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User Name Group Member Since File Listings Comments
Bondy195 Uploader Mar 17, 2010, 02:02:43 pm 4 33
File listings: newest first
# Title Added/Updated Downloads
Per Day
Total
Downloads
File Rating Views File Size Comments
1  Calradia - Forgotten Kingdom Dec 08, 2010 0.87 2,442 4.1 / 5.0 13,506 283.2 MB 37
2  Small Changes Mod V 1.0 Aug 29, 2010 0.24 705 4.3 / 5.0 3,605 247.34 MB 4
3  Small Changes Mod V 0.7 beta Aug 14, 2010 0.31 897 Unrated 2,224 19.73 MB 3
4  Small Changes Mod Aug 11, 2010 0.19 567 2.4 / 5.0 2,878 19.69 MB 3
Comments
This mod sound like it has some REAL potential... I cant wait to try this out and I will constantly check for when you do that translation!!!

Question - Is this just you so far or do you have a mod team?

If you dont have a team It will be very difficult to finish this mod, you atleast need someone who is familiar with the module system just to make the whole faction thing easier!!! If you are that person who is familiar with module system then sorry for the assumption!!! :D
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 Floris Improved Mod Pack - Beta (v 0.52 beta)  » posted under Floris Improved Mod Pack - Beta on Jul 01, 2011, 03:03:29 pm
Before I start, I had this on 0.4 aswell

when I try to play this mod It crashes before I even reach menu screens, it comes up with this message!
Unable to open file: Modules\Floris Improved Mod Pack\Resource\mov_skeletons.brf

please help! :)
May i ask

1. Is it a bug that some of the villages arnt named and just say something like village276?
2. how do I get my kindoms troops in my village like in the SoD for 1.011?

sorry if these questions seem rude, I dont know any other way of saying this!
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 Re: The Dark Side (v 1.011)  » posted under The Dark Side on Jan 18, 2011, 01:31:02 am
James852 wrote:
Does anyone know how to add music to module?

Place music in the music folder in the module!!
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 Re: Calradia - Forgotten Kingdom (v 1.0)  » posted under Calradia - Forgotten Kingdom on Jan 13, 2011, 01:33:25 am
lucasmorday wrote:
it says during te settings loading(first loading screen) : RGL error out of video memory can't create shaders. it is not my card i have a total of 2.7gb of availible memory and maximum of 512 mb is required for this game,
what can i do? I really like the idea of this mod so i really want to play it :-D

Sorry for late reply!!! Sometimes i get this when i watch a youtube video on my laptop...I think its either that you need to delete your video history or you need more graphics for something ive added into the game, what I've just stated might help but more than anything it probably doesn't make any sense at all...I am no computer genius, not that you need to be one to know this.
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 Re: Calradia - Forgotten Kingdom (v 1.0)  » posted under Calradia - Forgotten Kingdom on Dec 23, 2010, 12:19:19 pm
Bigwar wrote:
Fantastic mod, cant wait till the evil thing is up and running.
Sad that the kid with his foolish comments cant go whine somewhere else then at mods.

Thanks man!! :D
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 Re: Calradia - Forgotten Kingdom (v 1.0)  » posted under Calradia - Forgotten Kingdom on Dec 21, 2010, 04:09:44 am
Lokuul wrote:
Befenismor wrote:
sucks
Also, really, Warband does indeed have things that just don't work, and personally, I think the original is better.I guess that you are one of those mindless cattle that follow the "improvements" and say anything not made for it, not big enough for it though still good, either sucks or "OMG TIS NED WARBUND NEW!!!!!111!!!"



No one likes you, go away into your cave, and die.... PAINFULLY!

Trust me im 100% on your side here but...Dont encourage him/her!!
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 Re: Calradia - Forgotten Kingdom (v 1.0)  » posted under Calradia - Forgotten Kingdom on Dec 18, 2010, 01:37:57 pm
Befenismor wrote:
Bondy195 wrote:
Befenismor wrote:
Bondy195 wrote:
Befenismor wrote:
Bondy195 wrote:
Quote:
sucks

If you think it sucks then you make something better! Think before you speak/type dumbass.

