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 Mount&Blade Repository » Miscellaneous » Realistic Native Weapon Sizes
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View this file on the M&B NexusFile Listing: Realistic Native Weapon Sizes
Last Updated: Nov 14, 2007, 12:19:37 am
First Created: Oct 16, 2007, 05:22:09 pm
File version: 1.61
For M&B version: .890-.894
Downloads: 1,799 Size: 1.45 MB
Views: 4,810 Type: ZIP
Home:  Realistic Native Weapon Sizes at MBX
Rating (7 votes): 3.4 / 5.0
Finally an end to grotesquely oversized vanilla weapons! This small mod changes the common resource mesh files so that those colossal swords and axes get a healthy reduction in size to 80%-85% of present.

  • Reduces the size of most Native weapons (although not polearms)to about 80%-85% of original for a more realistic look.
  • Replaces some unrealistic-looking models
  • Corrects many erroneous stats
  • Ready to play for Native
  • Python source files included for modders

File History
v1.01 Fixed length stats for sword of war and great axe (were unchanged)

Wed, Oct-17-2007

v1.1 Added RCM option and fixed more forgotten length stats changes, including Axe and Battle Axe.

Wed, Oct-17-2007

v1.2 Added the new swords from weapon_meshes_c and that changed file, moved back the grip point of the vanilla sword a wee bit to avoid clipping and more unchanged length stats fixed.

Thu, Oct-18-2007

*v1.3 - Turned the double axe into a smaller (60% of original) 1H axe, rebalanced axes to more logical length/weight progression. Fixed the faulty lengths for the new 1H-axes, fixed arming sword grip point too, corrected the resulting increased length for both arming sword and sword

Thu, Oct-18-2007

*v1.31 - Lengthened 2H sword, since they ended up a little bit too short compared to real swords. Shortened pollaxe, historical length of heft was about 2m which is the new length. Fixed faulty default lengths for a number of pole arms, spears, lances and staffs. (No models changed, just stat adjusted to existing model).

Fri, Oct-19-2007

Scabbard size is finally fixed for the original weapons. Not for new swords, but they were less reduced. Fixed a few faulty stats and name of the former broadsword (now a Shortsword, Cinqueda style.)

Sat, Oct-27-2007

Replaced sucky models for double axe, pollaxe and polehammer with better ones by Ron Losey, rebalanced axe and fighting axe into 1/2 handed axes. Redid the handle of the greatsword, was looking too thin.

Thu, Nov-08-2007

v1.6 - FINAL MAJOR VERSION (only tweaks and add-ons from here on)
Replaced Maul, Sledgehammer and Warhammer (the stone hammers) with better models by Ron Losey, added modified clone meshes for weapons that previously worked with the same model (like great sword/war sword), shrunk knifes and daggers, lengthened the "sword" slightly to better conform to median (rather than average) length for medieval arming swords, tweaked many stats. Source files are now only weapon lists for copy/pasting into the python items file.

Sat, Nov-10-2007

v1.61 - Bugfix: the RCM item1 file of v1.6 was broken, fixed now. Broadened the blade and scabbard of the war sword by 15%, replaced the boar spear, peasant knife and Khyber knife with models by Ron Losey, implemented the reading from module installation - RNWS no longer replaces or interferes with original native files or with mods not set to use RNWS.

Mon, Nov-12-2007

Readme added to v1.61

Wed, Nov-14-2007

Corrected an error in the installation instructions of v1.61
More From This Author
IP: logged
 Re: Realistic size native arms  » posted by newb on Oct 17, 2007, 07:28:41 am
Sorry dude... check ur history facts... Just to show an example:

Check the size on those and compare them to a normal sized male and u will notice that they actually add up. The M&B team did a great job with getting the propper weights and lengths...
IP: logged
 Re: Realistic size native arms  » posted by The Yogi on Oct 18, 2007, 02:54:49 am
Sorry, but no.

Does this look like a good size match to you?

Big ass Bastard Sword

In any case, the length stats I use are in accordance with your links. My bastard sword has a blade of 90 cm, my greatsword 100cm blade (weapon length is that plus five because it begins in the handle).
IP: logged
 Re: Realistic size native arms  » posted by newb on Oct 18, 2007, 07:36:44 am
I wont even enter a pissingcontest with u... even IF I have a degree in areas concerning this... Your replicas seems to be a bit small... Have a look at this:

Look at this museum replica....
Its 36 inches (almost 1 meter) and that is more than half the lenght of a normal person... Now look at ur image...

Then look at this authentic greatsword:

nuff said... im out of this discussion. If anyone wants this mod then be my guest, I prefer the original stuff since its more accurate according to history.
IP: logged
 Re: Realistic size native arms  » posted by The Yogi on Oct 18, 2007, 11:33:14 am
You may have a degree, but you certainly do not have good eyes. If you look at my pic, you'll see the original sized bastard sword is considerably LONGER than half the length of the knight, more like 2/3s or 3/4s of it. If that sword was a little over a metre long, I'd have no problem with it.

All your links do is confirm that I am right and you are wrong.

Ah, and as for the size of my replicas;

My Longsword:
Total length 111cm
Blade length 87 cm

My Claymore:
Total length 132 cm
Blade length 104 cm
IP: logged
 Re: Realistic size native arms  » posted by Berethor on Oct 18, 2007, 01:57:23 pm
The Bastard sword is awsome but the regular swords seem a little bit too small. the one handed sword is very small compared to real life
IP: logged
 Re: Realistic size native arms  » posted by The Yogi on Oct 18, 2007, 02:09:20 pm
Compare with these Arming swords:
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 Re: Realistic size native arms  » posted by Berethor on Oct 18, 2007, 02:13:00 pm
Oh, I see yeah its right sorry
IP: logged
 Re: Realistic size native arms  » posted by Berethor on Oct 18, 2007, 02:15:50 pm
and if you do another vesion could you please decrease the size of the poleaxe

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