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 Mount&Blade Repository
      
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User Name Group Member Since File Listings Comments
kill Uploader Dec 12, 2009, 12:34:26 pm 2 110
File listings: newest first
# Title Added/Updated Downloads
Per Day
Total
Downloads
File Rating Views File Size Comments
1  my version of"a mod for pro players"(fordamiensdk) Aug 05, 2011 0.42 1,083 1.7 / 5.0 7,902 455.69 MB 23
2  A save game for people starting and chaseblue7 Jan 03, 2010 0.13 422 0.0 / 5.0 1,968 226.5 KB 3
Comments
maggotranger wrote:
Quote:
You guys really made a great Mod
and it's for free..
unfortunatelly I can't donate either
But I'll help rate it keep up the good job, I'm waiting for a new patch ;-)




I thought this mod was dorment. O.o
work in progress i think
maggotranger wrote:
I'm running the game on Windows 7.

I have a Samsung 300E series notbook, with 4GB of RAM, and I'm not 100% sure about the graphics card...? But I can run
Mount and Blad: Native without any problems... All settings on the fullest quality.

Even games like The Lord of the Rings: Conquest, which is a more graphically demanding game, can be run on the fullest quality..

So I don't think it's my graphics card.

As for the version of Mount and Blade; 1
.011. And I have the Beta .92 version of the mod or something?

And I'm sorry about your Warband, Mate! Tough break. :sad:

id have thought that lotr conquest have a very low graphic quality, unless it is way better on pc than it is on xbox
so, ive been playing a mod on medieval 2 total war kingdoms called third age total war, and i was wondering if anyone that is behind tld also does things for ta:tw?
why is the mod still in beta stage? are you working on some secret final update that fixes every single bug and crash?

i tried fighting a drunk, he won by crashing my game :(
comment last edited by kill on Jul 30, 2012, 04:44:51 pm
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 Prophesy of Pendor V3.011 FOR MOUNT (v 3.011)  » posted under Prophesy of Pendor V3.011 FOR MOUNT&BLADE on Jul 02, 2012, 04:26:30 pm
i remember there being a 1.011 version, where is it? i saw a thing for it on taleworlds forums but there was no dl link
crashes at the start when i talk to steise in the party menu

crashes when you talk to any woman in the party menu
comment last edited by kill on Jul 30, 2012, 04:50:41 pm
any new patches yet? i got the one that reduces parties on the map but is there any after that. if not then when there is is it possible to post updates on here so i get email notifications?
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 KILL THE INFIDEL v.1.0 (v 1.0)  » posted under KILL THE INFIDEL v.1.0 on Apr 27, 2012, 03:46:10 pm
its all in polish apart from the ingame menus - the towns in polish, factions in polish, kings in polish, shit even the installation is in polish and i dont speak plumber
so after about half a week of playing and leading the white hand to victory, i noticed something. where is the rammas? i remember in the book there was a wall that surrounded almost all of pelennor which the forces of minas morgul had to get over to get to minas tirith and besiege it. another pelennor based observation is that when i have a battle with someone on the pelennor fields i can see minas tirith, the white mountains, even walk up the the great gates of minas tirith - but wat i cant see is the mountains of shadow and the dark clouds over them. also why do the olog hai and armoured trolls look the same? :-? apart from all suggestions and questions, you got me off world of tanks, best mod on the site in my opinion
Calvin8er wrote:


Well, I got the game running, and some things I noticed.

When using ironlauncher for the first time playing the game, you are required to enter your serial number again. Also, it never works the first time to start the game. On the loading screen (processing ini file) the words in the lower left corner are garbled and glitched, and the loading bar looks like the native red one. It freezes at 100% forever and you have to use the task manager to end the program and start it again using Iron launcer the same way. This time it starts, wil the custom mod loading bar of design pattern on the bottom and the words are readable.

The other thing is a similar quest problem like mentioned above - two things sometimes freeze the game - but the music keeps playing- 1. pressing the quest button. 2. the dialogue screen before a fight. When these happen I have to task manager close and start again from my last save point.

I have an elf on level 7.
[/quote]



I'm having the same problem with the start up! Except it never asked me to enter the serial code, and when I restart the game, it does the same thing! ='(

Could someone please help?!? I really wanna play. =(

Thanks, guys!
[/quote]

go here : http://pospabr.sweb.cz/TLD-3.1-ManualFAQ.pdf go to the third page down and before introduction it says " way 2 " . copy and paste your whole mount and blade game folder before doing it though - it helped me !
Merlkir wrote:
Blackbeard wrote:
I just love the responses users get from the people that make these mods. Instead of trying to help them out they belittle them by calling them a child.

Did you ever think sir that some users are not "in to it" as much as you are and that they may simply not be aware they are doing something wrong and they get frustrated and mad?

