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User Name Group Member Since File Listings Comments
Wll10441 Regular User Jan 26, 2010, 08:14:36 pm 0 29
Comments
IP: logged
 Diplomacy - With OSP Items (v 1.0)  » posted under Diplomacy - With OSP Items V2 on Jul 31, 2010, 01:51:54 pm
Do you have the watch the battle after knocked out thing?
IP: logged
 Blood and Steel 1.06 (v 1.06)  » posted under Blood and Steel 1.251 on Jul 30, 2010, 01:37:07 pm
Why are most of women on here not making me sandwiches?
How do you not expect people to be curious?
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 Warband Original Animations Base Mo (v )  » posted under Warband Original Animations Base Mod on Jul 06, 2010, 09:44:28 pm
Why? Original animations suck. You talking about the weapon attacks? They were awfull.
Am I not supposed to be able to open the file? All I can do is save it.
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 Native Pro Mod Beta (v 0.1)  » posted under Native Pro Mod Beta on May 12, 2010, 05:16:09 pm
are you going to apply your music mod to this one?
Are you still working as this mod? It's a great idea.
i was stuck on a battle for 40 minutes because i couldnt quit the battle, because the huge line was next to me. anyways its kind of annyoing.
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 With Sword and Blood (v 0.9 BETA)  » posted under With Sword and Blood on May 04, 2010, 03:46:37 pm
yet again another mod that's not for warband... sad, sounded like fun. :-?
Please port to warband. I tried going back to the original mount and blade but I just can't. The fighting in the regular mount and blade looks rediculous.
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 Re: 1257 AD (improved) test version 3 (v 0.3)  » posted under Anno Domini 1257 on Mar 28, 2010, 03:26:43 am
Wll10441 wrote:
can you fix the mini map. it only shows where everybody starts, and never shows where we or the enemy are after the start. As in the dots dont move which makes the mini map nothing but an annoyance. i realy like your idea of people dieing faster. im a realistic gamer myself.

update: the mini dots move but there is a huge lag in between times it shows a change in unit positions.

you know what, scratch what i said cause im only having problems on scenerio battles
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 1257 AD (improved) test version 3 (v 0.3)  » posted under Anno Domini 1257 on Mar 26, 2010, 04:36:42 pm
can you fix the mini map. it only shows where everybody starts, and never shows where we or the enemy are after the start. As in the dots dont move which makes the mini map nothing but an annoyance. i realy like your idea of people dieing faster. im a realistic gamer myself.

update: the mini dots move but there is a huge lag in between times it shows a change in unit positions.
comment last edited by Wll10441 on Mar 26, 2010, 04:40:10 pm
i refuse to play anymore. i spent a day waiting to starve out a castle when it came time for them to surrender the game crashed.
IP: logged
 Re: 1257 AD (improved) test version 3 (v 0.3)  » posted under Anno Domini 1257 on Mar 23, 2010, 05:24:03 pm
othr wrote:
Wll10441 wrote:
i like the mod but i don't think i will need to care once warband comes out which is less than 1 week. but anyways, trees are floating!!! well they are laying on there sides in mid air. try doing the siege defense battle and you'l see what i mean.

i didn't expect you to reply to my comment so fast so i guess that means your working on all the problems and are paying attention to the community, so il keep playing and reporting til warband. by the way, what do you plan to do with this mod once warband comes out?

Give me the names of the castles where trees are floating :)
not actualy in the game(so far) but on the seige defense battle. just thought if it's on that then it's in the game somewhere.

on a side note, im glad to here your getting the expansion and hopefully transfering your mod to it. unfortunatly i can't pre order it for i just bought a game on steam on accident. i ment to buy gothic 3 but i mistook gothic ll Gold for it. i feel retarded. and my dad's going to beat my ass so il test your mod later.
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 1257 AD (improved) test version 3 (v 0.3)  » posted under Anno Domini 1257 on Mar 23, 2010, 04:46:08 pm
ohhh and like very other mod that has a historical map, i was confused at first because it starts the game map upside down. i personaly hate giant maps. it's just not right for this game. what you should work on of course as this is my opinion is more dialogue and more stuff to do in general.

more quest, more people, maybe some bar fights, more people in castles like jesters to entertain you, maybe even watch or host gladiator fights. which brings up the idea of more stuff to do in the arena.

i have always found the free for all brawl a little uninteresting. maybe add some creatures or wild life, hunting, a main story line. think how oblivion made so much money and game of the year.(i love oblivion and still play it)
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 1257 AD (improved) test version 3 (v 0.3)  » posted under Anno Domini 1257 on Mar 23, 2010, 04:37:28 pm
i like the mod but i don't think i will need to care once warband comes out which is less than 1 week. but anyways, trees are floating!!! well they are laying on there sides in mid air. try doing the siege defense battle and you'l see what i mean.

i didn't expect you to reply to my comment so fast so i guess that means your working on all the problems and are paying attention to the community, so il keep playing and reporting til warband. by the way, what do you plan to do with this mod once warband comes out?
comment last edited by Wll10441 on Mar 23, 2010, 04:37:57 pm
IP: logged
 Re: Rus: XIII Century (v Beta 0.620)  » posted under Rus: XIII Century ver. 0.620 on Mar 22, 2010, 04:51:25 pm
data662 wrote:
Wll10441 wrote:
thank you for making me have to reinstall mount and blade and every other mod. fucking asshole. couldn't have just let us play the game in modules.

