preload button hover image:
HomeSearchRankingsStatisticsAboutContact
Current Time: Aug 16, 2018, 04:19:27 pm
 Mount&Blade Repository
      
Registration is not required to download. However, it will allow you to vote, comment, and request upload access. Forgot your password?
User Name Group Member Since File Listings Comments
Raudentius Uploader May 07, 2009, 08:35:47 am 4 13
File listings: newest first
# Title Added/Updated Downloads
Per Day
Total
Downloads
File Rating Views File Size Comments
1  Heart of Europe - Advanced BETA for WB 1.134 Jan 03, 2012 6.31 15,255 4.9 / 5.0 44,270 339 MB 5
2  Raudentius Warband Music Colection Dec 30, 2011 1.41 3,414 5.0 / 5.0 10,335 201.03 MB 0
3  1257 AD Middle Europe Music Patch May 25, 2010 3.13 9,419 5.0 / 5.0 17,646 146.88 MB 15
4  1257AD Middle Europe v. 2.0. Jan 22, 2010 6.5 20,341 4.0 / 5.0 55,388 112.19 MB 22
Comments
staples216 wrote:
i spent an hour downloading this and now it cant find the fur armour res
All resources and textures are in this release.... try download mod again :-)
kosmin_82 wrote:
Hey man, great stuff, just one bug: nobody is at war in your game! >:( Wtf?
Wait into next release...
IP: logged
 Re: 1257 AD Middle Europe Music Patch (v 1.0)  » posted under 1257 AD Middle Europe Music Patch on Aug 29, 2010, 08:42:45 am
thedarkembassy wrote:
Hey Raudentius!
Just wondered if there's any way i could buy Krles's stuff ? ... do they have a website? ... i can't find anything related to them on any of the mainstream sites ...
I dont know, if this group still play. I try check this.
IP: logged
 Re: 1257 AD Middle Europe Music Patch (v 1.0)  » posted under 1257 AD Middle Europe Music Patch on Jul 14, 2010, 03:50:25 am
KrstanV wrote:
Awesome, awesome, and awe-some. Is there a place where we can download some of these in mp3 or other, playable format? I'd like to add to general music collection..
This is little problem... I have permission use some of this songs for my mod, but I can give this for public free use....
IP: logged
 Re: 1257 AD Middle Europe Music Patch (v 1.0)  » posted under 1257 AD Middle Europe Music Patch on Jun 13, 2010, 04:38:52 pm
thedarkembassy wrote:
Raudentius wrote:
thedarkembassy wrote:
Its awesome ... btw .. could you plz tel me more about the song used for the Khergit lord's hall .... actually could you tell me where you got all the lord's hall music coz they rock ... I want more :D
Thanks! This is Bohemian (Czech) medieval music group Krleš, which play this real latin and german texted medieval songs. We use this songs during our shows (I am member of history fencing group). ;-)

Isn't Krles a metal band ?
Yes, name Krleš use 2 Czech group one metal and one medieval.... Its hard find the medieval group song into internet. ;-) Krleš means in old czech language (8-13th. century) some like "God be praised". He he I am crazy historian..... :-D
IP: logged
 Re: 1257 AD Middle Europe Music Patch (v 1.0)  » posted under 1257 AD Middle Europe Music Patch on Jun 13, 2010, 04:00:19 am
thedarkembassy wrote:
Its awesome ... btw .. could you plz tel me more about the song used for the Khergit lord's hall .... actually could you tell me where you got all the lord's hall music coz they rock ... I want more :D
Thanks! This is Bohemian (Czech) medieval music group Krleš, which play this real latin and german texted medieval songs. We use this songs during our shows (I am member of history fencing group). ;-)
IP: logged
 Re: 1257 AD Middle Europe Music Patch (v 1.0)  » posted under 1257 AD Middle Europe Music Patch on May 27, 2010, 04:27:49 am
spookytooth wrote:
Thanks so much for this selection of music - there are some really great pieces in amongst the tracks. Great work!
Thanks!
IP: logged
 Re: 1257AD Middle Europe v. 2.0. (v v2.0)  » posted under 1257AD Middle Europe v. 2.0. on Mar 07, 2010, 04:16:56 pm
xyp wrote:
Murabit wrote:
Very nice work!
The mod is working good without major bugs but once after the enemys party was crushed, it was shown on the map that one unit was left, so when you attack you stay alone on the battlefield with your troops and some error shows, had to repeat attacking some 4 times untill the not excisting unit was killed :-?
The partys of all factions keep stucked when they pass rivers, you can see them all over the map :lol:
Thing bothered me the most is the extremely strong archers, if you be hitted by 3 arrows by max. you are dead, no matter what. So you cant even dear to take part in conquering a castle or town, the archers strength is exagerated.
The rest is really good.