If you can't be nice about it then NO answer is better then the one you gave... :-|

Dear Blackbeard,

it is quite difficult to answer such a person at all, after he calls our mod "a load of bollocks that doesnt do shit - i wouldnt even wipe my arse with this if it were physically possible". But hey, that's normal behaviour and we should thank him for his kind words, correct?

I told him EXACTLY what's causing his problems! As developer feedback goes, I think that's pretty good.

yeah sorry, i wasnt kinda happy - it looks a real nice mod. anyway i followed some instructions for if iron launcher doesnt work and i get as far as the main menu, it says that it cant find some elf skeleton file? more detail on wat it says on the 3.1 upload
get_object failed for: elf_skel?

EDIT:
oh nevermind, fixed it aha
comment last edited by kill on Apr 04, 2012, 09:53:31 pm
thegodking wrote:
WHAT DA FUCk I WAITED FUCKING 4 HOURES AND THE FREAKING MODULE ARENT WORKING WTF sry for caps :!: :!: what shall i do -.- :green:
i feel the same, 5 years of work my arse - more like 5 minutes. why is it that i cant even get past the first loading screen without an error? and instead of "loading" its just a bunch of squiggley lines. i could have been doing something useful instead of waiting for a load of bollocks that doesnt do shit - i wouldnt even wipe my arse with this if it were physically possible
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 SP War Getting Worse 2.20 (v Beta 2.20)  » posted under SP War Getting Worse 2.20 on Mar 31, 2012, 08:03:09 pm
can i get a link to "Sound and Smoke FX Mini-Mod"?
victory1 wrote:
kill wrote:
victory1 wrote:
kill i want to talk with you .. find me on msn - [email protected]
ive not got msn, is there any other way to do this?
Do you have skype ? if you dont have give me mail ..
seems that the email address doesnt exist? yahoo says it cant send an email to it because it doesnt exist
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 Re: SWORD OF DAMOCLES - V5.0 BETA_1 (v Beta_1)  » posted under SWORD OF DAMOCLES - V5.0 BETA_1 on Nov 02, 2011, 03:49:55 pm
mbslayer wrote:
so i have the original mount and blade but i dont know how to put the two together and i already have 7zip please help me
put the mod folder (it contains other folders like 'textures' and 'music') into the mod folder where there is another mod folder called 'native'. dont place the mod folder inside of native.

if you cannot find the game folder you can find it here:

"my computer, local disk (C:) (or where ever your "mount and blade" file is located), program files, mount and blade, modules".<---dump it here

if your have steam find it here:

my computer,local disk (C:) (or where ever your "mount and blade" file is located), program files, steam, steamapps, common, mount and blade, modules.<---dump it here
victory1 wrote:
kill i want to talk with you .. find me on msn - [email protected]
ive not got msn, is there any other way to do this?
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 Re: War Getting Worse (v Beta)  » posted under SP War Getting Worse 2.20 on Sep 30, 2011, 01:55:42 pm
brummiebiker wrote:
unable to find sounds txt
and
of course this is for wfas but who gonna play that ? idiots or children ? samurai armors and henry rifle in europe?
no problem with making shit mods for warband but wfas is proper historical game , sorry i;m afraid u wasting your time
silly cunt, there were samurai in japan at exactly the time that this game is made, all you must do is change the world map. you obviously have no idea about the power of mods so i do not think you deserve to be on this site, with it after all being a site devoted to mods and other bits and bobs. THESE PEOPLE CAN MAKE ANY MOD WORK ON ANY MOUNT ANHD BLADE GAME NOW AND IN THE FUTURE
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 Re: Kengeki Gaiden 2.0 With Fire and Sw (v 2.0)  » posted under Kengeki Gaiden 2.0 With Fire and Sword on Sep 19, 2011, 11:12:37 am
Toasticuss wrote:
kill wrote:
anyway the language looks like some sorta eastern european, polish or summin

Yeah, I'm aware of that, some where along the lines when I was porting code over, the dialogues for things were changed some how. I may look into it at some point in time.

As I recall it happened to a select few NPC's, not to every one, if it was every single one it would be a very big problem....

A fresh re-write of the module_dialogues may fix it......
well i can live with it for now anyway. but where are all the people on multiplayer? ive not seen anyone on this mod in multiplayer
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 Kengeki Gaiden 2.0 With Fire and Sw (v 2.0)  » posted under Kengeki Gaiden 2.0 With Fire and Sword on Sep 14, 2011, 03:13:02 pm
anyway the language looks like some sorta eastern european, polish or summin
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 Re: Kengeki Gaiden 2.0 With Fire and Sw (v 2.0)  » posted under Kengeki Gaiden 2.0 With Fire and Sword on Sep 14, 2011, 03:10:37 pm
Toasticuss wrote:
Delete your languages folder inside the Kengeki Gaiden 2.0 WFAS module folder, it will fix the city names and kingdom names.
and why would i do that? well there isnt owt inside the languages folder anyway haha
comment last edited by kill on Sep 14, 2011, 03:11:52 pm
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 Re: Kengeki Gaiden 2.0 With Fire and Sw (v 2.0)  » posted under Kengeki Gaiden 2.0 With Fire and Sword on Sep 08, 2011, 12:37:08 pm
why is there some wierd language in a lot of the scenes? i tried google translate but it failed so i havent a clue wut he is on about
Knight Inquisitor wrote:
Ok, I tried out the mod and I don't like it.

