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User Name Group Member Since File Listings Comments
adrianas Regular User Jan 28, 2010, 06:59:30 am 0 34
Comments
IP: logged
 Re: SWORD OF DAMOCLES - V5.0 BETA_1 (v Beta_1)  » posted under SWORD OF DAMOCLES - V5.0 BETA_1 on Apr 24, 2011, 09:08:54 am
La Ir wrote:
Does it play in 1.134 version?? Please answer I really like this mod. :-D
Look above, it says 1.011 which means it runs on m&b original and not warband.
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 Dawn of Man - Beta (v 0.1 Beta)  » posted under Dawn of Man - Beta on Mar 23, 2011, 03:54:01 pm
*Insert sound of 10 million screaming girls here*
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 Dawn Of Man (v )  » posted under Dawn Of Man on Jan 09, 2011, 08:32:32 pm
Hey it's me Shadowarcher from TWF(Taleworlds forums) and i would just like to say thanks for all the hard work you have put into this mod, even though it is Alpha i am sure we will all enjoy it.
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 Re: Imperium Graecorum (v .41)  » posted under Imperium Graecorum on Dec 21, 2010, 02:13:40 pm
COGlory wrote:
adrianas wrote:
I doesn't work i press start a new game and it crashes when it says launching game, i have the latest version of warband.

Does it give an error?

No it just stops when it reaches the "launching game" part, i left it for 15 minutes and it was still at the same screen.
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 Imperium Graecorum (v .41)  » posted under Imperium Graecorum on Dec 21, 2010, 12:38:12 pm
I doesn't work i press start a new game and it crashes when it says launching game, i have the latest version of warband.
IP: logged
 Blood & Roses Open Multiplayer (v 0.5)  » posted under Blood & Roses Open Multiplayer Beta on Nov 04, 2010, 07:53:17 pm
ah well then i will give both multi and single player a try
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 Blood & Roses Open Multiplayer (v 0.5)  » posted under Blood & Roses Open Multiplayer Beta on Nov 04, 2010, 06:01:20 pm
when you say working singleplayer does that mean the factions and map have been changed or is it just items in the market
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 [S] Roman Invasion (v 1.3)  » posted under [S] Roman Invasion on Oct 26, 2010, 09:22:11 am
great mod but i can't help feeling this needs more
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 Army of the red court mod (v 0.2)  » posted under Army of the red court mod on Aug 27, 2010, 11:15:37 am
hey just downloaded your mod and i got a shit load of item problems i did exactly as you said sorry but it doesn't work so i gave it half a star
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 Small Changes Mod (v 0.5 beta)  » posted under Small Changes Mod on Aug 11, 2010, 07:11:43 pm
just tried your mod its ok but not fantastic enough to receive a 5 star rating so i shall give it a 3 hopefully when you get better you can add more features good luck
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 Strange Samurai (v 0.1 Delta :))  » posted under Strange Samurai on Jul 18, 2010, 01:19:50 pm
no offense but it sucks
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 Re: 1866 Multiplayer v.3 (v 0.3)  » posted under 1866 Multiplayer v.5 on Jun 28, 2010, 02:34:02 pm
GABRILDURO wrote:
:-D Hi Highlander,
i'm from Italy and very found of M&B.
I really think you did a great job with 1866.
Also with GUNS, ANIMATIONS, SOUNDS, ENVIROMENT ETC ETC.
I think you'd deserve to be paid for the HUGE job you have done!!!!!
Actually i'm proposing now to start a donation or something like that for you and in general all good modders (like the other guy of the great China battlefield), like.....1 us$ per person, i.e. could become even a business for you and a source of GREAT mods for all of us!! I am serious,
you guys are too good and you are THE REAL REASON OF M&B SUCCESS!!

