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 Mount&Blade Repository » Mods » Large » Onin no Ran for M&B v1.011
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View this file on the M&B NexusFile Listing: Onin no Ran for M&B v1.011
Last Updated: Dec 12, 2009, 02:02:09 pm
First Created: Aug 22, 2007, 12:40:46 am
File version: 0.6.6
For M&B version: 1.010/1.011
Downloads: 46,973 (90,526) Size: 73.1 MB
Views: 56,122 (103,694) Type: EXE
Rating (24 votes): 3.5 / 5.0
This is Onin no Ran for M&B version v1.011, onin_no_ran_0.6.6-b3755.exe.

  • new towns
  • new troops
  • total Japanese coolness
More From This Author
Comments (Page 1 of 7)
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 Re: Onin no Ran  » posted by TheLastSamurai on Aug 22, 2007, 12:58:09 pm
Hey, i love your new mod versions, 5.3 and this!!! Anyways, can you please tell where to recruit all the NPCs pleeeeeaaaazeee?E
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 Re: Onin no Ran  » posted by modernknight on Nov 15, 2007, 12:39:23 am
hey can i have password and your mods are awsome
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 Re: Onin no Ran  » posted by master_templar on Nov 15, 2007, 12:50:14 am
why is this password protected :-x :-x :-( :-? :-?
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 Re: Onin no Ran  » posted by Cuillen on Nov 15, 2007, 01:12:43 am
ah! must have password!
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 Re: Onin no Ran  » posted by Mithril on Nov 15, 2007, 05:39:35 am
hey dude can u give me the password???
thanx :-D :-D :-D

can u make a mod like samurais versus zombies and knights???? what say you? :-D
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 Re: Onin no Ran  » posted by Takeda on Nov 15, 2007, 09:28:16 am
hey can u give me the password please ;-) :roll: :roll: :roll:
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 Re: Onin no Ran  » posted by Hoodinski on Nov 15, 2007, 10:05:41 am
Why the heck are you setting the damn thing on a public server and protecting it with a password? If you don't want to share it find another place.
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 Re: Onin no Ran  » posted by Sakutzki on Nov 15, 2007, 11:22:17 am
Wth? Why not give the pass? Putting this here on net to share and not giving pass? Ah crap :-? Can you give the pass?
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 Re: Onin no Ran  » posted by freddy75 on Nov 15, 2007, 04:29:11 pm
Hi, can you give me the password?
thanks :-)
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 Re: Onin no Ran  » posted by Wraithcat on Nov 15, 2007, 07:15:15 pm
No homepage...

No password...

No point...
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 Re: Onin no Ran  » posted by 20100 on Nov 17, 2007, 02:43:10 am
is there a chance u give this pw to me?
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 Re: Onin no Ran  » posted by babyfacex491 on Nov 17, 2007, 02:10:45 pm
i love onin no ran. best mod for .808 can i please have the password? so i can enjoy it for .894
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 Re: Onin no Ran  » posted by Welkyn on Nov 20, 2007, 12:04:50 pm
It's the developement version, which would probably contain the source code, and would be used by the devs to share their progress with the mod etc.

Seriously, if you people can't stop and think for a moment about why it might be password protected - or, for that matter, be bothered to even read that it is passworded - then I am suspicious of your ability to understand such basic concepts as.. Breathing, for example.

Secondly, this is not a "public server" - this is a site for M&B modders to upload various files to, either as releases or for developement purposes. Not everything on the internet is yours.
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 Re: Onin no Ran  » posted by Sakutzki on Nov 21, 2007, 01:42:02 pm
Dude no-one said that everything in net is ours. By the way the file is password protected because it is full of bugs. Only the files creator and some other guys know the password. (Reeaded that from 1 forum)
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 Re: Onin no Ran for M&B v.901  » posted by Mithril on Dec 12, 2007, 04:49:48 am
finally ready thanx a lot guyz have a merry christmas!!! :-P
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 Re: Onin no Ran for M&B v.901  » posted by Stone on Dec 12, 2007, 09:44:00 am
The artwork in some armor, horses, the cities, and map is beautiful, and the gameplay immerses the player into another era. HOWEVER, the high number of bugs that I have encountered, along with an unbalanced pricing structure, horse speed, armor protection points, and weapon damage points really detracts from gameplay.

