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User Name Group Member Since File Listings Comments
Shikunisai Regular User Mar 30, 2010, 11:34:05 pm 0 33
Comments
AlexDragon wrote:
Shikunisai wrote:
In SP, I can't get passed the beginning scene. I get attacked by the bandit, but instead of the Merchant coming afterwards, a Novice Fighter comes and attacks me. It says, "You cannot leave now." when I try using Tab.

Nico Paladin will fix that problem soon . Hehe this is just a beta dont expected too much :pint:
Yes, I hope this is fixed soon, because the armor looks sick. But i'm not expecting too much, i'm just pointing it out.
In SP, I can't get passed the beginning scene. I get attacked by the bandit, but instead of the Merchant coming afterwards, a Novice Fighter comes and attacks me. It says, "You cannot leave now." when I try using Tab.
comment last edited by Shikunisai on May 01, 2011, 06:23:21 pm
IP: logged
 Rus - 13 century (v 087)  » posted under Rus - 13 century on Apr 13, 2011, 12:00:19 pm
OH GOD! IT'S OUT! :DDD
So, I started the game on Great Britain. How do I get off of the damned island?!
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 Kanyrlia v 0.7 (v 0.7)  » posted under Kanyrlia v 0.7 on Oct 05, 2010, 12:22:52 am
Nevermind just fuck it.
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 Re: Kanyrlia v 0.7 (v 0.7)  » posted under Kanyrlia v 0.7 on Oct 04, 2010, 07:03:02 pm
Shikunisai wrote:
You can also add new faces, remove all native items, new hairstyles, new banners, and for the Greek and Roman faction make it either balanced, totally Greek, or totally Roman. You say it's both ancient factions but you seem to make it more Roman. If you make it balanced, you mix it up with Roman Centurions, (Lords) Imperator, (King) and Greek Strategos, (King) and i'm not sure what the Greek Lords would be called. Are you trying to make it realism? Because I dont think they had muskets with bayonets (atleast not many) in 1257 A.D. Also there are Ancient with Medieval Times, which wouldnt make since with realism. Are you just trying to make it fun by adding a whole bunch of timelines together?
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 Kanyrlia v 0.7 (v 0.7)  » posted under Kanyrlia v 0.7 on Oct 04, 2010, 06:59:08 pm
You can also add new faces, remove all native items, new hairstyles, new banners, and for the Greek and Roman faction make it either balanced, totally Greek, or totally Roman. You say it's both but you make it more Roman. If you make it balanced, you mix it up with Roman Centurions, (Lords) Imperator, (King) and Greek Strategos, (King) and i'm not sure what the Greek Lords would be called. Are you trying to make it realism? Because I dont think they had muskets with bayonets (atleast not many) in 1257 A.D. Also there are Ancient with Medieval Times, which wouldnt make since with realism. Are you just trying to make it fun by adding a whole bunch of timeline together?
comment last edited by Shikunisai on Oct 04, 2010, 07:01:56 pm
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 Kanyrlia v 0.7 (v 0.7)  » posted under Kanyrlia v 0.7 on Oct 04, 2010, 06:47:13 pm
I recommend adding Chu-Ko-Nu units for the Chinese Faction, add guns to the Italian City-States, and adding some touch-ups. Also give credit to the creators of the armors.
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 Re: The Chaos War V0.7 BETA (v 0.7 BETA)  » posted under The Chaos War V0.7 BETA on May 04, 2010, 09:06:56 pm
michodev wrote:
dude it's great mod , but you got to fix the damage done by archers I was wearing hercules (70) (100%health) (Lv 8 ironflesh) and took one arrow in the back from an ordinary fenin archer and I died :SSSSSSS same happened with a cross archer
Screenshot?
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 Re: With Sword and Blood (v 0.9 BETA)  » posted under With Sword and Blood on May 04, 2010, 09:05:41 pm
Wll10441 wrote:
yet again another mod that's not for warband... sad, sounded like fun. :-?
Naw man that's bull. Warband is a rip-off. It's a game that's more than 75% the same as M&B, and it's a total waste of money.
Judge Dread wrote:
played an earlier version, was verry good, but this version is....buggy to say the least. Started a game....went into battle....crash. Restarted...conquered castle....crash....
Me thinks there is some work to do :p.
But as i said: the earlier version was verry good.
Dude, those are just problems with your computer, not the game. I've played the game and have never had a crash/restart.
Ok Wookie wrote:
galactic bum wrote:
Ok Wookie wrote:
galactic bum wrote:
Does anyone know how to delete this worst mod?

