preload button hover image:
HomeSearchRankingsStatisticsAboutContact
Current Time: May 22, 2018, 07:47:15 pm
 Mount&Blade Repository
      
Registration is not required to download. However, it will allow you to vote, comment, and request upload access. Forgot your password?
User Name Group Member Since File Listings Comments
aatrium Regular User Oct 18, 2009, 03:06:02 pm 2 21
File listings: newest first
# Title Added/Updated Downloads
Per Day
Total
Downloads
File Rating Views File Size Comments
1  Native Pro Mod Beta Patch 0.2 Apr 27, 2010 0.47 1,382 5.0 / 5.0 6,362 8.97 MB 3
2  Native Pro Mod Beta Apr 25, 2010 0.65 1,927 4.8 / 5.0 9,038 169.61 MB 20
Comments
IP: logged
 Re: Voice commands for warband! (v 0.2)  » posted under Voice commands for warband! on Jun 21, 2010, 11:07:05 pm
I got it work but some commands respond like men and follow archers dont want to respond and most of the commands. I have dled SDK and PiLfIuS idk whats wrong...
IP: logged
 Voice commands for warband! (v 0.2)  » posted under Voice commands for warband! on Jun 21, 2010, 03:30:48 am
I have a question.I installed the SDK and PiLfIuS and entered command list. When i go in game i say the commands but they dont work.Is there something wrong.Im using Windows XP Home editon. Thank U :)
IP: logged
 Female face model and textures repl (v 1.20)  » posted under Female face model and textures replacer on May 25, 2010, 10:28:19 am
I already have the latest drivers and windows updates dx9c net framework 3,5 and so on.Idk whats the problem.Ppl do u also have this experience with face and no face?
IP: logged
 Female face model and textures repl (v 1.20)  » posted under Female face model and textures replacer on May 24, 2010, 02:27:13 pm
Idk if its normal but here goes

In this pic the female doesn,t have a face but idk why its weird.My graphics are fine just face appears and dissapears.Does it appear for all ppl who dl this ?.(BTW great faces)

femalefaceno.jpg

In this pic female has a face .It changes to no face and face .

femalfaceyes.jpg

comment last edited by aatrium on May 24, 2010, 02:29:36 pm
IP: logged
 Re: Native Pro Mod Beta (v 0.1)  » posted under Native Pro Mod Beta on May 14, 2010, 12:11:19 am
Ciram wrote:
it would be cool to hear some inspiring music in battle scenes such as tchaikovisky, or sound tracks from elfman, hans zimmer such as braveheart , hmm after all mod community are not limited by copy rights,

It is your moment man B-) inspire us.
I cant Mbrepository Administrator blocked my upload access so i cant update the mod.
IP: logged
 Re: Native Pro Mod Beta (v 0.1)  » posted under Native Pro Mod Beta on May 13, 2010, 06:56:43 am
Wll10441 wrote:
are you going to apply your music mod to this one?
Idk maby.If ppl want it :)
IP: logged
 Zlovoljni WARBAND AGE OF CHANGE (v 1.0)  » posted under Age of Change v1.21 on May 10, 2010, 06:13:01 am
Sound awesome dling now .cant wait to play it X.D THANKS
IP: logged
 Better Horses for Warband (v 0.1 beta)  » posted under Better Horses for Warband on May 09, 2010, 03:43:09 am
Here are some screenshots of the bugged horses.Their tails seem wrong just look at it and fix it please. Thank you if u reply :)

mb4z.jpg

mb1mo.jpg

mb2wf.jpg
comment last edited by aatrium on May 09, 2010, 03:51:44 am
Thanks nice mod.Because i dont want to DL WB V 1104.Ilike the newest version.Thanks for this 5+
IP: logged
 Re: Native Pro Mod Beta (v 0.1)  » posted under Native Pro Mod Beta on Apr 27, 2010, 02:45:33 pm
aatrium wrote:
Ciram wrote:
Thanks for mod, it has good ideas. Keep it up

But I have found 2 bugs so far:
1. Is major bug; I have find it when on "save lord" quest. Castles I have entered have no jail, they have arena ;) . you can bribe the guard to enter jail but If you kill him for the key, door says "enter the arena" and when inside there is 2 guys in empty space. door seems to sent wrong place.

2. Missing texture I think. Heavy Charger and some other horses dont appear. Pops up a "missing sparkhorse_3" or something

Thanks again for the mod I hope feedback helps
The thing is i did this mod by myself .Just by myself No help from somebody.Idk how to fix bugs major bugs.Can u ppl give some suggestions how to fix bugs like that??
i think i can fix spak horse just give me some time but im not sure..
IP: logged
 Reworked Armors - Warband mini mod (v 1.5)  » posted under Reworked Armors - Warband mini mod on Apr 27, 2010, 02:42:36 pm
Thanks for the upload Nice mod but the white gamberson needs to be fixed .Its supposed to be white not blue.I better like the old gamberson because its white .Could you please make White gamberson more detailed and white not blue.It l really be appreciated.
IP: logged
 Re: Native Pro Mod Beta (v 0.1)  » posted under Native Pro Mod Beta on Apr 27, 2010, 06:37:55 am
Ciram wrote:
Thanks for mod, it has good ideas. Keep it up

But I have found 2 bugs so far:
1. Is major bug; I have find it when on "save lord" quest. Castles I have entered have no jail, they have arena ;) . you can bribe the guard to enter jail but If you kill him for the key, door says "enter the arena" and when inside there is 2 guys in empty space. door seems to sent wrong place.

