preload button hover image:
HomeSearchRankingsStatisticsAboutContact
Current Time: Jun 23, 2018, 12:26:43 pm
 Mount&Blade Repository » Mods » Expanded Gameplay III v0.95e
      
Registration is not required to download. However, it will allow you to vote, comment, and request upload access. Forgot your password?
View this file on the M&B NexusFile Listing: Expanded Gameplay III v0.95e
Last Updated: Aug 10, 2009, 11:47:45 pm
First Created: Nov 03, 2007, 09:45:40 pm
File version: 0.95e
For M&B version: 1.010/1.011
Downloads: 213,728 Size: 291.18 MB
Views: 264,236 Type: RAR
Home:  Forum
Rating (45 votes): 3.8 / 5.0
Description
Commands
More From This Author
Comments (Page 5 of 5)
IP: logged
 Re: Expanded Gameplay III v0.95b  » posted by leumas on Jun 02, 2009, 08:49:32 am
thank you!
you R standard!
IP: logged
 Re: Expanded Gameplay III v0.95b  » posted by jano76 on Jun 02, 2009, 11:36:59 am
Great mod Chel!!! but i am probably done for , because i am allready running around with my dead barbarian for allmost real life days and i only found the Death ward,The regeneration charm,but although i have fought at least 4 groups of migrating bear tribe i have never found the third charm,are you sure the damned thing exists? :lol:
IP: logged
 Re: Expanded Gameplay II  » posted by History on Jun 08, 2009, 12:50:31 pm
You have the wrong Version.
IP: logged
 Re: Expanded Gameplay III v0.95b  » posted by losh14 on Jun 18, 2009, 04:23:57 pm
Personally, I like the speed - it makes the mod more exciting to play and gives it more of an arcade feel rather than a slow, plodding RPG. The action and textures combine to make a good story - not to mention the new characters. On my first ride I ran into a group of pilgrims and their guards (Levantine folks?), followed by a small assortment of barbarians and Fallen Ones (demonic fiery partial-skeletons? holy snikes!), neither of which were easy to defeat - the Fallen Ones in fact sent me packing.

Which is fine. When you have underpowered opponents the challenge comes from fighting more of them. This adds challenge but doesn't cause my machine to lag when fighting 300 opponents at one time.
IP: logged
 Re: Expanded Gameplay III v0.95b  » posted by Arkain on Jul 03, 2009, 05:19:28 pm
Does It work for 1.011?
IP: logged
   » posted by W├Âlfhramn on Sep 11, 2009, 09:58:34 am
Played 200 days, no problems whatsoever except in sieges, tends to crash: "unable to lock vertex buffer".
IP: logged
 Expanded Gameplay III v0.95e (v 0.95e)  » posted by marr3ab on Sep 19, 2009, 06:36:22 pm
im getting a RGL error all the time when playing this mod, does anybody know why?
IP: logged
 Expanded Gameplay III v0.95e (v 0.95e) Review  » posted by Ulfgar on Oct 07, 2009, 06:25:51 pm
Vikinger reviews here....

This was the first mod I ever tested.

There is so much mixed feelings I have about this mod.

There was a to do over the changelist. Yes that is a professional courtesy, but I don't think anyone here is getting any money for making mods, so....really who cares, I say just be happy it's available.

I am likely not to ever play this mod again. Don't get me wrong it has allot of great aspects to it, but none of those are really my flavor.

Character Building and "build" balancing. The selling point for this mod, is that there is a balanced builds for it. Removing mount and blades obvious drawing that, a plate/ leadership/ charisma/ horseriding/ couch lancer is really the only way to go. The author did allot to change that, to be honest I think they did a great job. The mod is very balanced in the different character classes. The reworking of allot of the system codes, statistics and the item classifications is a really nifty idea. If you are not a cheater (which I rarely am not a cheater) you could have a character build and play your strengths verses your weakness very well. That is, until you run across a migrating bear tribe of 300-500 troups when your level 2, then it's "meteor-strikes-reroll". Unlike other version of M&B what you choose for your character can have a tremendous effect on how well you perform in the game in the area you wanted to play in. However, the elite units are extreemly over powering, and (without cheating) inescapable.

If the bear tribe finds you early in the game, you cannot outrun them or hope to appease them, they will slaughter you. As they contain elite units, that will pound the snott out of you and all your troops. I havent actually died yet, after level 7 (when I finally get there) I can usually hold my own.

These battles are difficult and labour intensive. The Ai is much smarter in every way, to the individual fighter to the battle tactics. This is a much more challenging game. You will have to out think and out react your opponent on a 1 for 1 basis as well as the battlefield as a whole.

I take that back, when I am really looking for some challenging fights, with some really good AI, I will surely play this mod.

One of the things I really like about this, is that you can get WAY more out of towns as far as recruitment goes. Which is really great because you have lots of spaces to fill in troop quantity. Elite units are also very nice, as well as healers, and the first aid skill is very cool.

The textures are not as spectacular as Sword of Damocles, but they are still very high quality and very nice looking. Second to SOD f'sher.

The weapons like I said are highly ballanced between the classes.

The battles go very quick, which only adds to the intensity and all out complexity of any fight. This mod on easy-peasy mode is sure to challenge you. Horses go like automobile fast, as you clip through the map with them, but oddly so do some of the other fighters too (Bear Tribe), really your troops are nearly as proficient as your enemy. The likely-hood when you get on the battlefield, is that you will be the crappiest fighter there, until you get the hang of it.