EDIT: Alright :-D after couple hours of playing not even one crash
Worst mod ever

mod sucks

i've met some dumb bastards in my time, but you out do them all :hammer:

It does not even let you play!
You lazy bastards this is a great mod. It has TONS of new additions including armor, weapons, units, factions, guilds, mercenaries, regiments, faith troops, and many more additions.
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 Re: Border Princes 2522 (v 0.6c alpha)  » posted under Border Princes 2522 on May 01, 2010, 02:41:08 pm
Ferun wrote:
I can't download. bug?
IT IS NOT BUGGED YOU NEED A PASSWORD!!
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 Re: Border Princes 2522 (v 0.6c alpha)  » posted under Border Princes 2522 on May 01, 2010, 02:40:27 pm
Shikunisai wrote:
classic2 wrote:
may i please become a tester?
Dude several people have asked that READ THE COMMENTS FFS!! YOU MUST MESSAGE VON KRIEGLITZ ON THE TALEWORLDS FORUM IF YOU WANT 2 BECOME A TESTER!!! >:( >:( >:(
Jesseghost wrote:
I am having some issues... Whenever I go to play it freezes at the "Textures" load and it's all the way full... What do I do? :-?
As i've suggested before, make sure your computer is in stable condition and has been patched up. Make sure your computer has sufficient space 2 support the game. Also make sure you have the latest M&B Version. (1.011)
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 Re: Border Princes 2522 (v 0.6a alpha)  » posted under Border Princes 2522 on Apr 26, 2010, 05:05:32 pm
data662 wrote:
Shikunisai wrote:
Guys, stop asking for the password. We will never give it 2 you. YOU MUST BE A TESTER. Message Von Krieglitz on the Taleworlds Forum if you want 2 become a tester. Anyways, great job with the mod!! :-D It's still a bit buggy, but overall, i'd give it a 5/5

I'm not allowed at taleworlds for some gay shit cuz the admids got something up their asses and decided to take it out on me.
For what reason were you banned? Are you sure you were banned? Try seeing if there is something wrong with your PC first. Make sure your Internet Connection is stable, and you have it patched up. If you don't know why, just contact the Taleworlds Team and ask why.
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 Border Princes 2522 (v 0.6a alpha)  » posted under Border Princes 2522 on Apr 25, 2010, 11:42:03 am
Guys, stop asking for the password. We will never give it 2 you. YOU MUST BE A TESTER. Message Von Krieglitz on the Taleworlds Forum if you want 2 become a tester. Anyways, great job with the mod!! :-D It's still a bit buggy, but overall, i'd give it a 5/5
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 1866 Version 0.8 (X-Mas Release) (v 0.8)  » posted under 1866 Version 0.8 (X-Mas Release) on Apr 13, 2010, 10:11:32 pm
O_o Tears-in-his-eyes is sort of creepy.. And anyways I dont like how it's race specific. I'm trying 2 collect every hero.
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 Re: 1866 Version 0.8 (X-Mas Release) (v 0.8)  » posted under 1866 Version 0.8 (X-Mas Release) on Apr 09, 2010, 06:23:45 pm
metallicawoo wrote:
sorry dude above but the war ended in 1865 this is set a year afterward.
Srry I dont know much about years, and anyways you get what I mean, the war already ended.
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 The Chaos War V0.7 BETA (v 0.7 BETA)  » posted under The Chaos War V0.7 BETA on Apr 08, 2010, 05:10:29 pm
I found a WEIRD glitch. As I was travelling around the Black Legion's castle, I found myself. It said - Deserters - Troops - Alucard (ME). O_O It was REALLY weird and confusing.. I could talk to him, and everything else. How do I upload a pic of it? I already took the screenshots.
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 Re: 1866 Version 0.8 (X-Mas Release) (v 0.8)  » posted under 1866 Version 0.8 (X-Mas Release) on Apr 08, 2010, 04:59:32 pm
Fabio wrote:
i have downloaded and all
exelent mod
but how can i paly with confederate soldiers? and recrute them??? :?:
:-|
You can recruit Confederates into your army in the Saloon. There is no Confederate Faction because the Civil War just recently ended in the game.
comment last edited by Shikunisai on Apr 09, 2010, 06:24:49 pm
I had that exact problem. When you download 2 many mods, the modules list gets full and cannot support any more mods on the list. To delete a few of your mods simply do this -

