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 Mount&Blade Repository » Mods » Large » Chronicles of Talera 3.0
      
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View this file on the M&B NexusFile Listing: Chronicles of Talera 3.0
Last Updated: Apr 07, 2009, 02:45:35 am
First Created: Nov 01, 2008, 05:10:00 am
File version: 3.0
For M&B version: 1.010/1.011
Downloads: 111,599 Size: 139.31 MB
Views: 152,921 Type: 7Z
Home:  Forum Page
Rating (15 votes): 3.9 / 5.0
Description
Version 3 has been released.

New Features Include

* 16 New Faction specific in-combat abilities. At least 3 per faction.

* Tougher lords and kings. Lords and Kings are stronger and harder to kill.
* New post-death camera. Allows the player to continue to have a mobile view of the battlefield and continued command of the action.
* New models including new lances, armors, swords, and axes
* New sound effects, including several custom sounds created by Checkmaty specifically for Chronicles of Talera
* 2 New Custom battles allow you to get a quick taste of Talera action
* 2 Illoriaon Quests. A glimpse at the start of their faction questline.
* Raise a mighty Abomination from the souls of the dead and unleash its wrath upon Talera. Beware though, such powerful entities do not like being controlled!
* One new music track
* A few unannounced features I'll let people discover on their own...


* Brand new quest line for the Feron Tribe. See if you can rise to the rank of high chief and receive the incredible artifacts the Feron have to offer.
* New quest line open to all factions. Will you assist the Kingdom of Gilaes in their time of need? Or will you use them to your own devious advantage?
* Brand New Models for some individuals and the Feron Tribe. Feel the awesome might of the Feron horde.
* All New Elements of Magic including Necromancy, Illusions, and powerful Artifacts
* New Game Mechanics including Feron Bloodthirst, a faction based armory, and more.
* Read and learn more about your adventure as you go with your dynamically updated Lorebook of Talera.
* All factions have been redesigned and feature their own unique fighting styles.
* Increased emphasis on skills often avoided such as Persuasion, First Aid, and Wound Treatment skills.
* New Scenes for many towns and castles.
* Denser forest battle scenes for a true feeling of being in the woods.
* 34 All New Music Tracks. Many are faction specific and are designed to make you feel like you are a part of them
* New intro, loading, and game menu images help keep your mind firmly planted in all that is Talera.
* Integration of More Metal Sounds 1.3 by Checkmaty - no need to download, it's built right in.



The newly ported Chronicles of Talera mod, featuring 5 unique races and a continent full of danger, mystery and sheer carnage!

Tread warily; destiny does not await you. You are no mighty king or vicious warlord; you are but another mortal in a game of the fates. The storm clouds of darkness gather. Ready your weapons and prepare for war! In the end of days, will your name be written in the Chronicles of Talera...?

A huge thanks to CookieEatingHuskarl, Glaehronn Turaanen, Kardiophylax , Khandrak, and WhySoSeriousa?


Additional Thanks to:


adila - Banners/Artwork

Slayer_of_Doom - Banners/Artwork

illmatics- Banners/Artwork

More Metal Sounds 1.3 by Checkmaty


Features
  • Brand new quest line for the Feron Tribe. See if you can rise to the rank of high chief and receive the incredible artifacts the Feron have to offer.
  • New quest line open to all factions. Will you assist the Kingdom of Gilaes in their time of need? Or will you use them to your own devious advantage?
  • Brand New Models for some individuals and the Feron Tribe. Feel the awesome might of the Feron horde.
  • All New Elements of Magic including Necromancy, Illusions, and powerful Artifacts
  • New Game Mechanics including Feron Bloodthirst, a faction based armory, and more.
  • Read and learn more about your adventure as you go with your dynamically updated Lorebook of Talera.
  • All factions have been redesigned and feature their own unique fighting styles.
  • Increased emphasis on skills often avoided such as Persuasion, First Aid, and Wound Treatment skills.
  • New Scenes for many towns and castles.
  • Denser forest battle scenes for a true feeling of being in the woods.
  • 34 All New Music Tracks. Many are faction specific and are designed to make you feel like you are a part of them
  • New intro, loading, and game menu images help keep your mind firmly planted in all that is Talera.
  • Integration of More Metal Sounds 1.3 by Checkmaty - no need to download, it's built right in.


File History
Numerous quest bugs fixed- all that have been reported.

New Features:

- Increased starting troop numbers for Blighted Plague and Feron Tribe lords

- Added two new types of 'revived' troops gained though Necromancy. The Revived Taskmasters and Revived Overseers.

- AI Blighted Plague armies are now allowed to convert prisoners to revived troops. Some souls are completely lost in the process.