The really bad news that kills the otherwise awsome mod.

I have tried this on several computers all with the same result. With higher ram, it seems to go faster (especially if you lower the battle size) but, there is a significant amount of taxing on a computer with nearly any part of this mod, from all out battles all the way to simply talking to an NPC, everything is slower than any mod I have ever tested. Battles load up for ages, among many other things.

Lastly, (and this may have been patched) horses traveling at that high speeds as well as some seige battles contain game ending graphics errors. If you are running a PC with very high ram, and an excellent graphics card,......oh and you happen to be a ninja that can give Jet Lee a run for his money....this mod is for you.

I said, lastly a paragraph ago, but I was kina sleepy so I forgot about the nuber one thing that really pisses me off about this mod.

I fight 1st person allot, I feel it gives me better control as well I like the feel as if I am actually in the game. I confess to being a member of SCA (Medieval Reenactement Wierdo's), one of the things I specialize in, is sword fighting.

This mod makes me ask myself, "What kind of moron charges by putting his arm in front of his face". Tons of new moves and gestures have been added to this game that really make it cool, and very well designed, that specific issue, is one that is very frustrating. I can work around it, but I like to see what I am hitting.

Another little bizarity, not that it bothers me at all, but the awlpike is like 170 (Inches?), the Rhodok Pike is only 135 (in the stats anyway), there is a noticeable difference in how much bigger the Rhodok pike is that it claims, it's longer that the jousting lance, i think.

Nonetheless, you can tell this guy worked really hard on this mod, it didn't meet my particular tastes, but as far as error free, well crafted, spiffy looking, with ballanced game mechanics goes. This mod is great.

Some have argued, that the stat requirements for different items was way out of wack, I totally disagree, it's clear the author intended to ballance classes, not necessarily shoot for realism. It's a fun mod after all.
IP: logged
 Expanded Gameplay III v0.95e (v 0.95e)  » posted by Venethor on Oct 11, 2009, 02:48:37 pm
How do you open a rar file? I tried to google it, but I only found some adverts for programs claiming to open rar files. So, what should I do? Please help me. I've just downloaded the mod, bt I have no idea how to get it working.
IP: logged
 Expanded Gameplay III v0.95e (v 0.95e)  » posted by Ulfgar on Oct 11, 2009, 04:37:56 pm
http://www.rarlab.com/

Click "Download Now"

This is Winrar archiver, that opens up Winrar.
IP: logged
 Expanded Gameplay III v0.95e (v 0.95e)  » posted by Venethor on Oct 12, 2009, 01:57:55 am
Thanks, you've just made my day. :-)
IP: logged
 Expanded Gameplay III v0.95e (v 0.95e)  » posted by Venethor on Oct 12, 2009, 02:02:49 am
So, how do I open the files now with the program? Do I press anything, or do I just have to scan with it?
IP: logged
 Expanded Gameplay III v0.95e (v 0.95e)  » posted by Ulfgar on Oct 12, 2009, 12:08:08 pm
Once you have winrar installed, >rar riles will be able to be extracted on your computer, generally it is a good idea to scan everything you get from and internet source.

Nonetheless to extract your file for Mount and Blade,
1. Double Click on the Module RAR file that you downloaded from this page
2. Drag the mod file from the RAR Archive to the "module" folder M&B is installed.

your mount and blade module folder should be installed in C:/Program Files/Mount&Blade/Module, if you are usng windows Vista as I suspect it will be C:/Program Files (x86)/Mount&blade/Module.

If you are unfamiliar how to access this folder, you can do it one of several ways.

1st: Click on "My Computer" in your start menu, the "C" Drive, then "Mount&Blade" then "Module".
2nd: find your mount and blade Icon you use to play the game, "right-click" on it" goto properties, then "find target" the module folder from the archive needs to go in that folder.

However you get there, ensure the contents of the RAR you downloaded, are in the mod folder.

And you are very welcome
IP: logged
 Expanded Gameplay III v0.95e (v 0.95e)  » posted by Venethor on Oct 12, 2009, 02:34:20 pm
First of all, I really apreciae your help, but I do have a few more quesitons I think. I did click download now, but it's called RegistryBooster 2100, and every time I try to do as you told me right before, it starts scanning, is it supposed to do so? It takes a whole lot of time for it to do so, and it doesn't really seem to open the file right now.
IP: logged
 Expanded Gameplay III v0.95e (v 0.95e)  » posted by darklordofspawn on Nov 14, 2009, 06:10:03 am
best mod ever!!!!
cant wait for the next 1 Chel
keep up the fantastic work
IP: logged
 Expanded Gameplay III v0.95e (v 0.95e)  » posted by rumple on Jul 02, 2010, 07:46:52 am
Hey chel, good work on the mod, i played it on my mates computer though i've downloaded it on mine and it wont work, native works but this one crashes in the load screen and says ERROR. unable to open file: commonres/costumes_a.brf

is there quickfix solution to this?

Cheers, Rumple.
IP: logged
 Expanded Gameplay III v0.95e (v 0.95e)  » posted by FNM-IVIX on Dec 20, 2011, 02:38:35 pm
200,000th download from this guy! yeah ahahahaha
Showing comments 81 to 97 of 97 Showing Page 5 of 5  « First  <  3  4  5 
HomeSearchRankingsStatisticsAboutContact

Hosted by Hypernia.
Website © 2018 FenriSoft. The core site script is PHCDownload (© 2005-2018).