Krashnaak wrote:
get_object failed for texture: warhorse_new
It seems that this horse was cursed)
solution №1.
copy warhorse_new.dds from "Warband\ComRes\textures" to Textures folder in Native folder
solution №2.
delete horny_charger_plate, both from .brf and .txt file.
go to the top of the item_kinds1.txt and find a number, should be the second line. For example, 600 and change it to 599.
If that does'not help, pm me (
forums.taleworlds.com) fnd I'll try to help you.
ChaosKnight228 wrote:
I followed the instructions above but when I load the mod I get this message when its almost done: Unexpected End of File while reading file: Modules/Native\item_kinds1.txt. Any help?
example of item_kinds1.txt (Warband 1.134+OSP Spak_Items):
http://para77ax.narod.ru/MnB/item_kinds1.txt
Achilleus52 wrote:
can u upload full playable mod whit game ?
I don't have such module
Achilleus52 wrote:
and finaly, its works, but there is a problem more,
only 5-6 items works,
I don't know how to help you. Send me your item_kinds1.txt.
comment last edited by Spak on Apr 22, 2011, 01:22:33 pm
Greenman wrote:
error when finding the twilight head texture because the item is in the armor market but no picture, i can buy it it costs money and has stats but no picture.
Spak wrote:
Tyranth wrote:
it says the it cant find the meshes for the twilight_helm
It's my fault. Correct version:
itm_twilight_helm Twilight_Helmet Twilight_Helmet 1
twilighthelm 0 65548 0 980 704643238 2.750000 100 55 0 0 10 0 0 0 0 0 0 0
0
0
ViniJones wrote:
Ive wondered the shops for-fokin-ever so i guess
its rly not there 
.
You're right. It's my mistake.
Use this code:
itm_2great_helmet Great_Helmet Great_Helmet 1 2great_helmet_new 0 65548 0 980 704643238 2.750000 100 53 0 0 10 0 0 0 0 0 0 0
0
0
garu_vm wrote:
i just downloaded your dragon age, oblivion: weapons and armor mod i think... helmets_weapons.rar is the name of the file. My cuestion is how do i add the items to the OSP Spak_items?
OpenBrf->spak_meshes.brf->Import->Anything from a brf->weapons.brf
save
talilon wrote:
4) copy the item_kinds1.txt and module.ini file to somewhere safe - this is your backup in case something goes wrong
5) open the item_kinds1.txt file that was in the archive you downloaded from here in notepad and select everything and copy it to the clipboard and close this file
6) open the item_kinds1.txt file that is in the Native directory with notepad and paste what you just copied at the bottom
* of the file without overwriting anything.
7) go to the top of this file and find a number, should be the second line. For example, 599 all by itself

Add
N to whatever that number is, for example change 599 to 599+
N and save this file
10) Copy every file with the extension .dds for the files you extracted into the Native\Textures directory
*
The end of this file must be:
itm_items_end Items_End Items_End 1 shield_round_a 0 0 0 1 0 0.000000 100 0 0 0 0 0 0 0 0 0 0 0
0
0
Morgh's Mount & Blade Warband Mod Tools (helps to find
N)
http://www.mbrepository.com/file.php?id=1798
Tyranth wrote:
it says the it cant find the meshes for the twilight_helm
It's my fault. Correct version:
itm_twilight_helm Twilight_Helmet Twilight_Helmet 1
twilighthelm 0 65548 0 980 704643238 2.750000 100 55 0 0 10 0 0 0 0 0 0 0
0
0
Also, new bow using the wrong shader. Must be "agent_shader" instead of the "iron_shader".
ILOVEWARBAND wrote:
I'VE WAITED FOR MORE THAN 1 WEEK ALREADY (in warband) for markets to restock.
Morgh's Mount & Blade Warband Mod Tools
http://www.mbrepository.com/file.php?id=1798
1. No. I have only models and textures.
2. Yes, of course
gryfsword wrote:
What's wrong?
The end of this file must be:
itm_items_end Items_End Items_End 1 shield_round_a 0 0 0 1 0 0.000000 100 0 0 0 0 0 0 0 0 0 0 0
0
0
ectbaccus wrote:
automaticcly opens into windows media player
After windows starts?

