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User Name Group Member Since File Listings Comments
Runico Uploader May 16, 2009, 05:44:25 pm 19 30
File listings: newest first
# Title Added/Updated Downloads
Per Day
Total
Downloads
File Rating Views File Size Comments
1  AocII_ningha Oct 11, 2011 0.03 64 Unrated 615 650.9 KB 0
2  Vikings Swords Pack Sep 06, 2011 0.77 2,154 Unrated 11,683 1.99 MB 8
3  Turcopole helmet Aug 31, 2011 0.04 95 Unrated 778 346.1 KB 0
4  FURHAT to AoC II /w Password Aug 24, 2011 0.06 137 5.0 / 5.0 1,432 62.2 KB 1
5  wheellock to AoC II Jul 13, 2011 0.03 75 Unrated 663 542.8 KB 0
6  Lochaber_Axe for AOC2 Team Apr 14, 2011 0.04 98 Unrated 825 328.5 KB 0
7  AoC2 TeamRapiers Feb 03, 2011 0.04 115 Unrated 802 3.14 MB 0
8  AoC2 Team Dec 28, 2010 0.07 189 5.0 / 5.0 1,494 1.67 MB 1
9  Files for AoCII Devs. w/ password Oct 29, 2010 0.04 104 Unrated 711 3.93 MB 0
10  FIles for AoCII Devs. w/ password Oct 20, 2010 0.05 138 5.0 / 5.0 564 1.97 MB 0
11  FIles for AoCII Devs. w/ password Oct 18, 2010 0.03 86 Unrated 535 1.91 MB 0
12  Pack to Dev w/ Password Oct 07, 2010 0.03 88 Unrated 609 4.39 MB 0
13  Swords Runico & Maces & Axes Sep 05, 2010 0.54 1,524 Unrated 7,667 5.49 MB 3
14  Katanas Runico Sep 05, 2010 0.7 1,983 5.0 / 5.0 11,961 759 KB 4
15  Package containing Katanas, Helmets and Swords New Aug 08, 2010 1.12 3,178 5.0 / 5.0 11,068 4.02 MB 12
16  Runico Native MOD ( Weapons and Armor ) Jan 04, 2010 0.73 2,233 4.0 / 5.0 9,077 24.67 MB 14
17  RUNICO PACK Jan 04, 2010 0.83 2,536 Unrated 12,363 13.44 MB 2
18  Runico Weapons Pack Remake Sep 12, 2009 1.29 4,108 Unrated 14,635 1.41 MB 4
19  New weapons and armor textures Aug 27, 2009 5.45 17,680 4.3 / 5.0 34,489 13.95 MB 50
Comments
IP: logged
 Re: Vikings Swords Pack (v )  » posted under Vikings Swords Pack on Jan 16, 2011, 09:42:41 am
Ramirez wrote:
Hello, Runico. Thanks for your models.
1. I've tested them in Warband: used Warband mod tools to make lines for item_kinds1. But the problem is that they are partly seen in inventory and in stores. Maybe Im forgetting to add some meshes. What should I do with lods? Why do you make 2 variants of each sword and scabbard?
2. The problem with adding two-handed swords (bastard type) from your other pack is that these swords are in hand and at the same time - in holster on my left. So it looks like Im carrying two similar swords. What am I doing wrong in Warband mod tools?

1 - you need to add the mesh and textures in the folder resources folder in the textures ...

2 - if this is happening you should uncheck 'show_holster_when_drawn, hence the scabbard will not show it when the stay is in use ...

3 - sorry for the delay in responding, do not come here long ago ... :oops:

1 - you need to add the mesh and textures in the folder resources folder in the textures ...

2 - if this is happening you should uncheck 'show_holster_when_drawn', hence the scabbard will not show it when the stay is in use ...

3 - sorry for the delay in responding, do not come here long ago ...

:arrow: obs.: I use two models for different textures
IP: logged
 Re: Swords Runico & Maces & Axe (v 2.01)  » posted under Swords Runico & Maces & Axes on Sep 26, 2010, 06:07:12 pm
shadowops wrote:
what do I put in item_kinds1?


