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User Name Group Member Since File Listings Comments
Niika85 Uploader Jan 23, 2010, 05:33:05 pm 0 8
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 Re: Warband: Renaissance (v 0.5)  » posted under Warband: Renaissance on May 28, 2010, 07:21:11 am
http://narod.ru/disk/20501969000/Age%20of%20Turbulence%200.990.rar.html - Try models from this mod - it seems to have some weapons and armors, whitch is needed. This mod for original MnB. Sorry, this is all i can do for you for now - i'm going to another country in connection with my work. Good luck to you!
comment last edited by Niika85 on May 28, 2010, 07:25:04 am
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 Re: Warband: Renaissance (v 0.5)  » posted under Warband: Renaissance on May 25, 2010, 04:00:39 pm
[/quote]

your mesh will be good and i have 1.111
[/quote]

It's clear now - you need 1.113 version, so upload patch from somewere)

And here: http://rghost.ru/1712768 - its "weapon_meshes_e". Put it in Warband\CommonRes folder.
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 Re: Warband: Renaissance (v 0.5)  » posted under Warband: Renaissance on May 25, 2010, 03:54:22 pm
Camos wrote:
HELP PLEASE i want to play it just tell me how to fix that mesh what i need to do??!!!!!!!!!!!!!!!

Probably, you have some changes in that mesh. Simply reinstall Warband or, if you want, I can give you my mesh. By the way, what version of Warband have you?
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 Re: Warband: Renaissance (v 0.5)  » posted under Warband: Renaissance on May 25, 2010, 04:18:18 am
Read my post on talewords thread of your mod.
comment last edited by Niika85 on May 25, 2010, 04:31:42 am
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 Re: Warband: Renaissance (v 0.5)  » posted under Warband: Renaissance on May 24, 2010, 08:01:09 pm
[/quote]
Sure.
[/quote]

Here you go http://rghost.ru/1704239. I think, melee weapons and firearms will be usefull, and look at cartridges carry and flying ammo. Good luck to you and your mod)
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 Re: Warband: Renaissance (v 0.5)  » posted under Warband: Renaissance on May 24, 2010, 06:57:37 pm
kuriherbaarius wrote:
Niika85 wrote:
There are no merchandise firearms. If author don't know, how to add them in stores, i can tell:

In module system open file "module_troops.py", find in it this line "Refresh Weapon sellers" and after line (troop_add_merchandise_with_faction,reg(2), ":cur_faction",itp_type_bolts,2), adds such lines:

(troop_add_merchandise_with_faction,reg(2), ":cur_faction",itp_type_pistol,2),
(troop_add_merchandise_with_faction,reg(2), ":cur_faction",itp_type_musket,2),
(troop_add_merchandise_with_faction,reg(2), ":cur_faction",itp_type_bullets,2),

And after this all firearms will be merchandised.

Hope, this advise is helphull. Good luck to author in making such nice mod - i like it))
Thank you, I just forgot to update triggers.

Quote:
P.S. Not all items in store - for example, many of boots.
They shouldn't be in stores. Some of new boots are too short and don't go well with native armor. Maybe later I will make them longer.
Quote:
P.P.S. Is there a plan to add polish hussar armors and helms, horselances and sabres?
Em, there is winged hussar armors and helms, but they just don't fit in that historical epoch. It's 17th century, and mod pictures 15-16th. So I don't want to add them =\ If you like 17th century hussars, you should probably play "Mount and Blade: With Fire and Sword".

That a pity whith this boots...

I already have "Mount and Blade: With Fire and Sword"

If you want, i can give a link to my alfa-version mod about Calradia in 16 sentury - your mod is much better and probably you can use some stuff from my mod in your's.

P.S. Sorry, its a mistake - module_triggers.py
comment last edited by Niika85 on May 24, 2010, 07:06:03 pm
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 Warband: Renaissance (v 0.5)  » posted under Warband: Renaissance on May 24, 2010, 06:30:19 pm
There are no merchandise firearms. If author don't know, how to add them in stores, i can tell:

In module system open file "module_triggers.py", find in it this line "Refresh Weapon sellers" and after line (troop_add_merchandise_with_faction,reg(2), ":cur_faction",itp_type_bolts,2), adds such lines:

(troop_add_merchandise_with_faction,reg(2), ":cur_faction",itp_type_pistol,2),
(troop_add_merchandise_with_faction,reg(2), ":cur_faction",itp_type_musket,2),
(troop_add_merchandise_with_faction,reg(2), ":cur_faction",itp_type_bullets,2),

And after this all firearms will be merchandised.

Hope, this advise is helphull. Good luck to author in making such nice mod - i like it))

P.S. Not all items in store and in item_kinds - for example, many of boots.

P.P.S. Is there a plan to add polish hussar armors and helms, horselances and sabres?
comment last edited by Niika85 on May 24, 2010, 07:04:42 pm
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 tEatRC: Struggle for Bermia (v 1.0)  » posted under Struggle for Bermia on May 07, 2010, 08:59:58 am
Is there a plan to make "tEatRC: Struggle for Bermia" for Warband?
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