And also i looked at your profile... Practically all your comments are "This is Crap" or "Port to Warband" get some bloody optimism in your life.

idiot i hate u

If somebody puts time into making something for others to enjoy, and then you just go and slag them off for it!
How do you expect them to react? YOUR the idiot!
You mad?

No actually I dont think I am but if YOU dont like any mods made, why dont YOU make one and stop being such a hypocrite!

stop crying kiddo lol get a job

Stop slagging off my work and start making comments about why you think its bad!!
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 Re: Struggle For Domination (v 1.0)  » posted under Struggle For Domination on Dec 16, 2010, 03:37:14 pm
Maksim125 wrote:
My computer doesnt let me download RAR or 7Z files :( and most of these mods are like that :( so it sounds great but I cant download it because of my stupid vista laptop.

http://download.cnet.com/WinRAR-32-bit/3000-2250_4-10007677.html
this might help!
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 Re: Calradia - Forgotten Kingdom (v 1.0)  » posted under Calradia - Forgotten Kingdom on Dec 16, 2010, 03:31:02 pm
Befenismor wrote:
Bondy195 wrote:
Befenismor wrote:
Bondy195 wrote:
Quote:
sucks

If you think it sucks then you make something better! Think before you speak/type dumbass.

And also i looked at your profile... Practically all your comments are "This is Crap" or "Port to Warband" get some bloody optimism in your life.

idiot i hate u

If somebody puts time into making something for others to enjoy, and then you just go and slag them off for it!
How do you expect them to react? YOUR the idiot!
You mad?

No actually I dont think I am but if YOU dont like any mods made, why dont YOU make one and stop being such a hypocrite!
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 Re: Struggle For Domination (v 1.0)  » posted under Struggle For Domination on Dec 15, 2010, 01:35:28 am
peton wrote:
Dont feed the Troll just Ignore him for now. btw i love the idea of your mod ;-)

Thanks man :D
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 Struggle For Domination (v 1.0)  » posted under Struggle For Domination on Dec 14, 2010, 01:32:21 am
Befenismor wrote:
crap.
OH LOOK!!! he does is again. >:(

OK! I put 5 Stars because Befenismor is just tard and voted low. I wont download but you diserve credit :)

Look at what he wrote here (on my mod D:): http://www.mbrepository.com/file.php?id=2425
comment last edited by Bondy195 on Dec 14, 2010, 01:35:11 am
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 Re: Calradia - Forgotten Kingdom (v 1.0)  » posted under Calradia - Forgotten Kingdom on Dec 12, 2010, 10:23:15 am
Befenismor wrote:
Bondy195 wrote:
Quote:
sucks

If you think it sucks then you make something better! Think before you speak/type dumbass.

And also i looked at your profile... Practically all your comments are "This is Crap" or "Port to Warband" get some bloody optimism in your life.

idiot i hate u

If somebody puts time into making something for others to enjoy, and then you just go and slag them off for it!
How do you expect them to react? YOUR the idiot!
IP: logged
 Calradia - Forgotten Kingdom (v 1.0)  » posted under Calradia - Forgotten Kingdom on Dec 10, 2010, 03:30:27 pm
Quote:
sucks

If you think it sucks then you make something better! Think before you speak/type dumbass.

And also i looked at your profile... Practically all your comments are "This is Crap" or "Port to Warband" get some bloody optimism in your life.
comment last edited by Bondy195 on Dec 10, 2010, 03:33:49 pm
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 Calradia - Forgotten Kingdom (v 1.0)  » posted under Calradia - Forgotten Kingdom on Dec 10, 2010, 01:34:46 am
Quote:
As of now this mod is just average. The items are nothing new and exciting that many people haven't seen before.
On the other hand whwat you plan to do in the future sounds cool and I would like to see what that is like.
Good Luck.

