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 Mount&Blade Repository » Mods » Expanded Gameplay III v0.95e
      
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View this file on the M&B NexusFile Listing: Expanded Gameplay III v0.95e
Last Updated: Aug 10, 2009, 11:47:45 pm
First Created: Nov 03, 2007, 09:45:40 pm
File version: 0.95e
For M&B version: 1.010/1.011
Downloads: 213,795 Size: 291.18 MB
Views: 264,923 Type: RAR
Home:  Forum
Rating (45 votes): 3.8 / 5.0
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Comments (Page 3 of 5)
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 Re: Expanded Gameplay II: Rise of the Bear Clan  » posted by Chel on Jan 08, 2008, 07:39:13 pm
Zandman, I will make a poll about unit speed and if some people will say it is too fast, I will reduce it slightly, the more people think it is too fast, the more I'll reduce it :)

I do not play the mod, so everyone who tries it and gives feedback must have a reason for saying what they do, something in the game made them feel that way.
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 Re: Expanded Gameplay II: The Fifth Immortal  » posted by The_Baron on Jan 12, 2008, 07:55:59 am
Excellent mod. I'm glad to see they're still improving greatly with each new release!

Thank you!
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 Re: Expanded Gameplay II: The Fifth Immortal  » posted by StairwaytHeaven on Jan 14, 2008, 08:37:36 am
Hey can anyone help me figure out how to download this? looks great but doesnt work after "I download it... think it has to do with it being a a .RAR file?
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 Re: Expanded Gameplay II: The Fifth Immortal  » posted by Chel on Jan 14, 2008, 03:03:43 pm
there are detailed instructions in the mod download thread in the forum. please look there.
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 Re: Expanded Gameplay II  » posted by Lakiusa on Feb 16, 2008, 02:11:02 pm
Great mod,really nice collection of armors.
But whenever i start some battle after about 20 seconds game crashes.I dont have any other mod installed and i have version 903.Anybody knows whats the problem???
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 Re: Expanded Gameplay II: Illumination  » posted by Lord Crizor on Feb 17, 2008, 01:33:54 pm
When i enter combat first time it runs fine but second it crash what is wrong :?: :?: :?: :hammer:
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 Re: Expanded Gameplay II  » posted by Charidemus on Feb 28, 2008, 07:31:50 am
how do u become immortal fru illumination? i tried so hard to get the tomes of life, but only got the 6th, 8th and 9th
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 Re: Expanded Gameplay II  » posted by BronZSoLDieR on Mar 01, 2008, 12:59:56 am
OMG!! Super, maximum playin :D Dude you are great...
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 Re: Expanded Gameplay II  » posted by Charidemus on Mar 01, 2008, 07:54:44 am
y do u make everything darker, the pilgrim disguise is totally black and unrealistic
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 Re: Expanded Gameplay II  » posted by MrMcMortimer on Mar 31, 2008, 09:01:39 am
Although this mod is keeping me truly busy and amused for more than four weeks now there are some things I'd appreciate to see tweaked. Alternatively a more experienced player could enlighten me, the remote possibility of me being awfully wrong actually exists ;-) .

1st - the non-immortal npc's are really hard to find, especially in the later state of a game. they just keep being defeated, re-liberated and disappearing into thin air without me ever being able to meet or recruit them

2nd - Despite me playing roughly 5 in-game months and encountering almost every possibly foe some of the tomes of life just won't show up.

3rd - No charms whatsoever found. No-where. Not even the chest in the zendar tavern that is said to be containing a life charm (according to the adventurer's guide).

Putting that aside I still have to congrat the maker(s) of this mod to an absolutely gorgeous piece of work. And of course I am looking forward to further versions, features and surprises, no glitch however nasty could possibly ever ruin my enjoyment of this Mod.
Thank you!
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 Re: Expanded Gameplay II  » posted by Chel on Apr 01, 2008, 09:31:05 pm
Thanks for the kind feedback!
to answer your questions:
1. yes, those random NPCs are hard to get and might disappear. It's a matter of luck.

2. some tomes are hard to get (7th and 8th?), that's true. Try the 'feed the trainer' quest and maybe you can get the ones you're missing that way. also in latest version (4.22) the loot decrease due to increase in player party size has been toned down, so you'll get more loot with large (40+) player parties than before.

3. The charms have been removed from chests in latest versions (those done after the adventurer's guide was written). You can get them by trading 3 trophies to Ramun, or sometimes in loot from particular enemies (eaters of the dead, fallen/perished ones, and I think Nord Warlords).
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 Re: Expanded Gameplay II: Illumination v4.22  » posted by SRK on Apr 05, 2008, 01:45:18 pm
I think the gameplay and the terrain sucked
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 Re: Expanded Gameplay II: Illumination v4.22  » posted by Dinner4wolves on Apr 18, 2008, 12:08:51 am
Great mod, but I have three problems.

1. in a few of the castle sieges my troops cant pass the breach point.

2. My archers seldom listen to my commands

3. some things are ridiculously priced

other than these issues it is an awesome mod, good work.
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 Re: Expanded Gameplay II: Illumination v4.23  » posted by RookieR. on Apr 22, 2008, 08:29:31 pm
I've been playing for a while and really enjoy this mod, it's very well done so I think. I go to all the other mods, start to play and get all upset at the lack of sounds and variety in horses. XD I always go and get an appaloosa and change the stats.... <~~ big cheater but loves it anyway. I have absoloutly no bragging rights but I love this game and the mods to peices. X3333 :hammer: Especially this one.
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 Re: Expanded Gameplay II: Illumination v4.24  » posted by pirate on Apr 26, 2008, 04:04:35 pm
nice but I can't find firearms anywhere :-?
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 Re: Expanded Gameplay II: Illumination v4.24  » posted by Chel on Apr 27, 2008, 03:00:54 am
guns appear in Illumination age, talk to Ramun about it.
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 Re: Expanded Gameplay II: Illumination v4.24  » posted by jorinen on Apr 27, 2008, 08:23:16 am
mostly the best mod done yet, BUT some minor broplems fuck it up:
1. some swords miss their tarkets when the hitter is not moving--- :evil:

2. some prices are absoloutly ridicilous.

3.some armies are way too big, Iwe seen a army of some 780 troops! how should you beat that?! no chanse...

but all else: BETTER THAN NATIVE!!!
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 Re: Expanded Gameplay II: Illumination v4.24  » posted by Chel on Apr 27, 2008, 11:10:57 am
thanks for the feedback.

1. first time I hear about something like that, maybe because its too fast?

2. you'll be able to afford everything with time, trust me. and there's a chance to get great items for free through trading trophies to Ramun.

3. There is only one army of 700-800. Scary, I know. Beating it is one of the challenges, with time and experience you will be able to do it. Just level up some more :)
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 Re: Expanded Gameplay II: Illumination v4.40  » posted by pirate on May 24, 2008, 03:48:22 pm
cool but you should've ported it to the .952 version :-(
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 Re: Expanded Gameplay II: Illumination v4.40  » posted by horSma on May 25, 2008, 02:44:21 pm
Great mod! I like it! Keep it going!
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