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delete Regular User Sep 20, 2009, 08:31:17 pm 0 31
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 Halo AS MODSYS (v x)  » posted under Halo AS MODSYS on Sep 05, 2011, 03:08:59 am
what is it? a description or if someone like me need not worry about it would be nice eh? :pint:
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 Freelancer v. 1.0a Executable (v 1.0 Alpha exe)  » posted under Freelancer v. 1.0a Executable on Jul 06, 2011, 03:14:47 pm
Why does it say For M&B Version: Multiple but when I install it it says specifically for Warband? Maybe update that or something idk just wondering :pint:
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 Light&Darkness - Heroes of Calr (v 0.55)  » posted under Light&Darkness - Heroes of Calradia on Apr 26, 2010, 10:48:51 pm
Aight, this is really fun, but it says something about a wizard in rivacheg, every time i go there I cant find him or even know where to begin to look for him. I also have no clue what to do with the clue she gave me. >< Im pretty frustrated atm. any help would be nice.
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 NotYetNamed. (v 1.011)  » posted under NotYetNamed. on Mar 28, 2010, 09:49:58 pm
I would honestly like to see some different weapons than the regular swords axes and clubs. Maybe a Flail ( if you can figure out how to), a horseman's pic maybe a Ranseur. Maybe a sling thrown in for any lesser units. Some more daggers, maybe a Katara or Stiletto. You should also try and figure out how to do a weapon in both hands that both attack rather than one blocking and the other one attacks like in other mods. But you should just focus on getting it done but those are just some thoughts :green: :pint:
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 NotYetNamed. (v 1.011)  » posted under NotYetNamed. on Mar 24, 2010, 09:45:50 pm
Well, If anything you should talk to experienced modders for help and any tips if anything, this seems like an extremely crafty idea. "10 years" I don't think so, maybe a couple months unless your doing everything by scratch but that's why you can do betas and testing. I would say somewhere about 4 months to about 7 or 8 months if you work diligently. Well all in all good luck and hope to see it out eventually. :pint:
comment last edited by delete on Mar 24, 2010, 09:46:02 pm
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 Re: Liberty or Death (v 0.5 beta 2)  » posted under Liberty or Death on Feb 25, 2010, 08:42:21 pm
Fooshie wrote:
kill wrote:
Nethros wrote:
I'm only going to say this once. I had no clue that people had their heads up their asses so far. I wrote "This is a closed beta test, the file has a password."

That should suffice without retards like you posting dumb comments like that.

Rest of you, thanks for being patient :)
um this mod looks interesting but 1 thing: THATS WAT A USB IS FOR DICKHOLE who has his head up his ass now huh?

ALSO.... i see no 'this is a closed beta test, the file has a password' in here:

Liberty or Death - Rewritten and Ported to 1.011. This is an unfinished version, so there are still medieval items and parties, and there'll be more features to come.

To install it, simply extract it into your Mount&Blade/Modules folder.

Big thanks to the people who beta tested version 0.5. You gave me great suggestions A lot of you contributed textures and meshes as well.

Cheers, Nethros

--

A mod set during the American Revolutionary War, focuses on battles between American and British forces in a war that created one of the most influential nations in the two centuries to follow. Will you fight for freedom or remain loyal to the crown?

and if you put caps and full stops in your comments online.. YOUR SO F*CKIN GAY!!! so isuggest you do wat the others did.. well done those that did lol

GO SUCK A COCK YOU COCKSUCKING BAG OF SHITFUCKING FUCKS, YOU HOMOSEXUAL MENSTRUATING RACCOON FUCKING PRICKHEADED RETARD PIECE OF SHIT..!!

Idk whether to say "Ah Snap!' or "DAAAAAAAAAAAAAAAAMN!" :!: :!: :!: :hammer:
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 Border Princes 2522 (v 0.5 alpha)  » posted under Border Princes 2522 on Feb 18, 2010, 10:13:53 pm
You got me so excited with the description, then all the sudden I see passworded and i became all depressed like :-( :cry: :-(

guess ill have to wait....lol
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 Europe 1080 - Version 0.2 (v 0.2 BETA)  » posted under Europe 1080 - Version 0.2 on Feb 15, 2010, 11:43:48 am
Looks interesting, I'm downloading it now. But b4 i play its time to eat :-D :-D :-D
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 MATRIARCH 0.3 RISING OF RIBHINN (v 0.3)  » posted under MATRIARCH 0.3 RISING OF RIBHINN on Feb 15, 2010, 12:40:15 am
this mod seems like fun, but when I drop it into my modules folder (as I do with all other mods) it doesn't even show up on my module list in my launcher >< any ideas on what I'm doing wrong?
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 Copy Of Native (v )  » posted under Copy Of Native on Jan 15, 2010, 07:27:11 pm
It sounds interesting but i think ima wait for a finished version to.

don't mean to sound like a negative nancy lol :green:
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 KILL THE INFIDEL v.1.0 (v 1.0)  » posted under KILL THE INFIDEL v.1.0 on Jan 15, 2010, 07:21:13 pm
Great job its like 99.99999% in English for everyone who wants to know who doesn't its mainly names of people and armor names that are not English

