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 Mount&Blade Repository » Mods » Timeless Kingdoms
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View this file on the M&B NexusFile Listing: Timeless Kingdoms
Last Updated: Nov 10, 2008, 02:03:36 pm
First Created: Nov 08, 2008, 10:44:11 pm
File version: 1.21
For M&B version: 1.010/1.011
Downloads: 104,216 Size: 174.81 MB
Views: 140,992 Type: ZIP
Home:  Timeless Kingdoms
Rating (5 votes): 4.8 / 5.0
Hegemony - Timeless Kingdoms ported to 1.010/1.011

Timeless Kingdoms follows the story of six factions struggles to gain supremacy over the land. Each faction has a unique cultural theme. The setting is fictional, but not fantasy oriented. The mod follows the time span in terms of equipment of roughly 400 B.C.E to 1400 C.E. Equipment ranges to Greek and Roman items up till early firearms and plate armor.

The theme of the factions are as follows:

Ironide Papacy - A fanatical order of medieval equipment inspired knights whom revere both God and their access and use of Iron with equal tenacity. They will have access to the best armour, but most shy away from the use of shields, seeing their faith as that shield. The few social elite that have distanced themselves from the main ideals of the Ironide are referred to as "Heretics".

Troop selections: Medium - heavy infantry, crossbowmen, light/medium/heavy melee cavalry.

Whitestone Clans - Unified clansmen whom reside within the high altitudes of the southeastern mountains and highlands. Whitestone clans consist of the hardy people whom populate the area around Whitestone mountain and the people of Halvare who reside along the main river.

Troop selections: Light - medium infantry, assault infantry, short range skirmishers, light cavalry

Southern Dynasty - Chinese/Japanese inspired culture ruled by an Emperor to whom the people pledge absolute loyalty. The Southern Dynasty consists of three peoples: The Lao'Jin, whom reside in more rural areas. The Lao'Jin pride themselves on archery and swordsmanship. The Yue Dao, a people who reside mainly in cities. They are widely known as the more technologicallly advanced of all the people. Finally the Southern Dynasty consists of the Ma-Wu, a people who are the Lao'Jin, that have chosen to migrate to mountainous areas and plains on the edge of the Dynasty.

Troop selections: Light - medium infantry, assault infantry, pikemen, bowmen, light-medium melee and skirmisher cavalry

Shah'tal Queendom - An all female federation of tribes ruled by a queen, whom monopolize trade at the main river delta. They will see inspiration from mythical imagry of amazons, and native American cultures. The Shah'tal consist of many different cultural groups of people whom have been "liberated" by the original Shah'tal people. Some of towns and cities absorbed into the Queendom fomerly consisted of the Ironide Papacy, Tyrion League, and the Shahir Sultanate. As such, the Shah'tal have access to a wide variety of weapons.

Troop selections: light - medium infantry, short and long range skirmishers, light - medium skirmisher and melee cavalry

Tyrion League - An alliance of city-states whom are governed by an elected authority. Their virtues are law and discipline, and they prefer to stand in formation with their comrades on foot, and as such have disdain towards horses and use of cavalry. Their equipment will be Greek and Roman inspired, and has developed contrary to their neighbors the Ironide Papacy, and revere the shield and defense.

Troop selections: light-heavy infantry, pikemen, light-heavy bowmen.

Shahir Sultanate - A middle eastern / Indian inspired faction ruled by a Sultan, featuring wide access to cavalry, skirmisher infantry, and elite medium infantry. The people that reside within the realm of the Sultan are a rigid people who are taught the basics of hunting at an early age, in order that they may survive life on the steppe.

Troop selecions: light-medium infantry, light to heavy melee cavalry, lancers, light horsearchers.

  • Formations:

    2 - Select Infantry
    3 - Select Skirmishers and Archers
    4 - Select Cavalry
    J - Form Ranks
    P - Form Double Line
    K - Form Wedge
    U - Dismiss selected class formation
  • Greek / Roman helmets by Stelious
  • Art by Johnny Shumate
  • Custom map with unique points of interest, giving a unique feel to many locations
  • Dynamic fighting system - Many fighting styles possible with equipment balances and revisions.
  • Custom Music

File History
1.20 - Ported to 1.010/1.011
1.21 - Fixed the missing textures issue, should be save game compatible.
More From This Author
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 Re: Timeless Kingdoms  » posted by Antiga on Nov 09, 2008, 03:21:38 pm
You don't actually expect people to download this 170+ MB file if there's no description...
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 Re: Timeless Kingdoms  » posted by dark apostle on Nov 10, 2008, 03:13:18 am
i agree y bother posting it if ur not going to talk it up.
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 Re: Timeless Kingdoms  » posted by Alexej on Nov 10, 2008, 04:12:04 am
i know this mod from 960, BUT not working for me... system cant find some .dds texture.
Ups this version is repaired already :oops:
This mod is interesting but i think the Ironides are overpowered... they are in full plate on low tiers troops
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 Re: Timeless Kingdoms  » posted by Lancealot on Nov 11, 2008, 03:13:38 am
Great port!

