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 Mount&Blade Repository » Mods » Large » Calradia at War
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View this file on the M&B NexusFile Listing: Calradia at War
Last Updated: Nov 29, 2009, 11:02:57 am
First Created: Nov 11, 2008, 06:48:58 pm
File version: 1.6
For M&B version: 1.010/1.011
Downloads: 18,647 (45,264) Size: 136.62 MB
Views: 46,972 (75,496) Type: RAR
Home:  Forum Listing
Rating (13 votes): 4.6 / 5.0
About Calradia at War

Calradia at War is my attempt at 'the completion' of Mount & Blade Native. It will add a lot of functionality and allow for the completion of new quests for the Neutral Zendar faction. My main goal is to add variety and make the game more exciting.

  • New companions
  • New troops
  • New horses, weapons, armour
  • New quests
  • New locations
  • Custom settlements

File History
v1.6.0 - Nov 29, 2009

* Wicked Shot's v0.675 Custom Settlement Code - fully integrated with regular system
* Highlander's Base Kingdom Management Code
* kt0 + jik + keedo's Kingdom Management Reports
* hessu's Castle/Town Troop Recruiter
* Jebadiah Q's Companion Overview
* Martin F's Dueling Lord's and Companions
* Village Mills give bonus 1xweek instead of just once
* Geoffry's Ashes Party Patrols - Have to earn it in Zendar quests
* Tempered's Camp Entrenchment Kit- have to earn in Zendar quests
* Cd Vader's moveable watchtowers - have to earn in Zendar quests
* OSP Cloaks and Helms - people wanted more helms
* Nick Altman's Siege Pack - Castle Improvements
* Village pallisades can now be built that make village harder to loot
* Village watchtowers provide less protection but launch protectors
* Village elders can now retire your troops there, thus garrisoning town
* Village schools give bonuses every week, not just once a month
* CaW troops/armour/weapons/quests/companions from previous versions
* Chel's Combat abilities - not fully integrated yet. in future versions have to earn them
* Cd Vader's Item skill bonuses - ie. See Zendar Sword/Armour
* Access town/village guildmaster/elder from menu - many asked for it
* Incomplete - two of four planned minor factions - only first armies - Sing/Caliphate - should be relatively challenging, let me know
* Probably other stuff I did not write down
File History
v1.5.8 - Jan 10, 2009 (Bugfixes Mostly)
- Switched custom settlement scenes to newer, nicer looking ones. Still using v5.0.
- Oath renewal message no longer shows up.
- Merge parties. Now merged parties automatically unmerge after a week.
- Mercenary parties actually follow orders now making them useful.
- Troop auto-dismount bug fixed. They should never dismount unless you tell them too.
Also goes for enemies, if small % mounted, should stay mounted.
- Khergit barbed lance now usable on foot.
- Zendar farmers and desparate peasants now can be added to settlements. Might get
rid of it, since it makes settlements grow very fast.
- 'I kill travellers' dialog fix.
- A few other minor fixes and tweaks.

v1.5.7 - Jan 4, 2009
- Fixed bandit lair bandits freezing text bug
- Made spies quest only need 3 spy parties instead of 5 or 10 (less annoying)
- Added in SWUP (Standard Weapons Upgrade Project) by Talon and his group.
- General Gorvas now has a few abilities that you can access as you do the Zendar quests.
- Included LavaLampMaster's new bandit and steppe bandit upgrade trees.
- Includes wickedshot's Custom Settlements!!! You gain your own upgradable town as the
reward for finishing the (currently available) Zendar quests.
- Other minor tweaks

v1.5.6 - Jan 2, 2009
- Fixed location bugs
- Stop gap fix for missing claiments. Swadian claiment is in Rivacheg, Vaegir claiment
is is Dhirim, Nord claiment is in Narra, Rhodok claiment is in Wercheg, Khergit claiment
is in Veluca. Travellers text still messed up. Hope to completely fix this by next
- Fine sword now trusts and slashes as it should.
- New manhunter and slaver lines. Ramun sells manhunters.
- Two new female mercenary lines, start from peasants and refugees.
- Khergit prison / castle guards now Jannisarry's to show them off more.
- Arena now offers 1vs1 and 1vs4 mini-melees. Also offers 1vs1 jousts for practice. Cool!
- Added 6th Zendar quest. To start Zendar quests see Hareck or Duke in Zendar.
- 14 new joinable companions added. To fill out areas where certain troop types not
available. Also lots of them are level 1 and can be customized more the way you want.