I will repeat my response from another Item

basically

1 - you have to put the textures and the textures folder in the resources folder resources,
2 - enable resources in 'module.ini' (load_mod_resource = NAME FILES .BRF --> the name of the pack that you want to use)
3 - put the items in the game itself (item_kinds1.txt, so that use an item editor (M & B Warband TXT Tools - Tools Morghs) I use this ...

but I think you will find several tutorials with more details here :idea:

http://forums.taleworlds.com/index.php/board,64.0.html?PHPSESSID=8nilf9pgsl8n6n9e8ls948qam4
comment last edited by Runico on Sep 26, 2010, 06:08:58 pm
IP: logged
 Re: Katanas Runico (v 2.02)  » posted under Katanas Runico on Sep 24, 2010, 11:33:41 am
Imperium wrote:
ohhhh..hmm. still sounds fairly complicated --->Village Idiot's Son<--- thanks though. i don't think i got textures when i downloaded it, any reason?

sorry I did not put in folders, but the textures are there, are the files with extension. DDS put three in the folder TEXTURES and files with extension BRF in folder RESOURCE
IP: logged
 Re: Katanas Runico (v 2.02)  » posted under Katanas Runico on Sep 22, 2010, 09:49:56 pm
Imperium wrote:
i like the look of the katana's in the picture but.. where do i put the code to add the stuff? im fairly computer un educated when it comes to this stuff :shock:

I will repeat my response from another Item

basically

1 - you have to put the textures and the textures folder in the resources folder resources,
2 - enable resources in 'module.ini' (load_mod_resource = Vikings_RunicoSwords--> the name of the pack that you want to use)
3 - put the items in the game itself, so that use an item editor (M & B Warband TXT Tools - Tools Morghs) I use this ...

but I think you will find several tutorials with more details here :idea:

http://forums.taleworlds.com/index.php/board,64.0.html?PHPSESSID=8nilf9pgsl8n6n9e8ls948qam4
comment last edited by Runico on Sep 22, 2010, 09:52:06 pm
IP: logged
 Re: Vikings Swords Pack (v )  » posted under Vikings Swords Pack on Sep 14, 2010, 07:17:33 pm
newgunz2008 wrote:
Hello Runico can you or anyone else help me out with this file?
I just got an account(not new here though) to ask you how to install your weapons to my games, I already know how to install module mods and I know how to install most weapon files, the problem is there's usually a resource file, a texture file and an item kinds file to add those lines to your own and blablabla, I know those basics :-)(i already have a few new weapons in my game xD) but the problem with your weapon file is that there is no Itemkinds file, so i could put the recourse and the textures folders in there and add the resource line in my module.ini file but i wouldn't have those swords in the game since i didn't add anything to the item kinds file :-? so what do I do with this?
Please do note i have no experience with modding or scripting, etc. i basicly just follow instructions if there are any :-P
I'd really love to install them, i already tried it with your runico katana's because they looked so awesome but they didn't work because there was no item kinds file :-(
PS: sorry for the really long message :oops:


basically

1 - you have to put the textures and the textures folder in the resources folder resources,
2 - enable resources in 'module.ini' (load_mod_resource = Vikings_RunicoSwords)
3 - put the items in the game itself, so that use an item editor (M & B Warband TXT Tools - Tools Morghs) I use this ...

but I think you will find several tutorials with more details here :idea:

http://forums.taleworlds.com/index.php/board,64.0.html?PHPSESSID=8nilf9pgsl8n6n9e8ls948qam4
comment last edited by Runico on Sep 14, 2010, 07:18:14 pm
IP: logged
 Oakeshott Sword Pack (v 0.2)  » posted under Oakeshott Sword Pack on Aug 31, 2010, 07:09:04 pm
I think he forgot to attach the textures, or use the textures of Native :?: :idea: :shock:
IP: logged
 Blood and Steel 1.135 (v 1.135)  » posted under Blood and Steel 1.251 on Aug 21, 2010, 12:09:13 pm
I found the MOD sensational, I'm playing right ... but I think I found bugs '2 '

1 - I keep an item in Bau of my fort or castle and when I returned he was gone (which will have a thief in my lands ... kkk
2 - all the owners of taverns are gone ...

ah ... Another thing I found very easy to earn fort, towns and even cities ... ally as soon as I entered the King gave me a fort and then pour a City ... and this normal or some error occurred ...

obs.: my Warband and V. 1127, game in Normal mode, and as a Sergeant, my career has 106 days and I am allied with the Nords

Thank you for MOD!
VxDesolationxV wrote:
Hi, noob here, when I extract the .rar, where do I put the files?

you need to put the 'Runico_Weapons' folder "Resource" and the 'Textures' folder "Textures" ... and have to unlock the "module" using
"load_module_resource = Runico_Weapons" on "module" in folder the 'MOD' ... :shock: :roll:
comment last edited by Runico on Aug 15, 2010, 09:20:16 pm
Tyranth wrote:
beautiful stuff i see on the pics but is there any way you could make this for warband since i like animations a lot more in it?
I tested the warband and gave no problem here, but if you want to put the weapons on troops have to use an editor of troops as "Morghs Tools" for soldiers to begin with these weapons (if I understood right what you want)
Tks all Coments... :green:

:arrow: Nice stuff, but high poly, can you do the lod files for katanas? :arrow: Zimke Zlovoljni

realy, but only true weapons with details (heads) and ' lod files for katanas' I do not understand this part, sorry English is not my default language...
IP: logged
 Re: Runico Weapons Pack Remake (v 2.0)  » posted under Runico Weapons Pack Remake on May 11, 2010, 07:24:40 pm
james28 wrote:
Hi runico

Great stuff mate really like the armors and weapons ive got slight problem thow when i use any of your swords with a scarab and draw the sword it does nt show the scarab as empty.

