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User Name Group Member Since File Listings Comments
Dan11311 Regular User Apr 11, 2009, 08:38:06 pm 0 16
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If I decide to install Warband 1.134 (I have 1.132) will this mod still work?
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 1755 Old Frontier.rar (v 0.5)  » posted under 1755 OLD FRONTIER V. 3.2 on Nov 27, 2010, 11:32:45 pm
I don't know if you've done this yet but have you considered using the secondary feature for weapons ("X" button I think) for bayonets. That way you do not have to carry a bayonet gun and the actual gun. I saw it done in another Warband mod.
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 Calradia at War (v 1.1)  » posted under Calradia at War on Nov 26, 2010, 03:18:17 pm
It seems that when I conquer Zendar I can't recruit troops from the town. When I click the recruit button in Zendar it says that there are troops available for recruitment but the only option is "Go Back" or something. Is it supposed to be like this? Help please!
There's a problem. When you conquer a castle or town you cannot see your own gairrisoned forces or any lords/allied or neutral lords taking refuge there. You still have to spy on your own holdings/kingdom.
I'd say leave the damage that weapons do to armor alone. You don't actually expect a butcher's knife or a seax to go through mail do you you? I've also found that you don't need a 2h sword to do major damage. A tempered Irish (short) sword moving much faster than many of the other swords in this mod does perfect damage. So again you don't need a lance or 2h sword to kill a top tier troop. Other than fixing the many bugs mentioned above I'd agree to making the shield a bit weaker (not a lot weaker) and making it so that a lance can heavily damage wood shields and pierce mail armor or knock a shield from an opponents hand. Also make spear thrusts more deadly to mail wearing soldiers (because mail doesn't stand up to thrust attacks well). Make archers more lethal (depending on the arrows of course).
RhoDaZZ wrote:
Proudence wrote:
Dan11311 wrote:
It would be nice if you'd employ the ability to use formations and moral in this mod. I find it hard to kill Black Cathedral/Prid Empire troops with Calradian Empire troops (I have it set to the hardest difficulty settings). At this setting your soldiers get killed easily by Black Cathedral troops if you don't tell them to hold position and stand closer (at least that is what I've found). If you should ever employ formations in the game make it fair and allow the enemy to use it. You also may want to make it so you can order individual unit types (cavalry, infantry, archers) to use different formations so that you don't have them all forming ranks, a line, or a wedge when you don't want that unit type to do that.
... but you CAN do that, that's a native function! (press 1 and next numbers). :!:
No you can't, that only makes them either stand or charge. No wide, wedge, square and combo formations etc.

First off what I meant was that in certain mods (mods with formations and moral) if you order a certain troop type to lets say for ranks the command ends up ordering all unit types to form ranks. As stated before the only effective way to use your infantry (unless they're to tier) effectively is to have them hold position and move really close together. This is frustrating. If there is an Imperialistic storyline shouldn't they use advanced tactics? Should all the other factions descended from the Empire have advanced tactics?
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 The Eagle and The Radiant Cross (v C3 0.3d)  » posted under The Eagle and The Radiant Cross on Jan 04, 2010, 03:57:50 pm
About your mod:

In the past I've downloaded and played this mod. Shortly thereafter my motherboard (System Board) fried. It has since been replaced and I really want to play this mod again. Is there anything in your mod that may have caused this or was it a malfunction that was bound to happen eventually due to a flaw in the design or make?
It would be nice if you'd employ the ability to use formations and moral in this mod. I find it hard to kill Black Cathedral/Prid Empire troops with Calradian Empire troops (I have it set to the hardest difficulty settings). At this setting your soldiers get killed easily by Black Cathedral troops if you don't tell them to hold position and stand closer (at least that is what I've found). If you should ever employ formations in the game make it fair and allow the enemy to use it. You also may want to make it so you can order individual unit types (cavalry, infantry, archers) to use different formations so that you don't have them all forming ranks, a line, or a wedge when you don't want that unit type to do that.
I finally figured out how to recruit Imperials. This mod is great!
Did you fix it so you can recruit Imperial troops? As it stands now you cannot recruit them.
Okay, I removed Wedding Dance 0.91 Beta from my computer after deleting all game files, then I deleted the backup of the Wedding Dance savegame files. I then proceeded to redownload and reinstall it and I imported a lvl 40 character, got Steise to have all lords use imperial troops and I still can't recruit them. What's going on? Whenever I go to a village and click the recruit button there is no second dialogue line that says I can outfit them as imperials. Is there something wrong with the mod? If there isn't then somebody please tell me the exact steps to follow in order to recruit them. It's frustrating when people say you can recruit them and I don't seem to be able to.
Ampz wrote:
Dan11311 wrote:
An add-on to my above comment:

I have read the comments on the mod forums and they say that you can upgrade troops at villages. I don't seem to be able to. I have one castle, one town, and two villages. Do I need to take over an entire kingdom? Again, how do I get the imperial troops?
at recruiting page, theres a line that says "outfit them as imperial troops" hope that helps

If I understand you correctly, after I carve out some territory for myself and after I've told Steise to have all lords use Imperial Troops I go to a village, click the recruit button and along with it saying "recruit them" it should have another line saying "outfit them as imperial troops"? If that is so then I have a problem because no such line exists. I downloaded the most current version of this mod and started a new file. What's wrong? Could importing a character mess it up? I'm gonna try and redownload this mod and reinstall it. See if that works. In the mean time is there anything/anyone who can help me with this issue.
An add-on to my above comment:

I have read the comments on the mod forums and they say that you can upgrade troops at villages. I don't seem to be able to. I have one castle, one town, and two villages. Do I need to take over an entire kingdom? Again, how do I get the imperial troops?
When you talk to Steise you can tell her to have all lords switch to imperial troops. Aside from your guards how the hell do I get them! If I could I would really like to know how.
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 Southern Realms - New Version (v 0.87 beta)  » posted under Southern Realms - New Version on Oct 06, 2009, 11:12:02 pm
You're missing most of the buildings for the villages or at least they aren't loading.
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 Re: WWII:China Battlefield  » posted under WWII:China Battlefield on Aug 17, 2009, 12:22:39 pm
When I go to arm my troops it gives me a message saying "you got bad luck" and won't let me arm my soldiers. What is this? Is this some kind glitch or was it meant to be this way? I won't let me get past 9 rifleman.
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