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Ulfgar Regular User Oct 03, 2009, 06:25:48 am 0 12
Comments
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 Expanded Gameplay III v0.95e (v 0.95e)  » posted under Expanded Gameplay III v0.95e on Oct 12, 2009, 12:08:08 pm
Once you have winrar installed, >rar riles will be able to be extracted on your computer, generally it is a good idea to scan everything you get from and internet source.

Nonetheless to extract your file for Mount and Blade,
1. Double Click on the Module RAR file that you downloaded from this page
2. Drag the mod file from the RAR Archive to the "module" folder M&B is installed.

your mount and blade module folder should be installed in C:/Program Files/Mount&Blade/Module, if you are usng windows Vista as I suspect it will be C:/Program Files (x86)/Mount&blade/Module.

If you are unfamiliar how to access this folder, you can do it one of several ways.

1st: Click on "My Computer" in your start menu, the "C" Drive, then "Mount&Blade" then "Module".
2nd: find your mount and blade Icon you use to play the game, "right-click" on it" goto properties, then "find target" the module folder from the archive needs to go in that folder.

However you get there, ensure the contents of the RAR you downloaded, are in the mod folder.

And you are very welcome
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 Expanded Gameplay III v0.95e (v 0.95e)  » posted under Expanded Gameplay III v0.95e on Oct 11, 2009, 04:37:56 pm
http://www.rarlab.com/

Click "Download Now"

This is Winrar archiver, that opens up Winrar.
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 Form Ranks kit v1.3 w/ src (v 1.31.9.0728)  » posted under Form Ranks kit v1.3 w/ src on Oct 11, 2009, 04:37:48 am
Yes Sir, I will be happy to. I am going to est it on my dads PC, he has a very fast computer with an up to date graphics card and processor.

"All procedures correct. I can't see the cause of problem. Maybe some latent factor.." I understand, I like the work you have done.
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 Form Ranks kit v1.3 w/ src (v 1.31.9.0728)  » posted under Form Ranks kit v1.3 w/ src on Oct 08, 2009, 12:12:23 am
AI formations were already set, as was the keys defined already so I saw no need to edit them
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 Form Ranks kit v1.3 w/ src (v 1.31.9.0728)  » posted under Form Ranks kit v1.3 w/ src on Oct 08, 2009, 12:10:06 am
Your very welcome,

I think it must have taken tremendous effort to make this mod, and I wanted to make sure you got the feedback your hard work deserved as well as letting the user know what to expect.

My formula for install....

1. Make a copy of Native
2. Rename it to "FormRanks"
3. Copy everything except module.ini

My module.ini in native is tweaked a bit.... here are the current tweaks.....

module_name = Namron
time_multiplier = 0.50
seeing_range = 7.0
track_spotting_multiplier = 0.8
blood_multiplier = 4.0
skill_leadership_bonus = 30
base_companion_limit = 30
player_xp_multiplier = 2.0;
hero_xp_multiplier = 3.0;
regulars_xp_multiplier = 25.0;
display_wp_firearms = 1
horse_charge_damage_multiplier = 3.5
couched_lance_damage_multiplier = 4.5
missile_damage_speed_power = 4.0;
melee_damage_speed_power = 3.3;
limit_hair_colors = 0
show_faction_color = 1
show_quest_notes = 1

I am only displaying the things I have altered here.
"Regarding the bugs you reported, I've got no reporting about these bugs for this mod as a stand-along one. Did you mix it with something else?"

Specifically, my formula for setting up my command was...

1. Hire a Hero
2. Talk to Hero and tell them I want to put them in command blah blah blah
3. Click the camp menu
4. Select "Take an action"
5. Select "Manage Battle Arrays"
6. Select whichever on the was on the list
7. Transfer over the combatants *non hero's" to the array.
8. The click dismiss or whatever to leave that.

My errors in combat (slightly, and I do mean very slightly laggy)

Error: Press "x", select formation, then click on map to send a unit to formation, displays a red error message, invalid string, and the party still moves to postion, however later in the fight the party will no move at all, and the backspace menu becaomes useless for giving directional orders to anyone. This could be because I told the party to hold I am not sure.

Graphics Glitch in Tavern and on battlefield
Glitch: Hero's show up with bizzare monotone colored hair, or traslucent for Ymira. There is a possibility this is due to this command line altered in module.ini.
"limit_hair_colors = 0" However I do not have issues in native with it.