So it looks like ive got two swords any idea how i can fix it ;-)


Save!
me too I could not solve the problem appearing only Scabbard so I use the sword as the sword in use does not appear to scabbard,
a try many time and nothing, need fix it in BREDIT ( no show Scabbard if in use )

Sry.
Sorry for the delay, the time came not here...
Runico
Markos_Hdi wrote:
Runico wrote:
takverely wrote:
well I like your work but there is a bug. I cant continue playing. it writes "unable to find mesh great2-sword" or something like that.. what should I do to solve the problem?

Sorry about that! to resolve this, use the BRFEdit and rename the mesh to great2_sword (I think great_sword) I rename to not conflict with the other NATIVE ... (But I will look hard and find all the supplies for confirm that this right) ...
But you can continue the game only give the ok on the banner of the error does not get the item that the game continues as usual ... :oops: :roll:


Unfortunately the game does crashes. the error window came up during a battle and the game crashed. And i didn't understand how to fix the problem. Could you help me with it please?
I think this bug and not the MOD, but the game (installation) or video card, because the errors on the lack of "Mesh" or "Textures" (already fixed in the new version, compatible with any "save game ') are charged at the time that opens the market for weapons or armor ... but if anyone knows better please help ...
asianboywonder wrote:
what kind of armours and weapons does this add?


look at the "New weapons and armor textures" and "Runico Weapons Pack Remake" are items that were added to the NATIVE!
takverely wrote:
well I like your work but there is a bug. I cant continue playing. it writes "unable to find mesh great2-sword" or something like that.. what should I do to solve the problem?

Sorry about that! to resolve this, use the BRFEdit and rename the mesh to great2_sword (I think great_sword) I rename to not conflict with the other NATIVE ... (But I will look hard and find all the supplies for confirm that this right) ...
But you can continue the game only give the ok on the banner of the error does not get the item that the game continues as usual ... :oops: :roll:

IP: logged
 Re: Runico Native MOD ( Weapons and Arm (v 1.0)  » posted under Runico Native MOD ( Weapons and Armor ) on Jan 03, 2010, 01:20:13 pm
takverely wrote:
does this mod add only weapons and armours? and what kind of Armours doeas it add? Western, eastern or northern?

Remember need wait 3 or more days to items found in towns and not all in one city...

Pls. look and report if continue or not...

o try and ok to me...
IP: logged
 Re: New weapons and armor textures (v 1.05)  » posted under New weapons and armor textures on Jan 02, 2010, 09:32:10 pm
tautvizx wrote:
Hey Runico could you make mod with that weapons you made ?
Plz make mod because I don't now how to put them in navite PLZ PLZ PLZ create mod plz


LOOK a RUNICO NATIVE MOD ( Weapons and Armor ) or RUNICO PACK :roll:

IP: logged
 Runico Weapons Pack Remake (v 2.0)  » posted under Runico Weapons Pack Remake on Jan 02, 2010, 09:30:11 pm
i had to do loads of things to get native back to normal after i got this, plz fix

:idea: LOOK a NATIVE RUNICO PACK!
IP: logged
 KILL THE INFIDEL v.1.0 (v 1.0)  » posted under KILL THE INFIDEL v.1.0 on Jan 02, 2010, 09:27:05 pm
Waiting English Version... :roll: :shock: :pint:
IP: logged
 Re: openBRF - an editor for BRF files  » posted under openBRF - an editor for BRF files on Aug 31, 2009, 10:42:19 pm
good work!! thanks!
IP: logged
 Re: New weapons and armor textures  » posted under New weapons and armor textures on Aug 30, 2009, 01:48:59 pm
thanks but I do some e shields and weapons so, am not very good with armor, for the use wings3d and he did not have support pra bones (skeleton) so it is impossible to use, but if you want I can do, or try out the weapons but the problem is the textures, because I usually use to own the game (M & B) but if you have the drawings I try ... and send you go see the results without compromise ...
:arrow:i like you drawings ...
:arrow: if you wants free to use items in your mod!
IP: logged
 Re: Texture 5  » posted under Texture 5 on Aug 07, 2009, 11:51:45 am
Nice textures... tks!! :hammer: :hammer: ;-)
IP: logged
 Re: New weapons and armor textures  » posted under New weapons and armor textures on Aug 07, 2009, 02:19:20 am
i think have one or more tutorial how add itens in mods... but not remember... if I put here the "itenskinds1" I think it will not do because it will not be equal to another and will make many mistakes ... because I use the MOD "Lords and Realms" (NICK ALTMAN) to test, and since that game now ... I will see if I find a tutorial and add the link here ... :!:

