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meamarra Regular User Nov 17, 2009, 05:57:45 pm 0 7
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IP: logged
 SWORD OF DAMOCLES - V5.0 BETA_1 (v Beta_1)  » posted under SWORD OF DAMOCLES - V5.0 BETA_1 on May 30, 2011, 07:21:34 pm
I have some crashes when 'camp'.
When the game don't exit, show the messages below:

SCRIPT ERROR ON OPCODE 2204: Invalid party ID:2; LINE NO 2
At script_game_event_party_encounter.
At script_game_event_party_encounter.
SCRIPT ERROR ON OPCODE 521: Invalid party ID:2; LINE NO 4
At script_game_event_party_encounter.
At script_game_event_party_encounter.
At script_game_event_party_encounter.
SCRIPT ERROR ON OPCODE 1609: Invalid party ID:2; LINE NO 5
At script_game_event_party_encounter.
At script_game_event_party_encounter.
At script_game_event_party_encounter.
SCRIPT ERROR ON OPCODE 541: Invalid party ID:2; LINE NO 22
At script_game_event_party_encounter.
At script_game_event_party_encounter.
At script_game_event_party_encounter.
SCRIPT ERROR ON OPCODE 541: Invalid party ID:2; LINE NO 25
At script_game_event_party_encounter.
At script_game_event_party_encounter.
At script_game_event_party_encounter.
SCRIPT ERROR ON OPCODE 541: Invalid party ID:2; LINE NO 28
At script_game_event_party_encounter.
At script_game_event_party_encounter.
At script_game_event_party_encounter.
SCRIPT ERROR ON OPCODE 541: Invalid party ID:2; LINE NO 31
At script_game_event_party_encounter.
At script_game_event_party_encounter.
At script_game_event_party_encounter.
SCRIPT ERROR ON OPCODE 541: Invalid party ID:2; LINE NO 34
At script_game_event_party_encounter.
At script_game_event_party_encounter.
At script_game_event_party_encounter.
SCRIPT ERROR ON OPCODE 541: Invalid party ID:2; LINE NO 37
At script_game_event_party_encounter.
At script_game_event_party_encounter.
At script_game_event_party_encounter.


Thanks for the good work
losh14 wrote:
meamarra wrote:
Some Bugs:
- Guild Master in CURAW send a caravan of goods TO CURAW ?!?!?!

That ought to be rather easy ... ummm, did it resolve "normally" otherwise? In other words, was there a mismatch with naming the location or was Curaw treated correctly as a location but ought to be excluded from assigning missions to?

Curaw was treated correctly as a location.
I exit from Curaw and talk 2 times with caravan master (1th time for "presentation" and 2th time to solve mission).

It happened again!
Uxkhal this time, just as in Curaw.
I think the list of destinations in this missions are not excluding the city where the guild master is.

I'm saving these bugs in files.
Where can I submit them?
losh14 wrote:
meamarra wrote:
- Spy rescue quest from mercenary guild near Jerkala unsolver. Spy dialog after strike and kill kidnapers is wrong and bugged.

I've hit that one to, the box comes up "Thank y..MY NAME MBOTO NGOBYA I HAVE 10MILLION AMERICAN$$ FOR YOU"

Sorry, I did not understand
losh14 wrote:
meamarra wrote:
- Escort caravan to Suno from mercenary guild near Jerkala (again) unsolver. Caravan INSIDE Suno dont finish quest when dialoged...

Darned Suno ale. Is it that you physically find the caravan by walking through Suno, or that they refuse to follow you when your party reaches them?

The caravan follows my party from guild to Suno, but usually does not end the mission in Suno.
This bug is happening on all caravan missions from guilds.
Apparently there is a problem with the list of destinations for these missions.
In one, for example, the destination was a castle (jeribe, I think)?!
losh14 wrote:
meamarra wrote:
- Some crashes when in battle (suck!!!)

