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User Name Group Member Since File Listings Comments
Spak Uploader Feb 10, 2010, 12:44:16 pm 6 69
File listings: newest first
# Title Added/Updated Downloads
Per Day
Total
Downloads
File Rating Views File Size Comments
1  OSP Spak_Items Oct 11, 2013 17.44 51,685 4.4 / 5.0 109,214 58.49 MB 231
2  Adonnays Classical Weaponry Sep 27, 2011 2.18 5,287 5.0 / 5.0 17,933 16.46 MB 2
3  Adonnays Elven Weaponry Mar 14, 2011 1.33 3,531 5.0 / 5.0 15,960 25.48 MB 9
4  Surrealarms: barbarian armor [WB] Feb 18, 2011 0.97 2,580 5.0 / 5.0 10,647 3.63 MB 4
5  quivers with real arrows Jan 14, 2011 0.23 610 Unrated 4,100 62 KB 3
6  Arrows from Warband Apr 26, 2010 0.09 275 5.0 / 5.0 2,650 999.3 KB 0
Comments
IP: logged
 Re: OSP Spak_Items (v )  » posted under OSP Spak_Items on Jan 24, 2012, 07:56:36 am
Krashnaak wrote:
get_object failed for texture: warhorse_new
It seems that this horse was cursed)
solution №1.
copy warhorse_new.dds from "Warband\ComRes\textures" to Textures folder in Native folder
solution №2.
delete horny_charger_plate, both from .brf and .txt file.
go to the top of the item_kinds1.txt and find a number, should be the second line. For example, 600 and change it to 599.

If that does'not help, pm me (forums.taleworlds.com) fnd I'll try to help you.

IP: logged
 Re: OSP Spak_Items (v )  » posted under OSP Spak_Items on Jun 12, 2011, 12:59:05 pm
ChaosKnight228 wrote:
I followed the instructions above but when I load the mod I get this message when its almost done: Unexpected End of File while reading file: Modules/Native\item_kinds1.txt. Any help?
example of item_kinds1.txt (Warband 1.134+OSP Spak_Items):
http://para77ax.narod.ru/MnB/item_kinds1.txt
IP: logged
 Re: OSP Spak_Items (v )  » posted under OSP Spak_Items on Jun 04, 2011, 08:00:29 pm
Player2011 wrote:
i am having a rgl problem when starting "get objekt failed for texture: asmoday_sword1"
You need to download again. You can download only fix (3,76 MB):
http://forneus.ru/mnb/spak_items_wb_fix.rar
IP: logged
 Re: OSP Spak_Items (v )  » posted under OSP Spak_Items on Apr 22, 2011, 01:21:53 pm
Achilleus52 wrote:
can u upload full playable mod whit game ?
I don't have such module
Achilleus52 wrote:
and finaly, its works, but there is a problem more,
only 5-6 items works,
I don't know how to help you. Send me your item_kinds1.txt.
comment last edited by Spak on Apr 22, 2011, 01:22:33 pm
IP: logged
 OSP Spak_Items (v )  » posted under OSP Spak_Items on Apr 12, 2011, 12:41:23 pm
IP: logged
 Re: OSP Spak_Items (v )  » posted under OSP Spak_Items on Apr 05, 2011, 10:55:01 am
Greenman wrote:
error when finding the twilight head texture because the item is in the armor market but no picture, i can buy it it costs money and has stats but no picture.
Spak wrote:
Tyranth wrote:
it says the it cant find the meshes for the twilight_helm
It's my fault. Correct version:

itm_twilight_helm Twilight_Helmet Twilight_Helmet 1 twilighthelm 0 65548 0 980 704643238 2.750000 100 55 0 0 10 0 0 0 0 0 0 0
0
0
IP: logged
 Re: OSP Spak_Items (v )  » posted under OSP Spak_Items on Mar 31, 2011, 11:10:10 pm
ViniJones wrote:
Ive wondered the shops for-fokin-ever so i guess its rly not there :D.
You're right. It's my mistake.
Use this code:

itm_2great_helmet Great_Helmet Great_Helmet 1 2great_helmet_new 0 65548 0 980 704643238 2.750000 100 53 0 0 10 0 0 0 0 0 0 0
0
0

IP: logged
 Re: OSP Spak_Items (v )  » posted under OSP Spak_Items on Mar 31, 2011, 01:48:26 am
garu_vm wrote:
i just downloaded your dragon age, oblivion: weapons and armor mod i think... helmets_weapons.rar is the name of the file. My cuestion is how do i add the items to the OSP Spak_items?

