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User Name Group Member Since File Listings Comments
COGlory Uploader Sep 13, 2009, 03:34:46 pm 9 39
File listings: newest first
# Title Added/Updated Downloads
Per Day
Total
Downloads
File Rating Views File Size Comments
1  [wF&S]Denser Flora May 05, 2011 0.16 441 Unrated 2,880 7.4 KB 1
2  Ambient Occlusion Minimod May 04, 2011 0.14 377 Unrated 3,159 17.49 MB 0
3  OpenMLK - Mod Launching Kit Apr 15, 2011 0.29 798 Unrated 3,452 7.42 MB 2
4  OpenMLK Source Mar 16, 2011 0.09 259 Unrated 1,675 3.13 MB 0
5  Imperium Graecorum Developers Build Mar 03, 2011 0.25 722 5.0 / 5.0 4,788 320.42 MB 10
6  Imperium Graecorum .41 Patch Mar 03, 2011 1.19 3,624 5.0 / 5.0 12,471 347.8 KB 5
7  Imperium Graecorum Jan 06, 2011 15.02 43,163 2.8 / 5.0 92,457 143.79 MB 57
8  Mod Launcher and Desktop Shortcut Kit Nov 01, 2010 0.24 686 Unrated 2,757 3.82 MB 2
9  COGlory's Code Templates - 1.81 (.NET 3.0) Jul 29, 2010 0.47 1,410 Unrated 2,925 29 KB 0
Comments
IP: logged
 Mount&Blade Module System Manag (v 0.4.6.1)  » posted under Mount&Blade Module System Manager on Jul 03, 2011, 11:23:43 pm
New update, great job! :)
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 Re: Imperium Graecorum Developers Build (v .48.3)  » posted under Imperium Graecorum Developers Build on Mar 08, 2011, 02:06:41 pm
kauernberger wrote:
Where can I find the password?

I didnt find it on the twcenter forum!
This is the developer's build.

Please download the public build here:

http://www.mbrepository.com/file.php?id=2368

IP: logged
 WWII China Battlefield MP Patch (v v02.17.11)  » posted under WWII China Battlefield MP Upgrade on Feb 24, 2011, 06:22:44 pm
Who rated it 0 stars? That must be rectified!
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 Re: Imperium Graecorum (v .45)  » posted under Imperium Graecorum on Jan 17, 2011, 06:41:35 am
Njarf wrote:
Judge Dread wrote:
looks like a great mod, but gets stuck at launching game... so i can't comment if it really is a great mod or not :cry:
I have the same problem :-(

Try uninstalling the mod and then reinstalling it.
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 Re: Imperium Graecorum (v .45)  » posted under Imperium Graecorum on Jan 13, 2011, 11:00:42 am
brummiebiker wrote:
1) items and sodiers look horrible
2) during installation i should install microsof famenetwork ver 4 , thats stupid
3) horse 'on ice' , they standin but looks like they still movin
4) medieval stuff , mercenaries, bandits , castles and others
5) slavian castles have same names , even no numbers , if someone is attackin ine of them , which one castele been attacked?

im gonna delete that mod asap with that f...n ms framework
VERDICT
is nice you guys doin something , most of us are too lazy , rest have no idea how to make mods ( me !)
but , this is F..N CRAP SHIT

maybe maybe maybe maybe maybe in the future

Thank you for your very non-constructive subjective criticism.
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 Re: Imperium Graecorum (v .45)  » posted under Imperium Graecorum on Jan 08, 2011, 08:49:25 am
Biggy wrote:
COGlory wrote:

Armors and weapons are low?

Anyway, keep in mind that this is the first version, and that the Romans aren't western Romans, they're mid/late Eastern Romans.

Yeah, that "low" means, small quantity and quality isnt better. Like i said: " I don't know if it's reason cause of historical acuracy". I truly don't know how late Eastern Roman soldiers looked, but i just think, yours look terrible! I really don't mean you have to do them like from early ages.
Yes we do, because that's when the mod takes place. There's no fancy gladii and pila here. Eastern Romans adopted many armors and tactics of their enemies. They generally gave up their western arms and tactics around ~400, ~500 A.D., and adopted their own new ways of combat, and new armors and weapons. They aren't traditional Romans, and generally a very falsely portrayed civilization, throughout the video game industry.
comment last edited by COGlory on Jan 08, 2011, 09:02:04 am
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 Re: Imperium Graecorum (v .45)  » posted under Imperium Graecorum on Jan 07, 2011, 12:05:12 pm
Biggy wrote:
Instalation and all about it's fine, but in-game it's different. I don't know if it's reason cause of historical acuracy. But the armors, weapons and troops are so low! I really dont like Roman soldiers in your mod at all! Everythings looks like some native based mod of some starting modder. Only thing what i like is map, but let me quess its not your work :)
Excuse my bad english and i hope, you guys will improve this mod ALOT!