- New Siege mechanics allow the Blighted Plague to charge out from their castles to fend off an assault. The Feron Tribe will send some of their infantry out to engage the Planelord armies.

- Book of the Dead modified to grant +2 leadership and +5 Necromancy Skill

- New option during character creation and in the camp menu. Allows changing between native forests and the thick Talera forests.

- Bloodthirst rates increased for Feron Berserkers


Tue, Apr-07-2009


* 16 New Faction specific in-combat abilities. At least 3 per faction.

* Tougher lords and kings. Lords and Kings are stronger and harder to kill.
* New post-death camera. Allows the player to continue to have a mobile view of the battlefield and continued command of the action.
* New models including new lances, armors, swords, and axes
* New sound effects, including several custom sounds created by Checkmaty specifically for Chronicles of Talera
* 2 New Custom battles allow you to get a quick taste of Talera action
* 2 Illoriaon Quests. A glimpse at the start of their faction questline.
* Raise a mighty Abomination from the souls of the dead and unleash its wrath upon Talera. Beware though, such powerful entities do not like being controlled!
* One new music track
* A few unannounced features I'll let people discover on their own...
Commands
More From This Author
Comments (Page 1 of 3)
IP: logged
 Re: Chronicles of Talera v. 1010  » posted by jorinen on Nov 01, 2008, 12:04:44 pm
soooo.... dose this pring enything new, exept new map?
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 Re: Chronicles of Talera v. 1010  » posted by Elenmmare on Nov 01, 2008, 09:34:34 pm
Edit from January 23:

Right, thanks for the bug hunting guys. We're all extremely pleased that you're helping us out here. It's extremely hard finding and fixing bugs, but we're getting there. Hopefully we'll have a patch soon. Thanks.
IP: logged
 Re: Chronicles of Talera v. 1010  » posted by Grubbi on Nov 02, 2008, 08:30:37 am
What's with the low damage this mod? It's not uncommon to see a single man standing surrounded by enemies, getting hit dozens of times and taking over a minute to fall. Seems unrealistic to me.
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 Re: Chronicles of Talera v. 1010  » posted by Elenmmare on Nov 02, 2008, 10:00:43 pm
That error is fixed. Redownload it.
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 Re: Chronicles of Talera v. 1010  » posted by Simikiel on Nov 19, 2008, 08:40:33 am
The tournament is really buggy. For several reasons.

1: It's not actually in an arena? It's in an area that looks like a town (You can walk around most of the town, ect. This might have been intentional, but all the fighters spawn in a very small corner of the area. As it is it just feels kind of stupid

2: Instead of all the fighters at once, they spawn 1-4 at a time. Once again, this may be intentional, but it doesn't really feel right. It would be better if it was all at once.

3: More often then not, when an archer type fighter spawns, he bugs out and spawns outside of the combat area (making him untouchable) While he methodically picks off the competition, including the player.

4: Most of these problems could be solved by moving the tournament grounds to the actual arena, instead of a random patch of ground. This would also limit the area where badguys can spawn, so they won't spawn outside the engagement area. I would also make all of the competitors spawn at the same time, not 1-4 at a time.
IP: logged
 Re: Chronicles of Talera 2  » posted by jacob25 on Jan 21, 2009, 09:38:40 pm
the dialouge doesnt work on the horse dealer with the special horse in the quest for the city state thing, it gets to the dialouge for 'i have 10000 gold for u' and it stays there
IP: logged
 Re: Chronicles of Talera 2  » posted by Lezalit of Swadia on Jan 22, 2009, 03:15:47 am
yea that horse quest is stucking at 10.000 coins dialouge, i found more bad things one is that, map overview, it stuck if u try to look corners and it makes too hard to go castles,towns or villages coz map shaking :D, and 1 more is,forest battle scene, its too bad for low powered computers :D even i have 1024ram p4 1.5 128mb GFFX5200, its nightmare to move and kill :D maybe u can cut some woods there :D
IP: logged
 Re: Chronicles of Talera 2  » posted by Paradigm on Jan 22, 2009, 03:42:13 am
First off...really great mod...alot of credit for the time and dedication it takes, and sometimes the lack of gratitude from slums like me. These aren't complaints, but I noticed a couple of glitches I guess.