OpenBrf->spak_meshes.brf->Import->Anything from a brf->weapons.brf
save
talilon wrote:
4) copy the item_kinds1.txt and module.ini file to somewhere safe - this is your backup in case something goes wrong
5) open the item_kinds1.txt file that was in the archive you downloaded from here in notepad and select everything and copy it to the clipboard and close this file
6) open the item_kinds1.txt file that is in the Native directory with notepad and paste what you just copied at the bottom* of the file without overwriting anything.
7) go to the top of this file and find a number, should be the second line. For example, 599 all by itself
8) Add N to whatever that number is, for example change 599 to 599+N and save this file
10) Copy every file with the extension .dds for the files you extracted into the Native\Textures directory
*
The end of this file must be:
itm_items_end Items_End Items_End 1 shield_round_a 0 0 0 1 0 0.000000 100 0 0 0 0 0 0 0 0 0 0 0
0
0

Morgh's Mount & Blade Warband Mod Tools (helps to find N)
http://www.mbrepository.com/file.php?id=1798
IP: logged
 Re: OSP Spak_Items (v )  » posted under OSP Spak_Items on Mar 27, 2011, 02:10:25 pm
Tyranth wrote:
it says the it cant find the meshes for the twilight_helm
It's my fault. Correct version:

itm_twilight_helm Twilight_Helmet Twilight_Helmet 1 twilighthelm 0 65548 0 980 704643238 2.750000 100 55 0 0 10 0 0 0 0 0 0 0
0
0

Also, new bow using the wrong shader. Must be "agent_shader" instead of the "iron_shader".
ILOVEWARBAND wrote:
I'VE WAITED FOR MORE THAN 1 WEEK ALREADY (in warband) for markets to restock.
Morgh's Mount & Blade Warband Mod Tools
http://www.mbrepository.com/file.php?id=1798
IP: logged
 Re: OSP Spak_Items (v )  » posted under OSP Spak_Items on Mar 24, 2011, 02:55:17 am
1. No. I have only models and textures.
2. Yes, of course
IP: logged
 Re: OSP Spak_Items (v )  » posted under OSP Spak_Items on Mar 19, 2011, 06:27:07 am
gryfsword wrote:
What's wrong?
The end of this file must be:
itm_items_end Items_End Items_End 1 shield_round_a 0 0 0 1 0 0.000000 100 0 0 0 0 0 0 0 0 0 0 0
0
0
IP: logged
 Re: OSP Spak_Items (v )  » posted under OSP Spak_Items on Mar 16, 2011, 12:27:46 am
spak_items_wb.rar -> right-click menu -> open with -> choose program -> 7-zip
How to install 7-Zip:
http://www.how-to-how.com/install-7-zip/
comment last edited by Spak on Mar 16, 2011, 12:33:47 am
IP: logged
 Re: OSP Spak_Items (v )  » posted under OSP Spak_Items on Mar 15, 2011, 03:03:50 pm
ectbaccus wrote:
automaticcly opens into windows media player
After windows starts? B-)
Maybe trojan or brf-voodoo...
IP: logged
 Re: OSP Spak_Items (v )  » posted under OSP Spak_Items on Mar 14, 2011, 09:38:26 am
ectbaccus wrote:
What should i do
http://www.7-zip.org/
IP: logged
 Re: OSP Spak_Items (v )  » posted under OSP Spak_Items on Mar 12, 2011, 04:25:55 pm
Spak wrote:
gryfsword wrote:
Where I can find a latest complete version of this mod?
I'm still have a problem with loading textures warhorse_new. Please help me!!!!!!!!

