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 Mount&Blade Repository » Mods » Expanded Gameplay III v0.95e
      
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View this file on the M&B NexusFile Listing: Expanded Gameplay III v0.95e
Last Updated: Aug 10, 2009, 11:47:45 pm
First Created: Nov 03, 2007, 09:45:40 pm
File version: 0.95e
For M&B version: 1.010/1.011
Downloads: 213,800 Size: 291.18 MB
Views: 265,009 Type: RAR
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Rating (45 votes): 3.8 / 5.0
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Comments (Page 4 of 5)
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 Re: Expanded Gameplay II: Illumination v4.40  » posted by ralfsolo on May 27, 2008, 09:22:46 am
I hope the moral new feature is an option if not I pass this update , this is not a rts game as you have limited control of your troops and not a top overview or pause, the moral issus does not feet on this game, again some reality freaks idea he let's add also the fatigue and the sleep time for the troops , and water and when they need to go to pee.
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 Re: Expanded Gameplay II: Illumination v4.40  » posted by Magua on May 28, 2008, 04:49:01 am
A great mod, extended game play is the right name for it that's for sure; Fight with your favourite faction or against them all in your hunt for immortality.

The fact that you can die or get seriously wounded makes this mod one of the more realistic and fun to play; in my humble opinion one of the greatest mods out there.

The Huron war leader.
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 Re: Expanded Gameplay II: Illumination v4.41  » posted by Flippy Gester on Jun 02, 2008, 02:29:08 pm
just wondering if you will be transferring this to .953 i really love this mod so plz if you can plz transfer it.
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 Re: Expanded Gameplay II: Illumination v4.41  » posted by Chel on Jun 02, 2008, 06:05:05 pm
I dont know yet. I any case armagan has not yet released the module system for 0.95x, so it is not yet possible.
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 Re: Expanded Gameplay II: Illumination v4.41  » posted by Lifewraith on Jul 07, 2008, 12:28:26 pm
This would be even better if you ported it to version 0.960!!
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 Re: Expanded Gameplay II: Illumination v4.41  » posted by Althiel on Aug 02, 2008, 07:11:42 am
please reply to this.

Where can you purchase fire arms in this module
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 Re: Expanded Gameplay II: Illumination v4.41  » posted by Mightywolve on Sep 03, 2008, 10:27:07 am
Good work! :-P
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 Re: Expanded Gameplay II: Illumination v4.41  » posted by NukeYall on Oct 16, 2008, 07:41:14 am
*eye twiches* how.... do these mods even make the top??!? i mean all the top have sucked! no, i do not mean the gameplay and all that... its all good (eventho most have OVER POWERED UNITS AND SHIT!!!! :evil: :evil: :evil: ). I could take all the over powered 130 str veteran soldiers with there uber fast running speed and attack speed..... but what i couldnt take was the game's screen freezing over and over once the fight got good!!! (it is not me, do not give me that "Its your comp nub" bullshit) i mean the screen freezes and all but the fight goes on!!! wtf!!? same goes for the LOTR mod wich utterly sucks, with its horses that push you onto the ground with the speed of a 90 year old woman. And the screen/units/whole game turning into complete darkness then forceing my computer to restart to avoid damage to the computers system... overall the 1 and 3rd top = utter crap with all the bugs and crashes and over powered units etc etc etc and etc times 70000x. I must admit that i really enjoyed the game (exept the rhodok over powered cavarly that was riding trough 10 units without stopping) but the screen freeze wich gets me killed (cause my screen freezes but the game itself goes on..... i can tell by the swords slashing my armor sounds) and that the rhodok scouts attacked me when i just started.... saying "You can go" as in leave.... and the fight between us began :-x :hammer: :hammer: :hammer: :hammer: :hammer: :hammer: :hammer:

