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herGot Regular User Apr 11, 2009, 04:08:48 am 0 25
Comments
i am instantly getting (cca 10min of gameplay) error window with microsoft C++ title and something about dll library is writen there. Any help guys? I would like to play and rate ;)
I am getting runtime error, little window named microsoft C++, after about 10min in game. something about .dll library. any help pls?
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 Shogun Mod v0.30.0000 (v 0.30.0000 beta)  » posted under Shogun Mod v0.30.0000 on Nov 16, 2010, 11:48:51 am
I know your mod but when i saw this one, well i was stunned! Great Work ;-) but you have long road ahead...there are some bugs
1) thinks its not really bug, but tournament fighters sometimes dont have any weapon including character...if there should be bow then its usseles for powerdraw limits.
2) and this one is really annoying! "mater->textures(rgl_mtk_diffusemap)->valid" i dont know what it really means but its really often! It makes false crash to system and when ok clicked transfer back to game. it happens that armor from front stays the same no matter the changing of equipment. then whenever you try to look to your char from front it makes this error and it on and on until you move the mouse.
Will let you know of any other bugs if there will be some
thanks for this mod :)
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 Blood and Steel 1.135 (v 1.135)  » posted under Blood and Steel 1.251 on Aug 17, 2010, 01:43:32 pm
wow, rebel peasant on momy is pretty hard, good ;-) but please erase that oversving from mount if it is possible, thats real pain! thx
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 Re: 1257 AD (improved) (v 0.91)  » posted under Anno Domini 1257 on May 18, 2010, 06:55:56 am
herGot wrote:
I cannot login to forum so my suggestion will be here :-)
using 0.9v of the game
1) let the wages for troops like in this version, got 700k+ denars and dont know what to do with them
2) formations would be nice, FREE and LINE will be enough
3) more stuff like helmets, arms atc... loot from knigth robbing partys are not included in markets, why is that??
4) troops line upgrade as your faction will resolve what kind of troops you can make...english longbowmen, french knight chivaliers atc
5) please low winning tournaments money....40k is too much
6) more music from KoH...like battle of kerak would be really nice ;-)
7) maybe some upgrade on food couse feeding a 100head army is real hell!
8 ) option to let low price stuff on the battlefield, like Let NPC collect and done
9) twoo handen swords are too slow, understands axes but swords needs to be faster...
10) and BOHEMIA FACTION
and now what does not work...
1) court events do not work still getting wierd messages with errors in line xxxx...think its bound to lady
2) pathfinding on some maps...
3) knight errant destroy lair quest, and map there
AWESOME mod ;-)
comment last edited by herGot on May 18, 2010, 09:16:50 am
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 Re: 1257 AD (improved) (v 0.91)  » posted under Anno Domini 1257 on May 13, 2010, 01:30:23 am
lordbroberg wrote:
Thanks,I now have a more Mod related question :green: ,Whats the deal with the pricing for the men I have 23 Serf and my weekly cost is 554 gp,Thats ridiculous Unless I cheat theres no way for this mod to be any fun,yes I understand the challenge but I raid caravans,towns and bandits and BARLEY pay my troops,Serfs weren't even paid excluding food and housing so maybe look into your pricing for men,I understand the fact that higher level cost more but This is unreasonable I cant afford an army that can even slightly challenge my enemies,They are rockin like 18 knights >:( (Not counting the 50 other men :roll: ) at my peak with my village FULLY upgraded I could comfortably afford 20 Teutonic peasant footmen :cry: .Thats ridiculous.Am I suppose to troll bandits for weeks till I can afford one average dude for a week :pint: ?
If you want to be successful moder you have to find the balance between Fun and Challenging. :idea:
How about tournaments? winner takes 40k, thats enough to feed my fully upgraded army with 78 soldiers for 3 weeks. And tournaments are easy to win ;-)
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 Re: 1257 AD (improved) (v 0.9)  » posted under Anno Domini 1257 on May 11, 2010, 07:02:56 am
Fyrtornet wrote:
1st. Göteborg is bigger than Malmö, and was an important trade route for europe, so I suggest you make it a city and not a castle. Skåne (lower swedish region; malmö) belonged to denmark in the middle ages, it was freed in the 16th century. Troop trees are kinda awful, wherever you recruit, its the same troop tree (Freemen), I suggest you change it before the final release. Also, Denmark shouldnt have regions in Germany (If you wanna make this accurate). By 1257 the Tuetonic order had lands around Acre (mostly) Not until later it came to Vienna. And thats about it.. Mainly: Fix the troop trees, otherwise great mod, hope it will come out good. Best of luck! Cheers.
Absolutely agree, English was known for their archers, French for cavlry, nords for infantry atc...one more link in troop tree for every nation should be nice ;-)
And Bohemia faction...if its 1257 :green:
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 Re: 1257 AD (improved) (v 0.9)  » posted under Anno Domini 1257 on May 11, 2010, 02:14:39 am
delevero wrote:
Sorry i cannot find the correct place to put this Bug report of the mod, so i put it here ;-)

