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 Mount&Blade Repository » Mods » Large » The 1257 Edition (v1.4)
      
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View this file on the M&B NexusFile Listing: The 1257 Edition (v1.4)
Last Updated: Jan 01, 2009, 03:44:49 pm
First Created: Aug 08, 2008, 12:25:37 pm
File version: 1.4
For M&B version: 1.010/1.011
Downloads: 87,646 Size: 76.5 MB
Views: 111,878 Type: ZIP
Home:  MBX Forum thread
Rating (16 votes): 3.9 / 5.0
Description
The 1257 Edition of Mount&Blade is a realism mod that grounds the game's original setting more firmly in the history behind its starting date, 1257 A.D. The factions have been thoroughly remodelled and new graphics added, with an emphasis on quality rather than quantity.

*Now with hi-res map and covered horses*

Click here for screenshots


Features
  • Equipment of all troops, civilians and NPCs adjusted to reflect the High Medieval period
  • More authentic-looking and more interesting factions
  • Authentic knightly tournaments
  • Emphasis on individual heraldry
  • Specific items to mark your status as a faction lord
  • Period-accurate helm models
  • New textures added, and hidden models activated to expand the range of shields, helmets, surcoats and other armor
  • New banners for the Swadian, Northern and Vaegir factions, based on heraldic principles
  • Three new knight companions to recruit
  • Extensive editing of in-game text to fit the setting (and correct mistakes)


File History
<a href="http://s527.photobucket.com/albums/cc352/Frederic_A/General/?action=view&current=1257_AD_forum_banner.jpg" target="_blank"><img src="http://i527.photobucket.com/albums/cc352/Frederic_A/General/1257_AD_forum_banner.jpg" border="0" alt="Photobucket"></a>

ABOUT THE MOD

Please consult the _readme.txt included in the .zip file or 1257's homepage for more background, and for instructions on how to play with a coat of arms on your surcoat and horse.

The philosophy here has been to concentrate on quality. Rather than spend limited resources on a total rewrite with a thousand new items, care was taken to ensure that what goes in here is done right, and that the Mount&Blade experience stays as true as possible to the mid-thirteenth century period, within the game's original setting. The factions have been tweaked to resemble the historical powers of the Northern European / Baltic region - both because this seems to be what Calradia is mainly based on and because it makes for interesting gameplay.

CREDITS

All new material by Frederic Anklin, unless stated otherwise. Please contact me if you would like to use in your own mod.


Used in this mod:

Maciejowski-style great helm and kettle helm by Ursca (textures tweaked and variants added), courtesy of Tostig and Cymro's Chaos Gate mod.

Additional great helm, round helm and war helm models by Raz.

Mount & Blade Banner and Flag Standardization Pack v1.1 (03/05/2008)
by yellowmosquito.

Faction-specific allegiance item code by Galtran.

Punkt's High Resolution Texture Packs 1.2 and 2.0 for the campaign map (steppe texture modified).

maw's shield pack 0527 for v.903 (two crusader shields: red and black on white).

Sunhawken's Free Colored Surcoats (tweaked, and alpha layer added).

Horse texture (blond on brown) by wildhorse.

Thanks to you guys for these contributions. Also, to Raz's ongoing Holy War project and ijzzBloc's Knights Expansion Pack for inspiration.


Mon, Aug-11-2008

#Great helms replaced with period-accurate versions by Ursca. Added four variants of the great helm texture

#Period-accurate kettle helm by Ursca

#Mercenary and Swadian troops updated with new helms

#Improved textures for round helm aventail and a Swadian banner

#Two book names changed

Thu, Dec-11-2008

#Mod ported to commercial version (1.011)

#New individual shield designs for Knights and Vaegirs

#Authentic tournaments: participants are knights and nobles with their own coat of arms and equipment

#Individualized costumes for many princes, lords and claim holders

#Faction-specific items to mark your status given to you when taking an oath of allegiance

#New models, and item and horse models from present and previous versions combined for greater variety

#Color variants for several armors and helmets, including hauberks, mail shirts, lamellar armors

#Additional helmet models by Raz

#New and updated banner designs for greater authenticity

#Swadian, Knight and Man-at-Arms faces edited to remove beards, as seen in period illustrations

#Tax collecting revolt: your own weapons, but only one companion

#In-game text edited to move backstory closer to historical setting

#Time limit after victory extended to ten minutes: more time to survey the carnage

#Quest completion and menu sounds tweaked

#Alternate faction color mode that emphasizes heraldry (see readme for details)

Wed, Dec-24-2008

#Cloth-covered warhorses for Swadian lords, one NPC knight, and in shops

#Custom horse covers in addition to custom surcoats for ten player banners (see readme)