1- when trying to sneak into an enemy city, several times it has plopped me into a beautiful looking city, but it's soo expansive that I can't find the guards to kill...and then one time I fell into the deep water and couldn't find a way out.
2-arena fights are generating outdoors, and all spawns are ontop of each other with no way to move.
3-I'm doing the really neat Feron quests...currently making my way to Butterglade...but I keep disappearing, my icon just disappears from the map..everything else keeps going...and I get several dialogue chats with my party...but I can't get anywhere on the map...tried re-loading from a previous save...but it keeps happening when I get up that point.

hope that helps...again really fun mod, with alot of great touches to make things seem more fulfilling. thanks.
IP: logged
 Re: Chronicles of Talera 2  » posted by Khandrak on Jan 23, 2009, 12:41:13 am
Thank you for the input. Those bugs should be fixed with a patch soon.

I have experienced the disappearing bug as well. To prevent this from happening, enable cheats and teleport yourself to butterglade to fight him. After the fight you should no longer disappear. Unfortunately, you might not be able to continue in the quest chain, but like I said, this should be fixed soon ;-)

Edit: The shaking at the edge of the map is also in the process of being fixed. Hopefully we can get a patch out for you all very soon.
IP: logged
 Re: Chronicles of Talera 2  » posted by thepoo on Jan 23, 2009, 05:48:09 am
looks good :-) can u recruit lords??
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 Re: Chronicles of Talera 2  » posted by dark apostle on Jan 23, 2009, 11:06:02 am
awsome mod few questions though with the other factions can u do teh duests similar to feron ect and when and how do you gain aces to teh faction armory oh adn the first quest for feron tribes teh kill the valley bandits ive probobly killed about 50 of there partys its kinda getting old is there anything special u hafto do
dp(/)
IP: logged
 Re: Chronicles of Talera 2  » posted by Khandrak on Jan 23, 2009, 07:43:24 pm
This release focused on the Feron. As of yet, the great quest lines and armories are not implemented for other factions.

In the next release, you can look forward to completely revamped Illoriaons with all new armor, weapons, quests, and all those goodies, as well as many other new features and probably some more neutral quests. I can't say everything for sure since I'm just doing modelling, but you can check our forums for progress updates and whatnot.
IP: logged
 Re: Chronicles of Talera 2  » posted by dark apostle on Jan 23, 2009, 09:40:35 pm
kool my favourite is the illiorians they always kinda reminded me of the gondor soilders out of lord of the rings on that note when they redo the armour ect is it going back to there old plate armour from the original chronicles of talera
thanks dp(/)
IP: logged
 Re: Chronicles of Talera 2  » posted by Khandrak on Jan 23, 2009, 09:46:07 pm
Yes, the Illoriaons are the most heavily armored in the game, so expect a lot more plate.
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 Re: Chronicles of Talera 2  » posted by Kardiophylax on Jan 24, 2009, 09:44:26 am
Good comments all. Thank you Khandrak for answering many of the questions here. I've been focusing on answering them on our forum and fixing the bugs.

Any of the actual bugs will be patched very very soon. This includes the bug with the Feron quests, the screen shaking, the spawning in the corner of the arena map, and the dialog issues. Thanks all!
IP: logged
 Re: Chronicles of Talera 2  » posted by Proboscis on Jan 28, 2009, 10:13:42 pm
Well, I was about 3 missions into the Feron quest line, and I got the Death's Hand quest. It was going good, I wiped out the group, but the axe didn't drop, thus I failed the mission. Could I get some clarification?
IP: logged
 Re: Chronicles of Talera 2  » posted by dark apostle on Jan 30, 2009, 04:44:33 am
with the deaths hand quest i both had the same and a related problem with the comment below mine i failed the quest teh second time i tried and you go to try and talk to teh warchief but the option isnt available and about 5 mins after that the game freezes every time has done it upwards of 15 times now .......also ino everyone hates hearing this but when could we expect the illiorian mission lines....... thanks dp(/)
IP: logged
 Re: Chronicles of Talera 2  » posted by Khandrak on Jan 31, 2009, 03:42:43 pm
The patch is finished and should be out very soon (ie. today) Those problems with the game should all be fixed.

As far as when release 3 is coming out, I don't really know. Kardio puts a lot of work into these quests, and release 3 will be a lot more than just the Illoriaon overhaul and quest chain. Neutral quests (like Gileas), new features, balancing. It's a lot of work to do.

From my standpoint, I intend to make ~6 sets of armor for the Illoriaon, of which 1 is currently finished. (You can check our forums to see it)
IP: logged
 Re: Chronicles of Talera 2.2  » posted by Kardiophylax on Feb 01, 2009, 06:21:10 am
The 2.2 Patch is out. Hopefully is kills the major bugs once and for all.
IP: logged
 Re: Chronicles of Talera 2.2  » posted by dark apostle on Feb 02, 2009, 02:42:31 am
kooim in the process of downloading now with the new version does it add any quests in or is it more of a bug fix..... either way keep up the good work everyone who is involved...dp(/)
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