Maybe trojan or brf-voodoo...
Spak wrote:
gryfsword wrote:
Where I can find a latest complete version of this mod?
I'm still have a problem with loading textures warhorse_new. Please help me!!!!!!!!
warhorse_new.dds must be there:
\Mount&Blade Warband\Textures\warhorse_new.dds
You need Warband 1.134
Warband 1.134
http://www.taleworlds.com/
crash18712 wrote:
I can't seem to find the Twilight Armor or Boots
Twiligh_Armor
abundance=
1
Quote:
itm_twiligh_armor Twiligh_Armor Twiligh_Armor 1 twiligh_armor 0 16842765 0 25295 704643236 22.000000 1 0 64 25 30 0 0 0 0 0 0 0
0
0
Use this (abundance=
100):
Quote:
itm_twiligh_armor Twiligh_Armor Twiligh_Armor 1 twiligh_armor 0 16842765 0 25295 704643236 22.000000 100 0 64 25 30 0 0 0 0 0 0 0
0
0
There are no boots. Maybe next time.
gryfsword wrote:
Where I can find a latest complete version of this mod?
I'm still have a problem with loading textures warhorse_new. Please help me!!!!!!!!
warhorse_new.dds must be there:
\Mount&Blade Warband\Textures\warhorse_new.dds
You need Warband 1.134
otherwise you need to remove:
mesh:
horny_charger_plate
material:
3charger_plate
textures:
3charger_plate_norm.dds
3charger_plate_specular.dds
In the near future I will update the pack. Warblades, courtblades and item_kinds1.txt will be added.
bahestur123 wrote:
i need help for installing this items.........

gryfsword wrote:
I'm still have a problem with a wrahorse_new. Could u explain me how i must do it to loading game succesfull?
What's the problem?
Yes. It's OSP
1. Mount&Blade Warband\rgl_log.txt
2. openBrf\Module\Scan module for errors (Ctrl+E)
talilon wrote:
I'm guessing you don't have any other mods installed and are using the native module. If either of these assumptions are wrong, these directions may not work.
1) Download the file
2) Extract the file somewhere you can find
3) Go to your Warband folder and double click to go into the Modules and then go into the Native directory
4) copy the item_kinds1.txt and module.ini file to somewhere safe - this is your backup in case something goes wrong
5) open the item_kinds1.txt file that was in the archive you downloaded from here in notepad and select everything and copy it to the clipboard and close this file
6) open the item_kinds1.txt file that is in the Native directory with notepad and paste what you just copied at the bottom of the file without overwriting anything.
7) go to the top of this file and find a number, should be the second line. For example, 599 all by itself

Add
N to whatever that number is, for example change 599 to 599+
N and save this file
9) Open the module.ini file that's in the Native directory and add the following somewhere near the bottom and save
Code:
load_module_resource = brf_name
10) Copy every file with the extension .dds for the files you extracted into the Native\Textures directory
11) Copy the file
brf_name.brf from the file you downloaded into the Native\Resource folder
That's it, should be ready to play. Give the markets a week or so for their stock to refresh
N=number of new items
Example code for the new item = item_kinds1_example.txt
Use openBrf to combine brf-files and delete unused items.
PS
Thanks to talilon
silver and ebony
ebony bow
comment last edited by Spak on Feb 18, 2011, 08:13:50 am
Forever2NE1 wrote:
I downloaded 3 Fixes Warhorse fix Helmet Fix and Quiver fix but they would all just overwrite each other
I can try to help you, but I need more information.
1. Warhorse fix [link?]
2. Helmet Fix [link?]
3. Quiver fix [link?]
HobbitsKickArse wrote:
Hey - Why are all those screenshots in the download file ' scarb'?
cos i was hoping at least one of those things would be in-game
...