Also, Character name = Julias Tesla (my test character for all mods)
All attributes maxed to 50
All skills maxed 10
All weapon skills 500
Money at 1,000,000

Tomorow I will try and get a pure vanilla and then paste it.
IP: logged
 Expanded Gameplay III v0.95e (v 0.95e) Review  » posted under Expanded Gameplay III v0.95e on Oct 07, 2009, 06:25:51 pm
Vikinger reviews here....

This was the first mod I ever tested.

There is so much mixed feelings I have about this mod.

There was a to do over the changelist. Yes that is a professional courtesy, but I don't think anyone here is getting any money for making mods, so....really who cares, I say just be happy it's available.

I am likely not to ever play this mod again. Don't get me wrong it has allot of great aspects to it, but none of those are really my flavor.

Character Building and "build" balancing. The selling point for this mod, is that there is a balanced builds for it. Removing mount and blades obvious drawing that, a plate/ leadership/ charisma/ horseriding/ couch lancer is really the only way to go. The author did allot to change that, to be honest I think they did a great job. The mod is very balanced in the different character classes. The reworking of allot of the system codes, statistics and the item classifications is a really nifty idea. If you are not a cheater (which I rarely am not a cheater) you could have a character build and play your strengths verses your weakness very well. That is, until you run across a migrating bear tribe of 300-500 troups when your level 2, then it's "meteor-strikes-reroll". Unlike other version of M&B what you choose for your character can have a tremendous effect on how well you perform in the game in the area you wanted to play in. However, the elite units are extreemly over powering, and (without cheating) inescapable.

If the bear tribe finds you early in the game, you cannot outrun them or hope to appease them, they will slaughter you. As they contain elite units, that will pound the snott out of you and all your troops. I havent actually died yet, after level 7 (when I finally get there) I can usually hold my own.

These battles are difficult and labour intensive. The Ai is much smarter in every way, to the individual fighter to the battle tactics. This is a much more challenging game. You will have to out think and out react your opponent on a 1 for 1 basis as well as the battlefield as a whole.

I take that back, when I am really looking for some challenging fights, with some really good AI, I will surely play this mod.

One of the things I really like about this, is that you can get WAY more out of towns as far as recruitment goes. Which is really great because you have lots of spaces to fill in troop quantity. Elite units are also very nice, as well as healers, and the first aid skill is very cool.

The textures are not as spectacular as Sword of Damocles, but they are still very high quality and very nice looking. Second to SOD f'sher.

The weapons like I said are highly ballanced between the classes.

The battles go very quick, which only adds to the intensity and all out complexity of any fight. This mod on easy-peasy mode is sure to challenge you. Horses go like automobile fast, as you clip through the map with them, but oddly so do some of the other fighters too (Bear Tribe), really your troops are nearly as proficient as your enemy. The likely-hood when you get on the battlefield, is that you will be the crappiest fighter there, until you get the hang of it.

The really bad news that kills the otherwise awsome mod.

I have tried this on several computers all with the same result. With higher ram, it seems to go faster (especially if you lower the battle size) but, there is a significant amount of taxing on a computer with nearly any part of this mod, from all out battles all the way to simply talking to an NPC, everything is slower than any mod I have ever tested. Battles load up for ages, among many other things.

Lastly, (and this may have been patched) horses traveling at that high speeds as well as some seige battles contain game ending graphics errors. If you are running a PC with very high ram, and an excellent graphics card,......oh and you happen to be a ninja that can give Jet Lee a run for his money....this mod is for you.

I said, lastly a paragraph ago, but I was kina sleepy so I forgot about the nuber one thing that really pisses me off about this mod.

I fight 1st person allot, I feel it gives me better control as well I like the feel as if I am actually in the game. I confess to being a member of SCA (Medieval Reenactement Wierdo's), one of the things I specialize in, is sword fighting.

This mod makes me ask myself, "What kind of moron charges by putting his arm in front of his face". Tons of new moves and gestures have been added to this game that really make it cool, and very well designed, that specific issue, is one that is very frustrating. I can work around it, but I like to see what I am hitting.

Another little bizarity, not that it bothers me at all, but the awlpike is like 170 (Inches?), the Rhodok Pike is only 135 (in the stats anyway), there is a noticeable difference in how much bigger the Rhodok pike is that it claims, it's longer that the jousting lance, i think.

Nonetheless, you can tell this guy worked really hard on this mod, it didn't meet my particular tastes, but as far as error free, well crafted, spiffy looking, with ballanced game mechanics goes. This mod is great.

