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 Mount&Blade Repository » Mods » Large » 867 A.D. - Lords of War
      
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View this file on the M&B NexusFile Listing: 867 A.D. - Lords of War
Last Updated: May 09, 2008, 06:36:04 pm
First Created: May 05, 2008, 03:46:33 am
File version: 1.1
For M&B version: .903
Downloads: 12,257 Size: 50.52 MB
Views: 17,279 Type: EXE
Home:  Visit Homepage
Rating (8 votes): 4.6 / 5.0
Description
867 A.D. - Lords of War
A Modification for Mount & Blade


867 A.D. - Lords of War is a Mount & Blade modification depicting the Danish invasion of England in the 9th Century. With a strong focus on infantry combat, 867 A.D. - Lords of War hopes to depict the brutal combat of the shieldwall where Saxon and Dane struggled to kill one and another with axe and sword over a shield's rim. The modification is based on the Native module and includes a complete overhaul of all of the original troops, many of the items and much of the dialog in order to be authentic to the period chosen.

The MOD Team:
Markus II - Lead Designer, Scripter and Scene Editor
Stoned-dude - 3d Models and Textures (Weapons)
James - 3d Models and Textures (Town Icons & Helmets)


Features
  • A new map covering the land of England, stretching from the kingdom of Wessex through to Northumbria.
  • Five new factions, including the Kingdoms of Wessex, Mercia and East Anglia, as well as the Britons and the Danes.
  • A new troop tree for each of the factions. Command the Saxon Fyrd, Thegns, Danish Bondi, Ulfhednar, Briton Bonheddwyre and more.
  • New parties, including Scot Raiders, Christian Bands, Cornish Bandits, Peasant Uprisings as well as Danish and Norweigan Vikingr.
  • The return of old parties, Scouts, Foragers, Patrols and Prisoner Trains.
  • The ability to capture (and free) Kingdom Lords.
  • The addition of 16 new NPC Heroes.
  • Expanded dialog choices for parties.
  • A revamped character creation process. including faction allegiance and faction-specific starting troops.
  • New Towns (with walls and without) built from scratch - No more native!
  • New Siege scenes - against walled and unwalled towns.
  • New Quests.
  • Over 100 new items, weapons, armour, shields and banners.
Commands
More From This Author
Comments
IP: logged
 Re: 867 A.D. - Lords of War  » posted by Charidemus on May 05, 2008, 08:39:15 am
this is a great mod good work :-D :-D :-D :hammer: :hammer:
IP: logged
 Re: 867 A.D. - Lords of War  » posted by Adorno on May 05, 2008, 10:10:32 am
A truly magnificant and very thorough piece of work.
Well done Markus and all others who contributed, incl. the beta-testers.
IP: logged
 Re: 867 A.D. - Lords of War  » posted by rock_online on May 05, 2008, 10:59:45 am
This mod ... so good & great :)
I think it's recommend to all m&b gamer ;-)
IP: logged
 Re: 867 A.D. - Lords of War  » posted by Grubbi on May 05, 2008, 03:24:04 pm
Excellent mod, very accurate. :-D
IP: logged
 Re: 867 A.D. - Lords of War  » posted by Jake1569872 on May 10, 2008, 06:13:04 am
Huzza! i've been following this mod for awhile (like a few hudred other people XD) and this mod is just as good as I originally imagined it, if not better.
IP: logged
 Re: 867 A.D. - Lords of War  » posted by Drax Primus on May 25, 2008, 11:27:54 am
I might be missing something here, but after my first game day my entire inventory and most of my silver disapeared overnight. This happened once within the walls of a town after paying for accomodation, on the map after camping and on the map without stopping to camp.
Is this a glitch or a game balance effect? Otherwise, from the little I have seen it is an excellent mod and historically close to the mark.
IP: logged
 Re: 867 A.D. - Lords of War  » posted by Markus_II on May 25, 2008, 04:59:00 pm
Those particular glitches were a result of a problem with the patching process. Just download version 1.1 of the mod and do a clean install.

It'll fix all of the problems you've mentioned.
IP: logged
 Re: 867 A.D. - Lords of War  » posted by Drax Primus on May 26, 2008, 01:19:22 pm
Thanks, it appears to work fine now. Excellent work.
IP: logged
 Re: 867 A.D. - Lords of War  » posted by Camaris on May 28, 2008, 12:07:05 pm
I've not felt compelled to post before about a particular mod before but just had to about this one . . . thanks so much to the developers of Lords of War . . . my favorite historical mod by far and I have played a lot of them!
IP: logged
 Re: 867 A.D. - Lords of War  » posted by DevilCrow on Jan 13, 2009, 01:26:11 am
why this mod cant play at 1.003 or 1.011 ?
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 Re: 867 A.D. - Lords of War  » posted by perthy25 on Feb 19, 2009, 07:53:06 am
good mod :-)
IP: logged
 Re: 867 A.D. - Lords of War  » posted by Haze on Jun 08, 2009, 04:35:44 am
is there a 1.010/1.011 version for this mod? 'cause the danish invasion of england is one of the greatest period for those who love sword-axe and shield work :D (me! :d)
IP: logged
 867 A.D. - Lords of War (v 1.1)  » posted by Artius on Oct 22, 2015, 01:35:16 pm


How do you promote or recruit the soldier(s) called "Thegn" "Mounted Thegn" ect.
i\I cant seem to renounce my oath to the King!
I get the Mercian Veteran Frydman. with no extra promotion options.
IP: logged
 Re: 867 A.D. - Lords of War  » posted by Artius on Oct 22, 2015, 01:37:16 pm
Haze wrote:
is there a 1.010/1.011 version for this mod? 'cause the danish invasion of england is one of the greatest period for those who love sword-axe and shield work :D (me! :d)

+Haze get the compatible version here

http://forums.taleworlds.com/index.php?topic=30480.0

GG
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