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User Name Group Member Since File Listings Comments
tupums Regular User Mar 29, 2010, 03:30:53 am 0 26
Comments
PEOPLE, ARE U JUST SO STUPID AND CANT INSTALL THE GAME OR YOU REALLY ARE FAGOTS!? HOW CANT YOU PUT THIS MOD 5 STARS?
WTF!

FOR STUPID MORONS WHO CANT INSTALL THE GAME - READ FORUM.
YOU STUPID NOOBS, DONT PUT BAD MARK TO ONE OF THE GREATEST MODE, ONLY BECAUSE YOU ARE SO STUPID AND CANT EVEN INSTALL THE GAME!
FUCKING BOTS! WORKS PERFECTLY!

5/5 NO ARGUMENTS!
comment last edited by tupums on Dec 27, 2011, 12:31:45 pm
YEY!!!!
AT LAST!!!!!!
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 The Blue Stone: Call to Arms [0.1.0 (v 0.1.0)  » posted under The Blue Stone: Call to Arms [0.1.0 BETA] on Oct 29, 2011, 06:52:10 am
A very nice mod! Keep up the good work! It`s only a v0.1 so its unfair to point out the buggs, which you probably already know :)

P.S. Good luck!
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 Bakumatsu: End of Shogunate DEMO (v 0.1 demo)  » posted under Bakumatsu: End of Shogunate DEMO on Jul 14, 2011, 01:50:21 pm
Wanted to say that it is a great mod. Onin no ran( if i spelled right) mod had more pleasant aura, if i can say that. There were dojo and interesting money system and traders location too. Need japanese not european faces, cool music(like from shogun: total war), nice bows, more balance(too great dmg) with muskets( and rename them) muskets are not just called "old musket" or something like that - they have specific names. Delete tornuments, but make something interesting in place, like dueling with katanas or something. More random quests and of course buildings and suroundigs too - not european. More balance with so called "gold" - u just loot village and u get it. Fix prices of items too. Make special quests for strong items. And of course- kingdom managament - theoretically, u can do with your villagers everything - recruit slaughter on so on. Add more buildings, which can be built and more purpose for castles and villages. And add function, that in villages "take hostile action" menu there is slaughter all villagers and loot( if u have big army u can just do take supplies thats all). Need better atmosphere - now it doesnt feel so good... Ou, and need to work with all weapons balance and prices. As well as make business more logical - i mean in Japan they didn`t grow olives. Make random locations too with specific purpose or hard quest, like budhist temple or dojo and something like that...But in general, it is good mod and i will definetly enjoy this mod in future, if onin no ran team members still remember how good their mod was - had such potential... So sad... I hope this will be even better!
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 Bakumatsu: End of Shogunate DEMO (v 0.1 demo)  » posted under Bakumatsu: End of Shogunate DEMO on Jul 14, 2011, 03:23:05 am
Plz. Fix links to gameplay1,2 and teaser.
Hi!

I moved the folder The gatherin storm to ..../modules and when i want to launch it it says : "unable to find module into the file". What to do, if i use iron launcher?
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 Festung Breslau 0.7 WW2 [M] (v 0.7)  » posted under Festung Breslau 0.7 WW2 [M] on Jun 18, 2011, 02:53:20 pm
MAKE IT SINGLEPLAYER AND IT WILL BE ON OF THE BEST MODE FOR M&M WARBAND!!!
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 Custom Settlements (v 0.675)  » posted under Custom Settlements on Jun 18, 2011, 08:07:03 am
A very good mod indeed.
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 Mercantilism Mod (v 0.4)  » posted under Mercantilism Mod on Jun 03, 2011, 01:25:00 pm
Hello. In praven is bug when u are trying to buy wine( when i bought one and was trying immediatelly sell it. And please edit skill which increseas the inventory(not constant 1500) but make some factors which increase or decrease(like low morale or something) it and skill.
comment last edited by tupums on Jun 03, 2011, 01:29:00 pm
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 RoB (Alpha Version) (v Alpha)  » posted under RoB (BETA Version) on May 16, 2011, 09:51:30 am
Why the fuck you cant use normal archiver?
mat2rivs wrote:
scottylog wrote:
i have it all copied to the right spot, and the game will start, but about halfway through the load bar, the game fails and i get a error code

cant load commonres\weapon_meshes_e.brf

how do i fix it?
That error shouldn't be occuring. Commonres is where Warband holds the meshes that are used by all modules. I didn't edit any of that stuff. My changes are all contained in "The Gathering Storm" folder that you should have pasted into the Modules folder.