warhorse_new.dds must be there:
\Mount&Blade Warband\Textures\warhorse_new.dds
You need Warband 1.134
Warband 1.134
http://www.taleworlds.com/
IP: logged
 Re: Twilight Armor?  » posted under OSP Spak_Items on Mar 12, 2011, 10:30:50 am
crash18712 wrote:
I can't seem to find the Twilight Armor or Boots
Twiligh_Armor
abundance=1
Quote:
itm_twiligh_armor Twiligh_Armor Twiligh_Armor 1 twiligh_armor 0 16842765 0 25295 704643236 22.000000 1 0 64 25 30 0 0 0 0 0 0 0
0
0
Use this (abundance=100):
Quote:
itm_twiligh_armor Twiligh_Armor Twiligh_Armor 1 twiligh_armor 0 16842765 0 25295 704643236 22.000000 100 0 64 25 30 0 0 0 0 0 0 0
0
0

There are no boots. Maybe next time.
IP: logged
 Re: OSP Spak_Items (v )  » posted under OSP Spak_Items on Mar 04, 2011, 09:31:36 pm
gryfsword wrote:
Where I can find a latest complete version of this mod?
I'm still have a problem with loading textures warhorse_new. Please help me!!!!!!!!

warhorse_new.dds must be there:
\Mount&Blade Warband\Textures\warhorse_new.dds
You need Warband 1.134

otherwise you need to remove:
mesh:
horny_charger_plate
material:
3charger_plate
textures:
3charger_plate_norm.dds
3charger_plate_specular.dds




IP: logged
 Adonnays Elven Weaponry (v )  » posted under Adonnays Elven Weaponry on Mar 01, 2011, 03:03:34 pm
In the near future I will update the pack. Warblades, courtblades and item_kinds1.txt will be added.
IP: logged
 OSP Spak_Items (v )  » posted under OSP Spak_Items on Mar 01, 2011, 02:54:39 pm
bahestur123 wrote:
i need help for installing this items......... :roll:
gryfsword wrote:
I'm still have a problem with a wrahorse_new. Could u explain me how i must do it to loading game succesfull?
What's the problem?
ikaguia wrote:
I am making an mod called Bandits Rule Calradia(http://forums.taleworlds.com/index.php?topic=159949.new#new).
May I use it??
Yes. It's OSP
IP: logged
 OSP Spak_Items (v )  » posted under OSP Spak_Items on Feb 16, 2011, 04:27:15 am
1. Mount&Blade Warband\rgl_log.txt
2. openBrf\Module\Scan module for errors (Ctrl+E)
IP: logged
 Surrealarms: barbarian armor [WB] (v )  » posted under Surrealarms: barbarian armor [WB] on Feb 16, 2011, 03:55:05 am
OpenBrf 0.0.51?
Use any other version or take this 51-compatible brf:
http://forneus.ru/mnb/barbar.rar
IP: logged
 Adonnays Elven Weaponry (v )  » posted under Adonnays Elven Weaponry on Feb 12, 2011, 10:05:25 am
talilon wrote:
I'm guessing you don't have any other mods installed and are using the native module. If either of these assumptions are wrong, these directions may not work.

1) Download the file
2) Extract the file somewhere you can find
3) Go to your Warband folder and double click to go into the Modules and then go into the Native directory
4) copy the item_kinds1.txt and module.ini file to somewhere safe - this is your backup in case something goes wrong
5) open the item_kinds1.txt file that was in the archive you downloaded from here in notepad and select everything and copy it to the clipboard and close this file
6) open the item_kinds1.txt file that is in the Native directory with notepad and paste what you just copied at the bottom of the file without overwriting anything.
7) go to the top of this file and find a number, should be the second line. For example, 599 all by itself
8) Add N to whatever that number is, for example change 599 to 599+N and save this file
9) Open the module.ini file that's in the Native directory and add the following somewhere near the bottom and save
Code:
load_module_resource = brf_name
10) Copy every file with the extension .dds for the files you extracted into the Native\Textures directory
11) Copy the file brf_name.brf from the file you downloaded into the Native\Resource folder

That's it, should be ready to play. Give the markets a week or so for their stock to refresh

N=number of new items

Example code for the new item = item_kinds1_example.txt
Use openBrf to combine brf-files and delete unused items.

