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 Mount&Blade Repository » Mods » Large » Song of Taliesin: Wars of The Old North 1.0
      
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View this file on the M&B NexusFile Listing: Song of Taliesin: Wars of The Old North 1.0
Last Updated: Jan 01, 2010, 08:47:04 am
First Created: Sep 28, 2008, 09:08:04 am
File version: 1.0
For M&B version: 1.010/1.011
Downloads: 30,301 (36,749) Size: 383.62 MB
Views: 51,158 (58,294) Type: RAR
Home:  Forum
Rating (11 votes): 4.1 / 5.0
Description
Song of Taliesin is set in sixth century Northern Britain, featuring wars of Britons, Anglo-Saxons, Picts and Dal Riadan Scots.

This mod seeks to replicate the brutality, danger, and general atmosphere of the Dark Ages, an early period of Medieval. We are trying to make as historicaly accurate, as we can, to make an excellent springboard from many mods, which are not always accurate. Note that a lot of stuff in this period is strongly hypothetical - text sources tend to be very scant for these times. However archeology give us a lot of information, so it's our main source telling us, what happened after Romans withdrew from Britain. Let me present you all features of this mod!


Features list:
  • New Map: A new strategical map of Northern Britain, stretching from Skye and the Caledonian canal to the Humber in the south.
  • New Weapons: Dozens of melee and ranged weapons have been added.
  • New Clothing & Armour: Many new outfits, armors, shoes, hats and helmets have been added to bring you back to the dark ages.
  • New Factions: Four civilizations (Dal Riada, Gododdin, Rheged, Alcluyd, Fortriu, Bernicia and Ui Neill) and a lot of bandits to fight with.
  • New Troop Trees: Varied troop trees designed to highlight each faction's strengths and weaknesses.
  • New Sounds: Included More metal sound mod and added several new sounds..
  • New UI: Featuring new decorated buttons and excellent menu pictures by Morcant and Markus II.
  • Random Events: Which made the mod more interesting and challenging.
  • New Quests: Not much currently, but you can spot some new quests at villages, one from Guild Masters and one from a bard Aethelfrith.
  • New Map Icons: Replaced the Native towns, castles & villages icons
  • New Character Customization: Including new faces and warpaints.
  • New Character Creation: Including faction allegiance and faction-specific starting troops.
  • New Characters: Historical characters lead the armies of each civilization, and fictional companions can join your army.
  • Bribing Bandits: For those of you who don't want to travel all the map to recruit people in villages.
  • New Map Textures: Moorlands!
  • New Mercenaries Dozens of new mercenaries waiting for your commands!
  • Lots of javelins in battles: Which made the battles more interesting and difficult.
  • New Music: Perfectly creating atmosphere of Dark Ages.
  • New Combat Abilities: A lot of new combat abilities, including formations, warcries, shield bash, whistling for a horse, taunting enemies, toggling javelin/spear, turning on/off fog etc.
  • New Events: Just two for the beginning of game (after appearing on map).
  • An easter-egg for Polish players: If you are not Polish, please don't buy books from booksellers in taverns! :D
  • New options in taverns: You can now sell the slaves to tavernkeeper and buy drinks for your men.
  • Day/Night Cycle: Special sound effects when the time of day is changing
  • Building Watchowers: You can now build watchtowers on the map and send patrols.
  • A bard Aethelfrith in Din Guardi: He is telling poems and riddles plus playing some traditional music.
  • Quotes: Quotes from the period, replacing the vanilla hints.
  • New Voice Acting: Voice acting for player commands at battle plus townfolk.
Commands
More From This Author
Comments (Page 1 of 2)
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 Re: Land of Eternal Youth 1.1  » posted by zinazisc on Oct 12, 2008, 08:32:22 am
How should I do if want to play this mod on 1.003
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 Re: Land of Eternal Youth 1.1  » posted by Kolba on Oct 12, 2008, 09:05:06 am
Currently not possible. I am working on patch.
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 Re: Land of Eternal Youth 1.1  » posted by zinazisc on Oct 12, 2008, 12:08:35 pm
Thank you and hope you provide this great mod on 1.003 :-D
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 Re: Land of Eternal Youth 1.1  » posted by Adorno on Oct 12, 2008, 03:17:38 pm
Very enjoyable. Especially the new troop trees and mercenaries are interesting.
A fine piece of work! :-x
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 Song of Taliesin: Wars of The Old N (v 1.0)  » posted by Label54 on Jan 01, 2010, 12:30:21 pm
BTW, is it possible to create your own kingdom???
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 Re: Song of Taliesin: Wars of The Old N (v 1.0)  » posted by Kolba on Jan 01, 2010, 01:47:08 pm
Label54 wrote:
BTW, is it possible to create your own kingdom???