Yeah, this is no fun. I had some luck with the above advice to turn off the formations, although I must say they no longer run in a pack straight at my archers when there isn't a formation. Not nearly as much fun. Does the formations mod script have intrinsic errors, or does it have errors with other high-res mods, or is it something other, do you think?

I think it is not the fault of the mod.
The fact is that the motherboard of my computer burned a few days later.
I think the motherboard was bad, so the bugs in battles, when the graphics card it's most required.
Already fixed my computer. It has not happened since.
losh14 wrote:
meamarra wrote:
- Many dialogs on mercenary guilds show code withou dialog.

Yes, the mime guild. Very dangerous. I imagine this just needs to be filled in.
meamarra wrote:
Solving this bugs and result in a excelent mod.

Agreed. And it should be called v4.61 "McLovin"

Sorry. My little English prevent me from getting the joke.


comment last edited by meamarra on Jun 27, 2010, 08:09:18 am
Many very good ideas, but many bugs in quests too.


Some Bugs:
- Guild Master in CURAW send a caravan of goods TO CURAW ?!?!?!
- Spy rescue quest from mercenary guild near Jerkala unsolver. Spy dialog after strike and kill kidnapers is wrong and bugged.
- Escort caravan to Suno from mercenary guild near Jerkala (again) unsolver. Caravan INSIDE Suno dont finish quest when dialoged...
- Some crashes when in battle (suck!!!)
- Many dialogs on mercenary guilds show code withou dialog.

And some others I dont remenber.

Solving this bugs and result in a excelent mod.
Sorry my broken english
Thanks

IP: logged
 *The Astorionar Adventure Mod* (v 1.2)  » posted under *The Astorionar Adventure Mod* on Jan 30, 2010, 03:16:17 pm
I have the same problem related for tonycuccy.

I am also stucked at forgotten temple. I just found 5 guards and talked to them and they joined me, but the -MAIN QUEST- didnt change. Please help.
:cry: :cry: :cry:
IP: logged
 tEatRC: Struggle for Bermia | MAP H (v )  » posted under tEatRC: Struggle for Bermia | MAP HOTFIX on Nov 24, 2009, 02:59:44 pm
I find a map bug:

I download and install the HOTFIX.

I find a location where many lords (and caravans) are trapped:
the river bord near bridge Livania - Montelo, in the Montelo's side.

I try to include a picture (print screen) of the exact location (with lots of units trapped), but I don't know how.


Me
comment last edited by meamarra on Nov 24, 2009, 03:09:31 pm
IP: logged
 tEatRC: Struggle for Bermia (v 1.0)  » posted under Struggle for Bermia on Nov 22, 2009, 02:27:09 pm
I find more bugs:

- "Looking the sky bug":
Some times, in tournament, in a round "2 teams of 11, 12, 15, etc fighters", the game freeze in a vision of the sky.
When finish the round the player its eliminated from the tournament, and show the message:
"SCRIPT WARNING ON OPCODE 1770:
Invalid Agent ID:-1; LINE NO.8:
At script_end_tournament_fight
At script_end_tournament_fight
At script_end_tournament_fight"

In tournaments in LOANO: all beats in any round are "...ods against you are 1 to 1"

What about bridges in rivers?!

Sorry my broken english

Thanks for this nice MOD.

Me
comment last edited by meamarra on Nov 23, 2009, 04:31:46 pm
IP: logged
 tEatRC: Struggle for Bermia (v 1.0)  » posted under Struggle for Bermia on Nov 17, 2009, 06:08:25 pm
I find some bugs:

On "Republic of Zena" towns (same lay outs of Yalen town in original game):
- missing tournament masters in arenas (mele fights impossible);
- missing tavern keeper in taverns (impossible to delivery ale quest)

On territory of "Republic of Zena":
- impossible to enter in training camp (when I try, start a "battle" X 0 oponents...).

On Inventory: "Axe" show " xe".

This MOD is a god job.
Thanks

Me.
comment last edited by meamarra on Nov 18, 2009, 12:28:12 am
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