PS
Thanks to talilon

silver and ebony
elvin2.jpg

ebony bow
addonay_bow2.jpg
comment last edited by Spak on Feb 18, 2011, 08:13:50 am
IP: logged
 OSP Spak_Items (v )  » posted under OSP Spak_Items on Feb 12, 2011, 09:33:51 am
These files are no longer needed. Use the last version
http://www.mbrepository.com/download.php?id=1783&f=spak_items_wb.rar
IP: logged
 OSP Spak_Items (v )  » posted under OSP Spak_Items on Feb 11, 2011, 07:05:44 am
Forever2NE1 wrote:
I downloaded 3 Fixes Warhorse fix Helmet Fix and Quiver fix but they would all just overwrite each other
I can try to help you, but I need more information.
1. Warhorse fix [link?]
2. Helmet Fix [link?]
3. Quiver fix [link?]
IP: logged
 Re: OSP Spak_Items (v )  » posted under OSP Spak_Items on Feb 02, 2011, 05:12:54 am
HobbitsKickArse wrote:
Hey - Why are all those screenshots in the download file ' scarb'?
cos i was hoping at least one of those things would be in-game
... :-(

"wake up, Mister Freeman..."
\scarb\readme.txt
IP: logged
 Re: OSP Spak_Items (v )  » posted under OSP Spak_Items on Feb 01, 2011, 06:49:33 am
IP: logged
 OSP Spak_Items (v )  » posted under OSP Spak_Items on Jan 31, 2011, 09:58:45 pm
This armor not included in my pack.

2SilverHan: примерно столько она лежит у меня на харде. Раскраска лошадей это чудачество, а вежливая переписка с девушками, это уже опасно. Жена не поймёт, семья не одобрит. Самоё обидное, что девушка может оказаться вовсе не девушкой, а толерантность у меня хромает. Другими словами, проще скрины удалить)
IP: logged
 OSP Spak_Items (v )  » posted under OSP Spak_Items on Jan 31, 2011, 04:44:33 am
http://para77ax.narod.ru/MnB/armor2.jpg
I don't know, who the author of the second armor
IP: logged
 Re: OSP Spak_Items (v )  » posted under OSP Spak_Items on Jan 26, 2011, 08:22:01 am
Ghstrid3r15 wrote:
In the beginning loading screen it says "Unable to open texture file Textures\spak_quiver_bn.dds"
http://para77ax.narod.ru/MnB/spak_items/spak_meshes.rar
IP: logged
 OSP Spak_Items (v )  » posted under OSP Spak_Items on Jan 19, 2011, 11:29:10 am
1. Check item_kinds1.txt. For a quick check/fix, you can use Morgh's Mod Tools:
http://www.mbrepository.com/file.php?id=1798
Just open item_kinds1.txt and then save it
2. Open spak_meshes.brf in openBRF
http://www.mbrepository.com/file.php?id=1466
openBRF->Module->Scan module for errors (Ctrl+E)
3. Give me a link to your item_kinds1.txt. I will try to help.