Start Bar (Bottom Left) > My Computer > Local Disk (C:) > Program Files > Mount & Blade > Modules > Delete any mods you are no satisfied with and if you delete enough Sword of Damocles - Invasion 4.1 should appear on your Modules list.
kill wrote:
Shikunisai wrote:
You should add more realism. The armor for the Roman invaders aren't so good. First of all, Roman troops wore this kind of armor -

http://www.historyonthenet.com/Romans/images/uniform.jpg

And Roman skirmishers AKA Roman Velites -

http://rtw.heavengames.com/rtw/info/units/roman_velite_info.jpg

Also here is a link to a page with specific historical accuracy about Roman troops. Yes I know it's based off of Rome Total War, but it's information is correct. You should use it in your game.

http://rtw.heavengames.com/rtw/info/units/rome

Also another major bug, it says 1257 AD on the side. It should be 1 - 500 AD because the Roman Empire ended during 500 AD
although i do have rome total war i have a problem seeing the velites link.... but the first picture, although his armour is correct i dont agree with his shield, oh btw try reading wat other people said cus they explained it already

I don't seem to have a problem with the link. There were many changes to the Roman shield as time passed, and there are many different types of shields. Some shields may bear the general's Coat of Arms, some may have the flag of Rome on it (SPQR) or it may have the soldier's own special design.
comment last edited by Shikunisai on Apr 05, 2010, 01:38:03 pm
You should add more realism. The armor for the Roman invaders aren't so good. First of all, Roman troops wore this kind of armor -

http://www.historyonthenet.com/Romans/images/uniform.jpg

And Roman skirmishers AKA Roman Velites -

http://rtw.heavengames.com/rtw/info/units/roman_velite_info.jpg

Also here is a link to a page with specific historical accuracy about Roman troops. Yes I know it's based off of Rome Total War, but it's information is correct. You should use it in your game.

http://rtw.heavengames.com/rtw/info/units/rome

Also another major bug, it says 1257 AD on the side. It should be 1 - 500 AD because the Roman Empire ended during 500 AD
comment last edited by Shikunisai on Apr 05, 2010, 10:05:34 am
IP: logged
 Re: 1866 Version 0.8 (X-Mas Release) (v 0.8)  » posted under 1866 Version 0.8 (X-Mas Release) on Apr 05, 2010, 09:23:40 am
Danger.Mike! wrote:
Shikunisai wrote:
I know where it is. I found it without even trying. Go to El Paso, then go to the other side of the river. It should be there somewhere. Also, why do you need to go to the graveyard?

In San Casteabro, in an alley there is a shady lookin mofo recruiting like the best quick draw duelist's and he gives you a repeatable quest for tournaments.