Lord of the pissed of players.
King of being pissed off by shit mods.
And the Dark Master of flameing shitty mods.
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 Re: Expanded Gameplay II: Illumination v4.41  » posted by soskae12 on Feb 12, 2009, 12:25:36 pm
sound good :-D very good :pint:
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 Re: Expanded Gameplay III  » posted by Bruce Lee on Apr 17, 2009, 11:06:17 pm
oh men! very good, very good.... :hammer: :hammer:
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 Re: Expanded Gameplay III  » posted by geraldus on Apr 18, 2009, 02:49:23 am
cool man i was waiting for this 1 the hole time man thnx for posting him :-D
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 Re: Expanded Gameplay III  » posted by samrat on Apr 18, 2009, 05:21:14 am
Yay!!!
Expanded Gameplay is BACK :-D :-D
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 Re: Expanded Gameplay III  » posted by keinve on Apr 18, 2009, 07:48:49 am
There is a god... and his name is Chel...
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 Re: Expanded Gameplay III v0.91  » posted by Bruce Lee on Apr 20, 2009, 12:26:55 pm
hey Chel, I love this mod and thank about your work. I see there're so many creative things in this mod :hammer:
but I wonder the horses are too fast. yes, their speed is too fast. well I chose I'm Son of Khergit so my riding skill is 6, in addition my first horse is cloud, its speed is 69. And in battles, I usually feel dizzy :-?
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 Re: Expanded Gameplay III v0.91  » posted by Paroni on Apr 21, 2009, 01:28:32 pm
Yeah this started out great but then I came across with fallen ones and nord warlords and other superhuman warriors that were way overpowered...
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 Re: Expanded Gameplay III v0.91  » posted by keinve on Apr 30, 2009, 07:22:46 am
Yeah, what could you possibly do when attacked by powerful enemies in a game where your character can LEVEL. Oh, this question about what to do with a LEVELing character is so difficult.
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 Re: Expanded Gameplay III v0.91  » posted by michelllin on May 21, 2009, 06:59:54 am
Hi agree with the comment above. Horses are too fast, they do not have so good manoeuvrability. Other errors are - missing body for some troops - like I think Bear Warrior or st. like that. Then I am not sure if that was intention, but Fallen Ones do not have body texture too:-D Than I would recommend to not charge any experience points for the using special abilities - I think that is a really good idea. So for the better useability I recommned to not charge it with experinece points, because than it is useles to use any of these abilites except healing ability. The very good idea is the fastering of the fighting moves - please keep it to the next versions :hammer: . The other problem is not too powerful bow. I also think that the good idea is to make a bigger quiver (30 arrows is not enough ;-) ) Anyway, I also think that you should lower troop wages dramaticaly, ot to improve the rewards form the won battles, fies, etc. Becuase when you have defeate the party of Fallen Ones this is not possible without elite troops and when zou cannot afford them it is to uncomfotable. Also the good idea is to make a program or st. like that which wil change won items from battles to money (according to your item management skill),because it is not too funny after the each battle to move all items to the inventory and the make the same procedure in the town with seller. Also in other moods were slavers in every tavern - and many players loved (and so did I :lol: ) But I have tried almost all mood in this file repository and I believe that your mood is the best. So please keep going with this mood. It will be the best I am sure.
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 Re: Expanded Gameplay III v0.91  » posted by michelllin on May 21, 2009, 09:08:57 am
Hi,
also I remember one situation - when you meet with mercenaries or manhunters you can try to attack them (charge enemy), but you will not get into the battle, but there will appear the new conversation topic - leave them - so you cannot fight with them.
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 Re: Expanded Gameplay III v0.95  » posted by Redneck on May 26, 2009, 06:59:35 pm
I keep getting the script error and It says to ignore it then my game gets really choppy and KABOOM it crashes
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 Re: Expanded Gameplay III v0.95a  » posted by SLIPPY on May 27, 2009, 09:57:04 am
why not add recruit forest bandits mountain bandits?
Showing comments 61 to 80 of 97 Showing Page 4 of 5  « First  <  2  3  4  5  > 
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