v1.5.5 - Dec 14, 2008
- Fritz completely redid horse models / textures stats. New models/textures look great.
- Added in first five quests of Zendar questline.
- Numerous bug fixes.
- Arena and tournaments now slightly better.

v1.5.3 - Nov 30, 2008
- Added new team member, FritZ_FretZ. His models (swadian foot armour, rhodok gonne)
- Upgrade Skullcrusher riding ability, horses to make their charges actually work.
- Tweak mercenary balance / recruit cost.
- Fix recruit prisoners bug, no longer keeps infinite troops
- Fixed faces of companions and npcs
- Larger, less hostile bandit parties for long term enjoyment
- Added newer versions of talaks weapons, including halderb. new merc halberd troop
- Vaegir town location fixes.
- Swadian commoner troops slightly more powerful, high end troops like Dragoons with mail
- Killing prisoners loses you honour
- Buying flintlock pistols and new gonnes
- Many minor gameplay fixes asked for

v1.5.2 - Nov 16, 2008
- Added in Vaegir, Khergit, Nord and Rhodok troop lines
- Swadian, Vaegir, Khergit troop lines - certain troops only available from (Lords/Boyars/Khans)
- Rebalanced Vaegir and Nord heroes
- Moved Nord towns to make room for Zendar
- Started moving Vaegir towns
- Added in Zendar and Zendar Salt Mine
- Added characters for Zendar/Zendar Salt Mine there, no quests yet (next version)
- Added Zendar related spawns (troops/farmers)
- Added Peaceful parties on map, more fodder to be rescued from banditss
- Improved trainer experience
- Hopefully fixed bug with recruiting prisoners
- Fixed joms_viking_axe error

v1.5.1 - Nov 11, 2008 - M&B 1.010 compatible!
- Nov 11 (Lest we forget!! Never again!!)
- Made for release 1.0x version of Mount and Blade
- Started from scratch for 1.010 compatible Mount and Blade
- Added in new weapons and horses
- Added new mercenary troop lines
- Added new companions, two of which have special abilities
- Tweaked Swadian troop lines - knights only available from Swadian Lords
- New enemies to fight - mercenaries, slavers, skullcrushers and the Army of Darkness
- Recruit / kill prisoners.
- Mirathei's battlefield tactics
- Tweaked faction Lord names / equipment to make them more unique
More From This Author
Comments (Page 3 of 3)
IP: logged
 Calradia at War (v 1.6)  » posted by Bourgui on Feb 13, 2010, 08:58:16 am
Really a lovely MOD.
A few problems:
- I have to report the completion of the assassin quest to... myself. I did it to archiduke, and now, i'm a lord :lol: .
- But i'd like to be king :roll: and create a kingdom with developped cities.
Alicia doesn't grow, Fort payne neither. Not enouh rocks, although i have about 100 quarrymen with tools there!
Rohddock has been eliminated, but unable to be a king :(

Any tips?
IP: logged
 Calradia at War (v 1.6)  » posted by DatrixTSW on Sep 08, 2011, 11:43:07 pm
I was wondering is there a way to mod the amount of prisoners you can have? besides getting an even 5 per level of prisoner management you could get 10 or 15
IP: logged
 Calradia at War (v 1.6)  » posted by likonja on Jan 27, 2014, 05:33:49 am
nice mod,very good,but i dont like the mod cheats(i have the game cheats) :hammer: :hammer: :hammer: :hammer: :hammer: :hammer: :hammer: :hammer:
Showing comments 41 to 43 of 43 Showing Page 3 of 3  <  1  2  3 

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