First, U used a lot of staffs from "Sword of Damocles 5.0" mod and also from "The Dark Age" mod (some speed swords). Those materials are unique only in the mods that were made for.

Secondly, the Dark Knights ... Is this a new mod or just a copy to improve the "Native Expansion" mod? Because, I love the second one and I don't see the reason to play the same one just because someone port it into "personal done" mod.

I expected something different and the size is over 800 mb but there's nothing new except the name and some troops.

I think this was just a waste of time.
remembering that this is mainly yenis' mod. also why dont you fully read the description: i made it easier! you will have to go to the chests in rivacheg and tihr for the stuff put your obviously too much of a prick to do so. this is for people who want to beat the dark knights, not get pwned by em
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 Re: A Mod for Pro Players (v 1.1)  » posted under A Mod for Pro Players on Sep 08, 2011, 10:16:17 am
yenis wrote:
kill wrote:
well it seems that after 'aquiring' some hell magnus' (or as ive renamed them: hell warriors) im starting to have troops last right to last few enemies in the last wave here in wercheg. damn i cant upload my picture >:( http://steamcommunity.com/id/dapwnza/screenshots

And how on Earth did you acquire Hell Magnus so quickly, the only way to get them is to defeat Skaar Deathrune and his 2000 soldier army, by knocking those soldiers unconcius in battle. You didn't use cheats here right?
And Since you got those soldiers, what about death reapers, did you get your hands on those? Reapers are even more deadly than "hell warriors"
well i dont use cheats in battle because the AI might not like it haha, anyway i actually prefer the hell magnus' because they have death rune armour. even though i have em on my side i still rejoyce when i kill one myself :lol:
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 Kengeki Gaiden 2.0 With Fire and Sw (v 2.0)  » posted under Kengeki Gaiden 2.0 With Fire and Sword on Sep 08, 2011, 10:09:39 am
i think i love it
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 Re: Kengeki Gaiden 2.0 With Fire and Sw (v 2.0)  » posted under Kengeki Gaiden 2.0 With Fire and Sword on Sep 07, 2011, 01:12:00 am
Toasticuss wrote:
kill wrote:
since when was moscow in japan... and why is the crimean khanate invading japan. and why is all the factions cities all over the place?

All of the cities should be renamed...... You must start a new game with no previous saves otherwise it will load the city names from a cache.....
i havent put saves in the save folder, i only just heard of the mod haha
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 Kengeki Gaiden 2.0 With Fire and Sw (v 2.0)  » posted under Kengeki Gaiden 2.0 With Fire and Sword on Sep 06, 2011, 10:20:01 am
since when was moscow in japan... and why is the crimean khanate invading japan. and why is all the factions cities all over the place?
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 Kengeki Gaiden 2.0 With Fire and Sw (v 2.0)  » posted under Kengeki Gaiden 2.0 With Fire and Sword on Sep 05, 2011, 10:03:18 am
finally a real mod for fire and sword!
Knight Inquisitor wrote:
kill wrote:
well thats maybe the problem, i live in england

So what!? Are you a high-born or something???

I'm talking about the problem of the server, not about the problem of the nations.
And, I am proud myself because I am what I am!
wat im saying is that the distance between my country and yours is long, so it will take longer to download
Knight Inquisitor wrote:
kill wrote:
um, which country do you live in?

Republic of Serbia.
well thats maybe the problem, i live in england
um, which country do you live in?
Knight Inquisitor wrote:
kill wrote:
no, its probobly just thats its a big, but good and worth downloading mod even if it is the origional mod its still slow


Man, the speed is about 30 kbt/s and the file is about 500 mb.

??????

