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 Mount&Blade Repository » Mods » Large » The 1257 Edition (v1.4)
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View this file on the M&B NexusFile Listing: The 1257 Edition (v1.4)
Last Updated: Jan 01, 2009, 03:44:49 pm
First Created: Aug 08, 2008, 12:25:37 pm
File version: 1.4
For M&B version: 1.010/1.011
Downloads: 87,637 Size: 76.5 MB
Views: 111,551 Type: ZIP
Home:  MBX Forum thread
Rating (16 votes): 3.9 / 5.0
The 1257 Edition of Mount&Blade is a realism mod that grounds the game's original setting more firmly in the history behind its starting date, 1257 A.D. The factions have been thoroughly remodelled and new graphics added, with an emphasis on quality rather than quantity.

*Now with hi-res map and covered horses*

Click here for screenshots

  • Equipment of all troops, civilians and NPCs adjusted to reflect the High Medieval period
  • More authentic-looking and more interesting factions
  • Authentic knightly tournaments
  • Emphasis on individual heraldry
  • Specific items to mark your status as a faction lord
  • Period-accurate helm models
  • New textures added, and hidden models activated to expand the range of shields, helmets, surcoats and other armor
  • New banners for the Swadian, Northern and Vaegir factions, based on heraldic principles
  • Three new knight companions to recruit
  • Extensive editing of in-game text to fit the setting (and correct mistakes)

File History
<a href="" target="_blank"><img src="" border="0" alt="Photobucket"></a>


Please consult the _readme.txt included in the .zip file or 1257's homepage for more background, and for instructions on how to play with a coat of arms on your surcoat and horse.

The philosophy here has been to concentrate on quality. Rather than spend limited resources on a total rewrite with a thousand new items, care was taken to ensure that what goes in here is done right, and that the Mount&Blade experience stays as true as possible to the mid-thirteenth century period, within the game's original setting. The factions have been tweaked to resemble the historical powers of the Northern European / Baltic region - both because this seems to be what Calradia is mainly based on and because it makes for interesting gameplay.


All new material by Frederic Anklin, unless stated otherwise. Please contact me if you would like to use in your own mod.

Used in this mod:

Maciejowski-style great helm and kettle helm by Ursca (textures tweaked and variants added), courtesy of Tostig and Cymro's Chaos Gate mod.

Additional great helm, round helm and war helm models by Raz.

Mount & Blade Banner and Flag Standardization Pack v1.1 (03/05/2008)
by yellowmosquito.

Faction-specific allegiance item code by Galtran.

Punkt's High Resolution Texture Packs 1.2 and 2.0 for the campaign map (steppe texture modified).

maw's shield pack 0527 for v.903 (two crusader shields: red and black on white).

Sunhawken's Free Colored Surcoats (tweaked, and alpha layer added).

Horse texture (blond on brown) by wildhorse.

Thanks to you guys for these contributions. Also, to Raz's ongoing Holy War project and ijzzBloc's Knights Expansion Pack for inspiration.

Mon, Aug-11-2008

#Great helms replaced with period-accurate versions by Ursca. Added four variants of the great helm texture

#Period-accurate kettle helm by Ursca

#Mercenary and Swadian troops updated with new helms

#Improved textures for round helm aventail and a Swadian banner

#Two book names changed

Thu, Dec-11-2008

#Mod ported to commercial version (1.011)

#New individual shield designs for Knights and Vaegirs

#Authentic tournaments: participants are knights and nobles with their own coat of arms and equipment

#Individualized costumes for many princes, lords and claim holders

#Faction-specific items to mark your status given to you when taking an oath of allegiance

#New models, and item and horse models from present and previous versions combined for greater variety

#Color variants for several armors and helmets, including hauberks, mail shirts, lamellar armors

#Additional helmet models by Raz

#New and updated banner designs for greater authenticity

#Swadian, Knight and Man-at-Arms faces edited to remove beards, as seen in period illustrations

#Tax collecting revolt: your own weapons, but only one companion

#In-game text edited to move backstory closer to historical setting

#Time limit after victory extended to ten minutes: more time to survey the carnage

#Quest completion and menu sounds tweaked

#Alternate faction color mode that emphasizes heraldry (see readme for details)

Wed, Dec-24-2008

#Cloth-covered warhorses for Swadian lords, one NPC knight, and in shops

#Custom horse covers in addition to custom surcoats for ten player banners (see readme)

#Specific faction items now described by lords during oath-taking ceremony

#Pretenders also present you with a gift

#A few bugs eliminated

#Item inconsistencies corrected

Mon, Dec-29-2008

#Hi-res campaign map textures by Punkt (see readme)

#Two updated banners for the Swadian Order

#Covered horse with heraldry for Lethwin Far-Seeker

#All Swadian lords have horses, equipment revised

#Lionel has covered horse with coat of arms from start, no longer available on market

#Barded Warhorses significantly more expensive, to reflect their armor and rare breeding

#Late Medieval war hammers removed

#Swing damage for Northmen faction sword changed to "cut", thrust damage reduced

#The Life of Charlemagne (leadership book) no longer available on market (faction pretender item)

#Further inconsistencies corrected
More From This Author
Comments (Page 1 of 2)
IP: logged
 Re: The 1257 Edition  » posted by Joe Pesci on Aug 08, 2008, 03:42:02 pm
awesome i love heraldric armor and coat of arms i love it :hammer: :hammer: :hammer: :hammer: :hammer:
IP: logged
 Re: The 1257 Edition  » posted by joshfish on Aug 08, 2008, 03:51:30 pm
love this mod!!!:-D
but the lords' faces r a little bit odd...
IP: logged
 Re: The 1257 Edition  » posted by Frederic_A on Aug 08, 2008, 04:43:18 pm
love this mod!!! But the lords' faces r a little bit odd...