Some have argued, that the stat requirements for different items was way out of wack, I totally disagree, it's clear the author intended to ballance classes, not necessarily shoot for realism. It's a fun mod after all.
IP: logged
 Form Ranks kit v1.3 w/ src (v 1.31.9.0728) (review)  » posted under Form Ranks kit v1.3 w/ src on Oct 07, 2009, 05:50:31 pm
Another...Ulfgar Review...

This is a really buggy mod.

It's pretty cool nonetheless, but the bugs are somewhat serious. I don't know if these issues will occur on all systems or if mine is just "special",

Here they are:

All NPC's (Hero's) hair colors turn a bizzare unnatural color.

Executing movement command via the "x" window causes "red script" error's. The mod makes the game lag a little in combat, but not horrible bad (nothing like Expanded Gameplay III).

Those issues aren't and the fact that the author included the source code say's allot about them, and allows the user to try and fix issues.

Also, I would recommend never using the normal battle map again if you attempt to use this mod. Also, I believe you will see more enemies on the map, and I have not seen the enemy use troop formations.

Nonethless, the concept works. It's very difficult to get used to as well, you get some odd issues develop, but you can definately see a difference if you actually utilize this mod the way it is intended.

I think it's a great start and I look forward to seeing further improvements on it. After testing it, I can surely see why not all mods implement it, but I would love to see all mods have this feature, and I see no reason why they should not.

IP: logged
 Form Ranks kit v1.3 w/ src (v 1.31.9.0728)  » posted under Form Ranks kit v1.3 w/ src on Oct 07, 2009, 04:33:18 pm
I noticed you included the Source code for that and thank you very much, if I wanted to add Form ranks to, lets say, The Flaming Arrows mod, how would I do it, or is that a highly complex process that will most likely not work?
So....once again I give an "Ulfgar" review

I spent more time on this mod than I did on any other mod.

A total of 123 hours, to take over all of Caldaria.

Add a few touches, and remove a few error's and this is how Native should be played!

The first thing I would like to touch on is the "cheat option". This is not a newb mod. You are given the choice to cheat or not cheat. That is a big bonus for me.

The cheat option ROX!!! This is more of a conquest mod however (not a pretty mod, ill get into later why). Every game no matter what the game creator's intended, the game play will always directed based upon the design and mechanics of tthe game. For example, (in vanilla) the gameplay is designed where the player maxes out his/her leadership and Charisma to get a heads up on as many units as he can. He also wants to max out his "surgery" skill so he constantly does not have to buy more troops. Regardless of the game makers intention, as the player becomes experienced this is the ONLY way to really succeed. You cannot solo 500 troops, sure you can "physically" do it, but it will take all day, and yopu will eventually get tired of it. I can't imagine anyone being THAT sanguine to enjoy sluaghter to such a monotonous level. So it's necessary that you establish balanced armies, that meet and exceed the enemies force, so when you do have to fight 500 people, it goes quickly and seemlessly. You WILL eventually get tired of the old "clickedy clickedy".

This mod, changes the game dramatically from the way it is "supposed" or "intended" to be played. The concept of M&B is that you are a Vassal or rebel, and you are not in charge of Kingdom size forces, micro managing every detail. This mod alters that concept entirely, and to play it logcially I recommend cheating. As it in now way takes away from the actualy game play.

Cheat options that dramatically change game play are.....
Cheat: auto recruit the highest tier of troops. Absolutely, necessary, besides what kind of King goes to each village himself and recruits troops? You can set your other party leaders to do it, but it's a pain and complicated and takes an even greater skill at micro-managing.

Cheat: Seige castle. Absultely important as well as logical. If the concept is to become a king, why piss of two factions instead of one?

Cheat: Construct Siege equipment. Not entirely necessary, but I would rather not wait forever since I have to worry about all my other units running out of food which they will, and with a quickness.

Cheat: Increase/Decrease attitude (or whatever it's called, I can't think right now), absolutely necessary in this type of mod. What sort of king, goes about doing all the little wishes and whims of some weak vassal, or worse village elder.

Cheat: Set banner, totally logical and necessary. Every vassal of a king has his or her own banner, there is no reason why your kingdom should be different.

Cheat: start the game with cheats. If your plan is to be a king, regardless of cheating you have a long road ahead, might as well get a jump before you dive in headlong. Cheating will not cheasify this mod at all. You should assume that a King, has some sort of financial backing to get started, otherwise it's highly unlikely he will see his kingdom in his lifetime (especially if he is starting from scratch).