Just see if you can port it to another server and many people will get it, I'm sure. :-)
well everyine else i know that downloaded this got it a a decent speed, maybe you downloaded over your internet limit for the week or month and wateva, my downloads go that slow when i go past the limit
no, its probobly just thats its a big, but good and worth downloading mod even if it is the origional mod its still slow
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 A Mod for Pro Players (v 1.1)  » posted under A Mod for Pro Players on Aug 04, 2011, 03:55:24 pm
well it seems that after 'aquiring' some hell magnus' (or as ive renamed them: hell warriors) im starting to have troops last right to last few enemies in the last wave here in wercheg. damn i cant upload my picture >:( http://steamcommunity.com/id/dapwnza/screenshots
comment last edited by kill on Aug 05, 2011, 12:12:46 pm
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 A Mod for Pro Players (v 1.1)  » posted under A Mod for Pro Players on Aug 04, 2011, 02:56:21 pm
those dark knights are hard, but since i cheated and used some of them for in my conquest over the rhodoks i underestimated their power because id grown used to them not killing me. also that deathrune guy gives out hardly any xp compared to wut it should be, he gives as much as a standard king and a devourerer yes he is way harder. oh btw why do the death reapers at number 240 of the troop editer have an over sized scythe and the witchkings helmet? i know the witchking is evil n' all but the helmet doesnt belong on a troop type that is this evil! :-D
comment last edited by kill on Aug 04, 2011, 04:01:42 pm
actually i did a bit of work on the units, just to give you more of a chance against the dark knights, but since i hadnt fought them until a few hours ago in my opinion it wasnt made easy enough
wtf you didnt even rate it and its for you!? :shock:
comment last edited by kill on Aug 03, 2011, 06:27:36 am
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 Kings Retreat Map for NA Siege (v 1.2)  » posted under Kings Retreat Map for NA Siege on Aug 02, 2011, 11:06:33 pm
reminds me of helms deep from the lord of the rings
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 Re: A Mod for Pro Players (v 1.0)  » posted under A Mod for Pro Players on Jul 27, 2011, 12:52:31 am
yenis wrote:
eMen wrote:
I'm playing your (sub)mod for a couple of days now and I have to say I'm hooked. very enjoyable. You completed the Native Expansion for me, especially with the variety of items.
I hope you make a Warband version of this "Extreme Native Expansion" as well, cause you have done an excellent job man. :hammer:

Well, I was planing to make the warband version but it will take a lot of time because I'm working on this mod alone, and it took me more than a year to make it... And I'm really glad that you like this mod
i would have thought a mod this good should take 2 years but you did it in 1 and probobly made it better than you would have if you did it in 2. i know that id probobly take just over a year to make a fairly simple mod. i have great fun killing those swadian tanks, the templar crusaders!
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 Re: A Mod for Pro Players (v 1.0)  » posted under A Mod for Pro Players on Jul 25, 2011, 03:40:39 pm
yenis wrote:
kill wrote:
is there any reason you uploaded the whole game file? shall i just put the module from the modules folder into my modules folder?

Yes, there is, because the mod otherwise won't work if you put it into your modules folder, you have to use mine, so because of that I uploaded the whole M&B Folder.
well i did it without your whole game and it works perfectly, i love it. i also see that you like the sword of damocles, id actually like to see more of those types of mods tbh but maybe some on a new map
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 Narnia Shield of the High King (v )  » posted under Narnia Shield of the High King on Jul 23, 2011, 12:45:19 pm
where do obj files go
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 A Mod for Pro Players (v 1.0)  » posted under A Mod for Pro Players on Jul 23, 2011, 08:41:19 am
to those of you who find this mod a little hard try using the cheats if you keep getting captured and your army wiped out etc, etc, etc i used em and now i have a lot of the black armour and i nice little army of about 59 or so
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 A Mod for Pro Players (v 1.0)  » posted under A Mod for Pro Players on Jul 23, 2011, 07:16:51 am
is there any reason you uploaded the whole game file? shall i just put the module from the modules folder into my modules folder?
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 Cadel's Black-Pack (v 1.0)  » posted under Cadel's Black-Pack on Jul 19, 2011, 03:04:01 pm
where does it go... readme maybe?
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 Enlistment Mod (v 1.1)  » posted under Enlistment Mod on Jul 03, 2011, 07:31:33 am
i like the idea
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 Re: Indonesia Invasion Re-Pack (v 1.0)  » posted under Indonesia Invasion Re-Pack on Jun 24, 2011, 11:19:41 am
exa13 wrote:
kill wrote:
grr war band.... they need to sperate the warband and normal mount and blade mods...
Then you need read the comment above your comment
wut....? :-|
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 Indonesia Invasion Re-Pack (v 1.0)  » posted under Indonesia Invasion Re-Pack on Jun 22, 2011, 11:05:16 am
grr war band.... they need to sperate the warband and normal mount and blade mods...
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 SWORD OF DAMOCLES - V5.0 BETA_1 (v Beta_1)  » posted under SWORD OF DAMOCLES - V5.0 BETA_1 on Jun 02, 2011, 07:48:53 am
SHIT! i found another bug at the end of a battle. at the end i talk to an imperial guy and he says stuff about dying, like
Quote:
is this the end...?
and my guy replies
Quote:
yes i believe it is, your wound is too deep and your loosing too much blood
and it once again says 'left click to continue' but nothing happens AT ALL everytime i find a bug like this for it crashes..i loose my interest in the whole game for a day, and its still quite early in the afternoon :cry:
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 SWORD OF DAMOCLES - V5.0 BETA_1 (v Beta_1)  » posted under SWORD OF DAMOCLES - V5.0 BETA_1 on May 29, 2011, 03:55:43 pm
bug when talking to gaius marius talking about power and '...like you were born to rule, i was born to serve...' i cant exit the chat with him when hes done talking.. i dunno if it was the end because i never got to the end but all i have to say is that is a shit load of armies marius brought with him :shock:
comment last edited by kill on May 29, 2011, 03:56:23 pm
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 Southern Realms - New Version (v 0.87 beta)  » posted under Southern Realms - New Version on May 26, 2011, 01:12:35 pm
apparently its corrupt or invalid according to mozilla firefox
booooo! warband sux! well.. i played multi beta, it was ok but.. i dont have warband! anyway this mod looks great! *chomps ham and pineapple pizza RL* and the fact im an elite player of napoleon total war (when my older harddrive worked) makes me think i can take over europe with russia again... first to got is prussia, i think thats wat i took out first in N:TW anyway...
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 The Astorionar War Mod 1.1 (v 1.1)  » posted under The Astorionar War Mod 1.1 on Aug 02, 2010, 04:52:52 pm
hey, i customized the atlanteans, i had the name thelth then i had the great idea of neaming them zelthites and so instead of the nas-orkathi its the heavy armoured e;ite trooper (the one with the longest name, i also made the castle and prison guards in atlantis accessable by the heavy trooper (last in the line of spearmen) and the heavy armoured elite trooper, but with the prison guard before the castle guard