Not yet, but in the next versions.
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 Song of Taliesin: Wars of The Old N (v 1.0)  » posted by Pachy The Forsaken on Jan 01, 2010, 03:32:08 pm
i'm downloading right now.I have to tell i'm very interested into historical stuff soo hope it is good >:) ,I hope the new version with kingdom makeing to be on site soon and have a :pint:
comment last edited by Pachy The Forsaken on Jan 01, 2010, 03:32:42 pm
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 Song of Taliesin: Wars of The Old N (v 1.0)  » posted by kill on Jan 01, 2010, 03:34:06 pm
wow, cool looking mod! itsamazing,some of these mods people make. they could make themselfsa whole game on their own if they wanted
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 Song of Taliesin: Wars of The Old N (v 1.0)  » posted by Aias on Jan 01, 2010, 03:44:55 pm
What's with the easter egg for polish people?
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 Song of Taliesin: Wars of The Old N (v 1.0)  » posted by kill on Jan 02, 2010, 07:57:16 am
no idea
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 Song of Taliesin: Wars of The Old N (v 1.0)  » posted by kill on Jan 02, 2010, 08:05:18 am
lol im looking at the music files now, lol rome total war song, its a good one too i like it
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 Song of Taliesin: Wars of The Old N (v 1.0)  » posted by kill on Jan 02, 2010, 08:08:17 am
my favorite is the one called melle, its a very good song on rtw
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 Song of Taliesin: Wars of The Old N (v 1.0)  » posted by Abadon on Jan 02, 2010, 10:52:38 am
Nice... I'm eager to test it and hope for own kingdom as soon as up-date for this mod is relased. I hope it'll be soon :D
Okay im back after testing. The map is still in creating i guess. The one thing that bite's me in the mod that watchtower is a clear space and no full plate armor's that i used to play. There's also bug with the new features like taunt's etc.
comment last edited by Abadon on Jan 02, 2010, 04:36:54 pm
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 Song of Taliesin: Wars of The Old N (v 1.0)  » posted by delete on Jan 03, 2010, 05:51:00 pm
New Combat Abilities: A lot of new combat abilities, including formations, warcries, shield bash, whistling for a horse, taunting enemies, toggling javelin/spear, turning on/off fog etc.

How would I use these abilities?
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 Song of Taliesin: Wars of The Old N (v 1.0)  » posted by cjensen93 on Jan 03, 2010, 11:00:32 pm
when i download a file as a .RAR my laptop cant read it, is there any way i could get it as a .EXE or a ZIP?
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 Song of Taliesin: Wars of The Old N (v 1.0)  » posted by DolgVlaPet on Jan 04, 2010, 05:12:47 am
Good mode! >:)
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 Song of Taliesin: Wars of The Old N (v 1.0)  » posted by jano76 on Jan 04, 2010, 01:42:57 pm
Great mod,but with all those new features like formations etc. i cannot really find out how do i control my men,is there a list of command keys anywhere?
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 Song of Taliesin: Wars of The Old N (v 1.0)  » posted by Peltipuku on Jan 04, 2010, 07:43:49 pm
Here's my personal opinion about the mod. After testing it, I regret to say that I could only give it 3 stars out of five, and here's why:


Likes:

+ original idea and atmosphere (including music, sounds, artwork and items. A lot of thinking behind the details, good work)
+ historical backgrounds
+ More Metal Sounds by Checkmaty
+ lots of new interesting items, especially the swords
+ the map is very large, which is good, because travelling takes roughly the same time as it would in real life. There's lots of empty wilderness, which is also historically correct. It adds to the atmosphere too.
+ no plate armors. Another nice touch of realism and historical accuracy. Well done! (For those who miss plate armors in this mod, remember that proper iron plate armors were not widely used until the late 13th century, if we don't count the roman lamellar plate armors)
+ the menu pictures looked a bit silly first, but once I got used to them, they were actually quite nice, because there were real people in them. I can see that a lot of work and enthusiasm has been put into making them.


