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 Mount&Blade Repository » Mods » Gameplay Mechanics » Calradia: TOTAL WAR
      
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View this file on the M&B NexusFile Listing: Calradia: TOTAL WAR
Last Updated: Apr 27, 2007, 01:36:32 pm
First Created: Apr 26, 2007, 01:42:31 pm
File version: alpha 0.1
For M&B version: .808
Downloads: 14,855 Size: 1.12 MB
Views: 21,064 Type: EXE
Home:  Visit Homepage
Rating (14 votes): 4.7 / 5.0
Description
Mod concept
Realistic life-simulated game world in the setting of Native. Afterwards it is planned to move the mod to a different concept, out of Native and into early and middle Middle Ages.

ATTENTION ! Modders (and testers ;) are needed, mainly to create scenes, but most work would be helpful. Any opinions and suggestions are welcomed. And leave the found bugs on Home Page.
In Calradia it is TOTAL War. War parties are attacking from all sides, they're taking castles, and burning villages; peaceful lands are attacked by infinite raiders. Throughout Calradia, men are beginning to defend their land, organizing into militias, and sending detachments to their lord. On the wild stretches of Calradia merciless bandits and headhunters are destroying the people, and the Dark knight threat is looming.

Will the player be able to change the outcome of the conflict? What will he prefer, joining the hardened inhabitants of snowed over lands - Swadians or the masters of the steppes - Vaegirs? Or will he choose to control Calradia for himself? The choice is yours! And the owners of the deserts - the Khergits or even the Calradians themselves might become your enemies in this epic struggle for survival, in the man-forgotten desert that is WAR!

Storm impregnable castles, wipe out defenseless villages, help your honorable allies, defeat the evil enemy and you will be successful!


Features
  • General Features:
  • Life simulated strategic Ai, Ai strum castles, attack villages , and make many other things. Player may make own kingdom take enemy castles and villages and grow troops, training troops in own castles.

  • Main fractions:
  • Calradian - the people living in central Calradia, rely mainly on mercenaries, otherwise, weak troops.
  • Swadian - came out of the snowed over provinces, fulfill the knightly codex of honor, numerous and strong infantry.
  • Vaegir - steppe barbarians, weak infantry, numerous cavalry.
  • Khergit - desert nomads, weak infantry, numerous cavalry.
  • Black Khergit - black desert nomads of the middle sands, live close top oasis, numerous cavalry.
  • Lesser fractions:
  • Manhunters - headhunters who came out of nowhere, they say they take away slaves on big ships to unknown lands.
  • Bandits - the numerous thieves and bandits have captured several castles, although among them are several knights who have gone on the path of criminality and revolt.
  • Dark Hunters - mysterious dark knights, they make raids on settlements, and take them away to their castles. Rumors has it that they sacrifice their prisoners to their dark god.

  • Settlements:
  • Village - peasants live in it, and they constitute the militia. Here most of them are born, trained and die. The player can spend the night in an allied village. If it belongs to him then he can garrison troops here, and defend it if he is close to it at the moment of the attack.
  • Castle - Strong point, prisoner dump, the militia come here. Also this acts as a gathering point for various knight with their households, when they come to serve their lords. Also the militia are trained here. The player can spend the night in an allied castle. If it belongs to him then he can garrison troops here, and defend it if he is close to it at the moment of the attack.
  • Towns - Here you can hire mercenaries (from the local allied settlement), sell/buy weapons, and begin service for the main fractions.(now only Swadian or Vaegir )

  • Parties:
  • Farmers (Peasants) - farmers move from one village to close one.
  • Militia (Scouts) - militia detachments, they patrol the area, and come back home in the evening. Also if they capture prisoners they return home.
  • Reinforcement - reinforcements move from the closest settlement to the castle and move prisoners.
  • Patrol (Raiders) - The detachment comes out of the castle and patrols close to enemy settlements. Also if they capture prisoners they return home.
  • War Party - The detachment comes out of the castle and attacks the closest enemy settlement, They return home if they capture many prisoners.
  • Prisoner Train - comes out of the castle if the enemy has captive allies, trades them over (in proportion, depending on level, i.e. 1 knight = 5 militia), then goes into the nearby friendly castle.
  • Caravan - Comes out of the castle, moves between the fraction's settlements, and if they have prisoners they return home.

  • Battles:
  • You can now join any battle, and you will be on the side of those who your relation are better.
  • You can join sieges, from both sides, and defend your castle/village if you're nearby when you attacked.
  • The sizes of the loot have been changed.(in proportion from enemy and ally troops)
  • There is now a set chance to flee from the battle: 5%.
  • New capturer system for player ;)
  • Faction relation low if they combat.


File History
Special thanks: Morgoth2005 for help in translating this description and all Russian community for moral help and good suggestions.