*******************
bear_helm.jpg
http://para77ax.narod.ru/MnB/bear_helm/bear_helm.rar
comment last edited by Spak on Jan 20, 2011, 03:26:36 am
IP: logged
 OSP Spak_Items (v )  » posted under OSP Spak_Items on Jan 19, 2011, 02:58:48 am
They are from different mods ("The Wedding Dance"and "With fire and sword" )
IP: logged
 quivers with real arrows (v )  » posted under quivers with real arrows on Jan 15, 2011, 06:30:35 am
Original quivers using fake arrows. They are smaller in size. I replaced them with real arrows.
IP: logged
 quivers with real arrows (v )  » posted under quivers with real arrows on Jan 14, 2011, 02:51:52 pm
real_arrows.jpg
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 OSP Spak_Items (v )  » posted under OSP Spak_Items on Jan 09, 2011, 04:51:40 am
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 Re: OSP Spak_Items (v )  » posted under OSP Spak_Items on Nov 09, 2010, 03:45:39 am
Devil Keyz wrote:
But in the picture with all the shields, the one right on the left are u gunna release that armour?
This armor from "With fire and sword"
IP: logged
 OSP Spak_Items (v )  » posted under OSP Spak_Items on Nov 07, 2010, 05:26:19 am
1. Yes. Next time.
2. spak_items_wb\scarb\readme.txt
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 OSP Spak_Items (v )  » posted under OSP Spak_Items on Nov 05, 2010, 10:58:51 pm
I found two bugs and fix them. You can download it again, or download only brf:
http://forneus.ru/mnb/spak_meshes.rar
IP: logged
 Surrealarms:Races Starter Pack (v )  » posted under Surrealarms:Races Starter Pack on Oct 08, 2010, 05:21:44 pm
I chose horse_a.dds
worg.jpgbarbar2.jpg
Looks like a "Muminhorse")

Magnificent project. I hope that someday you will come back to modding
comment last edited by Spak on Oct 12, 2010, 01:12:29 pm
IP: logged
 Surrealarms:Races Starter Pack (v )  » posted under Surrealarms:Races Starter Pack on Oct 08, 2010, 10:20:30 am
+5+100
P.S.
you forgot to upload worg.dds
IP: logged
 OSP Spak_Items (v )  » posted under OSP Spak_Items on Sep 22, 2010, 05:24:19 am
Armor:
My favorite mod "The Wedding Dance"
http://www.mbrepository.com/file.php?id=1289
There are many other beautiful armor
Helmets:
spak_items_wb\scarb\readme.txt
IP: logged
 OSP Spak_Items (v )  » posted under OSP Spak_Items on Sep 20, 2010, 12:34:14 pm
IP: logged
 OSP Spak_Items (v )  » posted under OSP Spak_Items on Sep 20, 2010, 11:42:06 am
There is no "warhorse_new.dds" in my pack , but it is required for the model "horny_charger_plate". You need Warband 1.127 or higher (Mount&Blade Warband\CommonRes\warhorse_new.brf). Also, you can simply remove "horny_charger_plate" from spak_meshes.brf (model, material, 2 textures) (don't forget about item_kinds1.txt).

2da12klo12d: heh... from my head) Something wrong?
IP: logged
 More Horses for Warband (v 4.0)  » posted under More Horses for Warband on Sep 19, 2010, 05:54:40 am
lods for mule, donkey and camel+normal maps+little fix
http://para77ax.narod.ru/MnB/donkey.jpg
http://para77ax.narod.ru/MnB/horslods.rar
comment last edited by Spak on Sep 19, 2010, 05:56:06 am
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 OSP Spak_Items (v )  » posted under OSP Spak_Items on Sep 12, 2010, 07:36:01 pm
my fault( fixed.

http://forneus.ru/mnb/sp_newsh.rar
(\Textures)
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 [WB]Land Of Bleeding Ice. v0.1 (v 0.1)  » posted under [WB]Land Of Bleeding Ice. v0.1 on Sep 11, 2010, 05:43:15 pm
+5 great idea.
"Soulless Snowmen" :lol: The most cheerful mod
IP: logged
 OSP Spak_Items (v )  » posted under OSP Spak_Items on Aug 30, 2010, 09:17:04 am
tes - NifSkope, dao and fable - 3ds Max
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 OSP Spak_Items (v )  » posted under OSP Spak_Items on Aug 27, 2010, 10:18:04 am
2Red Court: all items not included in the "Spak_Items" = import from other games (I think they are well known)

charger (old texture fix) Warband 1.131
http://para77ax.narod.ru/MnB/spak_items/charger.rar
screenshot
http://para77ax.narod.ru/MnB/spak_items/charger.png
comment last edited by Spak on Aug 29, 2010, 12:43:31 pm
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 OSP Spak_Items (v )  » posted under OSP Spak_Items on Aug 26, 2010, 04:33:48 pm
try this:
http://forneus.ru/diplomacy_2.8.1_spak.rar
comment last edited by Spak on Aug 26, 2010, 04:53:09 pm
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 OSP Spak_Items (v )  » posted under OSP Spak_Items on Aug 25, 2010, 07:03:12 am
2Red Court: Certainly you can use it