think its ok if sompoint when i have inter net back to my home computer i can upload it, im at my grans for few days till wednesday and i was just downloading the mod to this computer
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 Pike & Blade 2: Revenge of the (v )  » posted under Pike & Blade 3.5: Riders on the Storm! on Apr 25, 2010, 02:28:02 pm
there is a shitty littlewarband folder with shitty warband stuff in for you to bput your shitty warband into
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 Fixed weapon length (v 1.0)  » posted under Fixed weapon length on Apr 20, 2010, 01:40:53 pm
noob theres a warband folder for this shit you dickhole
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 1257 AD (improved) (v 0.7)  » posted under Anno Domini 1257 on Apr 20, 2010, 01:39:24 pm
warband is balls warband stuff is balls but thisl ooks quite good make this for origional m&b, lol this is gunna be like a small map of medieval 2 total war XD
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 Spak_Items (v )  » posted under OSP Spak_Items on Apr 20, 2010, 01:34:01 pm
also, WARBAND IS BALLS YOU BALLSY WARBAND MODDERS
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 Re: Spak_Items (v )  » posted under OSP Spak_Items on Apr 20, 2010, 01:32:36 pm
Tyranth wrote:
-.- i rlly want this 1 in my game but i don't rlly seem to understand how to do this :oops: :green: could some1 please make a litle more detailed 1 EXACTLY how to do ( i feel dumb here somehow) :oops: (the big letters is not that im aggressive and this is bad but i rlly need exactly how to do it xD)
LOL NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO-
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO-
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOB
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 ���������� ����� (v 1)  » posted under on Apr 18, 2010, 09:32:27 am
oh right
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 Wood Gatehouse, siege tower, cathed (v .10)  » posted under Wood Gatehouse, siege tower, cathedral... on Apr 18, 2010, 07:24:41 am
do i put it in textures or resorce? imma put it in textures
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 ���������� ����� (v 1)  » posted under on Apr 18, 2010, 07:06:34 am
wtf noob spammer
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 Better Banners (v 1.0)  » posted under Better Banners on Apr 14, 2010, 05:49:23 am
wait... does this work for standard m&b
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 Better Banners (v 1.0)  » posted under Better Banners on Apr 14, 2010, 05:48:01 am
ya, how do you do that
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 Re: Southern Realms (v )  » posted under Southern Realms on Apr 13, 2010, 05:36:22 am
Angryred wrote:
Great mod, has totally taken over 1259 and E&RC in my books.
wats that
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 Re: Star Wars: Conquest (v 0.9.0.2 Beta)  » posted under Star Wars: Conquest on Apr 13, 2010, 05:26:31 am
Taypion wrote:
Make warband star wars mod plz lol! :-D :-D :-D

dude i played in the beta, its shit when you gots mw2 and gmod
Shikunisai wrote:
You should add more realism. The armor for the Roman invaders aren't so good. First of all, Roman troops wore this kind of armor -

http://www.historyonthenet.com/Romans/images/uniform.jpg

And Roman skirmishers AKA Roman Velites -

http://rtw.heavengames.com/rtw/info/units/roman_velite_info.jpg

Also here is a link to a page with specific historical accuracy about Roman troops. Yes I know it's based off of Rome Total War, but it's information is correct. You should use it in your game.