I'd like to ask you some more things and hope you could make them (PLEEEEEASE):

-new 1866 version for WB...I love kicking, shoot&melee guns and other features of WB and the great graphic. Plus I noticed many new items you created for only multiplayer.
-Improve missions like surching more than 1 man in the villages or towns (they can also hide and shoot at you when you enter the location, even in towns and castles) or the great train mission over a steage coach (like John Wayne in 1939!!) or leading Pioneers, Cows, Horses in a REAL MAP, from point A to point B, going through woods, rivers, hills, while
fighting Indians, bandits or enemies, loosing the least lives/animals you can.
What about locations like Mines, Canyons, Graveyard or HUMAN ghost Towns more often in the map? And use items for extrcting gold? And start a farmer activity,? Why dont you make a big standalone map
like Your Crazy Bill but PLAYABLE in real time with locations like in Gun Activision with
1 town, 1 or 2 villages, 1 or 2 indian villages, 2 farm locations where you could start a farmer activity?
-Characters from movies and comics to impersonate (Lone ranger, Bonanza, having your own DOG like Rintintin or Lassie and own horse you can call whisseling or make attack with orders,etc)
-Civil war battles (good battle structures from russia 1917) with usable cannons, gatling and ships. Even for multiplayer you could just do CS army using USA textures but grey....by the way why i can only make USA bots? I dont have good internet connection so I usually make my own local battles but only USA can be BOTS-
-Hunting locations with buffalos. deers but also wild animals like wolves, coguars, and you'll never know when you enter these hunting locations what you are going to face(even Indians and bandits or enemies ambushing...!) . Just put a Hunting Location Sign....enter at your own risk!!!
-beeing able to hide from enemies and more rocks bushes, hiding things. i dont like for enemies or beasts to always be able to find you in towns or wilderness. For this reason would be nice to be able to lay down (see China Btlfield)
-saloon fights with guns and hand to hand combacts (fists and kicks) with breackeble items (tables, chairs)
-Last but not Least an Old Frontier Mod in the 1700's, between The Last of the Mohincans period and Indipendence war....You can work on the 1011 m&b Liberty or death MOD and put the "fitting" items and textures there.....SUPER PLEEEEASE, I LOVE THIS PERIOD OF FREEDOM AND ENTHUSIASM-


I am 45 Years old and have two kids, both found of M&B.
In their name thank you for your clean and not nasty mods...I love i.e. The Wedding dance....but what is the purpose of so many nasty contents?!?!
Keep going with your great job and THANK YOU A LOT FOR GIVING TO ALL OF US DAYS, WEEKS, MONTHS OF GREAT ENJOYMENT! FEEL FREE TO CONTACT US FOR SUGGESTIONS :-D :lol:
P.S. ooooh, and what about your old great 300 and Paleolitic mods ported and improved to WB???? ...Yes we played also them a lot.
congrats on having the largest post on this page
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 Re: Star Wars: Conquest (v 0.9.0.2 Beta)  » posted under Star Wars: Conquest on Jun 24, 2010, 03:33:27 pm
Zoop wrote:
one question!: if this is from old star wars: stormtroopers, rebels and stuff like that so why theres clone troopers and battle droids in those screenshots?!?!? im confused?!? :-|
well it isn't really old because it is after the clone wars which mean't better equipment but yeah its from the *old* star wars the clone troopers and battle droids where just there for the fun of it
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 Re: Calradia 1480 Zendar Offensive 1.0 (v 1.0)  » posted under Calradia 1480 Zendar Offensive 1.0 on Jun 21, 2010, 06:22:10 pm
Vasili wrote:
adrianas wrote:
are you English because there is way to many spelling and punctuation mistakes in the description

anyway yeah il test your mod and produce a full review and everything
ur messed up theres only 10 theres nothing wrong with it bcus everybody makes mistakes and no i know u like hannah montanna but i vas not talking about that
how dare you say that i like hannah montanna i spit in her face and then burn her to ash and i know there is nothing wrong with making mistakes i was just pointing out a few spelling errors is that a crime now
comment last edited by adrianas on Jun 21, 2010, 06:23:28 pm
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 Calradia 1480 Zendar Offensive 1.0 (v 1.0)  » posted under Calradia 1480 Zendar Offensive 1.0 on Jun 15, 2010, 12:07:56 pm
are you English because there is way to many spelling and punctuation mistakes in the description