Armors and weapons are low?

Anyway, keep in mind that this is the first version, and that the Romans aren't western Romans, they're mid/late Eastern Romans.
Gettin' real fancy!
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 Re: Imperium Graecorum (v .41)  » posted under Imperium Graecorum on Dec 31, 2010, 11:08:51 am
mardam wrote:
PICE OF SHIT I HAVE MORE MODING TALENT IIN MY LIL FINGER THEN UR WHOLE TEAM F***ING RETARED FAGS

Sure you do.

mardam wrote:
for f*** sake how u instal zipfiles
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 Re: Imperium Graecorum (v .41)  » posted under Imperium Graecorum on Dec 22, 2010, 11:54:06 am
HolyWarrior wrote:
i've got a problem. When i start a new game it freezes.Any solutions
Yup, wait until we get the new patch out. I'm truly sorry about this guys, I can't replicate the bug, so you'll have to wait a few days, until everyone gets back from Christmas.
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 Re: Mount&Blade Module System Manag (v 0.2.2)  » posted under Mount&Blade Module System Manager on Dec 22, 2010, 11:50:58 am
Swyter wrote:
COGlory wrote:
I see you updated it! :) What's the "Magic Constructor?"
Look here. Hope you like it ;-)

You are the best!
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 Mount&Blade Module System Manag (v 0.2.2)  » posted under Mount&Blade Module System Manager on Dec 22, 2010, 09:29:18 am
I see you updated it! :) What's the "Magic Constructor?"
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 Re: Imperium Graecorum (v .41)  » posted under Imperium Graecorum on Dec 21, 2010, 02:14:42 pm
adrianas wrote:
COGlory wrote:
adrianas wrote:
I doesn't work i press start a new game and it crashes when it says launching game, i have the latest version of warband.

Does it give an error?

No it just stops when it reaches the "launching game" part, i left it for 15 minutes and it was still at the same screen.

Ok. Sit tight, I'm working on something else.
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 Re: Imperium Graecorum (v .41)  » posted under Imperium Graecorum on Dec 21, 2010, 12:39:01 pm
adrianas wrote:
I doesn't work i press start a new game and it crashes when it says launching game, i have the latest version of warband.

Does it give an error?
IP: logged
 Re: Imperium Graecorum (v .4)  » posted under Imperium Graecorum on Dec 17, 2010, 06:02:11 pm
Kairyu wrote:
Ummm, I have a problem. There are no words. NONE! When I start the game and it is the loading usually it says processing ini, etc etc. But there is nothing. The main menu. NOTHING! Invisible. I can click it still, but I cannot see the words. When I was able to find the new game, it loaded and nothing was there either and I wasnt going to guess all the way through. Help! Please. :cry:

Easy fix! Go to your modules folder, open the Imperium Graecorum folder. Inside the Imperium Graecorum folder is a folder called Data. Open that up, and delete anything that has the word "font" in it. It should be fonts.txt and fonts.xml, but I can't remember for certain.

Then it should work. :)
IP: logged
 Re: Great Work Dunde!  » posted under MnB Modding Companion : alternative MS Editor on Dec 05, 2010, 08:43:33 pm
Swyter wrote:
Great work both of you. I wanted to implement an embedded Intellisense into Module System Manager...Never had time
Notepad++ surprises me everyday with a new bunch of extensive functionalities.
Funny, I was looking into making a class library for M&B. Guess I don't need to now!

Kudos!
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 Re: Imperium Graecorum (v .4)  » posted under Imperium Graecorum on Nov 26, 2010, 08:45:52 am
Let's be nice.
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 Re: Imperium Graecorum (v .4)  » posted under Imperium Graecorum on Nov 19, 2010, 06:56:59 pm
Ross wrote:
Hey can You Make A Mod For A Clan If So Make Onne For DHG.


Rooms of Clan Room, Secret Room and more
No. Sorry.
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 Re: Imperium Graecorum (v .4)  » posted under Imperium Graecorum on Nov 17, 2010, 08:39:36 am
golden knight wrote:
COGlory wrote:
golden knight wrote:
Helllo it looks like a great mod but.......
i have problem with wearing armors
when i were an armor i see the of the chest up my head and the shoes ar from down to my head

What armor?
all the armors
Have you tried re-downloading/re-installing the mod?
IP: logged
 Re: Imperium Graecorum (v .4)  » posted under Imperium Graecorum on Nov 17, 2010, 08:36:46 am
golden knight wrote:
Helllo it looks like a great mod but.......
i have problem with wearing armors
when i were an armor i see the of the chest up my head and the shoes ar from down to my head

What armor?
IP: logged
 Re: Imperium Graecorum (v .4)  » posted under Imperium Graecorum on Nov 15, 2010, 03:30:36 pm
Dem776 wrote:
wasn't it the Parthians not the Persians as the old Persia empire had became the Seleucid empire after Alexander the great.
Sassanid Empire by the time of the mod.