Warband
1257ad_wb_0.9

Mod 1257 AD

I have made 16 screenshots of script Errors that keep returning when playing.
I have put them in a compressed file named www.cdreparation.dk/backup/error.rar

One other thing.
Near the danish town named Sleswig,slesvig there is a huge number og bandits all the time. Even though i kill them all it only take 1 - 2 days then they are back. It seem like they spawn again and again in that area becourse of the bandit base or the landing site..
Would be nice if you could reduce the amount of bandits by 50% or remove them.
( yes i have hunted and killed the bandit base and landing sites but they come back very fast )


Thank you for a fantastic mod/mods ;-)
Best regards
Peder

Hey let them be there, they are perfect boost for your army...nothing else make your soldiers grow in ranks so fast...use it for your advantige ;-)
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 1257 AD (improved) (v 0.5)  » posted under Anno Domini 1257 on Apr 15, 2010, 05:10:07 pm
Answering your question...in 1257 bohemia was ruled by king Otakat Premysl II, and was absolutely indenpendet on HRE.It was large and strong kingdom. Otakar Premysl II aspired on crown of HRE but was refused for he was too powerful.Pope and german nobles were afraid of him and vote for Rudolf Habsburk...war started between bohemia and germany and in 1278 king Otakar Premysl II died on moravian battlefield...still bohemia was somehow independent but german raiders plunder the country for 5 years
comment last edited by herGot on Apr 15, 2010, 05:15:47 pm
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 Re: The Chaos War V0.7 BETA (v 0.7 BETA)  » posted under The Chaos War V0.7 BETA on Apr 05, 2010, 01:21:51 pm
athi wrote:
Where can i find killop :?:
I found him in tavern but still cant complete the quest
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 The Chaos War V0.7 BETA (v 0.7 BETA)  » posted under The Chaos War V0.7 BETA on Apr 03, 2010, 02:35:00 pm
Wow something happened in the end of 3rd day.midnight passes and my character rise from10 to 21 level. Just like that....
kill wrote:
herGot wrote:
kill wrote:
herGot wrote:
kill wrote:
Lorenzo--B wrote:
when i play a huge battle/siege the game just shuts down and says

''RGL ERROR''
unable to lock vertex.....something...

can someone help plz ...
p.s. i love the mod lot of features
same
I wrote some possible solution for you just look on the forum...
can you give me a link to the forum page?
Wrote it here... :-)
at last to those who do not own super-duper graphic cards...set textures to 75 an max number of dead to 40, no shadows and youre good Works for me with battle sizer to 250...tested with 1k troops battle
well i do have a good graphics card and have set my options to have unlimited bodies and ragdolls and battle size 100, so are you saying thats the problem?
Well you should try it, i got really shity graphics (no dx9)...so give it a try and you will see ;-) if not then reinstall.
kill wrote:
herGot wrote:
kill wrote:
Lorenzo--B wrote:
when i play a huge battle/siege the game just shuts down and says

''RGL ERROR''
unable to lock vertex.....something...

can someone help plz ...
p.s. i love the mod lot of features
same
I wrote some possible solution for you just look on the forum...
can you give me a link to the forum page?
Wrote it here... :-)
at last to those who do not own super-duper graphic cards...set textures to 75 an max number of dead to 40, no shadows and youre good Works for me with battle sizer to 250...tested with 1k troops battle
herGot wrote:
I am still getting error messages like this
SCRIPT ERROR ON OPCODE 2281: Invalid Party ID: 932 LINE NO: 141 (670,115,198,216 atc.)
At Script: get_random_quest
At script: get_random_quest
This is for errors on worldmap....Another errors like this pop-up when talking to my comrades artimener. lezalit atc...
And finnaly when someone loot one of my villages i do not get the message "xxxxx laying waste to village xxxxx" Got messenger post and watch tower in every fief...got only message that fief was razed and looted
Almost forgot...cant send party for royal artifacts...its not possible to set amount of men
P.S. I am king
kill wrote:
Lorenzo--B wrote:
when i play a huge battle/siege the game just shuts down and says

''RGL ERROR''
unable to lock vertex.....something...