This isn't all, just a few highlights.

Coolness points....

Modifying/ Mkaing your own banner. While I could like to see some greater flexibility in how the markers (or whatever they are called) are set. It's not a big issue, the level of individualization is wickedly cool here. The frustration comes from attempting to have your parties tote around your banner. That is annyoing but once again they should have thier own banners.

Tech Issues: If you change your banner mid game, any armor you have used will reflect the old banner. If you are as picky as I am, thats a "reroll" issue.

Setting Banners for your Vassals: This can only be done if they are close to you and it will not show "correctly" on the party selection screen. Not a super big issue, just a heads up.

Adjusting banners for your vassals in game will cause graphic glitches in the main travel map of many if not all the other lords and cities including your own, you can usually fix this by resetting your banner, but I found it doesn't always resolve the issue.

Renaming Parties, and towns. Please note I did not say "villages". As far as I am aware there is no way in this mod to alter that. This is way cool. I love having my own names for towns and parties. I REALLY wise I could rename my vassals, but I have no clue about the coding issues needed to fix that. Also DO NOT rename, the "temp group" I had serious issues when I did that.

Adjusting inventories, and equipment. A MAJOR selling point in this mod, but remember to remove and junk you don't want a refular unit to use out of the inventory, as they will not always use what you give them and will randomly select out of thier inventory what to use. Also, it's generally a bad idea to keep important things stored in any NPC's or unit's inventory as there is a game glitch and things tend to get lost permanently (as did my masterword /b/tard sword). This is a great tool for getting the best out of your unit, since another glitch is that units do not have to meet any requirements to wear or ride any type of anything, you can make some wicked nasty farmers if you like, that ride Heavy Chargers, wear full plate, and carry lances. This is a little game breaking, and adds a slight bit of cheese, but it didn't affect my game play mutch. Also, another cool feature about this, is that if you have a group of them you only need to set one persons inventory for them all. That's cool, and cheap!

Flaming arrows. The "selling piont" for this mod. It's way cool, don't get me wrong, but probably one of the least important to the gameplay of this mod. SInce as a king you spend SO much time micro managing, your are likely to autocalc battles more often that not, through you are not likely to do it on sieges. Which sieges are the place to really get this going hot. Generally speaking I tell my archers to hold thier fire until they are established somewhere inside the castle walls. They have a finite amount of arrows, anf flaming arrows, torches, etc, will not kill THAT many outside the walls. The strategic tactical advantage is, that the enemy must climb up stairs to get to you or likely cluster and group up to form mobds to kill your guys. Which means you are at a tactical disadvantage coming into any fight, because your guys will cluster long before they will, and there archers will be raining down "hell fire and brimstone" long before your archers will be dishing out the punishment back. Which means you will suffer heavy castualties on a seige nearly always. Nonetheless there are some easy fighter enders, because you are smarter than a computer. Launch about 20 arrows, into the crowd, they won't really ignite and it's not a big deal, yea you will kill a few, and would a few others, its not important, it's only important they are there. Then shoot a wall next to a mob of guys (may take two or three arrows) that you have pumped full of arrows, and you will start a MASSIVE inferno, that will light them up like a christmass tree. This is a good way, to kill hoardes of troops very quickly. Your likely to kill a few of your own troops, but if you infantry is holding position they should mostly stay clear of the inferno. If you start reading red and yellow messages like, "Swadian King killed by Swadian night" order your infantry or archers to either charge, fall back or advance forward to prevent HIGH casualties. Fire arrows, like most things in this mod changes game play greatly, (for seiges at least).
Coolness note: When there is allot of fire, the combantants hack and cough in a VERY reaslitic manner. Nice trick modder!

This mod plays in a strategic style, which means, this is not really a combat mod. Oh sure you can do it, and you might a time or two for fun, but in reality it plays (my favorite way) in the strategic MTW (Medieval Total War) concept. You will find your self spedning most of your time, managing, micro- managing, designing, and setting up your game (which is typically the way I like it). The mod offers you an incredible amount of freedom in game play to do just exactly what you want, but most players are going to spend thier M&B lives on this mod, playing it Civ style.

Now that I have gone in-depth on that aspect let me touch on the problems with this mod.