#Specific faction items now described by lords during oath-taking ceremony

#Pretenders also present you with a gift

#A few bugs eliminated

#Item inconsistencies corrected

Mon, Dec-29-2008

#Hi-res campaign map textures by Punkt (see readme)

#Two updated banners for the Swadian Order

#Covered horse with heraldry for Lethwin Far-Seeker

#All Swadian lords have horses, equipment revised

#Lionel has covered horse with coat of arms from start, no longer available on market

#Barded Warhorses significantly more expensive, to reflect their armor and rare breeding

#Late Medieval war hammers removed

#Swing damage for Northmen faction sword changed to "cut", thrust damage reduced

#The Life of Charlemagne (leadership book) no longer available on market (faction pretender item)

#Further inconsistencies corrected
Commands
More From This Author
Comments (Page 2 of 2)
IP: logged
 Re: The 1257 Edition (v1.2)  » posted by Athane_Khagan on Dec 24, 2008, 12:41:07 am
I apologize for double-posting, but I couldn't find the edit post button.

Is there anyway to increase the number of mercenaries available in taverns? Thank you. That is what I want to try first. I don't want anything else just that.
IP: logged
 Re: The 1257 Edition (v1.3)  » posted by halvars on Dec 25, 2008, 07:09:30 pm
hi good modd i must say :-D but id like more helmets and armours, specially armours with some kind of flag (or what it's called) that would be very nice :-P


so good modd guys ceep up the good work :-)

lova ya from Sweden! :hammer: :-P
IP: logged
 Re: The 1257 Edition (v1.3)  » posted by TNT on Dec 27, 2008, 08:51:28 am
Yeah, pretty nice so far... but i think there are few more things that could be added.

Try consulting maker of "Brutallity" mod, and did he made such cool vision of combat gameplay. Other things good. Or perhaps some kind of story, about some legend or something like that.


c ya
IP: logged
 Re: The 1257 Edition (v1.3)  » posted by Frederic_A on Dec 29, 2008, 06:46:54 am
TNT, thanks but read the concept of the mod, outlined in the readme. Leaving things to be added has been exactly the point: the scope here is kept deliberately narrow to concentrate on the essentials.

Rest assured, though, there will be more features added in the future.
IP: logged
 Re: The 1257 Edition (v1.4)  » posted by Inaotia on Dec 29, 2008, 09:55:16 pm
Quote:
I apologize for double-posting, but I couldn't find the edit post button. Is there anyway to increase the number of mercenaries available in taverns? Thank you. That is what I want to try first. I don't want anything else just that.

Yes there is a way Athane just check out this link

Tale Worlds Forums

Fredric Love the mod. Awesome job and I hope you keep expanding it.
IP: logged
 Re: The 1257 Edition (v1.4)  » posted by ghsmith on Dec 31, 2008, 01:41:15 am
I just installed v1.4 and began a new game. Upon entering the armour shop in Halmar I noted something rather odd with three sets of Lamellar Armour. There was a set of Lamellar Armour (not crude, rusted, reinforced, lordly, etc.) selling for 4699 with a weight of 25, +48 to body and +13 to leg, next to it was another set of Lamellar Armour (again not crude, rusted, heavy, reinforced, lordly or anything else, just plain Lamellar like the one before it) selling for 8599, weight 25.0, +50 to body and +13 to leg, and then there was a set of Crude Lamellar Armour selling for 8917 weight 25.0, +49 to body, +12 to leg. Seems just a little mixed up. Two sets of identical plain Lamellar, with different body protection (granted only a single point), but with a 3900 difference in price, and then crude Lamellar armour which A) shouldn't afford as much protection as the better, plain Lamellar and B) presumably should costs less than the supposedly better plain Lamellar. Instead the crude offers 1 point better body protection than one set of the plain Lamellar but costs 4218 more and even costs 318 more than the other, slightly higher rated set of plain Lamellar.

Lamellar Lamellar Crude Lamellar
4699 8599 8917
25.0 25.0 25.0
+48 Body +50 Body +49 Body
+13 Leg +13 Leg +12 Leg
IP: logged
 Re: The 1257 Edition (v1.4)  » posted by Frederic_A on Dec 31, 2008, 05:54:37 am
Thanks ghsmith, that one slipped by me. Some of the armor stats were adjusted with the newer versions of the M&B build; I obviously didn't catch them all when porting the mod over. I'll fix it for the next version.
IP: logged
 Re: The 1257 Edition (v1.4)  » posted by FoxFreeze on Jan 09, 2009, 01:56:29 pm
Hey, I registered on the site just to congratulate you on what is possibly one of the better mods I've played. I'm not huge on the whole fantasy trend or anything, and I thought the native was really just fine. But you're tweaks have made the game that much more...immersible for me.

