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User Name Group Member Since File Listings Comments
crysis9999 Uploader Oct 14, 2009, 09:11:47 am 2 17
File listings: newest first
# Title Added/Updated Downloads
Per Day
Total
Downloads
File Rating Views File Size Comments
1  Upgraded Factions Sep 17, 2010 0.18 510 5.0 / 5.0 5,672 30.94 MB 22
2  Improved Native Sep 11, 2010 0.25 723 2.5 / 5.0 6,232 19.51 MB 11
Comments
IP: logged
 Re: Upgraded Factions (v 1.0)  » posted under Upgraded Factions on Nov 11, 2010, 03:54:21 am
Romans105 wrote:
hey have you had any reports of peoples guys turning out like this when using this mod?







j0a4ya.jpg






Yeah its pretty bad.......if you think of something or want to contact me my e-mail is [email protected]

Anything would be appreciated!
Then youre the only one who has that problem............. But this mod is closed so there will not be any updates
IP: logged
 Re: Improved Native (v 1.0)  » posted under Improved Native on Sep 30, 2010, 10:01:38 am
Ok Wookie wrote:
Is there anyway i can, help you with the mod?
This mod crashed but im making a new mod now. So you have to wait. I dont know if i need help now.
IP: logged
 Re: Improved Native (v 1.0)  » posted under Improved Native on Sep 20, 2010, 05:57:10 am
Bondy195 wrote:
Quote:
Hmmm...... The new faction tutorial is very...... advanced. I have a question. Can you wait till i release the new version then make a new faction for me? For more credits.

im afraid im still stumped by the faction thing i cannot seem to get around the lines
my factios folder is different to the one that guy was using.
if i find out on my mod i may be able to help you! :)
Ehhh... Can you help me with my new mod? I really need the helmets into the mod. Go into my profile and download "Upgraded Factions" and try to get the helmets into my mod. The helmets is the winrar files.
IP: logged
 Re: Upgraded Factions (v 1.0)  » posted under Upgraded Factions on Sep 19, 2010, 03:13:00 pm
jingalay wrote:
never mind it working now thx for teaching me can tell how can i edit armor for lord and other stuff
Im not going to add pistols. I just want normal medival. I cant continue to edit my mod till i get a tutorial for how to add downloaded items into your mod.
IP: logged
 Re: Upgraded Factions (v 1.0)  » posted under Upgraded Factions on Sep 19, 2010, 09:51:11 am
jingalay wrote:
crysis9999 wrote:
jingalay wrote:
hey can u tell me how can i edit map or create map
If you have normal mount and blade ( not warband ) you can download a map editor. Theres a guy who tries to make a map editor for warband. So if you wanna have it for warband you need to wait.
are u try to make native better or u turning to different
add musket
Im going to add more buildings into castles, towns and villages. Then change all the troops and outlaws. And try to add items (not made by me). Also im going to try to add a system there you can recruit troops from your villages thats your factions troops. I hope that you will like this mod when its done.
IP: logged
 Re: Upgraded Factions (v 1.0)  » posted under Upgraded Factions on Sep 19, 2010, 01:53:50 am
jingalay wrote:
hey can u tell me how can i edit map or create map
If you have normal mount and blade ( not warband ) you can download a map editor. Theres a guy who tries to make a map editor for warband. So if you wanna have it for warband you need to wait.
IP: logged
 Re: Upgraded Factions (v 1.0)  » posted under Upgraded Factions on Sep 18, 2010, 01:01:55 pm
jingalay wrote:
crysis9999 wrote:

i got troop editor but i try to use on native how come it not changing any thing and tell me what next bro and is there any way i can contact u fast if u dont mind asking bro
This is what you need to do to make your own mod with troop editor: First copy the native folder and rename it to whatever you want (Your mod name). Then Open the folder with troop editor. If you renamed a unit or just added new items you must click on update! Thats important! Then when your done and wanna test the mod click on save and then launch Mount and Blade. Then you must choose your mod. Then enjoy your mod :pint:


can i be ur friend bro i am asian and i am starting school on momday for game design bro
[/quote]
ok
IP: logged
 Re: Upgraded Factions (v 1.0)  » posted under Upgraded Factions on Sep 18, 2010, 12:04:31 pm

i got troop editor but i try to use on native how come it not changing any thing and tell me what next bro and is there any way i can contact u fast if u dont mind asking bro
[/quote]
This is what you need to do to make your own mod with troop editor: First copy the native folder and rename it to whatever you want (Your mod name). Then Open the folder with troop editor. If you renamed a unit or just added new items you must click on update! Thats important! Then when your done and wanna test the mod click on save and then launch Mount and Blade. Then you must choose your mod. Then enjoy your mod :pint:
IP: logged
 Re: Upgraded Factions (v 1.0)  » posted under Upgraded Factions on Sep 18, 2010, 03:10:41 am
jingalay wrote:
crysis9999 wrote:
jingalay wrote:
hey it is hard to made mod? :-)
You dont have perfect english but no.... its not hard. Some mods is pretty easy. Im using troop editor to change troops and the in game editor to make new buildings. Right now im trying to add new items for Nords, Swadians and Rhodoks. Begin with downloading troop editor if you wanna make your own mod.



sorry bro i know i am not but i really want to know how to make mod can u pls give me a list what i need to download to create mod :-)
Theres many things you can download to make your own mod. The first thing is Troop Editor. Search for that. Thats the first thing. And theres a section there you only can find modding stuff.
IP: logged
 Re: Blood and Steel 1.162 (v 1.162)  » posted under Blood and Steel 1.251 on Sep 17, 2010, 04:39:07 pm
xenoargh wrote:
Sorry you didn't like it.

