preload button hover image:
HomeSearchRankingsStatisticsAboutContact
Current Time: Aug 18, 2018, 05:08:41 am
 Mount&Blade Repository
      
Registration is not required to download. However, it will allow you to vote, comment, and request upload access. Forgot your password?
User Name Group Member Since File Listings Comments
Lokuul Regular User Jul 03, 2009, 09:06:10 am 0 43
Comments
IP: logged
 Prophesy of Pendor V3.011 FOR MOUNT (v 3.011)  » posted under Prophesy of Pendor V3.011 FOR MOUNT&BLADE on Mar 16, 2011, 07:48:33 pm
You're still doing the vanilla M&B!?! I LOVE YOU SIR!!!
IP: logged
 Crusader Mail Armour Pack (v 1.0)  » posted under Crusader Mail Armour Pack on Feb 16, 2011, 02:25:03 pm
Marcel wrote:
Lokuul wrote:
Only the Hospitallers armour? No Teutonic Knights or even the famous Templars? This armour pack is seriously lacking my friend.
This is for modders, who can do any re-skin of it they want easily. Be glad you can use this, i could've just kept it to my self. :roll:
No need to be rude. Just because I didn't know this doesn't mean you have to be an ass about it. You could have just said that it could be re-skinned instead of being offensive
to me for having a question.
comment last edited by Lokuul on Feb 16, 2011, 02:34:39 pm
IP: logged
 Zombie Killer (v 1.1)  » posted under Zombie Killer on Feb 14, 2011, 02:35:00 pm
Needs moar description before I download.
IP: logged
 Re: Module.7z (v 0.78)  » posted under Nativepp on Jan 20, 2011, 02:35:07 pm
Befenismor wrote:
bOuYAkhlO wrote:
Befenismor wrote:
it is crap
may i know why ?
you are an amateur and this mod is a waste of bandwidth so do us all a favour and delete it please. have a nice day.
No, YOU are an amateur that needs to be deleted. Have a terrible day mam.
IP: logged
 Re: Damaluk v0.8 beta german (new Versi (v 0.8 beta)  » posted under Damaluk v0.8 beta germa on Dec 21, 2010, 12:29:20 pm
Befenismor wrote:
Zarus wrote:
Befenismor wrote:
it is crap then. there should be new law you make mod for original mount and blade you get murdered you go to jail. have a nice day.

what? don't see what you mean
this isn't for warband thus it is crap. have a nice day.
So that means Chronicles of Talera, Custom Settlements, and Star Wars: Conquest are crap? No, but apparently your mind is a pile of shit. So fuck off.
IP: logged
 Re: Damaluk v0.8 beta german (new Versi (v 0.8 beta)  » posted under Damaluk v0.8 beta germa on Dec 21, 2010, 05:17:48 am
Befenismor wrote:
Warband is not good compared to mount and blade 1011th B-)
checkity check yourself before you wreck yourself
Just shut up.... you are such a f**king tool. Warband is not very good at all.
IP: logged
 Re: Calradia - Forgotten Kingdom (v 1.0)  » posted under Calradia - Forgotten Kingdom on Dec 21, 2010, 05:12:57 am
Bondy195 wrote:
Lokuul wrote:
Befenismor wrote:
sucks
Also, really, Warband does indeed have things that just don't work, and personally, I think the original is better.I guess that you are one of those mindless cattle that follow the "improvements" and say anything not made for it, not big enough for it though still good, either sucks or "OMG TIS NED WARBUND NEW!!!!!111!!!"



No one likes you, go away into your cave, and die.... PAINFULLY!

Trust me im 100% on your side here but...Dont encourage him/her!!
I know... but little kids like him need to get put down.
IP: logged
 Re: Calradia - Forgotten Kingdom (v 1.0)  » posted under Calradia - Forgotten Kingdom on Dec 20, 2010, 08:07:02 pm
Befenismor wrote:
sucks
Also, really, Warband does indeed have things that just don't work, and personally, I think the original is better.I guess that you are one of those mindless cattle that follow the "improvements" and say anything not made for it, not big enough for it though still good, either sucks or "OMG TIS NED WARBUND NEW!!!!!111!!!"