However, there are glitches and bugs here and there, which are:

Some low detail armor lods fail to render, which make the NPCs in question look like an army of invisible men

Certain weapon animations seem... akward (sheath/unsheath etc.)

While traveling the world, lords are trapped in shallow water which there is no escape, sometimes creating clusters of trapped lord-wonderers (game breaking)

Not for these minor issues.
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 Re: Timeless Kingdoms  » posted by dark apostle on Nov 11, 2008, 06:24:46 am
sounds very good has a lot of potential downoading now ...did have a problem whilst downloading previously today but ill try again if still not working ill consult again
dark apostle(/)
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 Re: Timeless Kingdoms  » posted by Thymo on Nov 11, 2008, 08:51:36 am
Love it! :-D

And this deserves more than 2,5 k downloads..

Change the title to "Hegemony: Timeless Kingdoms" and you'll get the president asking for a copy! :hammer:
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 Re: Timeless Kingdoms  » posted by rc7895 on Nov 11, 2008, 10:46:54 am

is it possible to create your own lords if you
take a town without being allied with a faction??
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 Re: Timeless Kingdoms  » posted by Sparda on Nov 13, 2008, 07:11:33 am
Hey i really liked this mod !! Exelent work/mod you did.
Just one little problem to me, Lords stay buged on the river...
I am noob here, i dunno how to vote. =\
Sorry for bad english.
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 Re: Timeless Kingdoms  » posted by alluvia on Nov 14, 2008, 12:08:36 pm
Umm... is this for 1.010, or .960? it says on here it is for 1.010, but on the main website it says it is for .960. Is this a typo?
scratch that, nvm. I'm a idiot. :oops:
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 Re: Timeless Kingdoms  » posted by Bunthink on Nov 24, 2008, 08:10:47 am

get_skeleton_anim failed for : run_man_forward_onehanded

Need Help!! :-(
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 Re: Timeless Kingdoms  » posted by Lady on Nov 27, 2008, 01:32:25 am

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 Re: Timeless Kingdoms  » posted by Paszko on Nov 30, 2008, 11:13:10 am
That's a great mod, no doubt here. But this thing about armies getting stuck in rivers - that's frustrating, will there be any kind of a patch or smth?..
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 Re: Timeless Kingdoms  » posted by lololol on Dec 04, 2008, 04:01:20 pm
im playing as the southern dynasty.. and about 5 or 6 lords are stuck in one river and 2 in another with out being able to get out.. and thats just southern dynasty i dont know about the others
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 Re: Timeless Kingdoms  » posted by jta on May 03, 2009, 01:49:41 pm
hey nice work, the mod have a lot of potential, however some important bugs, armies get stuck in the rivers, and unbalance problems some factions are to powerful and other to weak. but still great mod,i hope you can fix the bugs
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 Re: Timeless Kingdoms  » posted by Haze on Jun 08, 2009, 04:14:47 am
not a bad mod, except for armies stuck on the rivers. Also i'd try to make a little more "expanded" troop trees, for instance the chinese/japanese faction is a bit limited in my oppinion, haven't checked too much on the others
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 Re: Timeless Kingdoms  » posted by winrehs on Jun 16, 2009, 05:42:59 am
Too bad this mod has been discontinued (Until further notice). I've been wanting to play samurai with other cultures.

Read these: Re:,49880.60.html

at the bottom part
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 Timeless Kingdoms (v 1.21)  » posted by DanteAlighlery666 on Apr 06, 2010, 01:51:10 am
It would be cool if someone could make a God of War mod based on the original story... I think that the mod would kickass :-D
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 Timeless Kingdoms (v 1.21)  » posted by EnigmaJD on Jun 14, 2010, 06:27:02 pm
Somebody PLEASE port this MOD to Warband, it was easily one of the best on 1.011, and will shine in the new expansion.


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