2. Missing texture I think. Heavy Charger and some other horses dont appear. Pops up a "missing sparkhorse_3" or something

Thanks again for the mod I hope feedback helps
The thing is i did this mod by myself .Just by myself No help from somebody.Idk how to fix bugs major bugs.Can u ppl give some suggestions how to fix bugs like that??
IP: logged
 Re: Native Improved (warband mod) (v )  » posted under Native Improved (warband mod) on Apr 26, 2010, 10:15:11 am
Evans wrote:
Nice mod, but do you have *.py source available for that?
I like your tweaks and I would love to keep them, but few things need correcting:
- amount of denars generated from fiefs should be doubled (they are not enought to support garrisons, which is ridiculous)
- tax inefficiency should be down from 70% to 20% (makes little sense to conquer and invest in new territories if they are not going to pay back)
- amount of morale lost per recruited prisoner should be down to 1 per 1 (having 150 elite knights loose 60 morale for recruting 20 peasants to tend their horses does not makes any sense to me)
- at least two new mercenary units should be added before trp_mercenary_end (yours mod is a good base for other mods, but if people need to put their own mercs to native *.py all your changes will be lost)
- I agree that betting 10000 gold in the tournament lets you win too much. I think that maximum bet should be 2000.
If u like this mod Download my Native Pro Mod Beta.I have similar to this, but sounds and everything .Ul love IT :D
IP: logged
 morghs_mb_warband_txt_tools v0.980b (v 0.980b)  » posted under Morghs_MB_WB-WFAS_Editor_v1_40.rar on Apr 25, 2010, 02:10:38 pm
Thanks Dude for this U rock : D
IP: logged
 Re: Native Pro Mod Beta (v 1.0)  » posted under Native Pro Mod Beta on Apr 25, 2010, 01:37:01 am
aatrium wrote:
Richard2010 wrote:
nice mod! :-D altho its easier, cattle was never supposed to follow you it was harder that way.
Guys i have a question.Does the map lag for u (A little ) Or something.Or in some places a little ?
IP: logged
 Re: Native Pro Mod Beta (v 1.0)  » posted under Native Pro Mod Beta on Apr 25, 2010, 01:32:50 am
Richard2010 wrote:
nice mod! :-D altho its easier, cattle was never supposed to follow you it was harder that way.
Yeh i know cattle was boooring when he ran to get hunted XD
IP: logged
 Re: Native Pro Mod Beta (v 1.0)  » posted under Native Pro Mod Beta on Apr 25, 2010, 01:31:56 am
Zilla52 wrote:
i did all rite, but there was this .rar file wat am i to do with it? exract it as well? or just take it out?
U have to extract it to C/Program Files/Mount&Blade Warband/Modules/

Or if u have M&B Warband at different folder just extract there
IP: logged
 Re: Native Pro Mod Beta (v 1.0)  » posted under Native Pro Mod Beta on Apr 25, 2010, 01:30:26 am
galactic bum wrote:
Well i just downloaded cause i've got nice speed from repository.
Nice work. All of you who can't tweak game by yourself this is what you need ;)
Otherwise its just the same module as my Native except i have quite few new items, almost 100 new troops, oh and better banners add-on :-D
Although i do not have that music which your mod includes, so thanks ill use it with my native.
Np thanks for the reply :D
IP: logged
 Re: Native Pro Mod Beta (v 1.0)  » posted under Native Pro Mod Beta on Apr 24, 2010, 03:59:51 pm
Zilla52 wrote:
d00d3 u should give a list of like 5-10 random *new* features that u have in the mod.
I already updated it so DL :D
IP: logged
 Warband Mod Installer Script v2.0 (v 2.0)  » posted under Warband Mod Installer Script v2.3 on Apr 23, 2010, 05:38:46 am
useful tool thanks again : :-D
comment last edited by aatrium on Apr 24, 2010, 02:26:06 am
IP: logged
 Arena Overhaul mod [for Warband] (v 1.0)  » posted under Arena Overhaul mod [for Warband] on Apr 23, 2010, 05:29:01 am
Thanks Adorno :hammer: Really appriciate it :-P I think that all mods shud have it .
HomeSearchRankingsStatisticsAboutContact

Hosted by Hypernia.
Website © 2018 FenriSoft. The core site script is PHCDownload (© 2005-2018).