Armagan for Greatest Game ALL Time Ever ;)
In future version:
Bug fixing
Fog of War
Different scenes for all the settlements
More party types
NPCs in Settlements
Economics
Build buildings in settlements
Controlling allied and your own military
Military quests from leaders of allied fractions
The battle AI will be made better.
In mod used scenes by:
Village Scene by: Iberon
Castle Scene by : StormOrjin
Installation -
Press on upper button, and take path for game (M&B directory), after down-left button for run install.

ATTENTION ! Game is stack in morning time for few seconds - scripts spawn in calculated, just wait !
Commands
More From This Author
Comments
IP: logged
 Re: Calradia: TOTAL WAR  » posted by General Skoro on Apr 26, 2007, 02:30:25 pm
Really good mod and has lots of potential. Unlike most mods is based mostly on scripting rather than eye candy. :-D :-D
IP: logged
 Re: Calradia: TOTAL WAR  » posted by Antti on Apr 27, 2007, 07:09:32 am
One word. COOOOOOL. :-D
IP: logged
 Re: Calradia: TOTAL WAR  » posted by Ben on Apr 28, 2007, 11:10:09 am
Well, I have a sort of strange comment... Well, how exactly does it work? I downloaded it and the installer was a mess of question marks (?)...
IP: logged
 Re: Calradia: TOTAL WAR  » posted by xXempXx on Apr 28, 2007, 07:03:52 pm
the instructions are at the bottom of the mod's explanation, but...

there will be two buttons at the bottom right of the installer...both with question marks.

the one on the left is the "OK" button.
the one on the right is the "Cancel" button.

it will unpack a redundant "Modules" folder - make sure you look inside and move the TOTAL WAR folder by itself into the original modules folder.

i assume the installer messages weren't translated from russian, thus the question marks.
IP: logged
 Re: Calradia: TOTAL WAR  » posted by Clegane on May 01, 2007, 03:53:19 am
Can the palyer join the Dark Knights?
IP: logged
 Re: Calradia: TOTAL WAR  » posted by Chillah on May 02, 2007, 09:13:55 am
"What will he prefer, joining the hardened inhabitants of snowed over lands - Swadians or the masters of the steppes - Vaegirs?"

reading might help... ;-)


anyway, nice mod! some additional features and it'll be great indeed.
IP: logged
 Re: Calradia: TOTAL WAR  » posted by Ball126 on Jun 03, 2007, 03:00:40 am
How many companion in this mod? and Why in the World map the game is not smooth.
IP: logged
 Re: Calradia: TOTAL WAR  » posted by MasacruTheArcher on Jul 01, 2007, 09:11:33 pm
Oaahh nice story :0 !!Nice mod dudes...i love it ...wars big wars :)
IP: logged
 Re: Calradia: TOTAL WAR  » posted by emograss on Jul 15, 2007, 01:28:12 pm
i get all of the question marks but and its downloaded in only like 5 seconds....i just dont get it, i click on the ok button and it downloads(i put it into the modules folder) but i still cant play it? whats happening
IP: logged
 Re: Calradia: TOTAL WAR  » posted by Renegade37 on Jul 26, 2007, 12:11:45 am
A very fun mod! But it appears the longer it runs, the slower the game becomes...if this can be fixed this will be one of my favorites for sure... Thanks for your work and for sharing it!
IP: logged
 Re: Calradia: TOTAL WAR  » posted by GodsHand on Oct 20, 2007, 08:44:09 am
seems cool, think ill doanload it
IP: logged
 Re: Calradia: TOTAL WAR  » posted by Mithril on Dec 19, 2007, 08:12:53 pm
this is an epic mod :-D
IP: logged
 Re: Calradia: TOTAL WAR  » posted by Mitch95 on Dec 21, 2007, 05:12:11 am
PLS port this to version .903
IP: logged
 Re: Calradia: TOTAL WAR  » posted by emoscreamo on Jun 16, 2008, 12:59:29 pm
i have been having a problem with it when i try to load up M&B a popup comes up saying " unable to open file:CommonRes\meshes_skybox.brf
IP: logged
 Re: Calradia: TOTAL WAR  » posted by liquidlite on Oct 12, 2008, 08:41:37 pm
Getting the same error message
IP: logged
 Re: Calradia: TOTAL WAR  » posted by DatrixTSW on Jan 14, 2012, 12:46:17 pm
liquidlite wrote:
Getting the same error message
emoscreamo wrote:
i have been having a problem with it when i try to load up M&B a popup comes up saying " unable to open file:CommonRes\meshes_skybox.brf

Do you guys have M&B version .903 or a later version of it?
IP: logged
 Calradia: TOTAL WAR (v alpha 0.1)  » posted by happymonk3y99 on Mar 16, 2012, 02:27:52 pm
Can you please make this for v1.143

thanks in advance,
the happiest monkey you'll ever know :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D
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