http://rtw.heavengames.com/rtw/info/units/rome

Also another major bug, it says 1257 AD on the side. It should be 1 - 500 AD because the Roman Empire ended during 500 AD
although i do have rome total war i have a problem seeing the velites link.... but the first picture, although his armour is correct i dont agree with his shield, oh btw try reading wat other people said cus they explained it already
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 NotYetNamed. (v 1.011)  » posted under NotYetNamed. on Mar 25, 2010, 01:38:57 pm
can you have those 2 types of amours that have your symbol thingy on and the plate armour (as many types of plate amour as you can findand you can make plz)
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 NotYetNamed. (v 1.011)  » posted under NotYetNamed. on Mar 25, 2010, 01:17:42 pm
well i saw the thing with the menunot been there i said why would i download this but then i saw the thing with artry range and barracks in castle, but i thought you could include this option when making a character that askes if you want to descard the menu or keep it. mybe few stuff from my new game strong hold 2, bigger city/castle map and put a farm or 2 outside the walls
comment last edited by kill on Mar 25, 2010, 01:19:00 pm
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 Star Wars: Conquest (v 0.9.0)  » posted under Star Wars: Conquest on Mar 11, 2010, 04:24:48 pm
love the mod, but i think there should be more mods with thatcheat thing, i love it lol
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 Re: Star Wars: Conquest (v 0.9.0)  » posted under Star Wars: Conquest on Mar 11, 2010, 01:51:33 pm
RDR94 wrote:
looking for help

i've been hving a problem with my mod where it appears a error message during the "loading INI files" process that says:

rgl error: unable to open file: CommonRes/ani_walk_sideways.brf

could someone help me plz i'm desperate!!!
i had the same problem on a previous starwars mod i had
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 Re: Star Wars: Conquest (v 0.9.0)  » posted under Star Wars: Conquest on Mar 10, 2010, 01:59:33 pm
HokieBT wrote:
kill wrote:
just says cannot open the file as it iscorrupted or sommin

then most likely your download is incomplete or corrupt. Try to re-download it again, the zip file should be around 195 MB.
ill try it
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 Re: Star Wars: Conquest (v 0.9.0)  » posted under Star Wars: Conquest on Mar 09, 2010, 12:44:06 pm
data662 wrote:
kill wrote:
1 thing wrong with this... its corrupted

Post the error message and maybe he will fix it.
just says cannot open the file as it iscorrupted or sommin
comment last edited by kill on Mar 09, 2010, 12:44:21 pm
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 Star Wars: Conquest (v 0.9.0)  » posted under Star Wars: Conquest on Mar 08, 2010, 04:13:14 pm
1 thing wrong with this... its corrupted
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 Re: Star Wars Calradia Mod  » posted under Star Wars: Conquest on Mar 08, 2010, 01:35:18 pm
dark apostle wrote:
i have previuosly asked thsi question but never got a acurate response how do i install/run a download that is a open - save ect any info would be apreciated btw looks really really good keep up the good work !!
look, mate wat you do is save it
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 Tmod beta .251 (v .251 closed beta)  » posted under Tmod beta .251 on Mar 05, 2010, 01:15:11 pm
im gunna guess this tmod part is copied from garrys mod
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 Border Princes 2522 (v 0.53 alpha)  » posted under Border Princes 2522 on Mar 04, 2010, 01:31:27 pm
well apart from it been warhammer it looks quite good
IMMA TAKE THE ARMOUR TEXTURES INTO MY NATIVE lol. it has stuff i took out from other mods
Philip wrote:
i have a problem i have Sword of Damocles - Gold V4.5 mod and the crusade but they don't work is beacuse i have M&B version 1.003 or what :cry:
wat you gotta do there is look for a patch/update for m&b
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 Re: Border Princes 2522 (v 0.5 alpha)  » posted under Border Princes 2522 on Mar 01, 2010, 04:21:03 pm
data662 wrote:
kill wrote:
look, mate nobody likes warhammer these days! its too shit

Some people do retard!!!!!!!!!!!!!
http://farm4.static.flickr.com/3345/3219931249_9a261c31cd_o.jpg :hammer: :hammer: :hammer: :hammer: :hammer: :pint: :pint: :pint: :pint: :pint: :pint:
you know, some people say stuff just to hide the fact that the thing they are saying is wat they really are!! brilliant ideas isnt it! not really
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 Re: Rebels  » posted under Rebels on Mar 01, 2010, 01:10:34 pm
p.p. fighter wrote:
whats with the romance?
that sounds a bit weird to have in a rpg/adventure game
it isnt an rpg or adventure nitwit!!! well i guess the tiny bit adventure but thats it
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 Protector Of Free Men (v v1.011)  » posted under Protector Of Free Men on Mar 01, 2010, 01:07:53 pm
i saw in your first mods comments that sombody suggested a roman mod, think you can make one? also, think you can make it so it hasa few stuff from rome total wars troops, like the leigonaries shields, the correct colours, not that one with yellow on, i hate that one lol, but ya, you do that and you get a life time supply of beer!!! :pint: :pint: :pint: :pint: :pint: :pint: :pint: :pint:
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 Border Princes 2522 (v 0.5 alpha)  » posted under Border Princes 2522 on Mar 01, 2010, 12:21:10 pm
look, mate nobody likes warhammer these days! its too shit
herGot wrote:
kill wrote:
herGot wrote:
kill wrote:
Lorenzo--B wrote:
when i play a huge battle/siege the game just shuts down and says