The mod is set in a time period roughly like the 14th-15th Centuries, when cannons and guns were first starting to be used.

The upgrade trees are gone, because I felt it was more logical to have troops become better at what they do, not magically turn into other kinds of troops.

And I have worked very hard on the mod for many months now. I am sorry you don't appreciate the work, but that's OK, have fun playing other mods :-)
Hmmm...... You should make new buildings. And im not a fan of these weapons..... I like swords, bows and other medival stuff.
IP: logged
 Re: Upgraded Factions (v 1.0)  » posted under Upgraded Factions on Sep 17, 2010, 04:20:09 pm
jingalay wrote:
hey it is hard to made mod? :-)
You dont have perfect english but no.... its not hard. Some mods is pretty easy. Im using troop editor to change troops and the in game editor to make new buildings. Right now im trying to add new items for Nords, Swadians and Rhodoks. Begin with downloading troop editor if you wanna make your own mod.
IP: logged
 Re: Improved Native (v 1.0)  » posted under Improved Native on Sep 17, 2010, 12:54:24 pm
Bondy195 wrote:
Quote:
Hmmm...... The new faction tutorial is very...... advanced. I have a question. Can you wait till i release the new version then make a new faction for me? For more credits.

im afraid im still stumped by the faction thing i cannot seem to get around the lines
my factios folder is different to the one that guy was using.
if i find out on my mod i may be able to help you! :)
Im adding a new mod! (a demo of the mod) And i cant add some items that i downloaded. Can you look at the winrar files and help me add the items? BTW great mod (your mod)
IP: logged
 Re: Blood and Steel 1.162 (v 1.162)  » posted under Blood and Steel 1.251 on Sep 15, 2010, 01:25:17 pm
xenoargh wrote:
Demon LTU wrote:
i think i found a creators mistake or a glitch every time whenewer the time is but with all 2h svords they trust like spears or pikes XD why is that u have to make this?
It's not a glitch. It's called 'half-swording'. Google it :-)
Quote:
Why doing armors and weapons with so great protections and damages ?
It's part of the rebalance of stats. Play it for awhile, it will start making sense :-)
I dont understand this mod..... Its not even a good mod! I want the normal upgrade tree back! And cannons in medival?! You should work harder!
IP: logged
 Re: Improved Native (v 1.0)  » posted under Improved Native on Sep 13, 2010, 12:18:25 pm
Bondy195 wrote:
Quote:
Ok..... I need help with textures, meshes, new map, new faction. Is that better? and im tired so thats why i have bad english today.

i do not know how to create textures and meshes but i can give you a tutorial on how to add downloaded items to game.

if u want to use downlaoded items inyour own mod, just do this:
put all .dds files in the textures folder of your mod
put all .brf files in the resource folder
add this to the module.ini (in the area of the load_resource = ....)
load_mod_resource = name_of_brf_file <--make sure u have here the exact name of the brf file, otherwise it doesnt work

and at last: select the itemkinds1.txt of your items, copy the new ones and add them to the mod folder itemkinds.txt
(important: paste them over the items.end, there and nowhere else in your mod)
why?
because if u paste them for example in the beginning, the item numbers get changed and the troops maybe have horses equiped as weapons (happened to me, looks funny, but is not what u want...)

if in your downloaded items package is no itemkinds1.txt, search for t in the original thread, otherwise i cant help you
there is a way to make the required lines self, but i havent find out yet how

for a new map you will need this
http://forums.taleworlds.com/index.php/topic,5646.0.html

for new faction look at this
http://forums.taleworlds.com/index.php/topic,128647.0.html

i ask only for credit in your next release for the help i have put in to your mod!! :D

and finally feel free to take a look at my mod for inspiration although i am about to release a new version soon!!
http://www.mbrepository.com/file.php?id=2225
Hmmm...... The new faction tutorial is very...... advanced. I have a question. Can you wait till i release the new version then make a new faction for me? For more credits.
IP: logged
 Re: Improved Native (v 1.0)  » posted under Improved Native on Sep 12, 2010, 12:01:50 pm
Bondy195 wrote:
Quote:
Is there anything i need help with is it new meshes and texturing....... And some scripting and a map editor for warband. I can make everything by myself but thats very hard.

if you could say that to me in better english that would be a big help. No Offence meant if inflicted!!! :D
Ok..... I need help with textures, meshes, new map, new faction. Is that better? and im tired so thats why i have bad english today.
IP: logged
 Re: Improved Native (v 1.0)  » posted under Improved Native on Sep 12, 2010, 03:50:22 am
Bondy195 wrote:
this mod is ok but if you wish i can give you many tutorials for make this mod EVEN BETTER but the new faction tutorial is outdated and the files they were desighned for dont work unless you have an earlier version of warband.

Inbox me on Tale Worlds Forums if you want advanced tutorials on adding things like scripting changes and Items.

I do know that if you wish you can change the name of the factions along with the colour but i do not know how to change dialoge boxes so that they say the alternate words so if anybody knows this can you help me out with that so that i can finally finish off my mod which is to be hopefully released sometime this weak, if not released it is because nobody has told me these simple modding items and i am stuck.

live long and prosper....\\\/// :D
......................................(....)
Is there anything i need help with is it new meshes and texturing....... And some scripting and a map editor for warband. I can make everything by myself but thats very hard.
IP: logged
 The Last Days v2.4 (v 2.4)  » posted under The Last Days v2.4 on Oct 14, 2009, 09:23:35 am
I need HELP! When i trying to start the game with the mod it says somthing with error i think. Like white hair missing. But when im installing it says the mod is for 0.808 and you have 1.000. And when im installing the game i got version 1.000. PLEASE ANSWER! I NEED MUCH HELP!
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