No one likes you, go away into your cave, and die.... PAINFULLY!
IP: logged
 Re: Calradia - Forgotten Kingdom (v 1.0)  » posted under Calradia - Forgotten Kingdom on Dec 20, 2010, 07:58:55 pm
Befenismor wrote:
Bondy195 wrote:
Befenismor wrote:
Bondy195 wrote:
Befenismor wrote:
Bondy195 wrote:
Quote:
sucks

If you think it sucks then you make something better! Think before you speak/type dumbass.

And also i looked at your profile... Practically all your comments are "This is Crap" or "Port to Warband" get some bloody optimism in your life.

idiot i hate u

If somebody puts time into making something for others to enjoy, and then you just go and slag them off for it!
How do you expect them to react? YOUR the idiot!
You mad?

No actually I dont think I am but if YOU dont like any mods made, why dont YOU make one and stop being such a hypocrite!

stop crying kiddo lol get a job
What the hell are you? Still taking The ABC's of Trolling? Go and die, and leave the Repository for us that actually LIKE other peoples mods for what they are (or dislike in rare occasions) and play the f**king game. F**king prick.
IP: logged
 Re: Native 2.0 (v 2.0 Advanced Beta)  » posted under Native 2.0 on Dec 20, 2010, 07:46:13 pm
Markik wrote:
v_v
Christ, man. Everything you've done, I do every single time a new patch comes out; it literally takes fifteen minutes. Hell, I can add that OSP pack in, too, and probably that enlistment mod, better faces, more armaments, clothes, and general cool shit that's already been created; I can certainly stick a bunch of mods together and make an amalgam mod, but it doesn't mean I created a damn thing!
But I like your attitude, and that you're willing to do what you think is work.

Please add "Credit to the creator of TweakMB, kefka95, for the use of his tool." to your description of the mod. It's fine that you used it, and some great mods have started from similarly humble beginnings, but credit should go where it's due.
And yes, there is some value in taking all those little changes and standardizing them as a single mod, but keep in mind your mod IS those little changes. Some people are going to be annoyed by that, and justifiably so.


One last thing, stop typing "pro". And stop saying it. Remove it from your vocabulary. Seriously, if you took the time to proofread your posts, they'd look far more professional and intelligent. But you may be Swedish or something, I don't know; I sympathize, but only if English is not your first language.
It is the simplicity that makes it great! Like Diplomacy, it keeps the "This is Medieval Europe during the 13th Century" and brings in nice changes for people like us that are so lazy that the Sin of Sloth needs to be improved to meet us. And people who are annoyed must provide an explanation of why to really have anyone give a damn.
IP: logged
 Re: Native 2.0 (v 2.0 Advanced Beta)  » posted under Native 2.0 on Dec 20, 2010, 07:33:02 pm
Befenismor wrote:
no it sucks try again. there should be new law you make bad mod you get murdered you go to jail. have a nice day.
Whoa!!! In that order? You are... a total dipshit that just... just needs to jump off the cliff and make us happy already.
IP: logged
 Re: Onin no Ran for M&B v1.011 (v 0.6.6)  » posted under Onin no Ran for M&B v1.011 on Jul 18, 2010, 04:12:23 pm
OMGIEATBRAINSHAHA wrote:
Lokuul wrote:
gpang788 wrote:
Hey I got the password!!

Thanks for giving me the pass even though I am not a developer!

Owe u a million Mr. Fujiwara!!

U got the password!?!?!?!? >:( >:( >:( >:( >:( >:( wat did u do to get it?

email password to : [email protected]

Don't be a hothead, don't whine because he got the password. and besides, this mod is no longer password protected, and you can now play this mod.