''RGL ERROR''
unable to lock vertex.....something...

can someone help plz ...
p.s. i love the mod lot of features
same
I wrote some possible solution for you just look on the forum...
can you give me a link to the forum page?
Wrote it here... :-)
at last to those who do not own super-duper graphic cards...set textures to 75 an max number of dead to 40, no shadows and youre good Works for me with battle sizer to 250...tested with 1k troops battle
well i do have a good graphics card and have set my options to have unlimited bodies and ragdolls and battle size 100, so are you saying thats the problem?
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 Light&Darkness - Heroes of Calr (v 0.55)  » posted under Light&Darkness - Heroes of Calradia on Feb 28, 2010, 12:20:41 pm
i might understand it better if you spelt stuff properly, some srry dickholes my be thinking WTF IS PLAY MENT TO MEAN???
comment last edited by kill on Feb 28, 2010, 12:21:40 pm
herGot wrote:
kill wrote:
Lorenzo--B wrote:
when i play a huge battle/siege the game just shuts down and says

''RGL ERROR''
unable to lock vertex.....something...

can someone help plz ...
p.s. i love the mod lot of features
same
I wrote some possible solution for you just look on the forum...
can you give me a link to the forum page?
Lorenzo--B wrote:
when i play a huge battle/siege the game just shuts down and says

''RGL ERROR''
unable to lock vertex.....something...

can someone help plz ...
p.s. i love the mod lot of features
same
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 Re: Liberty or Death (v 0.5 beta 2)  » posted under Liberty or Death on Feb 25, 2010, 12:14:45 pm
Nethros wrote:
I'm only going to say this once. I had no clue that people had their heads up their asses so far. I wrote "This is a closed beta test, the file has a password."

That should suffice without retards like you posting dumb comments like that.

Rest of you, thanks for being patient :)
um this mod looks interesting but 1 thing: THATS WAT A USB IS FOR DICKHOLE who has his head up his ass now huh?

ALSO.... i see no 'this is a closed beta test, the file has a password' in here:

Liberty or Death - Rewritten and Ported to 1.011. This is an unfinished version, so there are still medieval items and parties, and there'll be more features to come.

To install it, simply extract it into your Mount&Blade/Modules folder.

Big thanks to the people who beta tested version 0.5. You gave me great suggestions A lot of you contributed textures and meshes as well.

Cheers, Nethros

--

A mod set during the American Revolutionary War, focuses on battles between American and British forces in a war that created one of the most influential nations in the two centuries to follow. Will you fight for freedom or remain loyal to the crown?