anyway yeah il test your mod and produce a full review and everything
IP: logged
 Re: Crusaders mod (beta version) (v beta)  » posted under Crusaders mod (beta version) on May 30, 2010, 12:35:33 pm
Ok Wookie wrote:
OMGIEATBRAINSHAHA wrote:
Ok Wookie wrote:
JESUS MAKE IT FOR MOUNT&BLADE NOT FOR MOUNT&BLADE WARBAND COUSE YEAH

He can make it for the original M&B if he wants to. Just get warband, damn.

NO I HAVE ONLY THE FIRST MOUNT&BLADE I CAN'T FIND WARBAND ANYWHERE
try amazon thats where i got mine
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 Re: Ak Elâ Mod 0.1 ßeta (v 0.1 Beta)  » posted under Ak Elâ Mod 0.1 ßeta on May 20, 2010, 12:14:27 pm
OMGIEATBRAINSHAHA wrote:
You kinda need to work on this a little bit more..... TLD is becoming better, after TLD is ported for 1.011, hope they also port it to warband, I recently got adicted to M&BW
didn't that mod die ages ago as far as iv'e seen nothing has been done
awesome mod great work really liking it
ok i like the concept of a bigger map and pretty much everything you have worked on getting into this mod but i did get multiple errors(yes i know pre beta release i was expecting these)
1:at the beginning i was in a ship on land by rivacheg
2:my custom made flag didn't appear when i made it
3:when i when't into battle i was battling myself
4: the ballista and crossbow bolts did not appear on the crossbow
5:my sword did not appear when i got it out

other than those the scenery is quite nice but this mod needs a little bit more work i am sure you are capable of fixing the problems i mentioned good luck and i look forward to your final release :-)
IP: logged
 Sword Of Damocles - Gunpowder Invas (v 1.0)  » posted under Sword Of Damocles - Gunpowder Invasion on Apr 10, 2010, 09:26:33 am
Deathknight13 wrote:
I was going to rework that readme eventually. its very simple.

1.Download this mod
2.Go into your modules folder, and Copy and Paste your Sword of Damocles Folder, if you don't have one, then obviously you should download the mod here: http://www.mbrepository.com/modules/PDdownloads/singlefile.php?cid=7&lid=983
3.Rename the copied Sword of Damocles - Invasion folder to Sword Of Damocles - Gunpowder Invasion
4.Now take the downloaded mod, extract it and move the folder into your modules folder.
5. Say yes to overwrites
6. start M&B and select Sword Of Damocoles - Gunpowder Invasion from the dropdown.

I hope that works, cause i'm not sure how much easier I can explain it.

PLEASE understand. The mod WILL NOT WORK BY ITSELF because it does not contain all the materials needed. This is by the original author of SoD's request.

I repeat the mod will NOT run if you just throw it into yourt modules folder.
look i followed your exact instructions and it did not work what the hell am i supposed to do with the copied version and when i extracted and replaced all the files of gunpowder invasion into the origanl sod v4 files i tried to run it but it still didn't work screw this im going to wait until the final version is finished
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 Britain at War 1.3 (v 1.3)  » posted under Britain at War 1.3 on Apr 06, 2010, 02:01:31 pm
this mod is just perfect it makes me feel like a real English knight 10/10 :hammer:
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 The Chaos War V0.7 BETA (v 0.7 BETA)  » posted under The Chaos War V0.7 BETA on Apr 03, 2010, 12:21:44 pm
the masked one is invincible you can't kill him i joined up with the northern kingdoms and my faction leader asked me to capture a black legion guy and bring him to him