He should make it create a module folder for this mod instead of overwriting a ton of shit.
exactly, after i installed it i couldn't tell where the information was. i don't think he counted on people that had the game from steam which makes modding complicated.
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 Rus: XIII Century (v Beta 0.620)  » posted under Rus: XIII Century ver. 0.620 on Mar 21, 2010, 03:13:41 pm
thank you for making me have to reinstall mount and blade and every other mod. fucking asshole. couldn't have just let us play the game in modules.
IP: logged
 12th_Century_mod.7z (v 1.0)  » posted under 12th_Century_mod.7z on Mar 13, 2010, 12:50:15 pm
lol, roblems
Bourgui wrote:
Wll10441 wrote:
ive been playing for hours and its awsome. but may i suggest you could add in an intro. like doing some cerermony or training before the legion destroyed your homeland to show how you earned those soldiers that you start out with at the beggining of the game.
what are your OS, CG and processor.I always have errors :-(
of course as i got a crash error i came here lol. hopefully he will look into it.
mine was get_object failed for: sa_random_troop_tree
ive been playing for hours and its awsome. but may i suggest you could add in an intro. like doing some cerermony or training before the legion destroyed your homeland to show how you earned those soldiers that you start out with at the beggining of the game.
best mod ive found. alot of improvement since last update. keep up the good work!!! :green:......

ohh and im curious of what you used from the wedding dance mod?
havin alot of fun on it, the only thing realy pissing me off is the fact that when ever i try to do a crusade or whatever, the AI gets distracted by the dumbest things....

"alright lets go take that town, then we will take a castle, then ooo look a bandit. lets chase it completely off course!" and yes i do realise its no the mods fault. its the games. cant wait till you guys make the full version. hopefully before warband cause this mod wont realy matter anymore i think.
IP: logged
 Native Bis (v 0.94)  » posted under Native Bis on Feb 09, 2010, 04:05:40 pm
very nice mod, maybe in the future you could add in interesting quickbattles and more options when creating character as in different backgrounds. ohh and you changed all the names? realy? i have enough trouble remembering the other thousands of names in other mods. but they are better names than most other mods.
for some reason i cant increase the top skill point which increases health. i dont know, im just gonna download this again.
oh and nice work except for a few major bugs like some troops turn into unarmed regular fighters or novice exc in a fight which sucks for me cause they are unarmed. and i get some errors on the slaver markets, i cant see the slaver in Praven.
Can anyone tell me why there are so many sod games? i have found 4 so far and from different users. and if so which one is the best. i realy dont think people should be able to use the same name so much.
IP: logged
 Re: Fun and Unique  » posted under Paleolithic mod (public release) on Jan 26, 2010, 08:30:57 pm
Highlander wrote:
1. Yeb, needs to be added.
2. There were not any horses or other mounts used in this time, but in the next version, there will be a hard-to-find holy deer, you can ride.
3. I might make the player start with high imventory management skill.

5. Hmmm, there are troop upgrades. I'll look at it. That might be a bug.
please make a newer version, this mod sounds promising and i like survival games!! >:)
IP: logged
 Re: Matriarch version 0.2 beta (v 0.2)  » posted under Matriarch version 0.2 beta on Jan 26, 2010, 08:27:47 pm
trongar wrote:
bigkev10 wrote:
Ok it sounds like you did a lot to this game and put a lot of time into it and I respect u puting equality into
The game but to tell you the truth if ur going to put women as knights,warrior and kings and have armys of women you
Might as well put magic and dragons and mythical stuff in the game because what makes this game so fantastic is its
History and how it shows you how it is in those times. Women were never knights or warriors in that time
And I think it ruins the fun aspects of this game. P.s this is my opinion don't take my opinion to heart
And stop this game I find it inspiring that your doing so much. Good luck :D
Thanks for your words and sorry for my bad english.
My mod have much of free imagination, but is inspired in the time and based in some realistic clans and kindomgs of the ancient ages. Remember what most of the old history books were written by men.most of the old history books were written by macho men of a later age. There are recent studies showing that women have reigned in Greece before the arrival of the Mycenaean or Achaean kings with matriarchal cults based on religion of the mother earth Goddess . Besides, my horned warriors are based on a Celtic matriarchal era, when Queen consort killed each year, to marry another. I have friends Arquológica and historians who study this issue and I have relied on their data, very freely. In the book Lady Gregory's Cuchulainn (Irish writer woman) speaks of trainers who trained the warriors in their youth, the islands of Scotland. You can also read some books by Robert Graves (White Goddess), and uncover the woman warrior queen and was in pasado.Así could follow, with lots of data, but I will not bore you. Thanks you
suprise suprise, a women writer writes a book about women warriors and queens who once ruled the world. it realy has never been proven that women once ruled the world. mainly theory but role reversal doesn't realy happen for a short period of time. it might of happened but still speculation. just like the barbarian's short reign. but then again they never lost power, they just formed into our society as we know it know. so maybe women turned into man???? :shock:... but besides the sarcasm nice mod, still, try not to go all feminist trying to prove something. trust me i know, i live with my mom and sisters.
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