Ist Issue: This is not a "Shiney" mod. And thats not a big deal really since the mechanics of the game play generally lead people to dwell on tactics and strategy and kingdom management this is not a big issue. While there are some great AND I DO MEAN great, modifications, like the Kindgom colors added to nearly all outfits (which is totally rock awesome!!) there are very few cool textures in the game. I have no qualms with this whatsoever, except.....one issue that has really bummed, is that if you are going to be a king (which the game machanics leads you towords) and have this awsome armor and empire, you should able to distinguish yourself from the common lacky's. This is not a game-breaking issue with me, but I feel like I should be able to stand out more clearly. Which there is "The Royal Armor" set which isn't too bad, and is certainly "stand outish" (in all honesy, it's way out of period, not that I care that much, but it looks ALLOT like the Star Wars Dark Trooper armor) and thats ok, but there is no helm that identify's you as a king. After 120x hours of game play, I was unable to find that helm that has a crown on it. Something kingish would go perfectly with this mod, and this specific mod, lacks slightly in grandeur because of it.

The textures are nice however on this game, not extraordinary, and that's not a big issue, but I especially like the female armor that goes nicely with my "Sword Sister" Valkyrie Army, headed by Matheld of course. Personally I like to put in also on Lezalit guy, because he always seemed like a fa...I probably shouldn't say that...ok moving on.

Error's: The nice thing about this mod, is that no error truly screws up the game, it only adds minor annoyances in gameplay. For experienced programmers, error's in anything is like spelling errors for a professional writer. In this case, it's not a big deal, the author of the mod did the best he could, and did a great job of it. For a single person to make a mod, he is the cream of the crop I think. However let's review the errors.

If you sign on a vassal you have captured (which is wicked cool you can do that) and ask him about nearly anything really, you will get missing string. As well once you sign on a vassal once you check out your character on the quest section, you will get a whole string of red errors pop up. Not a big issue they don't screw up a game, but they do get annyoing after a while.

Other than that, and some error's the author clearly mentions before you try and play with them, the mod is well set up.

Lastly I want to review some things I think would really get this thing rocking...

1st: MOAR Kingly Attire (especially headgear)
2nd: Battle formations (not super important since you will auto calc most battles)
3rd: Some new dialogue would be cool, but for most players like me, I have read what lezifaery is going to say a thousand times, and I won't really care or notice a different version.
4th: Better Kingdom management, yes Kingdom Managemtn is already great, awesome really, but if we are shooting for a Tac-mod, I think it would be cool to add in some more advanced town/ city management and upgrade option, it will add more depth to the game.
5th: Why won't my hereo's seige castles, not a huge deal, but it would be nice if they could. I realize the results may be catastrophic, but I think it would be neat. Unlessing I am missing something I do not believe they can.
6th: This is a HUGE request, but some more advanced tasks would be cool as well, for example, do this, then do this, then do this. I get annoyed when my vassal completes a task and then traverses the map to come and find me.
7th: And this is really trivial, but error correction would be nice. I realize it may be beyong the capability of the modder to fix these errors, and I have absolutely NO WAY to fix them myself, it would be cool if they can be fixed. If they are never fixed, I will likely never care unless I get a BSOD from one.

All in all, it's the best mod I have ever played for my playing style, I absolutely love it. I will play it and replay it over and over again. The minor annoyances do not in anyway out way the MAJOR advantages of this mod. I have officially replaced my native with this mod.

Well done.
IP: logged
 Fury of Odin (v v0.7) Review  » posted under Fury of Odin on Oct 05, 2009, 11:22:06 pm
So I have started to write reviews for mods, and i'll start with this one because it is by far my favorite (thus far).

The mod has several features that really get me.

So many mods offer "Become a King and start your own Kingdom" etc etc, and in reality your looking at several hours of gameplay , before you can really do that. Not to mention you still have to go about getting your kingdom the old fashion way, which is precisely why this mod is wicked.

There are some MASSIVELY COOL cheat options here, one of the best is the option to CHEAT! Seige a castle. This means you can take whatever castle you want automatically, without severally pissing off at least two factions. This is rather nice if you choose a castle close to the Nord lands, since the Nords are at war with no one in the beggining,

I LOVE the new texture mods, allot of mods seem to have some wicked lag on my computer because of the high details in the texture, for some reason (far beyond my comprehension) this mod loads battles up quicker than native, which leaves me with a big O.o.

I like the ability to start the game with a high advatage (those berserkers are INSANE) Imagine your infantry being able to practically chase down knights on horse back and defile them, thats what you got.

My major complaints with this mod, is the fact you cannot really autobattle, this is a true annoyance, nonetheless you just choose your battles wisely and if you have berserkers it's going to be a quick fight anyway (did I mention guns, in BEAR CLAW (or whatever it is mode), guns are nice, we like them yes we do, not in period, but who cares.