You, sir, are late in this session, and as of such, are an asshat.
It looks promising, but needs work:
1.You fight yourself sometimes.
2.Alow the special changings (class,birthplace,mother) happen in the normal choose area.
3.Posibly fill empty areas with minor factions, or get rid of them.
4. Name the towns, villiages, and lords/kings.
5.Fix the class selection screen (both from beggar, who only lets you become a thief w/ no strings, and gender selection screen, which is blanck.)
6. some areas are in water, thus making them unreachable.

These bugs should be fikxed, and then I will like it! (I do have the patch installed!)
IP: logged
 Re: Onin no Ran for M&B v1.011 (v 0.6.6)  » posted under Onin no Ran for M&B v1.011 on Apr 04, 2010, 05:09:32 pm
krazykalash wrote:
can you send me the password please, i'd really like to try this out.
Its not passprotect anymore. u can dwload it. Also to the develloper, when and will another, hopefully improved and fixed, version going to come out?
IP: logged
 Rus: XIII Century ver. 0.620 (v Beta 0.620)  » posted under Rus: XIII Century ver. 0.620 on Mar 28, 2010, 03:33:29 pm
This is a great idea and mod, though needs some fixing:
1. Let you begin with armor and weapons at start of adventure ( some dont do this, such as Russian Hunter)
2. I tried to enter Kiev, but it crashed and said cannot restore vertex buffer or somethin. Needs to be fixed
3. When playing as Mongolian Noble, you begin the battle with no torso armor. Needs to be fixed, as you get massacared.
4. Make it so that the AI gets off the horse instead of riding it up ramps, as this is slow and very stupid, as they are then arrow fodder.
5.I do agree that the Fjords are very clumsy and should get replaced with bridges, at least wood or somthin.

Thaty is all I have at the moment, also I cant find Lithuania, and I cant recruit from villages.Also I tried to get a job from a Town Master or whatever, and it wouldnt let me finish the conversation, and I had to restart my comp.
comment last edited by Lokuul on Mar 28, 2010, 03:37:01 pm
Whenever I go into a siege, it crashes when I cheat. I believe that this should be fixed for us that like to take towns and castles without doing it fair and square, also crashes when I use a custom banner, and I cant search for artifacts.

Also crashes when I dont cheat.
comment last edited by Lokuul on Apr 18, 2010, 02:12:49 pm
IP: logged
 12th_Century_mod.7z (v 1.0)  » posted under 12th_Century_mod.7z on Mar 14, 2010, 06:40:58 am
So..... this takes place in the 1100's? or the 1200's?
comment last edited by Lokuul on Mar 14, 2010, 06:42:03 am
Is the bugfix included, or downloaded seperatly?
Im wondering... is the bugfix included, or do I download it seperatly?
IP: logged
 1866 Version 0.8 (X-Mas Release) (v 0.8)  » posted under 1866 Version 0.8 (X-Mas Release) on Dec 26, 2009, 08:16:07 am
Can u rob the bank in this version and also did u fix the quest? Im also wondering wat the mines, undead town, and graveyard are for?
IP: logged
 Revenge of the Berserk v0.97 (v 0.97 final)  » posted under Revenge of the Berserk v0.97 on Dec 19, 2009, 04:09:29 pm
I dont think it is neccasary to use Ironlauncher cause I played ROB and then another mod and it worked perfectly...
IP: logged
 Re: Revenge of the Berserk v0.97 (v 0.97 final)  » posted under Revenge of the Berserk v0.97 on Dec 17, 2009, 05:00:05 pm
]Ironlauncher doesent work, it say I dont have MNB, although I do. Any Suggestions?
comment last edited by Lokuul on Dec 17, 2009, 08:00:35 pm
IP: logged
 Onin no Ran for M&B v1.011 (v 0.6.6)  » posted under Onin no Ran for M&B v1.011 on Dec 13, 2009, 11:18:18 am
A great game, and better now that some problems are fixe, but it still needs capped goods, weapons, and horses, also I get a speculator_alpha_cutout error (or sumthin like that) when I go into tthe village from the merchants (I think it was Maygama) and it crashes. when these are fixed, I will; be a happy Ronin!