and if you put caps and full stops in your comments online.. YOUR SO F*CKIN GAY!!! so isuggest you do wat the others did.. well done those that did lol
comment last edited by kill on Feb 25, 2010, 12:19:09 pm
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 Southern Realms (v )  » posted under Southern Realms on Feb 25, 2010, 12:05:45 pm
umm.. 20 mins is good.. in my case anyway
Wll10441 wrote:
Bourgui wrote:
Wll10441 wrote:
ive been playing for hours and its awsome. but may i suggest you could add in an intro. like doing some cerermony or training before the legion destroyed your homeland to show how you earned those soldiers that you start out with at the beggining of the game.
what are your OS, CG and processor.I always have errors :-(
of course as i got a crash error i came here lol. hopefully he will look into it.
mine was get_object failed for: sa_random_troop_tree
lol
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 Southern Realms (v )  » posted under Southern Realms on Feb 22, 2010, 12:18:52 pm
why do you need the black armour? ohh by the way, while the mod was pasting i saw this thing say in it somthing about orc helmet or somthing, and elf armour. where do i find that? or was that the sword of domocoles... lol
lol
i dont think that bugfix helped
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 Re: Southern Realms (v )  » posted under Southern Realms on Feb 19, 2010, 09:39:23 am
merdrawt wrote:
I' ve been laying siege on a castle(I think it was Haralusia) and i charged the walls, but the castle was high up in the air.... And i didn't use cheats...
And i also think, that the game is a bit unbalaced, because i had 50 hired blades, and i could beat the whole Aurothian army and lost only 5 men....
hey dude. hired blades are almost unbeatable even in native. i took over half of calradia on native with some of those guys so it isnt the mod, its how good those guys are
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 Southern Realms (v )  » posted under Southern Realms on Feb 19, 2010, 06:04:44 am
you see, this is the whole point of cheats sometimes.
bmorestu wrote:
seems like a good mod but alot of errors making it unplayable
he is very correct
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 Re: Southern Realms (v )  » posted under Southern Realms on Feb 18, 2010, 12:47:28 pm
Amontadillo wrote:
i´ve been taking a lot of cities, and a couple of times, there are no walls (which is allright, you lose less men) also, whenever i am attacked by bandits in isakeev (which i own), but only isakkev (or cities i own?) i kill them but then can´t leave
number 1, the walls are needed for me, if you like cheats (if you dont your noob) the you can just get a few bandits and put them to mercenary then hired blade, they are the best unit and dont die easy! i got 75 like i said earlier. number 2, you havnt killed them all
ive found this problem but if you hold ctrl and press f4 then that last guy (who i think is on a roof) will die and you can go back >:) hope this solves it
comment last edited by kill on Feb 18, 2010, 12:47:55 pm
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 Southern Realms (v )  » posted under Southern Realms on Feb 17, 2010, 10:02:45 am
great mod but i was just fighting in tihr (was to be my first city.. i hoped) and won in the first battle. the stubbern defenders screencame up and pressed continue and this message saying somthing about vertex buffer came up. it isnt the first time it has either. lol i had like 75 hired blades! oh i love those drunk men in some taverns, i love killing them
comment last edited by kill on Feb 18, 2010, 12:50:00 pm
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 Battle for Hindustan (v 0.7)  » posted under Battle for Hindustan on Feb 16, 2010, 07:06:19 am
do you have empire tootal war? if so then you could use that and put this mod one century further into the time of the maratha confederacy and mughal empire. I myself just finished playing a bit of etw and just took over hindustan from the mughals! :-D anyway imma dl now
comment last edited by kill on Feb 16, 2010, 07:08:18 am
well there is a mod that lets you make custom battles but unfortunatly doesnt have seiges. just go down the pages of the leatest few pages of large mods and you will find it
comment last edited by kill on Feb 14, 2010, 09:55:15 am
yah i get those crashes, really annoying, espectially when trying to capture praven as your capital

that update didnt help either :shock:
comment last edited by kill on Feb 13, 2010, 02:27:54 pm
that problem will be because you need a new graphics card but you must have one out of an old nintendo thigy that everyone plays crappy mario on. hey this is wat id do to mario if he knocked on my front door: :hammer:
as soon as i read a little of the top paragraph i knew i had to get this mod :-D
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 Zombie Mod (v 0.01a)  » posted under Zombie Mod on Jan 25, 2010, 01:18:14 am
no description of wat there is?
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 Song of Taliesin: Wars of The Old N (v 1.0)  » posted under Song of Taliesin: Wars of The Old North 1.0 on Jan 02, 2010, 08:08:17 am
my favorite is the one called melle, its a very good song on rtw
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 Song of Taliesin: Wars of The Old N (v 1.0)  » posted under Song of Taliesin: Wars of The Old North 1.0 on Jan 02, 2010, 08:05:18 am
lol im looking at the music files now, lol rome total war song, its a good one too i like it
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 Song of Taliesin: Wars of The Old N (v 1.0)  » posted under Song of Taliesin: Wars of The Old North 1.0 on Jan 02, 2010, 07:57:16 am
no idea
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 Song of Taliesin: Wars of The Old N (v 1.0)  » posted under Song of Taliesin: Wars of The Old North 1.0 on Jan 01, 2010, 03:34:06 pm
wow, cool looking mod! itsamazing,some of these mods people make. they could make themselfsa whole game on their own if they wanted
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 1866 Version 0.8 (X-Mas Release) (v 0.8)  » posted under 1866 Version 0.8 (X-Mas Release) on Dec 26, 2009, 03:27:12 pm
woot somthing came out christmas day! lol
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 The Ranger's Apprentice (v 2.00)  » posted under The Ranger's Apprentice on Dec 25, 2009, 03:40:46 pm
lol i got m&b for christmas, no more demo, no more missing money cheat
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 The Ranger's Apprentice (v 2.00)  » posted under The Ranger's Apprentice on Dec 24, 2009, 12:46:16 pm
this mod i find really enjoyable, mainly because of the high money (i only have the demo so i cant do the cheat lol, other cheats work) how do you do that? :lol:
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 Native Bis (v 0.91)  » posted under Native Bis on Dec 17, 2009, 02:46:43 pm
looks interesting
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 Runico Weapons Pack Remake (v 2.0)  » posted under Runico Weapons Pack Remake on Dec 12, 2009, 12:39:00 pm
:( i had to do loads of things to get native back to normal after i got this, plz fix
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