SO MUCH FUN SEEING MY MEN GETTING GANKED EVEN WHEN I OUT NUMBER MY ENEMIES ITS AWESOME!
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 Reveran Castle Mod (v 0.1 alpha)  » posted under Reveran Castle Mod on Jan 14, 2010, 05:10:09 pm
sorry I don't understand? is there any more information that you could put down?
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 Re: Liberty or Death (v 0.5 beta 2)  » posted under Liberty or Death on Jan 13, 2010, 06:22:45 pm
Totosi wrote:
Zoop wrote:
omg it says its closed beta test idiots... ofc he wont give you password -.- >:( its only for those whos doing the mod and when its done he puts the mod here... im waiting this very much i played earlier version and it was very good gl guys :-D
ur really smart arent you? well heres a cookie for u

Wheres the cookie then?
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 Song of Taliesin: Wars of The Old N (v 1.0)  » posted under Song of Taliesin: Wars of The Old North 1.0 on Jan 03, 2010, 05:51:00 pm
New Combat Abilities: A lot of new combat abilities, including formations, warcries, shield bash, whistling for a horse, taunting enemies, toggling javelin/spear, turning on/off fog etc.

How would I use these abilities?
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 Battle for Hindustan (v 0.3)  » posted under Battle for Hindustan on Jan 02, 2010, 03:15:18 pm
Wellp time to redownload im looking forward to riding me a camel :green: :pint:
Hell, ima sucker for morning stars as well haha time to download cheers :pint:
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 KILL THE INFIDEL v.1.0 (v 1.0)  » posted under KILL THE INFIDEL v.1.0 on Jan 02, 2010, 02:55:48 pm
This looks so badass, I might download it just to see what it all has :-D
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 Battle for Hindustan (v 0.1)  » posted under Battle for Hindustan on Dec 29, 2009, 11:10:43 pm
ok that makes sense thanks
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 Battle for Hindustan (v 0.1)  » posted under Battle for Hindustan on Dec 28, 2009, 06:03:37 pm
great got it working thanks

but i have a question, why do the camels require a 12 riding skill when the skill limit is only 10? >< sorry , but other than that its a really good mod

>< the elephants are sick but when they run the legs are all goofy lol but they look great besides that.
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 Battle for Hindustan (v 0.1)  » posted under Battle for Hindustan on Dec 28, 2009, 12:38:21 am
~X~ Unable to open file: Modules\Hindustan\Resource\indo_armors.brf

I know its still a work in progress so can or could you help me at all? :-|
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 1866 Version 0.8 (X-Mas Release) (v 0.8)  » posted under 1866 Version 0.8 (X-Mas Release) on Dec 27, 2009, 08:38:34 pm
all it needs is a brothel and we'll call it good :green: ;-)
comment last edited by delete on Dec 27, 2009, 08:38:53 pm
Brokenail wrote:
All the other kingdoms are attacking me, telling me that I have no legitimity. So I joined the Blue kingdom. Every time I get a city, I have to ask this stupid KIng if the city is mine, pretty please. No way ! I, King Edward of the blue idiots, shall give the city to this incompentent lord who will leave 3 cows as a granison.

What are we supposed to do with our "VIP" prisonners. I tried to sell them, to give them to another king. Every time I sell them back, they attack over and over.

SMITE THEM OH MIGHTY SMITER I BELIEVE IN YOU!!!!!
:green: ~~~SEX~~~ :green: So there is a sex mod or whatever in a fury of odin source code but i am just horrible at coding and what not, but the code is up there with a sex mod, I just have no clue what to do with it.

I did try though with a program the guy recommended python or whatever it just didnt work for me :cry:
So no sex? :green: :green: :green:
wait so is there a way to have sex now ;P im that kind a guy :green:
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 Revenge of the Berserk (v 0.8)  » posted under Revenge of the Berserk on Oct 15, 2009, 05:55:27 pm
this mod is extremely fun! but i have one question how do i get to that village WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY the hell out in the middle of nowhere its called like haranbukus village or something and i am at a complet loss of how i get on over there :-?
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 Re: Fury of Odin source code (v ...)  » posted under Fury of Odin source code on Sep 26, 2009, 08:33:51 pm
Well unfortunately i am revisiting this post for help. I could not find this Python 2.5 or 2.6 program. I thought I did but i was wrong and what I got did not work ><
So if by any chance, could you please hook me up with a link to where i can download it from that would be epic.


I know its been a while but i got tied into some other games.
comment last edited by delete on Sep 26, 2009, 08:34:30 pm
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 Re: Fury of Odin source code (v ...)  » posted under Fury of Odin source code on Sep 21, 2009, 05:40:55 pm
Ight cool thanks for the heads up
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 Re: Fury of Odin source code (v ...)  » posted under Fury of Odin source code on Sep 21, 2009, 05:25:21 pm
Yeah cool. Ill do that thank you :-D
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 Fury of Odin source code (v ...)  » posted under Fury of Odin source code on Sep 21, 2009, 05:18:59 pm
Well i would just like a quick explanation of where to put the folder or what to put it under in my Mount and Blade folder. Do i put it in my modules folder or is it used for building a new mod? That's all i wanted to know
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 Fury of Odin source code (v ...)  » posted under Fury of Odin source code on Sep 20, 2009, 08:35:18 pm
Yeah so how the hell do i use it ><
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