Also with the straw hat (the suge gama or sumthin) my guys hair sticks out ( he has a warriors ponytail, the only hair I found suitable for ronins) plz fix this, also please lower some of the prices, cause I dont think it should cost 400,000 mon for an armored warhourse. And mabye add houses that you can buy and furnish?
comment last edited by Lokuul on Dec 13, 2009, 11:22:46 am
The game is awesome... but I found a couple of bugs. An ything Celtic or viking (byrnies or shields) have no meshes, and I got stuck in a conversation pattern with Lucan after I took camelot castle.... I do have the patch in.... make sure these bugs are vanquished so I can vanquish my enimies with Excalibur!!!!! :hammer: :hammer: :hammer: :hammer:

also I cant spend on ironflesh
comment last edited by Lokuul on Dec 12, 2009, 07:42:04 am
IP: logged
 Re: Onin no Ran for M&B v1.011 (v 0.6.6)  » posted under Onin no Ran for M&B v1.011 on Dec 12, 2009, 06:19:20 am
rpramos wrote:
Hello There:

The mod looks ok for 1011, however every time I go into a city merchant or otherwse I get an rgl error and caput goes the game, I have tried with no additional tweeks, with sword slash tweek, importing my character, and without importing my character. I still get the RGL error, please help

I also get an error when I do this... also when u make another version... would u kindly CAP the first letter of everything? thx
IP: logged
 Re: Onin no Ran for M&B v1.011 (v 0.6.6)  » posted under Onin no Ran for M&B v1.011 on Dec 10, 2009, 07:45:43 pm
gpang788 wrote:
Hey I got the password!!

Thanks for giving me the pass even though I am not a developer!

Owe u a million Mr. Fujiwara!!

U got the password!?!?!?!? >:( >:( >:( >:( >:( >:( wat did u do to get it?

email password to : [email protected]
comment last edited by Lokuul on Dec 10, 2009, 07:47:24 pm
IP: logged
 Onin no Ran for M&B v1.011 (v 0.6.5)  » posted under Onin no Ran for M&B v1.011 on Dec 08, 2009, 03:05:02 pm
Hey... I am not gonna ask for the password... but when u do finish it...post a new game...plz?

not a new game but a new post....or use this one I dont care...
comment last edited by Lokuul on Dec 08, 2009, 03:16:53 pm
IP: logged
 Re: Calradia at War  » posted under Calradia at War on Nov 30, 2009, 07:38:43 pm
SquattingDawg wrote:
Hi is there any way I can get this mod to work for the Steam version of the game? I tried to extract the files to the destination that Steam puts this game at, but it wouldn't let me.
That is very strange for I have the Steam version and it works fine...although I cannot find the Bandit Camp... but I will believe Sir Grigor on the camp which is a pain in the arse to find :pint: :hammer: :hammer: :hammer:

And I still can not find that blasted camp of ruffians. >:( >:( >:( >:( >:( >:( >:( >:( >:(
comment last edited by Lokuul on Nov 30, 2009, 08:13:24 pm
IP: logged
 Chronicles of Talera 3.0 (v 3.0)  » posted under Chronicles of Talera 3.0 on Nov 06, 2009, 06:43:13 pm
For one...AWESOME MOD!!! Now for my question...when is the new one coming out, or did you give up the series? YOU CANT GIVE UP! YOU HAVE A FREAKING QUESTLINE TO FILL, AND I WANT ONE FOR ALL FACTIONS!!!
IP: logged
 Revenge of the Berserk v0.95 (v 0.95 final)  » posted under Revenge of the Berserk v0.97 on Nov 02, 2009, 06:19:58 pm
I do not think I will play this mod until I can play it w/o having to change the name of my folders.
IP: logged
 The Eagle and The Radiant Cross (v C3 0.3c)  » posted under The Eagle and The Radiant Cross on Oct 18, 2009, 03:58:57 pm
Great mod, absolutly brilliant...but it would be even BETTER if you fixed one small but annoying and time consuming bug...the river bridges into the Imperial Empires lands on both rivers is where all partys get stuck, not including yours...this must be fixed in the next installment.
IP: logged
 Revenge of the Beserk  » posted under Revenge of the Berserk V0.9c on Sep 14, 2009, 05:38:07 pm
Yea...um....is this themod...or is this a PATCh for the mod? Just need to know :green: :pint:
oh...i didnt know that there was a quest... :oops:
and the bc is not at war with everyone when they appear...mabey 1 other faction...but not everyone...and they make peace usually.
Really great mod...but I have an error when i try to go to the black dungeon the screen pops up for a nanosecond, the i go back to the overhead map...dont know why, and also, the nuns dress makes the nuns look like hookers. Great potential as a mod, but needs some fixin to do, such as maby making the black cathedral at war with everyone when they appear, and making ur faction not at war with anyone until u decide to or theey decide to...cause it is tough when ur at war with 2 factions when u first start out...anyways...great mod.
IP: logged
 Re: WWII:China Battlefield  » posted under WWII:China Battlefield on Aug 16, 2009, 05:19:36 pm
im just downloading it, but i have 3 questions:
1. r there any asian skins(Europeans controling Japan?)

2.r Japanese armies composed of Japanese soldiers, and not of Anti-Japanese?

3.Is this going to be awesome? :hammer:
IP: logged
 Re: Barren Lands 2.01  » posted under Barren Lands 2.01 on Aug 16, 2009, 05:16:30 pm
MAKE SOME ASIAN SKINS!!! Its weird to have Europeans commanding the Glorious Empire Of Japan to Victory. :hammer: :hammer: :hammer: :hammer: :hammer:

p.s. im just downloading it but... i know that there isint any asian skins...so...work on it! :!: :-D

p.s.s I hope the Japanese have Japanese troops and not Anti-Japanese.. :evil: :evil: :evil:
IP: logged
 Re: Betrayal at Calradia - a Midkemia Mod  » posted under Betrayal at Calradia - a Midkemia Mod on Jul 17, 2009, 06:56:41 am
I havent read the books sadly, cause they sound like a riviting read. I will download this when my bandwith usage is down,but i have to ask, has anyone ever read "The Edge Chronicles"? cause if u did, and are good at modding, i was wondering if u could make a mod.
IP: logged
 Re: Protector Of Free Men  » posted under Protector Of Free Men on Jul 11, 2009, 09:51:14 am
ok phew! im very glad that those r not the only soliders. :-D :-D
IP: logged
 Re: Protector Of Free Men  » posted under Protector Of Free Men on Jul 09, 2009, 06:22:12 pm
could u add more soliders? i havent played it yet, but if those are all of the soliders, im not downloading. srry :-(
IP: logged
 Re: Wild Lands v1.5  » posted under Wild Lands v1.5 on Jul 06, 2009, 04:34:38 pm
plz, upload in english.
IP: logged
 Re: Calradia X - Red Planet  » posted under Calradia X - Red Planet on Jul 03, 2009, 09:19:15 am
A little bit more work on this mod, and it could be better. p.s work on the mounts because i dont think rockets gallop :hammer: :hammer: :hammer: :hammer: :hammer:
This game sucks unless u like ppl calling each other cunts alot, and having crap weapons for use.
IP: logged
 Re: 1257 Feudal v1.1  » posted under 1257 Feudal v1.1 on Jul 03, 2009, 09:14:31 am
the mod dosent work...there are no mod resources, and it dosent appear in modules...wats up with that?
HomeSearchRankingsStatisticsAboutContact

Hosted by Hypernia.
Website © 2018 FenriSoft. The core site script is PHCDownload (© 2005-2018).