I hope that an update addressing these issues is released soon, and I have no doubt that with some adjustments this mod will rock!
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 Re: Onin no Ran for M&B v.901  » posted by Wraithcat on Dec 12, 2007, 09:13:19 pm
So, is it still password protected?
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 Re: Onin no Ran for M&B v.901  » posted by Wraithcat on Dec 13, 2007, 02:10:06 am
Clearly alot of work has gone into it, but there are, IMHO a number of issues.

Firstly, like so many other mods, the modders have spent alot of time working on the mod, but precisely none in putting together a basic readme, that would allow people to get a grip on the basics of the game and the changes from native. For example, some kind of hint to explain WTF is going on would help.

The first "quest" sent me to find someone in "Kyoto", which after hunting all over the place (and why exactly are there 4 Kyoto's anyway), it turned out that the person I needed to find was in the room next door, which maybe should have been mentioned by the guy that gave me the quest. The second guy gave me a quest to find yet another person, in another town, but and of course there where no directions, or map to the town in question. Once I had finally found it the guy in the mystery town gave me a quest to go and see the original person, who, who then sent me to find someone else in another town, which again I haven't a clue of how to get to. Also of note, this quest failed to appear in the quest menu, meaning that I was left looking for a town that I didn't know the name of, in a place that I also didn't know.

How all this random travel equals gameplay, I'm not sure. Why the modders couldn't even find their way to including a basic map in the file download is even more incomprehensible.

Which brings me to the next point. The mod has a very large, mostly empty map, but for some reason, the modders have chosen to set the timeflow at .15!! Exactly how much time are we expected to wait while we watch our party crawl around like snails as we try to find places without directions? Clearly alot...

In relation to this, for som reason, I can't even modify the .ini file to make changes, as I normally do (preferring a .35 setting). As soon as I attempt ANY change here, the game won't load and comes back with an RGL error, saying that it is unable to open a file. Why this should be the case, I have no idea, but it is irksome, as it also means that I can't modify other factors, such as the XP awarded.

And adding the extra wasted time, is the fact that the map is dissected by rivers, but there are no bridges. Instead, there appear to be fording places, but as these are graphically no different from the rest of the river, crossing from one side to the other is an excercise in experimental frustration.

With such a big map you'd think that there would be alot going on. Well, there isn't. In fact, with the exception of some River Pirates near Kyoto, I can't say that I've met any other bandits in the over three painfully boring hours that I spent snailing my way across the map. Maybe there are other bandits lurking elsewhere, but if so, I didn't find them.

XP awarded seems to be an issue as well. After killing my first lot of river pirates, I got thousands of XP in reward that boosted my character by about 6 levels. For some reason, this only happened the first time.

The way that towns are handled is also problematic. They are big, empty and boring, and in a foggy scene are even worse. Buildings are all made from the same white, repetative latticework. Some colour and variation would be appreciated. Personally, with the foolishly long load times, I can't see any reason why the mod should force you into the town scene just so you can find the buildings for the first time. The creators of the native M&B listened to feedback and removed this "feature" from the game after .808 but these modders, for whatever reason have decided to ignore the recieved wisdom. Indeed, it seems that the modders have once again confused time wasted in sitting in front of a computer monitor with actual gameplay.

In addition, lances now do cutting damage, not piercing and couched lance damage doesn't seem to exist. This might be because the couching of lances wasn't a part of historical Japanese combat, but it would be nice to know if this was a deliberate decision, or a bug.

As mentioned above there are issues with equipment drops, prices and overal balance.

From what I gather, the mod has some nice, advanced features, such as being able to create outposts and such, but so far this mod is depressingly boring, empty and bland and unlikely to entice anyone to endure long enough to enjoy these features.
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 Re: Onin no Ran for M&B v.901  » posted by zinazisc on Dec 13, 2007, 06:26:35 am
So, this is for .901 or .894
"get_objrct failed for : bo_village_wall_a"
that's a problem I found in .894

edit - work for .901 only, when you click install the box say this create for .894 was confused me and I saw in .ini version = .894. All just ghane it to .901 and play with .901

The best mod, in my opinion. I love to explore the city and the extreme large map.
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 Re: Onin no Ran for M&B v.901  » posted by Mithril on Dec 19, 2007, 09:26:17 pm
dude have you added new weapons and armors???
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