the thing is i can't complete this quest cus the black legion travels in a pack so you have to face the masked one wether you want to or not in your next version could you make it so the masked one is killabable
IP: logged
 Rus: XIII Century ver. 0.620 (v Beta 0.620)  » posted under Rus: XIII Century ver. 0.620 on Mar 31, 2010, 02:13:17 pm
hey i downloaded it and installed it correctly but when i uninstalled it
i tried to load up m&b but it won't load i then checked my folders and a s*** load of files where deleted now im having to completely reinstall m&b 1.011
IP: logged
 Re: Zombie Mod (v 0.01a)  » posted under Zombie Mod on Mar 25, 2010, 05:06:23 pm
Jake Likes Cake wrote:
adrianas wrote:
miclee wrote:
It's not meant to be modern, fag.
firstly refrain from calling me a fag secondly i was mearly suggesting turning it into a modern style m&b with modern weaponery and scenery

i think its good to see a zombie mod thingy NOT in modern day, i dont think there are a lot of olden day zombie games/movies, downloading it now... :-D :-D :lol: :-D :-D
ok i see your point but this guy could atleast put a little more into his work i mean seriously i don't mean to be like this but all he did was was change the name of factions and put a shitload of zombies in a small part of the map i was expecting something like small pockets of human resistance camps with zombies covering the entire map but alas nay hence why i gave the mod a low rating and gave the suggestion
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 Rus: XIII Century ver. 0.620 (v Beta 0.620)  » posted under Rus: XIII Century ver. 0.620 on Mar 25, 2010, 12:54:20 pm
awesome mod liking the new text and the battles at the beginning which you can never win loving every second of it although in your next release try and put in a kingdom management option cus when i first created my character i conquered the lithuanians and my faction name was lithuanian rebels

other than that i give a rating of 10/10 :-D
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 Star Wars: Conquest (v 0.9.0)  » posted under Star Wars: Conquest on Mar 09, 2010, 12:12:01 pm
dude this game has just got even better for starters the fact that the map looks even better and mire realistic and the added option of more ships adds to the games gameplay and the clone trooper armor and weaponery looks even better and the quite funny option of being a droid adds to my final rating of 10/10 :-D
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 Border Princes 2522 (v 0.5 alpha)  » posted under Border Princes 2522 on Feb 18, 2010, 07:23:53 pm
hey i would like to test i am good with giving out reviews for new games
firstly i just love the way the map has been done looks just as realistic(its as if you copied and pasted google earth) much better than the standard detail m&b usually gives
secondly just and overall fantastic mod :hammer: :pint:
downloaded it and tried running it yet every time it came up with unable to open texture world_dds(or something like that)
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 Southern Realms (v )  » posted under Southern Realms on Feb 14, 2010, 10:00:10 am
how do i become town guard
oh and brilliant mod
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 Re: Zombie Mod (v 0.01a)  » posted under Zombie Mod on Jan 30, 2010, 04:55:03 am
miclee wrote:
It's not meant to be modern, fag.
firstly refrain from calling me a fag secondly i was mearly suggesting turning it into a modern style m&b with modern weaponery and scenery
IP: logged
 Liberty or Death (v 0.5 beta 3)  » posted under Liberty or Death on Jan 28, 2010, 07:07:26 am
goddamn annoying people honestly its password protected because its not done yet its here so that the people working on this mod can find it easily just be patient
IP: logged
 Crusader beta (v 0,50)  » posted under Crusader beta on Jan 28, 2010, 07:05:17 am
sounds very interesting i have liked the crusades and your mod is just awesome from the description you gave :-D
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 Zombie Mod (v 0.01a)  » posted under Zombie Mod on Jan 28, 2010, 07:02:46 am
okay for starters all you have done is changed the faction names added a few peices of armor and put a heck of a load of zombies at 1 part of the map giving this mod a rating of 1/10 absolutely boring and a waste of my time id suggest addign a modern style city into the game and adding modern style weaponery and armor that would make it a heck of a lot more interesting
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