can someone help plz ...
p.s. i love the mod lot of features
same
I wrote some possible solution for you just look on the forum...
comment last edited by herGot on Feb 28, 2010, 05:50:29 am
Dahobo24 wrote:
I declared war on myself somehow
Shit happens, hope you win! :lol:
BUGFIX did a lot improvment, nice one.
Now the question is...I got Castle 2 villages...i am swadian not king yet, but i still cant make my own troops in castle...only building left is prison tower, everything else builded. Why do I need to become king to hire troops when I posses castle? Unlogical (no difference between hiring swadian or origin troops)
Please how it is possible that castle which i besiege grow from 16 to 56 units in a matter of night? :-?
at last to those who do not own super-duper graphic cards...set textures to 75 an max number of dead to 40, no shadows and youre good ;-) Works for me with battle sizer to 250...tested with 1k troops battle
pretty nice, but BUGGED! unbelievably bugged! Encounter about 10+ buggs which makes my pc crash...name for all, cant succes in guild quest, cose simply theres no option for " I DID IT" in the talk with master.
hope you fix this for final version, looks promising...
IP: logged
 Re: Native Bis (v 0.93)  » posted under Native Bis on Jan 07, 2010, 12:01:29 pm
Nemeo wrote:
That's odd. I play on the hardest setting and don't have any difficulty taking castles.

What was the faction of the enemy ? What was the faction of your allies ? How many were you and your allies ? How many were the enemy ? Tell me what you did. Did you give any order to your troops during the battle? Please explain how things went on.
The enemy was Nords, me swadians. my forces was my 50 and five another lords + king, each about 100 plus king 150+ -.... got masterwork crossbow and shield with pickaxe.siphahi helmet with plate mail +37 and gloves +11 with boots +41.I order infantry to charge and archers to follow...infantry charged but done no damage at all...i stop the archers in front of wall so they have clear shot. And then slaughter begun. strange thing was that enemy archer was not focusing on me until all alies dead or wounded. never happened to me in any mod before.
i dont know how well are nations balanced but on the open battlefield a can win over three-times more enemy. still nation of swadians lost 5 castles from begining and none retaken or conquered.
P.S. I dont know new names of nations so i put here old ones.
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 Re: Native Bis (v 0.93)  » posted under Native Bis on Jan 07, 2010, 04:53:02 am
Nemeo wrote:
herGot wrote:
Nice work.still... tournaments wining are ridiculous. win 1 tournament and live for five years from it. lower the bets or lower odds...just do something that winner cant take 22k and go away.
and one more thing, castle assault is PAIN! and I mean real pain...cant conquer 200men in castle with my 600?? the problem is only 1 ladder and big projectile damage. Keep the damage thats realy good but add some more ladders or something ;-)

Tournaments bets will be reduced in the next version.

An old version of the mod had 2 ladders assaults. The problem was that battlefield results were a lot different from autocalculation results.

I could modify the autocalculation results, but then castles would fall whenever someone would try to take them. Because of this a lot of castle would be left defenseless (only defended by 70 soldiers or so).

You need a good mix of troops if you want to take one. The defense scenario looked balanced in that purpose.


well i dont agree...i tried to conquer the castle with my 50 men and 5+king other lords...which should mean that there was balance of the troops. enemy held about 200 soldiers...wana se the results?
my casulties 25 dead rest wounded...my allies more than 200 dead a and far more wounded...and now the interesting part! enemy got 100 killed and something about 10 wounded...i count my kills and surprise i killed 3/4 of the enemy...really you have to do something about conquering castles when player join in. other way theres no chance for me as player to win assault.
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 Native Bis (v 0.93)  » posted under Native Bis on Jan 06, 2010, 10:28:07 am
Nice work.still... tournaments wining are ridiculous. win 1 tournament and live for five years from it. lower the bets or lower odds...just do something that winner cant take 22k and go away.
and one more thing, castle assault is PAIN! and I mean real pain...cant conquer 200men in castle with my 600?? the problem is only 1 ladder and big projectile damage. Keep the damage thats realy good but add some more ladders or something ;-)
great mod really, like the full plate mail and new helmets too. 8-) but i just discovered some brown locations on the map, anyone knows why are they here and how can i enter it?
IP: logged
 Re: Hundred Years War Mod (v5.1)  » posted under Hundred Years War Mod (v6.0) on May 30, 2009, 06:44:18 pm
Hello there,
well town bugs no money is fixed...and no other army river stucking...thanks a lot.
Now I can tell this is my most favorite mod ;-)
IP: logged
 Re: Hundred Years War Mod (v5.0)  » posted under Hundred Years War Mod (v6.0) on Apr 11, 2009, 04:32:59 am
RIVERS TRAP BUG
And another bug...Army of AI Lords can be easily trap in river. I found six of my allies on one side of the river moving animatoin but they cant get out...and I trapped band of 10 enemy lords on the bridge.I can pass by and they cant get out.
IP: logged
 Re: Hundred Years War Mod (v5.0)  » posted under Hundred Years War Mod (v6.0) on Apr 11, 2009, 04:20:15 am
MONEY FROM THE TOWNS ERROR!
hey everybody...just start this mod and its fantastic.Great job indeed! ;-) But there is some thing that MUST be changed...you see I conquer Angers, its mine and...wel surprise...no money from the town?!! :evil: got already 4 payments from my village and none from my town....really disapointing. :-( I do not posses any castle so dont know if this is just town problem.
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