Thanks, and it was average right from the start.
It was just shear luck that the first handfull of people loved it and that this was perfect for them, but this Dark Kingdom idea is just a hope that i will try to make but probably fail at as I am a lone modder with no experienced team working on it.
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 Calradia - Forgotten Kingdom (v 1.0)  » posted under Calradia - Forgotten Kingdom on Dec 09, 2010, 04:24:54 pm
Oh and guys please dont complain but... I kinda f*cked up the siege scene on Praven :s
massive hill going into the wall covering up half the city and making the ladder useless.
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 Calradia - Forgotten Kingdom (v 1.0)  » posted under Calradia - Forgotten Kingdom on Dec 09, 2010, 04:14:02 pm
Quote:
+5 Great job!
Small mistake in the "credit" list though, iirc Wanderer is a chick. :-D

thanks man! if she had seen this, she might have gon flippers on me D:
and thanks for positive feedback :D
comment last edited by Bondy195 on Dec 09, 2010, 04:14:30 pm
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 Calradia - Forgotten Kingdom (v 1.0)  » posted under Calradia - Forgotten Kingdom on Dec 09, 2010, 08:03:02 am
Quote:
sounds AWESOME!!! :-D :-D :lol: :hammer: :hammer:
btw is it for warband or the original mount and blade

Warband, I will edit that in now :P
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 Calradia - Forgotten Kingdom (v 1.0)  » posted under Calradia - Forgotten Kingdom on Dec 08, 2010, 02:38:56 pm
Thanks for the positive feedback!! :D

and yes you will probably be able to join the evil power because its a faction and the rulers always let you if you have enough fame.
but bear in mind that that faction will start out controling nearly the whole map with only a few native settlements resisting and if you join them you may get bored very quickly!! and the whole aim of this mod is to end the age of terror and darkness.

but thanks again for the positive feedback and thanks for downloading :D please rate
comment last edited by Bondy195 on Dec 08, 2010, 02:39:25 pm
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 Small Changes Mod V 1.0 (v 1.0)  » posted under Small Changes Mod V 1.0 on Dec 02, 2010, 11:22:48 am
sorry for late reply!!! you have to wait 3 days
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 Enlistment Mod (v 1.0)  » posted under Enlistment Mod on Oct 06, 2010, 01:32:00 am
Does this work on Latest version of Warband Full Game?
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 InNoVative (v 1.2)  » posted under InNoVative on Sep 27, 2010, 01:29:05 am
Im seriously not joking now!!!

although my calradians are village recruited they are also available to resque from bandits!!

this is getting so wierd :D

I havnt even released my mod yet due to unplayability through string and menu problems
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 Recruiter Mod (Warband) (v 1.30)  » posted under Recruiter Mod (Warband) on Sep 24, 2010, 03:02:29 pm
Can I have your permission to put this in my mod and if so How do i do it?
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 InNoVative (v 1.12)  » posted under InNoVative on Sep 21, 2010, 01:30:49 pm
Quote:
bondy, i didn't even know that you had such troops in your mod, but i always thought about such a tropp tree, so i had to finally include it
but its somehow funny, that you had such an idea too.

Just re-read your things, my calradian troops are village recruited!!! NO CONFLICT :D
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 InNoVative (v 1.12)  » posted under InNoVative on Sep 19, 2010, 04:18:40 pm
Hi I am the Creator of Small Changes Mod before I jump to conlclusions i would just like to know if you took the idea of calradian troops from my mod or weather it just popped into your head?

I am just wandering because if so I would like credit to Inspiration!! :P

I f not then dont worry I will not bother because I cant be the only person to think of the Idea.
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 Improved Native (v 1.0)  » posted under Improved Native on Sep 13, 2010, 12:31:37 pm
Quote:
Hmmm...... The new faction tutorial is very...... advanced. I have a question. Can you wait till i release the new version then make a new faction for me? For more credits.

im afraid im still stumped by the faction thing i cannot seem to get around the lines
my factios folder is different to the one that guy was using.
if i find out on my mod i may be able to help you! :)
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 Improved Native (v 1.0)  » posted under Improved Native on Sep 12, 2010, 04:55:23 pm
Quote:
Ok..... I need help with textures, meshes, new map, new faction. Is that better? and im tired so thats why i have bad english today.

i do not know how to create textures and meshes but i can give you a tutorial on how to add downloaded items to game.