So did you find the graveyard?
IP: logged
 1257 AD (improved) (v 0.4)  » posted under Anno Domini 1257 on Apr 04, 2010, 04:01:59 pm
Well, the troop upkeep is way 2 much. 1 Recruit's wage is 40 Denars :shock: . In the regular M&B it's only 2 Denars or something like that. The black fog around the screen is sort of unnecessary and the world is dark ALL the time. Could you please change that? Also you should raise the gore because sometimes I kill 40 people and have hardly any blood on my sword. Squires/Knight-Errants that you hire in taverns cost roughly 20,000 or so Denars. >:( You should lower the price.
comment last edited by Shikunisai on Apr 05, 2010, 09:21:23 am
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 1257 AD (improved) (v 0.4)  » posted under Anno Domini 1257 on Apr 03, 2010, 09:54:44 pm
I LOVE this mod! I'm having an error though. When I play a few battles, I get a message that comes up saying - RGL Error Cannot lock vertex buffer - Something like that, and then it closes the game. What's wrong with it? Also this game was WAY overdone. I like the items, but you went 2 far on the graphics. It's making my PC slow.
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 1866 Version 0.8 (X-Mas Release) (v 0.8)  » posted under 1866 Version 0.8 (X-Mas Release) on Apr 02, 2010, 10:10:03 pm
I know where it is. I found it without even trying. Go to El Paso, then go to the other side of the river. It should be there somewhere. Also, why do you need to go to the graveyard?
IP: logged
 Re: 1257 AD (improved) test version 3 (v 0.3)  » posted under Anno Domini 1257 on Mar 31, 2010, 11:28:06 pm
othr wrote:
Shikunisai wrote:
Can someone please explain to me how to install this? I only know how to install zipped files :hammer:

Download 7-zip from 7zip.org or jZip from http://www.jzip.com/
Thanks so much!
IP: logged
 1257 AD (improved) test version 3 (v 0.3)  » posted under Anno Domini 1257 on Mar 31, 2010, 11:23:50 pm
Can someone please explain to me how to install this? I only know how to install zipped files :hammer:
Install Tutorial - I've noticed people have been having problems, so I made this. (Note) This is for Zipped/Compressed files such as this one. It doesn't work the same way for .RAR files or others.

Step 1. Press Open.

Step 2. After it's done, a Zipped/Compressed file should pop up in the center of your screen.

Step 3. At the top-left corner there should be a button that says, "Extract Files." Press it.

Step 4. When it asks you where to extract files go here -

Press Browse > My Computer > Local Disk (C:) > Program Files > Mount & Blade > Modules > Done

Step 5. Wait until the files are extracted.

Step 6. The file extraction browser should change and say: Show extracted files? It will have a small box next 2 it. Put a check-mark if you want to.

Step 7. You may choose whether you want to look at the extracted files or not, but I suggest you don't because you dont need 2 and you can play instantly.

Step 8. Open up the Mount & Blade Launcher.

Step 9. Click on Modules, and it will show you all the mods you currently have.

Step 10. Choose whatever mod you want, and play it. !!!!(READ BELOW)!!!!

(IMPORTANT NOTE) This is what I have to do on my Windows PC. It may not be the same for other types of computers.

If you have any other questions PM me at [email protected] or simply post a question below this comment.

Hope this helps - ;-)

comment last edited by Shikunisai on Mar 31, 2010, 07:16:40 pm
Isn't this mod dead? :cry:
IP: logged
 Onin no Ran for M&B v1.011 (v 0.6.6)  » posted under Onin no Ran for M&B v1.011 on Mar 30, 2010, 11:45:01 pm
Hmm.. To me there seem to be WAY to many glitches. The one I mostly HATE is the the Alpha Cutout bug >:( ITS ANNOYING!! It happens not only when you do a particular thing, but with many things. When you save, enter a city, etc.

Also when you try to enter city half the time it doesnt work. When will there be an update/new version because this mod is great but has 2 many glitches.

Regards -
Shikunisai ;-)
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