Yeah, the faces look a little odd in M&B 0.960, but that goes for the Native version too. I'm thinking it has something to do with the face info in troops.txt still being geared to the old system. The new one has more variables that need to be filled.

Some faces were made or adjusted especially for the mod: Friedrich, Lionel and Brother Albert.
IP: logged
 Re: The 1257 Edition  » posted by FlippyJester on Aug 10, 2008, 02:04:32 am
Still a very nice mod though.
IP: logged
 Re: The 1257 Edition  » posted by terminator on Aug 10, 2008, 11:02:16 am
the armor looks cool
IP: logged
 Re: The 1257 Edition  » posted by Frederic_A on Aug 10, 2008, 08:55:51 pm
the armor looks cool

You ain't seen nothing yet. :) Check out the new helmets.
IP: logged
 Re: The 1257 Edition (v1.1)  » posted by mahnito69 on Aug 11, 2008, 03:57:09 pm
i am soo sad ... i dont have some textures....on the begining , i go on nearest tavern and my hero and posible party members wearing something white & weapons are white too...blank :(
what is mising ????

please give me a hint....

greetings from Serbia....nice yob man
IP: logged
 Re: The 1257 Edition (v1.1)  » posted by Frederic_A on Aug 11, 2008, 04:29:36 pm

Not sure but check that "1257 AD" is under the "modules" folder and that there is a "textures" folder in "1257 AD". Something might have happened when you unzipped it.

Also: Be sure you have the 0.960 version of Mount&Blade.
IP: logged
 Re: The 1257 Edition (v1.1)  » posted by mahnito69 on Aug 11, 2008, 04:58:55 pm
this is ok.....maybe i solve problem....i have instaled rst 2.0 by maxhardman.....meybe problem is here ?????

any clue ?
IP: logged
 Re: The 1257 Edition (v1.1)  » posted by terminator on Aug 11, 2008, 06:30:18 pm
the armor looks so cool my ass just froze ,good job guys
IP: logged
 Re: The 1257 Edition (v1.1)  » posted by jorinen on Aug 12, 2008, 05:44:33 am
some brilliant stuff this...
IP: logged
 Re: The 1257 Edition (v1.1)  » posted by Mightywolve on Aug 31, 2008, 01:50:06 pm
Good Work! Keep going! :-D
IP: logged
 Re: The 1257 Edition (v1.2)  » posted by Mightywolve on Dec 11, 2008, 10:32:08 am
Nice repost..
IP: logged
 Re: The 1257 Edition (v1.2)  » posted by Sparda on Dec 11, 2008, 05:07:36 pm
Ohhhh its a nice mod ! Congrats ^^

IP: logged
 Re: The 1257 Edition (v1.2)  » posted by Angelus_Veritas on Dec 14, 2008, 11:25:07 am
I'm very excited about this mod, but all placenames are in white on the campaign map which makes it hard to get a good overview over which faction owns what...

What gives?
IP: logged
 Re: The 1257 Edition (v1.2)  » posted by Frederic_A on Dec 15, 2008, 08:32:49 am
Angelus, see the thread referred to under "homepage" (top right): This is a built-in alternate map mode that puts the visual emphasis on the banners of the owners. It still gives you all the ownership and friend / foe information. The thread explains how to change it if you don't like it.
IP: logged
 Re: The 1257 Edition (v1.2)  » posted by Lady on Dec 16, 2008, 03:02:22 am
This one-colored map with "emphasized banner visualisation" sucks. And I did not find any explanation about this in thread too
IP: logged
 Re: The 1257 Edition (v1.2)  » posted by Frederic_A on Dec 16, 2008, 02:49:49 pm
What? :) That thread is only two pages long, man. Pay a little attention.

Here it is for anyone who's wondering:

If you want to change back the map mode, go to your module.ini file and look for the following entry at the bottom.

show_faction_color = 0

Change it to "1".
IP: logged
 Re: The 1257 Edition (v1.2)  » posted by Djinn894 on Dec 17, 2008, 05:06:25 pm
^ i thought that it could hav been a little better and also can t we make another crusade mod, the one for .903 was really good and totally realistic except for the ai
IP: logged
 Re: The 1257 Edition (v1.2)  » posted by Athane_Khagan on Dec 24, 2008, 12:38:38 am
This sounds awesome. I can't wait to see if I can edit lord's faces and other things. I am downloading Python right now. Any words of wisdom from the experts? :?:
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