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 Mount&Blade Repository » Mods » New Items/People » maw's Horse pack for v630 and 1.003
      
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View this file on the M&B NexusFile Listing: maw's Horse pack for v630 and 1.003
Last Updated: Sep 22, 2008, 09:41:00 am
First Created: Jun 12, 2008, 08:25:22 am
File version: v0922
For M&B version: 1.003
Downloads: 10,058 Size: 17.51 MB
Views: 14,026 Type: ACE
Rating (1 votes): 4.0 / 5.0
Description
160+ horses made from graphics off the internet, plus contributors the inimatatable Chel (horse2.0), ARGENT USHER, (awesome talent from medieval total war center),and DaBiggMan (RIP) and others. project is an open source - all modder use.

horsepack0922gv9.jpg
w600.png

no need to ask - just use the offerings - make sure you acknowledge in credits. maw

"Ride the Wild Pony"


Features
  • horses.

    lots and lots of horses.


File History
* 0922 totalling 160+ mixed horses
* 0627 first 18 on a warhorse chassis
Commands
More From This Author
Comments
IP: logged
 Re: maw's Horse pack .955  » posted by Zetrex on Jun 18, 2008, 02:44:21 pm
were do i up this file m8 :?:
IP: logged
 Re: maw's Horse pack .955  » posted by trongar on Jun 26, 2008, 06:31:52 am
fine and beauty textures! you must be are profesional. Hundred say you?
IP: logged
 Re: maw's Horse pack .955  » posted by Muaythai99 on Jul 21, 2008, 04:09:03 pm
Um can it be used for version 0.906
IP: logged
 Re: maw's Horse pack for v630 and 1.003  » posted by womit on Sep 22, 2008, 02:02:49 pm
could someone plese post instructions for installing this? I am getting a rgl error.
IP: logged
 Re: maw's Horse pack for v630 and 1.003  » posted by RookieR. on Sep 22, 2008, 05:02:36 pm
It looks like the horses in this file are still on the .960 base and mesh, the .dds files for 1.003 are set up way different than the .960 ones are, so from the looks of it only people still using version .960 of M&B should download this file.

As for installing them, take the .dds files and put them in the textures folder of the mod you want to play, then put the .brf in the resource folder of the mod. Go to the module.ini text and at the bottom type in load_mod_resource = (brf file's name here)
Then go to the item_kinds.txt text in the mod and... from the looks of it you will need to create the python lines. Unless you have the easy item editor, but I've never used that.

I wish I could be of more use but creating a python line, since the .brf name and the .dds names are different I don't know where to put the .brf name in the line to make it read it. If someone else can give an example, much appriciated I'm sure. :-D Awsome horses in this though. oO
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