And yeah, there's a couple Parthian helms in there, consider them placeholders for now.
IP: logged
 Re: Imperium Graecorum Beta (v .2)  » posted under Imperium Graecorum Developers Build on Nov 14, 2010, 08:04:45 am
killeranthony wrote:
okk i cant wait chaaa!! hows it coming yo

We've released the single player beta!

http://www.mbrepository.com/file.php?id=2368
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 Imperium Graecorum Multi-Only (v 1.01)  » posted under Imperium Graecorum .41 Patch on Nov 14, 2010, 08:04:12 am
Singeplayer beta is released:

http://www.mbrepository.com/file.php?id=2368
IP: logged
 Re: Imperium Graecorum (v .4)  » posted under Imperium Graecorum on Nov 14, 2010, 06:58:31 am
Laszlo wrote:
What the hell? Is this just a scam to get downloads?

B-)
Evans43 wrote:
AWESOME MOD!!!!!! I love history and especially the first years of Byzantium!!!!!!! Thank you very much for making this great mod.

Thanks!

IP: logged
 Mod Launcher and Desktop Shortcut K (v 1.3)  » posted under Mod Launcher and Desktop Shortcut Kit on Nov 01, 2010, 09:56:06 am
Thank you for making the Iron Launcher! I updated with more support for the Iron Launcher, and a couple of bug fixes and failsafes.

It also uses a settings file now.
comment last edited by COGlory on Nov 01, 2010, 09:56:20 am
IP: logged
 Imperium Graecorum Beta (v .2)  » posted under Imperium Graecorum Developers Build on Oct 06, 2010, 02:52:35 pm
Nothing definitive at the moment. We're still in the early stages.
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 Imperium Graecorum Beta (v .2)  » posted under Imperium Graecorum Developers Build on Oct 06, 2010, 08:30:07 am
It's single player. We're currently focusing on that.
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 Mount&Blade Module System Manag (v 0.2)  » posted under Mount&Blade Module System Manager on Sep 15, 2010, 12:14:30 pm
Thank you! I've been meaning to make something similar for a while, but never had the time. Many thanks! I'll add a note in my mod's page!

One crit, though. Currently when dragging it to make it bigger, only the Build (Compile!) button gets bigger, while the Test (Play) button stays small. Not a big deal, but I figured you might want to change it.
comment last edited by COGlory on Sep 15, 2010, 12:17:26 pm
IP: logged
 Persistant World MOD (v Version 1b Beta)  » posted under Persistent World MOD on Jul 14, 2010, 07:29:15 pm
Berserker wrote:
COGlory wrote:
What the hell? Is this just a scam to get downloads?
LOL this quote is now famous.

Or infamous. Hey, bad fame is better then no fame, right? :pint:
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 Persistant World MOD (v Version 1b Beta)  » posted under Persistent World MOD on Jul 13, 2010, 07:15:40 am
Actually, I looked at the thread, and it looks neat.
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 Persistant World MOD (v Version 16 Alpha)  » posted under Persistent World MOD on Jul 12, 2010, 02:31:13 pm
What the hell? Is this just a scam to get downloads?
IP: logged
 [WB]Land Of Bleeding Ice. v0.1 (v 0.1)  » posted under [WB]Land Of Bleeding Ice. v0.1 on Jun 22, 2010, 10:22:46 am
Oh my goodness it's released! Yah!
comment last edited by COGlory on Jun 22, 2010, 10:22:55 am
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 Imperium Graecorum Multi-Only (v .8)  » posted under Imperium Graecorum .41 Patch on May 28, 2010, 06:49:30 am
We're currently waiting for a final version of Warband to continue with the single player. Right now we're stocking up models and textures, so it could be a while.
Brilliant!
You are awesome Arch3r! :pint:
Great work!
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 Anatolian Map (v 0.1)  » posted under Anatolian Map on Oct 15, 2009, 12:26:29 pm
Thanks a million!
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 Anatolian Map (v 0.1)  » posted under Anatolian Map on Oct 15, 2009, 08:21:31 am
Sweet! Can I use this in a mod?
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 Mount&Shotgun (Modern Firearms (v Protoype)  » posted under Mount&Shotgun (Modern Firearms Pack) on Sep 17, 2009, 01:29:46 pm
Sounds neat, but for some reason trouble reading the particle_system.txt files... Any help?
comment last edited by COGlory on Sep 17, 2009, 01:32:46 pm
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