2haksio:
http://narod.ru/disk/23993008000/Diplomacy%202.8.1_spak.rar.html

fixed helmets item_kinds1.txt
http://para77ax.narod.ru/MnB/spak_items/item_kinds1.txt
comment last edited by Spak on Aug 25, 2010, 07:04:28 am
IP: logged
 OSP Spak_Items (v )  » posted under OSP Spak_Items on Aug 02, 2010, 01:09:46 am
2[S.A]: helmets and swords have been updated. In any case you need to use Morgh's Mount & Blade Warband Mod Tools (properties of items insane).
http://narod.ru/disk/23329774000/spak_items.rar.html

2Demon LTU: I think that you have a problem with the order of loading textures.
1. download this file (updated. 1 brf+6 dds)
http://para77ax.narod.ru/MnB/spak_items/spak_items_wb_brf_alt.rar
2. Find and delete
Mount&Blade Warband\Modules\module name\Textures\helmets.dds

I've downloaded all files (items, helmets, swords) and put them on a clean module (I use Warband 1.127 en). I have everything works fine.
http://para77ax.narod.ru/MnB/spak_items/items_sell.png

You can download (42,1 MB) and compare. Maybe this will help
http://narod.ru/disk/23329774000/spak_items.rar.html
IP: logged
 Spak_Items (v )  » posted under OSP Spak_Items on Jul 31, 2010, 04:13:23 pm
Try again:
http://para77ax.narod.ru/MnB/spak_items/spak_items_wb_brf_alt.rar
(all helmets have their own materials)
IP: logged
 Spak_Items (v )  » posted under OSP Spak_Items on Jul 31, 2010, 11:22:47 am
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 Spak_Items (v )  » posted under OSP Spak_Items on Jul 31, 2010, 11:10:43 am
You need to use OpenBrf.
http://forums.taleworlds.com/index.php/topic,72279.0.html
about a "small problem":
I don't know what could be causing this problem. Use OpenBrf. Do not add all items at once.
comment last edited by Spak on Aug 02, 2010, 01:11:00 am
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 Spak_Items (v )  » posted under OSP Spak_Items on Jul 31, 2010, 10:00:20 am
"WHG" completely removed. "warhorse_new.brf"replacer was added
2Tyranth: you can download only brf:
http://para77ax.narod.ru/MnB/spak_items/spak_items_wb_brf.rar

2alamicu777: sorry, I'm not sure I understand your question.

2Demon LTU: if you mean "2great_helmet_new", try this brf:
http://para77ax.narod.ru/MnB/spak_items/spak_items_wb_brf_alt.rar
I also use diplomacy 2.7.1, it works fine
comment last edited by Spak on Jul 31, 2010, 10:28:14 am
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 Spak_Items (v )  » posted under OSP Spak_Items on Jul 30, 2010, 05:04:49 pm
"get_object failed for texture manface_young"?
All files are the same.
Try this file (item_kinds1=34):
http://para77ax.narod.ru/MnB/spak_items/spak_meshes2.rar
http://para77ax.narod.ru/MnB/spak_items/item_kinds1.rar
No more "manface_young"
comment last edited by Spak on Jul 30, 2010, 05:15:13 pm
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 Spak_Items (v )  » posted under OSP Spak_Items on Jul 30, 2010, 03:42:03 pm
Method No.1 redownload
Method No.2 use OpenBrf to remove "WHG_normalmap.dds" and "WHG_specular.dds"
IP: logged
 Spak_Items (v )  » posted under OSP Spak_Items on Jul 30, 2010, 02:17:29 pm
Sorry, I forgot to remove "WHG_normalmap.dds" and "WHG_specular.dds" (fixed).
IP: logged
 Re: Spak_Items (v )  » posted under OSP Spak_Items on Jul 23, 2010, 01:23:39 am
Spak wrote:
+27
35
comment last edited by Spak on Jul 29, 2010, 07:20:41 pm
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 Spak_Items (v )  » posted under OSP Spak_Items on Jul 17, 2010, 01:38:42 pm
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 Spak_Items (v )  » posted under OSP Spak_Items on Jul 16, 2010, 10:34:32 pm
"Father's Sword" from "Wedding Dance".
dds:
http://para77ax.narod.ru/MnB/FatherSword.rar
screenshot:
http://para77ax.narod.ru/MnB/FSword.jpg
IP: logged
 Re: Spak_Items (v )  » posted under OSP Spak_Items on Jul 15, 2010, 08:07:53 am
talilon wrote:
Tyranth wrote:
-.- i rlly want this 1 in my game but i don't rlly seem to understand how to do this :oops: :green: could some1 please make a litle more detailed 1 EXACTLY how to do ( i feel dumb here somehow) :oops: (the big letters is not that im aggressive and this is bad but i rlly need exactly how to do it xD)

