preload button hover image:
HomeSearchRankingsStatisticsAboutContact
Current Time: Mar 04, 2021, 03:57:53 pm
 Mount&Blade Repository
      
Registration is not required to download. However, it will allow you to vote, comment, and request upload access. Forgot your password?
User Name Group Member Since File Listings Comments
chromium24 Regular User Dec 23, 2009, 10:59:27 am 0 4
Comments
losh14 wrote:
chromium24 wrote:
That's actually caused by the morale and formations system, and it can be triggered in forests and mountains. Just turn it off. That said this game DOES cause RGL errors where once there were none, so something in this mod is rotten, but you can guess that from the sheer volume of people saying it's unplayable.

Actually that makes a LOT of sense. If RGL is R____ Graphics Library and "Unable to Lock Vertex Buffer" has to do with conflicts in describing graphical surfaces (ie, objects), then it would make sense that formations should cause a problem where the land isn't flat and so the program doesn't know whether to populate a vector with terraform or character.

There are other mods with heavy RGL Errors, though games like Europa Universalis also sees them from time to time.
Oh, no, I just meant the battle slowdowns. They're caused by the formation code realizing it can't position a formation on really sloped/forested terrain, so it SWAMPS the CPU for a second, then times out. A second later, it tries again, and the same thing happens. Repeat ad infinitum.

Why the RGL fucks up, well, that's because of a few things. One reason: the textures can overrun the available graphics memory, and it's a sign of poor memory management, not usually bad hardware. The ultimate rule of thumb should be "on low textures, it should probably run on modern graphics hardware" which it still doesn't for a lot of people, indicating this mod doing something very, very wrong.
losh14 wrote:
As much as I HATE to ask this :oops: could you release a patch that reduces the terrain complexity - I can tell you're using some sort of HD package on the terrain because it looks awesome, though I think this may be contributing to the RGL errors. Calradia is more more heavily-forested and I can tell a definite lag in this mod when battles go to the highlands.
That's actually caused by the morale and formations system, and it can be triggered in forests and mountains. Just turn it off. That said this game DOES cause RGL errors where once there were none, so something in this mod is rotten, but you can guess that from the sheer volume of people saying it's unplayable.
xtended2l wrote:
Ok, ok. Maybe I don't play at all. Maybe i cannot find'em(bugs). Or maybe my version of mod(or maybe of mnb, but i'm using 1.011 like others) is bug-immune =)))))
We're all using 1.011. We're all using 4.57 (though you might not be). Fact is, not every computer acts the same way, and you apparently do not have the power of mind or clarity of thought to see that. I'm sorry, but there are the facts.
xtended2l wrote:
Yeah i don't see any ordinary or reasonable argument, i tested this version on my own and my friend's computers, went into the battle - no crash, conquered castle, town - no crash too, moreover artifact system became more stable. And yes, now i need some pills after reading your comment. Your're like that politics talking about crazy things, smiling and at the same time looking so serious and quiet=))
Let me assure you, not everyone has the exact same setup as you do. This release does have serious crash problems, whether or not you choose to believe it, and minds far greater than yours are working on finding the cause actively.

4.57 has serious crash issues. If yours is crashing a lot, try going back to 4.5 or even 4, because 4.57 in its current state cannot be seen as a stable release. (Hell, right now 4.57 doesn't need to crash to screw things up; the gameplay has more bugs than a Baltimore rowhouse.)
HomeSearchRankingsStatisticsAboutContact

Hosted by Hypernia.
Website © 2021 FenriSoft. The core site script is PHCDownload (© 2005-2021).