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 Mount&Blade Repository » Modding Tools » UpdateModuleParties - update after using Map Editor
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View this file on the M&B NexusFile Listing: UpdateModuleParties - update after using Map Editor
Last Updated: Dec 22, 2008, 01:33:29 pm
First Created: Sep 24, 2008, 09:57:54 am
File version: 1.1
For M&B version: N/A
Downloads: 2,461 Size: 392.1 KB
Views: 4,905 Type: ZIP
Home:  Taleworlds Forum
Rating (2 votes): 5.0 / 5.0
This program will create a by reading the python code from an existing and the following data from a parties.txt file:
- field 2: party name
- field 10: initial coordinates
- field 12: party direction in degrees (optional)

This is helpful if you use the Map Editor to move or rename parties on the world map but want to re-build your module using in the future.

Place a and parties.txt in the same folder as this executable and run it.

Possible Workflow:
1) create new towns/castles/villages in, run build_module.bat, create a parties.txt file.
2) use the Map Editor to move/rename/rotate parties on the map, save changes to parties.txt
3) put and parties.txt into the same folder as UpdateModuleParties.exe, run it and it should create
4) rename to (backup your old
5) re-run build_module.bat, launch your mod and the towns should be in the correct location

- this has only been tested very briefly so please post in the forum if there are any problems or suggestions.
- Some changes, like updating the icons, which can be made with the Map Editor will not be updated in

Version History:
v1.0 September 24, 2008 - initial release, only allowed updating party coordinates.
v1.1 December 22, 2008 - modified program to update names and rotation.
More From This Author
IP: logged
 UpdateModuleParties - update module (v 1.1)  » posted by COGlory on Jan 15, 2010, 11:19:04 am
IP: logged
 UpdateModuleParties - update module (v 1.1)  » posted by Abhuva on Apr 29, 2010, 08:31:35 am
Saved me a lot of time and worked like a charm. Thx for it :-P

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