Try to open Mount and Blade using Native. If that doesn't work, then you might have pasted the mod files into the wrong area. If that's the case, then you might have to re-install the game. If Native does work, then you probably need to delete the mod files, re-download them, and then follow the install instructions again.

You should be able to make the mod work if you follow the install instructions I posted. If it fails, then your best bet is to try redownloading and adding the mod again. I know that the files I uploaded work. If they didn't then some of the regulars in the Taleworlds forums would have let me know if none of them were able to get it to work.

If you still have problems, then I'd suggest navigating to the modules folder, and take a look at the files in "Native". Get familiar with what files and folders should be present. Then, when you add the new folder that contains my mod, make sure that at a glance, it's contents look almost the same.

Hi. I have read all comments I got the same problem- error with module not found. Only I have version 1.134 and Native is working. Are you sure this game works on 1.134?
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 World War 1.2 (v )  » posted under World War 1.2 on May 03, 2011, 04:16:06 am
You indeed should make installer, because I downloaded it and it didnt work. And make a site where we could discuss this mod and description please... How to install this anyway? When I launch it says: no module find or something like that....
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 my coolz mod (v XYZ)  » posted under my coolz mod on Apr 30, 2011, 06:58:42 am
No discription or link 1/5
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 OSP Rigale (v 0.7)  » posted under OSP Rigale on Apr 27, 2011, 03:05:05 pm
This is great! And if your mod could be combined with Mercantilism mod, that would be a monster!
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 Mercantilism Mod (v 0.2)  » posted under Mercantilism Mod on Apr 27, 2011, 09:30:14 am
At last! Something that thinks of business management... Keep this coming :)
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 Revenge of the Berserk v0.97 (v 0.97 final)  » posted under Revenge of the Berserk v0.97 on Apr 23, 2011, 04:36:31 am
I just love this mod, i like how there are enemies and allies different sizes and gutts looks pretty well. The arena should be expanded and more random locations(like that smithy) should appear too. And more armors and horses, items as well. But so, one of the best items. B-)
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 1866 (v 0.9.1)  » posted under 1866 on Apr 19, 2011, 04:42:03 am
For this mod only 5/5 :hammer:

P.S. Could you fix the living-dead city, the undead spawns only 1 time(when you reenter the location, they dont come)
comment last edited by tupums on Apr 19, 2011, 04:43:27 am
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 [WB]Land Of Bleeding Ice. v0.1 (v 0.1)  » posted under [WB]Land Of Bleeding Ice. v0.1 on Apr 18, 2011, 10:47:44 am
A great mod, what to say... Keep up the good work. Probably someone already said that, but trees need merchants and new "armor" :). 5/5
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 The Horde Lands Alpha Version 1.18 (v )  » posted under The Horde Lands Alpha Version 1.18 on Apr 15, 2011, 05:38:19 am
One of the best mods i`ve ever played and I played a lot! Its very sad that this one has been stoped- it have such a potential....Such a waste...
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 Mercantilism Mod (v 0.1)  » posted under Mercantilism Mod on Apr 12, 2011, 04:46:51 am
I like that idea.If you would edit more items that are more expensive -that would be awesome and some advanced kingdom or settlement managament. Like building or regulating many things in city or something like that. Good luck :)
comment last edited by tupums on Jun 03, 2011, 01:04:05 pm
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 Shogun Mod 0.5 (v 0.5)  » posted under Shogun - Sengoku Jidai 0.70 beta on Apr 10, 2011, 02:50:00 am
Nice... Long waited mod :)
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 1866 (v 0.9.0)  » posted under 1866 on Mar 29, 2011, 04:26:27 am
Love this mod!
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 MageMod v0.1 (v 0.1 beta)  » posted under MageMod v0.1 on Sep 24, 2010, 06:52:49 am
Sweet :)
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 Re: 1257 AD (improved) (v 0.8)  » posted under Anno Domini 1257 on Apr 25, 2010, 02:12:35 pm
Not interesting troop tree, maybe 50 % accurate map ( i mean at least know what is a capital or a village, for example. Riga was a capital and was as large as Vilnius, but insted it is a village.Nonsense...
comment last edited by tupums on Apr 25, 2010, 02:14:36 pm
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