Dislikes:

- although the map is big and tries to be realistic, it's not very well made. I can walk right through rivers and deep chasms. Also the textures and contours in the map are very crude. I'm not a big fan of eye candy, but some effort to take away the rough edges would be nice. It just feels like it started well but then it was left unfinished.

- shields are too weak. My new shield got smashed by a single hit from a javelin. This is not a very realistic feature and not very nice either.

- damage balance between weapons doesn't feel right. For example, a balanced germanic sword (one-handed) makes 41 cut damage, but a balanced gaelic sword (one-and-half-handed) makes only 36 cut damage. Why does the smaller weapon make more damage, and why is the difference so big? And also, it looks like the native weapons have their original damage values, but the added weapons are made overpowering.

- a couple of shields and spears are plain wrong. The briton shield covers the wielder's face when he holds the shield up, so basically he should not see his target or see where he's going, but still he can. There is a spear (or spears) in the mod that is roughly the lenght of 3 or 4 men, and can be used with ONE hand and swinged like it was light as a feather. It looks really ridicilous. It should be removed completely or made two-handed, heavier and slower, like a pike.

- the victory cries of the men are appalling. They sound like fashion designers cheering at a catwalk. I think this ruines some of the dark atmosphere you worked so hard to achieve.

- there are some bugs, such as the notation "it is noon" comes two or three times during a day. Also, my whole screen got covered with script error messages before a battle (I don't remember what they said, sorry). Also some error messages in the world map, concerning a king's party or something like that.

- weird issues with loot. I'm not sure if it's the mod doing this, but I killed 11 looters and got about 20 shields in the loot among lots of other things (I guess all of them carried an extra shield). My character's looting skill was only 1.

- the background pictures in the character sheet make it disorderly and hard to read. This could be corrected by making the pictures more foggy and transparent, so that they would look like watermarks on a paper.


- - - - - - - - - - - - -

But overall, this mod is not bad at all, considering it's only version 1.0. It feels a bit unfinished at the moment, but can become a lot better with some improvements. The basic idea is unique and interesting, so I'm looking forward to the future versions.


comment last edited by Peltipuku on Jan 04, 2010, 10:16:31 pm
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 Song of Taliesin: Wars of The Old N (v 1.0)  » posted by takverely on Jan 06, 2010, 09:56:00 am
well this is the first mod which really makes me feel my hero is from the dark ages. armours are really good. I like all of them. but I think you should add a couple of lamellar(I mean roman style not full plate) armours. that would be better. and good armours should cost more.

I think the Helmets in your mod are simly fantastic. I like them all. really good job.

I like the troop trees and I also like that most of them throw javelins. thats good :)

Swords have great role in combat and thats also very good and interesting. but the problem is that I have not bought a sword because the Germanic Ballanced sword is the best one I have met and I am on level14.

there are almost no two handed swords and axes exept nordic axe and thats also very good because otherwise two handed weapons are usually better than one handed in game and thats bad. so I like that there are almost no two handed weapons.

I dont like the map icons of towns. towns should have more different icons than castles. sometomes its different to find out it is a castle or town.

there are many kingdoms. for example I found out that one kingdom hated me but I cant find where is that kingdom. that kingom has no army? will it emerge or whats it?

there are kingdoms that have the same colour and its bad. please fix it.

there is a bug. when I was fighting my way out from a town(town guards recognized me) the building were above me. I mean there were not on ground. there was a space between the ground and buildings. I mean the buildings were flying :lol:
to conclude I like your mod very much :)
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 Song of Taliesin: Wars of The Old N (v 1.0)  » posted by LOCO on Feb 07, 2010, 10:47:57 pm
ta roto hermano
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