if u want to use downlaoded items inyour own mod, just do this:
put all .dds files in the textures folder of your mod
put all .brf files in the resource folder
add this to the module.ini (in the area of the load_resource = ....)
load_mod_resource = name_of_brf_file <--make sure u have here the exact name of the brf file, otherwise it doesnt work

and at last: select the itemkinds1.txt of your items, copy the new ones and add them to the mod folder itemkinds.txt
(important: paste them over the items.end, there and nowhere else in your mod)
why?
because if u paste them for example in the beginning, the item numbers get changed and the troops maybe have horses equiped as weapons (happened to me, looks funny, but is not what u want...)

if in your downloaded items package is no itemkinds1.txt, search for t in the original thread, otherwise i cant help you
there is a way to make the required lines self, but i havent find out yet how

for a new map you will need this
http://forums.taleworlds.com/index.php/topic,5646.0.html

for new faction look at this
http://forums.taleworlds.com/index.php/topic,128647.0.html

i ask only for credit in your next release for the help i have put in to your mod!! :D

and finally feel free to take a look at my mod for inspiration although i am about to release a new version soon!!
http://www.mbrepository.com/file.php?id=2225
comment last edited by Bondy195 on Sep 12, 2010, 05:02:25 pm
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 Improved Native (v 1.0)  » posted under Improved Native on Sep 12, 2010, 11:39:39 am
Quote:
Is there anything i need help with is it new meshes and texturing....... And some scripting and a map editor for warband. I can make everything by myself but thats very hard.

if you could say that to me in better english that would be a big help. No Offence meant if inflicted!!! :D
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 Improved Native (v 1.0)  » posted under Improved Native on Sep 12, 2010, 02:53:13 am
this mod is ok but if you wish i can give you many tutorials for make this mod EVEN BETTER but the new faction tutorial is outdated and the files they were desighned for dont work unless you have an earlier version of warband.

Inbox me on Tale Worlds Forums if you want advanced tutorials on adding things like scripting changes and Items.

I do know that if you wish you can change the name of the factions along with the colour but i do not know how to change dialoge boxes so that they say the alternate words so if anybody knows this can you help me out with that so that i can finally finish off my mod which is to be hopefully released sometime this weak, if not released it is because nobody has told me these simple modding items and i am stuck.

live long and prosper....\\\/// :D
......................................(....)
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 Gods&Heroes (v 1.0 beta)  » posted under Gods&Heroes on Sep 05, 2010, 05:50:41 pm
Hi, i havnt downloaded but before i do i would like to know more about what im downloading!!

I have come up with a few questions i would like to ask.

1. Will the factions all change to 1 large powerfull roman empire or will we be seing lots of culture like the Greek Gods, Viking (Norse) Gods and maybe the Egyptian Gods?

2. Will there be any mythical creature like the Minotors or maybe just some Skeletons?

3. Will there be any of the Legendary Heroes like Perseus or Hercules.

i say mainly greek things because thats what i know about but maily will there be anything in relation to these questions?

that is all i would like to know!
please either reply to this comment or inbox me on the tw forums my name is Bondy195 on that also.

:pint:
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 Small Changes Mod V 0.7 beta (v 0.7 beta)  » posted under Small Changes Mod V 0.7 beta on Aug 14, 2010, 01:25:03 pm
yeah thats fine and ty!! :-D
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 InNoVative (v 1.0)  » posted under InNoVative on Aug 14, 2010, 08:32:33 am
hi i dont know if youve noticed but ive recently made a mod called Small Changes Mod which is also my first mod but i still havnt found out how to get downloaded items into the game so could you either reply to this all of the tools you used and maybe a small tutorial for me?

if you want you can inbox me!!!

sorry for any bad english and if you could do this for me as a modder to modder jesture that would be awesome of you. :pint:
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 Small Changes Mod (v 0.5 beta)  » posted under Small Changes Mod on Aug 12, 2010, 05:52:18 pm
thanks fro the feedback its good that your not just one of those dont like any noob modder people!!!

im looking at brf tutorials now so its all good:)
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