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 Mount&Blade Repository » Modding Tools » Pythonic Module Editor 0.9.5a (june 6th 2010)
      
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View this file on the M&B NexusFile Listing: Pythonic Module Editor 0.9.5a (june 6th 2010)
Last Updated: Jun 06, 2010, 08:39:59 am
First Created: May 27, 2008, 08:37:12 pm
File version: 0.9.5a
For M&B version: Multiple
Downloads: 6,362 (12,794) Size: 9.01 MB
Views: 11,069 (18,833) Type: EXE
Home:  Pythonic Module Editor
Rating (2 votes): 4.5 / 5.0
Description
Fujiwara's PyME, revamped by AdC.

This stand alone program is Fujiwara's work embeding and allow you to edit the Module System files through a GUI.

The PyME is now Warband compatible !

The version 0.9.5a is almost the same than the 0.9.5, but some improvements have been mades a some bugs corected.


Version 0.9.5 changes :
  • Warband compatible : WB MS and mods should be fully editable.
  • GUI refunded (partial) : most of the GUI code has been changed for more efficience, but has'nt changed a lot for the user.
  • Internal compiler implemented (only for B&B 1.010 and 1.011): saves time when building a mod.
  • '+' limitaion removed.
  • 'Changes' option added to the help ('?') menu : objects to display the PyME changes also added.
  • 'Readme' option added to the help ('?') menu : objects to display the PyME readme also added.


Version 0.9.5a changes :
  • Animations window and other bugs fixed.
  • Mods importing functions updated.
  • New plugin added for compatibility with "Fire Arrow" based mods.


See the readme for more info.


Enjoy,

AdC.
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IP: logged
 Re: Pythonic Module Editor 0.8.7  » posted by GDC on May 28, 2008, 05:36:54 am
GJ!
A very useful tool really.
Keep on the work!
IP: logged
 Re: Pythonic Module Editor 0.9.1  » posted by Mightywolve on Sep 06, 2008, 10:26:18 am
Very Usefull



























































































































































































































Very...




































































































































































































































































































































































































































































































































Usefull
IP: logged
 Re: Pythonic Module Editor 0.9.2a (test release)  » posted by SuomiLeijona on Jun 14, 2009, 03:22:03 am
I have created the module system and game paths but when I try to import the module system it doesn't do that.
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 Pythonic Module Editor 0.9.4 (new r (v 0.9.4)  » posted by Thadius Girth on Oct 07, 2009, 12:18:12 pm
It's nice to see an attempt at a utility like this.

There are a few bugs I've noticed, however. For one, it's not possible to add new entries to the items category. Copying/pasting an entry will create a duplicate, but modifying this duplicate will also modify the original entry.
Another is that you can't delete an old upgrade entry for troops. Trying to replace an old upgrade entry will only add a new one. Any measures taken to delete the old one don't stick.
When saving an entry, the list on the left of the screen will usually jump back to the top, which is annoying if you want to edit several entries.

Keep up the effort. It'll be nice to see this become really useful.
IP: logged
 Re: Pythonic Module Editor 0.9.4 (new r (v 0.9.4)  » posted by AdC on Oct 08, 2009, 07:31:05 am
Thank for the feedback, Thadius !

The issues your described have been fixed in the next version (0.9.4a).
Some other bugs have been fixed too.

The PyME 0.9.4a will be soon on the repository.
IP: logged
 Pythonic Module Editor 0.9.4a (oct. (v 0.9.4a)  » posted by Orisian oc Lannis on Oct 12, 2009, 11:42:47 pm
I'm really having trouble with this. To the best of my assumptions, I did the configuration info correctly, but I still get the window that pops up when it opens saying it's incorrect and I can't do anything with any projects, it just "imports..." until I click on something else then it does nothing. Am I doing the configuration info wrong? I did the mount and blade folder in program files for the source one and the modules folder for the other one. thanks
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 Re: Pythonic Module Editor 0.9.4a (oct. (v 0.9.4a)  » posted by AdC on Oct 13, 2009, 07:11:54 am
Orisian oc Lannis wrote:
I'm really having trouble with this. To the best of my assumptions, I did the configuration info correctly, but I still get the window that pops up when it opens saying it's incorrect and I can't do anything with any projects, it just "imports..." until I click on something else then it does nothing. Am I doing the configuration info wrong? I did the mount and blade folder in program files for the source one and the modules folder for the other one. thanks
Be sure to have configured the same Mount & Blade version than you want to work with.
For each version of Mount & Blade, you can specify the game path (where the game is installed) and the Module System path (not the 'Modules' folder).

The PyME is unable to edit directly a mod. It only edits the Module System.

It is explicitly written in the read me file that you have to download the Module System.
IP: logged
 Pythonic Module Editor 0.9.5a (june (v 0.9.5a)  » posted by Zimke Zlovoljni on Jun 06, 2010, 09:29:02 pm
So can the editor work with Warband now?
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 Pythonic Module Editor 0.9.5a (june (v 0.9.5a)  » posted by tmcl39 on Jul 26, 2010, 12:11:43 pm
i cant get this working with warband
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