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User Name Group Member Since File Listings Comments
guttorm Uploader Apr 05, 2010, 09:36:55 am 2 5
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# Title Added/Updated Downloads
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File Rating Views File Size Comments
1  OPEN_FIELDS extracted mappack Aug 24, 2010 0.42 1,192 Unrated 5,167 1.46 MB 4
2  OPEN_FIELDS multiplayer map pack Jun 22, 2010 1.68 5,036 Unrated 9,473 28.6 MB 8
Comments
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 OPEN_FIELDS extracted mappack (v 0.1)  » posted under OPEN_FIELDS extracted mappack on Aug 30, 2010, 01:05:25 pm
I think you need to go to http://forums.taleworlds.com/ and search for your answers. You will need to be familiar with the Module system to add maps to your module. Check this forum out http://forums.taleworlds.com/index.php/board,64.0.html
There is a readme file in the dedicated server folder, it contains all commands available. I suggest you make a new text document containing every command (not the ones that start with "get_") and tweak them to your liking. running maps are added using the add_map command, followed by the scene name without the "scn_" prefix. so if a scene file is called "scn_of_multi_hot_gates", you use "add_map of_multi_hot_gates". Then copy a .bat file and edit its content to use your new text file. However for your server to recognize the new maps, they must be added into your module using the module system. I have written a short guide on how to do that in this forum thread. http://forums.taleworlds.com/index.php/topic,104637.0.html
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 OPEN_FIELDS extracted mappack (v 0.1)  » posted under OPEN_FIELDS extracted mappack on Aug 30, 2010, 05:40:48 am
Well, I don't know if there is an easier way now, but it requires you to modify Native with the module system. I have written a small guide on how to add maps with the module sstem, further down in this thread. http://forums.taleworlds.com/index.php/topic,104637.0.html
I would recommend you to only edit the Native folder in the dedicated server folder, and that you always backup your vanilla Native folder before editing it.
comment last edited by guttorm on Aug 30, 2010, 05:41:23 am
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 OPEN_FIELDS multiplayer map pack (v 1.01)  » posted under OPEN_FIELDS multiplayer map pack on Jun 16, 2010, 04:24:55 am
That is a good idea, I might do that. However there are no japanese looking towns in my mod and I don't think I will be doing any either.
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 OPEN_FIELDS multiplayer map pack (v 0.9)  » posted under OPEN_FIELDS multiplayer map pack on May 16, 2010, 03:05:07 pm
Yes you may use these maps for your mod, as long as I am credited as their creator. Please note that some of the earlier maps still lack AI-meshes and will function poorly with bots. See readme file for more info.
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 OPEN_FIELDS multiplayer map pack (v 0.2)  » posted under OPEN_FIELDS multiplayer map pack on Apr 07, 2010, 02:55:41 pm
upload v0.2 was corrupted, please redownload. my apologies. should work fine now.
/guttorm
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