Another issue (and this is a peave not an "issue") is that when you talk to your troops, whether you are "CHEAT! Walk around) or not, they are like "prepare to die butmuch" or something like that, when I get that I want to rip them to peices and make thier brains into "troop porridge" ofcourse if I went to another troop, and said , "Hey berserker, you want some troop porridge" in this mod, he would be like, "prepare to die butmunch" and I would get pissed until I killed all of my troops, I would like to see some better dialoge there.

This mod is far better than it is advertised, I love it to deth, some changes I would like to see are....
Battle formations (not super necessary)
Party looting
Start the game as a faction king.
Seige wepons with AOE damage
Possible some mean "war cry's, or adding a "War Cry" skill
better town management, for example being able to talk to the elder from the town menu
fief management in the camp menu
adding targets in the cheat "track" and "cheat" ranged weapon corses

thats it through, steller job Vikinger! May you rest in the blood of your enemies in Valhalla.
IP: logged
 M&B Module System Basic Tutoria (v 0.95)  » posted under M&B Module System Basic Tutorial on Oct 04, 2009, 12:00:25 am
Ok...Xp users do this as a fix....

Goto your Build_module.bat and "edit" it

copy and paste this in there, over what is already there of course

@echo off
set OLDPATH=%PATH%
set PATH="C:\Python26";%PATH%

python process_init.py
python process_global_variables.py
python process_strings.py
python process_skills.py
python process_music.py
python process_animations.py
python process_meshes.py
python process_sounds.py
python process_skins.py
python process_map_icons.py
python process_factions.py
python process_items.py
python process_scenes.py
python process_troops.py
python process_particle_sys.py
python process_scene_props.py
python process_tableau_materials.py
python process_presentations.py
python process_party_tmps.py
python process_parties.py
python process_quests.py
python process_scripts.py
python process_mission_tmps.py
python process_game_menus.py
python process_simple_triggers.py
python process_dialogs.py
python process_global_variables_unused.py

set PATH=%OLDPATH%
@del *.pyc
echo.
echo ______________________________
echo.
echo Script processing has ended.
echo Press any key to exit. . .
pause>nul
IP: logged
 M&B Module System Basic Tutoria (v 0.95)  » posted under M&B Module System Basic Tutorial on Oct 03, 2009, 11:20:24 pm
Yea, for some reason mine won't compile python version 2.6.1 wasnt available at the link, so i had to down load 2.6.3,

'python' is not recognized as an internal or external command,
operable program or batch file.
'python' is not recognized as an internal or external command,
operable program or batch file.
'python' is not recognized as an internal or external command,
operable program or batch file.
'python' is not recognized as an internal or external command,
operable program or batch file.
'python' is not recognized as an internal or external command,
operable program or batch file.
'python' is not recognized as an internal or external command,
operable program or batch file.
'python' is not recognized as an internal or external command,
operable program or batch file.
'python' is not recognized as an internal or external command,
operable program or batch file.
'python' is not recognized as an internal or external command,
operable program or batch file.
'python' is not recognized as an internal or external command,
operable program or batch file.
'python' is not recognized as an internal or external command,
operable program or batch file.
'python' is not recognized as an internal or external command,
operable program or batch file.
'python' is not recognized as an internal or external command,
operable program or batch file.
'python' is not recognized as an internal or external command,
operable program or batch file.
'python' is not recognized as an internal or external command,
operable program or batch file.
'python' is not recognized as an internal or external command,
operable program or batch file.
'python' is not recognized as an internal or external command,
operable program or batch file.
'python' is not recognized as an internal or external command,
operable program or batch file.
'python' is not recognized as an internal or external command,
operable program or batch file.
'python' is not recognized as an internal or external command,
operable program or batch file.
'python' is not recognized as an internal or external command,
operable program or batch file.
'python' is not recognized as an internal or external command,
operable program or batch file.
'python' is not recognized as an internal or external command,
operable program or batch file.
'python' is not recognized as an internal or external command,
operable program or batch file.
'python' is not recognized as an internal or external command,
operable program or batch file.
'python' is not recognized as an internal or external command,
operable program or batch file.
'python' is not recognized as an internal or external command,
operable program or batch file.
Could Not Find C:\Documents and Settings\Owner\Desktop\ModuleSystem\*.pyc

or it could be due to, incorrect settings in my path. Ill try a few options.
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