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User Name Group Member Since File Listings Comments
Limehill Uploader Oct 27, 2009, 02:29:00 am 5 5
File listings: newest first
# Title Added/Updated Downloads
Per Day
Total
Downloads
File Rating Views File Size Comments
1  Mat2Rivs - vertex paints Oct 26, 2011 0.08 184 Unrated 1,184 1.41 MB 0
2  Tul's Obj2map Blender Template Oct 20, 2011 0.59 1,355 Unrated 3,486 140.6 KB 0
3  Xenon 2112 patch 0.23 / Space Ship Modder's kit Dec 30, 2009 0.41 1,228 Unrated 7,111 328.5 KB 0
4  Star Wars: Conquest 0.8.x -optional Hangar Scenes Dec 04, 2009 0.65 1,943 Unrated 7,304 17.2 KB 0
5  Xenon 2112 ver. 0.23 alpha (Fire Arrow sci-fi mod) Oct 29, 2009 2.18 6,599 5.0 / 5.0 19,244 180.19 MB 14
Comments
Hi Nemery,

Thanks for pointing out these errors. Some are easy to fix others not:

I'm reposting my patch, as ver. 0.24:
http://www.mbrepository.com/file.php?id=1570

It fixes the following issues:


1) The explosions do work, I just set the explosion range rather small. I set two ranges so that people who are close take a lot of damage and people who are not so close take less.

2) The "bullet" mesh is a bug that happened when switching versions. Fixed in "item_kinds1.txt"

3) Gerojian armor stats is also a bug. Fixed in "item_kinds1.txt"

4) The rebel elite helmet is a bug. Fixed in "item_kinds1.txt"

Not so easy problems:

1) The vertex buffer problems are because most of the models don't have "lod's". It's not easy to fix without getting rid of most of the items in the game.

2) The dialogue problems will be fixed in the next version. I'm writing stories and going to add lots of quests.

3) In small numbers Jedi masters are virtually invincible, since they can only be killed from behind. I guess in large crowds that's easy to do. There are not many infantry troops in the game. If you order "infantry" to hold this position, you can save them until the end. The rushing forward is an annoying AI feature in M&B that I don't know how to fix. I'll try.

4) In my story line there are no alien races...yet. Hopefully, it'll make sense on the next release (though it might be after Warband comes out).

Thanks again for your comments, sorry for taking so long to get back. I'm supposed to be studying these days :-|
comment last edited by Limehill on Dec 30, 2009, 02:41:18 pm
Hmm, famine causing rgl errors. That is very strange. Thanks for letting me know. I'll have to look into that.

For now, try using the patch 0.23 and see if that works. Right now, I'm tinkering with it in between study breaks, so my version is no longer the version I've posted.

http://www.mbrepository.com/file.php?id=1570
Thank you, Adayy, for your encouragement and for your bug reports. I will be working on another version, and hopefully kick out all the bugs.

1) If you want to fix the bug in the clothing stores just open the "item_kinds1.txt" in the Xenon 2112 folder and search and replace (ctrl+h):

maratha_robe

and replace it with

maratha_tabard

2) The better weapons are sold by special weapons dealers that you meet in the taverns.

I thought it would be more interesting to make it difficult to attack kingdoms, but if you find this feature annoying, I´ll revamp the concept in the next version.

3) I am trying to upload a 7z version on megaupload, so it is quicker. I'll post the link when it uploads (it takes 35 hours).
comment last edited by Limehill on Nov 10, 2009, 08:32:31 pm
Thanks for letting me know.

The jawas (gypsies) are probably the safest troops and I've been ambushed by them without problems. Nonetheless I double check their equipment and the corresponding meshes.

Genova and all the Venetian cities use the scenery from Yavin IV which is quite nice, but has way too many props. I deleted a chunk of them, but it is likely that your vertex buffer got overloaded.

I'm not sure if it you were able to read the message before it shut down. But if it said "Cannont find mesh..." then that would be the jawa's fault, which isn't likely.

If it was the vertex buffer, there isn't much that can be done about that except lower the resolution on your screen when in that scenario (hit 'esc' and go to 'video options'.
Thanks for letting me know. I've definitely been thinking about some custom music. If you are a Star Wars fan, you can add that music pac, since it comes separately:

http://www.mbrepository.com/file.php?id=1453

As for the bandits crash, I'm not sure. I've found that the only time the game crashes during a battle is if one of the soldiers is equipped with an item whose mesh is missing. (If a texture is missing it just appears white or black). Do you know what kind of bandits attacked you and where?
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