"wake up, Mister Freeman..."
\scarb\readme.txt
This armor not included in my pack.
2SilverHan: примерно столько она лежит у меня на харде. Раскраска лошадей это чудачество, а вежливая переписка с девушками, это уже опасно. Жена не поймёт, семья не одобрит. Самоё обидное, что девушка может оказаться вовсе не девушкой, а толерантность у меня хромает. Другими словами, проще скрины удалить)
They are from different mods ("The Wedding Dance"and "With fire and sword" )
Original quivers using fake arrows. They are smaller in size. I replaced them with real arrows.
Devil Keyz wrote:
But in the picture with all the shields, the one right on the left are u gunna release that armour?
This armor from "With fire and sword"
1. Yes. Next time.
2. spak_items_wb\scarb\readme.txt
I chose horse_a.dds


Looks like a "Muminhorse")
Magnificent project. I hope that someday you will come back to modding
comment last edited by Spak on Oct 12, 2010, 01:12:29 pm
+5+100
P.S.
you forgot to upload worg.dds
There is no "warhorse_new.dds" in my pack , but it is required for the model "horny_charger_plate". You need Warband 1.127 or higher (Mount&Blade Warband\CommonRes\warhorse_new.brf). Also, you can simply remove "horny_charger_plate" from spak_meshes.brf (model, material, 2 textures) (don't forget about item_kinds1.txt).
2da12klo12d: heh... from my head) Something wrong?
+5 great idea.
"Soulless Snowmen"

The most cheerful mod
tes - NifSkope, dao and fable - 3ds Max
Method No.1 redownload
Method No.2 use OpenBrf to remove "WHG_normalmap.dds" and "WHG_specular.dds"
Sorry, I forgot to remove "WHG_normalmap.dds" and "WHG_specular.dds" (fixed).
comment last edited by Spak on Jul 29, 2010, 07:20:41 pm
talilon wrote:
Tyranth wrote:
-.- i rlly want this 1 in my game but i don't rlly seem to understand how to do this

could some1 please make a litle more detailed 1 EXACTLY how to do ( i feel dumb here somehow)

(the big letters is not that im aggressive and this is bad but i rlly need exactly how to do it xD)
I'm guessing you don't have any other mods installed and are using the native module. If either of these assumptions are wrong, these directions may not work.
1) Download the file
2) Extract the file somewhere you can find
3) Go to your Warband folder and double click to go into the Modules and then go into the Native directory
4) copy the item_kinds1.txt and module.ini file to somewhere safe - this is your backup in case something goes wrong
5) open the item_kinds1.txt file that was in the archive you downloaded from here in notepad and select everything and copy it to the clipboard and close this file
6) open the item_kinds1.txt file that is in the Native directory with notepad and paste what you just copied at the bottom of the file without overwriting anything.
7) go to the top of this file and find a number, should be the second line. For example, 599 all by itself

Add 6 to whatever that number is, for example change 599 to 605 and save this file
9) Open the module.ini file that's in the Native directory and add the following somewhere near the bottom and save
Code:
load_module_resource = spak_meshes
10) Copy every file with the extension .dds for the files you extracted into the Native\Textures directory
11) Copy the file spak_meshes.brf from the file you downloaded into the Native\Resource folder
That's it, should be ready to play. Give the markets a week or so for their stock to refresh
+27
Probably you have some meshes with identical names. Find them and rename.
Take the file helmets.dds from spak_items_wb.rar and replace the original file (Mount&Blade Warband\Textures\helmets.dds)
make a bakup of the original file
You can use the original texture, but...
http://para77ax.narod.ru/MnB/spak_items/mb86.png
2Devil Keyz: I don't know how to help you.
P.S. I'm not a modder. I'm just sharing what I made for myself
comment last edited by Spak on May 16, 2010, 02:29:50 am
"With fire and sword" was released (in Russia) at the end of last year. I think that there are many ways)
The error was in the "spak_arrow.lod3". Fixed.
2Derfel: This armor from "With fire and sword"
Yes, that's true.