On that note, however, I would like to make some suggestions:

I really miss the surcoats that would display your banner on them. I dunno, added some pizzaz I think. Anyway to restore them or they being add later, potentially? I imagine items will become more available once I progress further, but seeing as I have hardly noticed any of the lord's heraldry on their units (which is understandable), I miss seeing it on them. At least the Northmen should have it, if they're supposed to be representative of christian Danes or Norse.

ALSO, this might be a bug: I noticed Board Shields are usable on horses. I thought this was nice and used them myself for quite a while. Though I found a battered old board shield that still couldn't be used on a horse, so this has led me to believe either the board shield is an oversight or the old one is.

Anyways, WONDERFUL mod, can't wait for more editions!
IP: logged
 Re: The 1257 Edition (v1.4)  » posted by Frederic_A on Jan 09, 2009, 02:07:39 pm
FoxFreeze, glad you like it, thank you for your comments.

Let me explain some of the background for what you've noticed:

On the surcoats: In 1257, the standard was NOT to have your banner's arms on your surcoat. For this reason, and because the in-game system of displaying them is less than perfect, surcoats with arms on them are only made available in specific cases, and those are made by hand. The player can display his arms on his surcoat in the case of ten of the in-game banners - see the readme for details.

The Northmen here, as I'm sure you've noticed, are a little bit behind in terms of equipment. This is based in history, but here it is exaggerated. They are about at the level of the Normans of 1100, who didn't yet wear surcoats. They also aren't fully christianized.

Thanks also for pointing out the Board shield "problem". There might be an inconsistency there stemming from the pre-1.0 version data. I'll look into it.
IP: logged
 Re: The 1257 Edition (v1.4)  » posted by Rad on Feb 26, 2009, 08:12:43 am
:-(
IP: logged
 Re: The 1257 Edition (v1.4)  » posted by Frederic_A on Feb 27, 2009, 04:34:50 am
I'm sorry it's impractical for you, Rad. Would it be more practical for you to read the readme? ;-) Seriously, there are good reasons for it being the way it is. But if you don't like it for some reason, it's all explained there if you want to change it back.

Sorry for your game freezing. All I can say is that it very likely has another reason than the mod, it doesn't seem like anybody else has had the problem. Good luck.
IP: logged
 Re: The 1257 Edition (v1.4)  » posted by Praylak on Feb 28, 2009, 05:12:14 pm
I like what you've done with the factions, troops types, equipment, etc. Its all very logical and closer to a realistic view of what I thought they are inspired from. In other words, I get your vision, and it fits very well. I'm really enjoying your work. Thanks for your effort, I really appreciate it.
IP: logged
 Re: The 1257 Edition (v1.4)  » posted by Daeheru on Jun 14, 2009, 04:28:37 pm
when i try to extract the files it says there aren't any files to extract. what do i do?
edit: alright i got it extracted, but now it doesnt show up on my module list on the m&b launcher. i extracted it into my modules folder. how do i fix it?
IP: logged
 The 1257 Edition (v1.4) (v 1.4)  » posted by Skandinav on Sep 18, 2009, 12:48:49 pm
I've made a historical northmen equipment mini mod, go here for download : http://forums.taleworlds.net/index.php/topic,77184.0.html
IP: logged
 The 1257 Edition (v1.4) (v 1.4)  » posted by Angryred on Jan 20, 2010, 04:31:00 pm
Love this Mod, Especially the Tornies; Using your own Armour makes them much more fun, How would I make that work in other mods, TEatRC for instance; that mod is good but is boring in the arena after playing 1257.
IP: logged
 Re: The 1257 Edition (v1.4)  » posted by Proudence on Feb 13, 2010, 10:05:10 pm
Daeheru wrote:
when i try to extract the files it says there aren't any files to extract. what do i do?
edit: alright i got it extracted, but now it doesnt show up on my module list on the m&b launcher. i extracted it into my modules folder. how do i fix it?
Be sure that the path is ...\Mount and Blade\Modules\1257
it happened to me when i had two folders(for example ...\Modules\1257\1257) inside the modules folder.
IP: logged
 The 1257 Edition (v1.4) (v 1.4)  » posted by Amontadillo on Mar 14, 2010, 09:28:34 am
sounds great, i´m all for historic accuracy. downloading...
ed:...downloading...
ed:...done! :-D
comment last edited by Amontadillo on Mar 14, 2010, 09:42:36 am
IP: logged
 The 1257 Edition (v1.4) (v 1.4)  » posted by DISTURBED1 on Sep 09, 2010, 06:28:43 pm
Does this mod work for Warband? :?:
IP: logged
 The 1257 Edition (v1.4) (v 1.4)  » posted by Faeron on May 22, 2011, 09:24:50 pm
I downloaded the mod and installed it correctly, However when I try to launch it it says:

"Unable to open file: CommonRes\costumes_a.brf"

Can anyone help me with this issue?
Showing comments 21 to 39 of 39 Showing Page 2 of 2  <  1  2 
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