I'm not sure we can say it's exagerated. The game is much more realistic and what fallows - exciting. Yeah, it's harder to conquer a castle or town, but do you think it was easy to stay alive on any battlefield? Someone must be defeated. Archers weren't just guys who lived to be killed by the other guys with swords. I think battles are much more interesting now.
Yes, this was my main objective, make historically correct mod as possible. Better archers to this belongs too. :-)
IP: logged
 Re: 1257AD Middle Europe v. 2.0. (v v2.0)  » posted under 1257AD Middle Europe v. 2.0. on Feb 20, 2010, 12:13:57 pm
xyp wrote:
Hi, I got a strange problem.
I enter the game and I can't move my camera on the east.. It seems like my camera couldn't cross the Danube (Duna) river - that invisible wall extends from Vucovar to Gdansk and I can't walk through it farther on east.
I can only see that there are some locations there when I zoom the camera and move it to look on the east, but can't move there.

I hope it's not how it should be and I would be grateful if someone could help me with that...
Try download mod again. You are first with this bug.
IP: logged
 Re: 1257AD Middle Europe v. 2.0. (v v2.0)  » posted under 1257AD Middle Europe v. 2.0. on Feb 14, 2010, 05:09:46 am
LordBarell wrote:
smaller map or much more objects. :-(
In next release be 70+ new settlerments.
IP: logged
 Re: 1257AD Middle Europe v. 2.0. (v v2.0)  » posted under 1257AD Middle Europe v. 2.0. on Feb 02, 2010, 03:11:32 am
Karadrath wrote:
Raudentius wrote:
Karadrath wrote:
Why do you have to use RAR? I can't use it because winrar messes with the files.
Instal total commander, than right click on the file, unrar and everything is ok (I´m Total Commander fanatic, it´s free program). Or try this alternative link http://www.moddb.com/mods/1257-ad-middle-europe/downloads/1257ad-middle-europe-v-20

Yo-
-
u didn't get it, Winrar MESSES with the files! I'v tried it before and all the downloads were missing files or were never completed.
Im download rar file from both links , try open it and everything is ok.
IP: logged
 Re: 1257AD Middle Europe v. 2.0. (v v2.0)  » posted under 1257AD Middle Europe v. 2.0. on Feb 01, 2010, 02:07:25 am
Karadrath wrote:
Why do you have to use RAR? I can't use it because winrar messes with the files.
Instal total commander, than right click on the file, unrar and everything is ok (I´m Total Commander fanatic, it´s free program). Or try this alternative link http://www.moddb.com/mods/1257-ad-middle-europe/downloads/1257ad-middle-europe-v-20
comment last edited by Raudentius on Feb 01, 2010, 02:09:19 am
IP: logged
 Re: 1257AD Middle Europe v. 2.0. (v v2.0)  » posted under 1257AD Middle Europe v. 2.0. on Jan 29, 2010, 05:57:59 am
AtzeA wrote:
woooow nice map :D
but a lil bit empty at some areas.
i hope for
more larger troop trees
more items
more villages or castles if it possible
but still a great job keep it working dude
Yes, you have right! In next release we planed 3 more faction Lithuanian Duchy, Croatian Banat and Teutonic Order. For every faction lots of special items (armors, helms, horses, shields - all be possible buy in shops). More settlerments is planed too. ;-)
HomeSearchRankingsStatisticsAboutContact

Hosted by Hypernia.
Website © 2018 FenriSoft. The core site script is PHCDownload (© 2005-2018).