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 Mount&Blade Repository » Mods » Gameplay Mechanics » Native +Tweaks (1.003 lightweight)
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View this file on the M&B NexusFile Listing: Native +Tweaks (1.003 lightweight)
Last Updated: Oct 08, 2008, 05:21:56 am
File version: Unspecified
For M&B version: 1.003
Downloads: 10,576 Size: 219.8 KB
Views: 15,276 Type: ZIP
Home:  Native +Tweaks (1.003 lightweight)
Rating (3 votes): 3.7 / 5.0
List of gameplay changes:
- Cattle will follow the Player with Lord AI (When "Drive the cattle forward" is selected)
- Cattle will move at mounted speed
- PC Party size limit changes: 10 troops per Leadership point; 1 troop per 5 renown points. (Unchanged: Base Party Size = 10) With 10 Leadership and 1000 renown max party size would be 310 (Kingly-sized army).
- NPC Party size limit changes: 10 troops per Leadership point; 1 troop per 10 renown points. (Unchanged: Base Party Size = 30; King bonus = 100 troops; Limit increased by 1.11% per player level)
- Morale changes: 30 morale per Leadership point, no morale reduction for Heroes. This change is necessary to allow large PC armies.
- Max number of prisoners = 15 per prisoner management point (from 5 per)
- Quest repeat timers: most are decreased by 25-50% (to enable more frequent questing)
- Refusing a quest from village elder will no longer prevent him from ever offering quests again
- Allow asking guild masters for a different quest
- Tournament betting increased to 1000, 500, 250, 100, 50
- Tax revenue percentage for towns increased substantially
- Improvement build times reduced substantially (not cost just time)
- Mills improve prosperity by 10% every month (instead of one time 5% bonus)
- King awarding land changes: Base renown bonus decreased 50%, owning castle penalty reduced 50%, owning town penalty increased 20%, random roll limited from 50-100 to 50-60, leading the assault multiplier increased from 50% to 200%, relationship bonus increased from negligible to important.
- Mercenaries available in towns changed from 3-8 to 4-12
- Volunteers available in villages: must have minimum relationship of 5 with village to recruit troops, maximum number available = village relationship + 10; (still random 0 to maximum)
- Volunteers recruited in villages based on faction ownership of village (recent ownership change takes 72 hours to take effect)
- Non-lord enemies will band together against you (looters, sea raiders, bandit, etc) and Non-Lord friendlies will come to your aid (Caravans, peasants, manhunters)
- Lord escape rate after being defeated by Player reduced from 80% chance of escape to 25% chance of escape (greater chance of capture of enemy lord)
- Food morale bug corrected
- Food consumption reduced from 3 troops per food every 14 hours to 5 troops per food every 24 hours
More From This Author
IP: logged
 Re: Native +Tweaks (1.003 lightweight)  » posted by Magua on Oct 08, 2008, 05:58:46 pm
A good mod for extreme accelerate game play, good for weekend players and "off and on" players.
IP: logged
 Re: Native +Tweaks (1.003 lightweight)  » posted by theseus1234 on Oct 11, 2008, 08:29:43 pm
i like the mechanics and the changes, but i dislike one thing: the village relation requirement to recruit fresh troops.
this makes beginning-game starting near impossible and it's very VERY difficult to replenish deceased troops
could you perhaps describe a way to change it so that the requisite isn't necessary?
IP: logged
 Re: Native +Tweaks (1.003 lightweight)  » posted by stillness on Nov 04, 2008, 08:18:33 am
Nice changes. I was able to rise a very strong army and powerful heroes. But I have a problem: I helped a claimant, than allied with some factions.Now I want my own kingdom, but I cant talk to the lords to join me. Why? My new kingdom is a "rebel" one, I need lords. Help me pls.
IP: logged
 Re: Native +Tweaks (1.003 lightweight)  » posted by UnKnownPlayer on Feb 05, 2009, 03:45:53 pm
When im training villagers to help them defend themselves it always says that I have been beaten no matter what the outcome and I am unable to complete the quest. Any ideas?
IP: logged
 Re: Native +Tweaks (1.003 lightweight)  » posted by Nikonov on Mar 07, 2009, 06:04:40 am
One more change that I think this mod must have is the rate of lords escaping after you captured them
I think that the time period for each a escape atempt must be 30 days and the chances are
10%when they are in your party
1-2% when they are in your settlement or castle
After all it's very difficult to escape when you are a lord and all the enemies eyes are concentrated on you :idea:
IP: logged
 Re: Native +Tweaks (1.003 lightweight)  » posted by noctis on Apr 05, 2009, 12:57:50 pm
I'm having trouble with all training. No matter the outcome of the training it says that I lost. How do I fix this? I love the mod and I'd hate to not use it because of this.
IP: logged
 Native +Tweaks (1.003 lightweight) (v )  » posted by Tumnaselda on Feb 10, 2011, 10:13:25 pm
A very good MOD, almost a must-have.
But I dislike some features, like a "cultural replacement": I'm planning on conquering the Calradia, but if I do that I won't be able to recruit other faction soldiers.
Would you please make a note how to change those features on our own?
Thanks for the great MOD anyway, I really love it.

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