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 Mount&Blade Repository
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User Name Group Member Since File Listings Comments
newb Regular User Feb 17, 2007, 01:32:24 am 0 15
IP: logged
 Re: Mount & Blade Assasin (Mini-Mod)  » posted under Mount & Blade Assasin (Mini-Mod) on Jul 24, 2008, 08:36:19 am
I generally dont like mini mods because... well they are mini... I like the new ideas but would like them with other mods like hair, sword and quest upgrades...
IP: logged
 Re: The Dark Age : Viking Raiders  » posted under The Dark Age : Viking Raiders (map fixed) on Dec 24, 2007, 02:32:08 pm
Ewout is absolutely correct:
Vikings did never ever have horns on their helmet... Thats a myth that started in an opera in Italy... The director didnt think the vikings looked scary enough and put horns on their helmets... Sorry dude... modern myth! :hammer:
IP: logged
 Re: Expanded Gameplay II: Rise of the Bear Clan  » posted under Expanded Gameplay III v0.95e on Dec 13, 2007, 02:14:36 am
Oh... just realized what version it was for... that sucks more than an airplane toilet...
IP: logged
 Re: Realistic size native arms  » posted under Realistic Native Weapon Sizes on Oct 18, 2007, 07:36:44 am
I wont even enter a pissingcontest with u... even IF I have a degree in areas concerning this... Your replicas seems to be a bit small... Have a look at this:

Look at this museum replica....
Its 36 inches (almost 1 meter) and that is more than half the lenght of a normal person... Now look at ur image...

Then look at this authentic greatsword:

nuff said... im out of this discussion. If anyone wants this mod then be my guest, I prefer the original stuff since its more accurate according to history.
IP: logged
 Re: Realistic size native arms  » posted under Realistic Native Weapon Sizes on Oct 17, 2007, 07:28:41 am
Sorry dude... check ur history facts... Just to show an example:

Check the size on those and compare them to a normal sized male and u will notice that they actually add up. The M&B team did a great job with getting the propper weights and lengths...
IP: logged
 Re: Zendar fix for 0.890  » posted under Zendar fix for 0.890 on Sep 26, 2007, 06:07:56 am
The bug fix is for the new verison (where you will get problems with the mechant in Zendar if u dont use this fx)... Here is the downloadlink:
IP: logged
 Re: Zendar fix for 0.890  » posted under Zendar fix for 0.890 on Sep 26, 2007, 12:09:37 am
The merchant was not disabled, he is standing on top of the roof... Meaning he had the wrong spawnpoint. Where should I put the file? In the main directory?
IP: logged
 Re: bugfix for Mod Steppe Raiders  » posted under bugfix for Mod Steppe Raiders on Sep 14, 2007, 12:59:58 am
Is there any way to just manually remove the 2ndnordichelmet from loading into the game? 50% of all troops and several towns have them in their inventory, and every time I encounter it the game crashes. Several main missions (nobelman, raiders etc) is unplayable mostly.

SPEEDFIX: To fix the speed, open you module.ini file. At the top there is a line that says "time_multiplier = 0.5". The value displayed is the game speed. I think the normal speed is at 0.3 and a rather good speed for this map is 0.4 but you can change the value to anything you like basically. Now quit whining about the speed yall!
IP: logged
 Re: Steppe Raiders  » posted under Steppe Raiders on Sep 10, 2007, 05:14:59 am
Same here... I cant play the mod at all... Looking forwards to a quick fix. :hammer:
IP: logged
 Re: Reflection of Ruin  » posted under Reflection of Ruin on Sep 04, 2007, 01:01:29 pm
Very nice mod indeed. Best interior detail upgrade all categories. I also like the names of the new locations, allthough the new faction-name is a bit gay. Anywayz, you succeded in impressing me with some totally new stuff and thats hard since I have played and tested almost every major mod out there. For that You get 10 points from me! Looking forwards to the next mod from you.

IP: logged
 Re: Live by the Sword Part One Alpha  » posted under Live by the Sword Part One Alpha on Aug 28, 2007, 07:29:06 am
There is nothing wrong with the mod... excellent work! Klagrok: how about putting the module folder into the "modules" folder in the main directory? C:XXXX/Mount&Blade/Modules
IP: logged
 Re: Invasion  » posted under Invasion on Aug 20, 2007, 08:20:46 am
Cheers mate... ill defenitly look out for the solution... Wouldnt miss this mod! 8-)
IP: logged
 Re: Invasion  » posted under Invasion on Aug 19, 2007, 04:01:37 pm
Hmmm... started the mod and when loding the initial files got a crash and a message. "Couldnt find". I tried renaming the file in textures to (thought it was a forgotten namechange) but that only told me 2 things: It couldn read the file and that it also couldnt find Seems some files where forgotten... and now noone can play your mod... :hammer:
IP: logged
 Re: Invasion  » posted under Invasion on Aug 19, 2007, 03:40:32 pm

***Fact of the day: Still today in French Normandie (actually means land of the norse people) they scare naghty children with the Vikings saying "If youre not nice the Vikings will come and get you!"... Now THATS leaving a permanent impression.
IP: logged
 Re: The Last Days v2.2.3  » posted under The Last Days v2.4 on Jun 18, 2007, 01:09:09 am
Best mod ever all category's... I have played all the major mods ever released, and this one is by far the best! Awsome work!

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