'Slip' find it...

if u need help putin items in game go on the link its realy helpful

http://forums.taleworlds.net/index.php/topic,46003.0.html
IP: logged
 Re: New weapons and armor textures  » posted under New weapons and armor textures on Aug 05, 2009, 01:18:08 am
I think you do not like me ... first you said it was bad because it had a problem in the "native" so I guess you had ... now says that you do not have 'mesh' but if you know how to use and will look right to note that this full mesh folder 'resource' and textures in the 'textures', please check ... :?: :?: :!: :!: :roll:
IP: logged
 Re: New weapons and armor textures  » posted under New weapons and armor textures on Jul 17, 2009, 06:51:04 pm
if you have this problem and I think only because I already tested in several mods, and none had any problems, except for bad installation (type not put the mesh in the "item_kinds1" correctly) and I think this and the error that you find ... and if others would have the same problem or if you do not have problems, please refer ...
IP: logged
 Re: New weapons and armor textures  » posted under New weapons and armor textures on Jul 12, 2009, 11:28:35 pm
mac101...

With MBEditor you add the items in "itens_kind1.txt", then have to copy the resources Runic Armor (Mod), and copy the textures to textures (Mod) ...
3 - wait 2 days of play and go for the brand to buy items ... n ot all items you find in a city need to go to many cities to find all items ...

if you make it... Look carefully to see if there is nothing wrong in the name (mesh) of the Weapon... ;-)
IP: logged
 Re: New weapons and armor textures  » posted under New weapons and armor textures on Jul 12, 2009, 11:20:54 pm
Balian...

1 - you find MBEditor here in tools...

2 - you not need change, you need add itens. whith MBEditor you copy and paste itens in "itens_kind1.txt" and copy Runico Armor to resources(Mod), and textures to textures (mod)...
3 - wait 2 days in game and go to mark to buy itens... you n ot find all itens in one town need move to many towns to find all itens...
IP: logged
 Re: New weapons and armor textures  » posted under New weapons and armor textures on Jul 11, 2009, 08:51:43 pm
step by step,
1 - you must know the name (mesh) in BRFEdit you see him,
2 - open the M & B Item Editor and select the item_kinds1 the MOD where you want to include items
3 - copy (Insert) a sword (you addiction is a sword, select one of the same type. Eg.: Claymore for Claymore, Scimitar for scmitar) and add at the end (because if you insert in the middle will give a lot of problem with items already exist), if you add is the 'Scarab' add in the space below the mesh of the sword ...
4 - you can change the statistics or let them ...
5 - save from the game (wait at least 2 days for items appearing in malls)

Good luck!
and not give up, that one day you can ...:hammer: :hammer:
more complete I think you can find in tutorials :!: :idea: :?:
IP: logged
 Re: New weapons and armor textures  » posted under New weapons and armor textures on Jul 11, 2009, 03:36:42 pm
Tumex...
if your problem and also the solution and the same ...
now step by step, you need to use the ITEM EDITOR (M & B Item Editor) to put the item in the game. specular and the problem, go to the BRFEdit Runic Armor (within the resources folder) and remove the SPEC in the second tab (material) with the item in which the problem was selected ... if not that I need more information you can help.
IP: logged
 Re: New weapons and armor textures  » posted under New weapons and armor textures on Jul 06, 2009, 11:55:58 am
nice textures,great job!

BTW, I suppose that you should give credit to the original author of the plate armor, namely kelavis from the Chinese BBS.
http://bbs.mountblade.com.cn/viewthread.php?tid=4707

if you look carefully, you will notice that I said that my armor was, only textures (New weapons and armor textures) ... but I really do not know who was the creator ... and I got a mod with the name of "ziyouqishi_armor" (in texture) ... (as you notice the texture is always front) but for sure I put the name of the author's next, sorry for this ...

SLIP,
to resolve this go to the resource folder and open the Runico Armor (BRF-Edit) and disable the option of SPEC in the second tab (material) puts none ...
IP: logged
 Re: New weapons and armor textures  » posted under New weapons and armor textures on Jul 05, 2009, 03:05:26 pm
Tks all...
next time i post more itens, working in one female armor and more weapons... :roll: :hammer:
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