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 Mount&Blade Repository » Mods » New Items/People » Unique Armoury 1.1
      
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View this file on the M&B NexusFile Listing: Unique Armoury 1.1
Last Updated: Apr 18, 2009, 09:17:41 am
First Created: Sep 30, 2008, 06:19:00 pm
File version: 1.1
For M&B version: 1.010/1.011
Downloads: 58,497 Size: 5.42 MB
Views: 77,975 Type: ZIP
Home:  Forum Thread
Rating (15 votes): 4.3 / 5.0
Description
Contains 20 unique items (plus two alternates), and six replacement boots. Already added to game, but you need to wait several days for them to show up in stores. The boots are available immediately.

Unique items:

nordic_axe | jomsviking_axe | jomsviking_shield | talak_bastard_sword | talak_morningstar | sugarloaf_helm | talak_warhammer | katzbalger | buckler | sutton_hoo | crown & crown_ornate | foil | estoc | spangenhelm | flanged_mace & long_mace | talak_halberd | bearded_axe | talak_nordic_sword | talak_lance | seax


File History
1.1 - added six pairs of new boots to replace native ones, renamed most files for compatibility, reduced halberd, jomsviking shield and nordic axe specularity, improved some textures, increased nordic axe model length, seax shows as a secondary weapon, increased damage on some weapons slightly, added two-handed mace (alternate to flanged mace)
1.0 - added halberd, bearded axe, nordic sword, great lance, seax, added scabbards for the swords, moved bastard sword and estoc to back carrying position, removed unnecessarily high res textures, improved some textures slightly
0.85 - Added flanged mace, renamed bastard sword to Hand and a Half sword ingame, incorporated spangenhelm and nordic axe fix, added option for high or low res textures
0.8 - Added spangenhelm, improved some textures slightly, made estoc a one / two handed weapon and increased it's size, changed nordic axe to use polearm style, included proper black weapons fix
0.7 - Added estoc, made some minor adjustments to item attributes, improved sugarloaf texture, added environment mapping to swords
0.65 - Added foil
0.6 - Added crowned helm (plain and ornate), improved DX7 compatibility
0.5 - Added Sutton Hoo helmet and Level of Detail meshes for all items
0.46 - Shrunk warhammer, morningstar, katzbalger, and jomsviking axe, improved great helm specularity
0.45 - Added buckler
0.4 - Added katzbalger, renamed morningstar, replaced scabbard models with weapon models for now
0.36 - Fixed damage types and amounts, optimised shield mesh
0.35 - Added warhammer, added item_kinds1.txt
0.3 - Added great helm
0.25 - Added two-handed morningstar, improved specularity
0.2 - Added bastard sword and jomsviking axe
0.15 - Added jomsviking shield
0.1 - Initial release (nordic axe)
Commands
More From This Author
Comments (Page 1 of 2)
IP: logged
 Re: Unique Armoury 0.2  » posted by Rathos on Oct 03, 2008, 02:53:49 pm
Cool weapons, you have to create more weapons!! :hammer:
IP: logged
 Re: Unique Armoury 0.3  » posted by Rathos on Oct 04, 2008, 03:56:18 am
Keep up the good work!!!!!!!!!!!
:-D
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 Re: Unique Armoury 0.36  » posted by Magua on Oct 05, 2008, 12:02:10 pm
I love it, very nice work; you have a flair for details.

Stephen.
IP: logged
 Re: Unique Armoury 0.46  » posted by jonnah on Oct 06, 2008, 02:38:17 am
Ummmmmm, pardon the ignorance but where do I put these files? (sensible answers please) :-P
IP: logged
 Re: Unique Armoury 0.46  » posted by Talak on Oct 06, 2008, 02:45:57 am
You could read the included readme.txt file, that's what I wrote it for ;-)
IP: logged
 Re: Unique Armoury 0.46  » posted by jonnah on Oct 06, 2008, 02:54:13 am
I did and still unsure... ;-)
IP: logged
 Re: Unique Armoury 0.46  » posted by Talak on Oct 06, 2008, 03:02:03 am
- Put the Resource folder in ..\Mount&Blade\Modules\Native.
- Put the Texture folder in ..\Mount&Blade\Modules\Native.
- Put item_kinds1.txt in ..\Mount&Blade\Modules\Native.
- Edit ..\Mount&Blade\Modules\Native\module.ini and add "load_mod_resource=talak_weapons" below the rest of the load resource lines.

You can use any other module directory instead of Native, or duplicate and rename the Native module.
IP: logged
 Re: Unique Armoury 0.46  » posted by jonnah on Oct 06, 2008, 03:28:25 am
Thank you :-D
IP: logged
 Re: Unique Armoury 0.5  » posted by Garinol on Oct 07, 2008, 05:09:25 am
Good Job!
IP: logged
 Re: Unique Armoury 0.5  » posted by Antiga on Oct 07, 2008, 11:42:34 am
Keep em coming! I notice you're adding 1-2 items per day... In a couple of weeks that could be one huge assortment. Very nice =)
IP: logged
 Re: Unique Armoury 0.6  » posted by Mightywolve on Oct 09, 2008, 08:57:35 am
Keep Going again! :-) :-D
IP: logged
 Re: Unique Armoury 0.6  » posted by Mightywolve on Oct 09, 2008, 09:20:51 am
When i try to play the Game with the Weapons it says: Unable to open: \Module\Native.....

Plox help me!?
IP: logged
 Re: Unique Armoury 0.6  » posted by Talak on Oct 09, 2008, 08:39:56 pm
Did you add the "load_mod_resource=talak_weapons" line to the module.ini? Make sure you follow the instructions in the readme carefully. If you need more help please post on the forum and we'll get it working for you.
IP: logged
 Re: Unique Armoury 0.65  » posted by Raumung on Oct 10, 2008, 06:41:18 am
really nice weapons.congrats on a great job! :-P
IP: logged
 Re: Unique Armoury 0.7  » posted by KILLPHIL on Oct 12, 2008, 09:54:24 am
Damn good work!!!
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 Re: Unique Armoury 0.8  » posted by jonnah on Oct 16, 2008, 02:52:58 pm
Great additions to the game... :-D
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 Re: Unique Armoury 0.8  » posted by lambert18 on Oct 17, 2008, 01:59:32 am
Fantastic work!!!Would u release the other parts of the gears?olny the helms is so not enough,can't wait~~
By the way,the sound of vikin Axe sounds like hammer,could u check it.and if I don't like the vikin shield appear in game,all I have to do is delete the vikin shield lines in item_kinds1,and change 448 to 447 in module.ini,am I right?no offense,just the tatoon of shiled makes my eyes blind,espesially in shop screen.....
Thanks for the sharing again,well done!
IP: logged
 Re: Unique Armoury 0.8  » posted by Talak on Oct 17, 2008, 05:40:08 am
Not module.ini, change the number at the top of item_kinds1.txt.
The axe has been fixed, check the forum thread.
IP: logged
 Re: Unique Armoury 0.8  » posted by (Guest) on Oct 18, 2008, 12:14:54 am
Excellent work !
IP: logged
 Re: Unique Armoury 0.85  » posted by evil chicken on Oct 24, 2008, 02:56:56 pm
I would download but its to complex ( I phail miserably at downloading) :-(
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