I'm guessing you don't have any other mods installed and are using the native module. If either of these assumptions are wrong, these directions may not work.

1) Download the file
2) Extract the file somewhere you can find
3) Go to your Warband folder and double click to go into the Modules and then go into the Native directory
4) copy the item_kinds1.txt and module.ini file to somewhere safe - this is your backup in case something goes wrong
5) open the item_kinds1.txt file that was in the archive you downloaded from here in notepad and select everything and copy it to the clipboard and close this file
6) open the item_kinds1.txt file that is in the Native directory with notepad and paste what you just copied at the bottom of the file without overwriting anything.
7) go to the top of this file and find a number, should be the second line. For example, 599 all by itself
8) Add 6 to whatever that number is, for example change 599 to 605 and save this file
9) Open the module.ini file that's in the Native directory and add the following somewhere near the bottom and save
Code:
load_module_resource = spak_meshes
10) Copy every file with the extension .dds for the files you extracted into the Native\Textures directory
11) Copy the file spak_meshes.brf from the file you downloaded into the Native\Resource folder

That's it, should be ready to play. Give the markets a week or so for their stock to refresh
IP: logged
 Spak_Items (v )  » posted under OSP Spak_Items on Jul 13, 2010, 01:47:32 pm
+27
IP: logged
 Camel Mounts (v 1.0)  » posted under Camel Mounts on Jul 12, 2010, 09:32:42 am
improvement for "dark camel" (lods+normal map)
http://para77ax.narod.ru/MnB/camel.rar
IP: logged
 Spak_Items (v )  » posted under OSP Spak_Items on May 26, 2010, 11:24:43 am
Probably you have some meshes with identical names. Find them and rename.
IP: logged
 Spak_Items (v )  » posted under OSP Spak_Items on May 22, 2010, 06:40:12 am
Imperial bow and Imperial arrows (Mount&Blade)
http://para77ax.narod.ru/MnB/imp_arrows_mb.rar
For direct download copy the link to the URL bar.
comment last edited by Spak on May 22, 2010, 06:55:18 am
IP: logged
 Spak_Items (v )  » posted under OSP Spak_Items on May 16, 2010, 02:23:53 am
Take the file helmets.dds from spak_items_wb.rar and replace the original file (Mount&Blade Warband\Textures\helmets.dds)
make a bakup of the original file
You can use the original texture, but...
http://para77ax.narod.ru/MnB/spak_items/mb86.png

2Devil Keyz: I don't know how to help you.

P.S. I'm not a modder. I'm just sharing what I made for myself
comment last edited by Spak on May 16, 2010, 02:29:50 am
IP: logged
 Spak_Items (v )  » posted under OSP Spak_Items on Apr 23, 2010, 07:30:56 am
"With fire and sword" was released (in Russia) at the end of last year. I think that there are many ways)
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 Spak_Items (v )  » posted under OSP Spak_Items on Apr 20, 2010, 08:41:57 am
The error was in the "spak_arrow.lod3". Fixed.
2Derfel: This armor from "With fire and sword"
IP: logged
 Spak_Items (v )  » posted under OSP Spak_Items on Apr 14, 2010, 04:54:05 am
Yes, that's true.
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