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 Mount&Blade Repository » Mods » Large » .808 FINAL - Calradia at War v0.6.0
      
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View this file on the M&B NexusFile Listing: .808 FINAL - Calradia at War v0.6.0
Last Updated: Sep 28, 2007, 11:24:14 am
First Created: Mar 24, 2007, 08:12:43 pm
File version: 0.6.0
For M&B version: .808
Downloads: 28,624 Size: 25.6 MB
Views: 29,758 Type: EXE
Home:  MB Forums Page
Rating (20 votes): 3.8 / 5.0
Description
Calrdia at War v0.6.0
for Mount&Blade v0.808
=======================================================

NOTE: This version of the mod has been discontinued!

I am porting the mod over to .89x right now, please check for the newest version. If you want to stick with v.808 of Mount & Blade I will leave this version of the mod up on the repository.

About Calradia at War

Calradia at War is my attempt at 'the completion' of Mount & Blade Native. It will add a lot of functionality and allow for the completion of the main Swadia vs. Vaegir quests. My main goal is to add variety and make the game not as static and more exciting.

Credits

Main development:

sirgrigor - Design and scripting

Others

LavaLampMaster - many helpful suggestions + images for troop upgrade charts


Thanks to :

Leprechaun - Recruiting prisoners scripting
itm_shiny_mail_breaker - Attack farmers and other commoners scripting
Winter and maw - Quest scripts and misc help (Story Mod)
Fisheye - dark cultist and sword sister progression ideas (Band of Warriors)
Talak - new horse and weapon (halberd/warhammer) models, map icons
Llew2 - starting 'Calradia at War' graphic
Mirathei - help / code with city sieges (Swadian Civil War)
Janus - Module installer package
Fishsye, Hardcode, Talak, Luigi, RRRaptor65, theMageLord - ideas from Band of Warriors (thanks!)
Stoned - his great item/weapon pack.
Thanks to the entire M&B community for being so open and friendly!!!

Leaving Feedback

Since this is a work in progress I value your feedback, especially about: bugs, balance issues, requests and
suggestions.

To leave feedback please send me a private message on the main Mount and Blade forums, my user name there
is sirgrigor.

Thanks! I hope you enjoy this mod. :hammer:


Features
  • many new troop types
  • new horses w/ models
  • new items like warhammers and halberds
  • massive armies roaming land
  • recruit from prisoners
  • attack civilians
  • dreaded army of darkness
  • stage 2 of 3 (50% done)


File History
Version History

v0.6.0 - Aug 12, 2007
- Fixed firearms skill showing up, got in there by mistake.
- Tweaked forester party sizes, making them more managable.
- Hopefully fixed commandable vaegir patrol script / dialog.
- Spent 10+ hours working on outlaw faction control of towns. Massively increased town garrison sizes (10x
bigger than any army in game) + tweaked factions file so outlaws don't attack Vaegir or Swadians.
- Invisible armor for Dark Warriors now black armor.
v0.5.8 - July 28, 2007
- Fixes many bugs introduced in previous version.
v0.5.4 - July 9, 2007
- Added finale to Salt Mine quest series.
- Added two more quests to Ymira, letting her be turned into a Sword Sister.
(Thus the two 'wimps' of M&B, Ymira and Marnid, are now squire/sword sister etc.)
- Constable Hareck now has new random quests for Knights of Zendar.
- Introducing Sheriff Rolf of Zendar, a new character.
- Slight tweak to male mercenary equipment.
- Tweak to Band of Warrior code, still more to do.
- Added in remaining castles, two each for Swadia and Vaegir.
- Moved towns around map to setup more strategic options in future versions.
- Fixed Vaegir perk party following options.
- New faction random quest - supply troops with rations.
- New faction random quest - stop enemy strike teams.
- New faction random quest - deliver war plans past enemy blockade.
- Add new pirate town near coast, it's empty now like Dhorak Keep... need a modeller to make it a shantytown.
- Added Forester parties at higher levels, better than forest bandits.
- New merchant random quest - stop Steppe Bandits.
- Merchants now respawn their stop every 6 hours.
- All swords etc. should have unique names.

v0.5.1 - June 16, 2007
- Large upgrade to 'systems'.
- Redid Dark, Female Mercenary, Swadian and Vaegir troop lines.
- Swadian Veteran and Vaegir Light Cavalry still in game even though they cannot be gotten via direct troop upgrade.
- Added MANY new items from Stoned's weapon pack.
- Added two new types of perks for going up in Swadian / Vaegir factions.
- Better troop recruitment, increases as your rank increases.
- The ability (later on) to raise up patrols and armies that follow you around (added muscle)
- See Duke Laomar and Chief Korgan to access these perks.
- BETA * Added a dark castle in frozen wastes.
- Neutral merchant caravans now go from one random town to another.
- Now 3 types of caravan with different guards (for variety)
- Caravans now might have quartermasters that increase the number of trade goods you get for defeating them.
- Added new hints on startup and merchants now do random hints with NPC locations and other news.
- Various bug fixes.

v0.4.8 - June 9, 2007
- Bug fix release
- Brutus / Caelas Khergit Hunt Spawn should go now
- Marnid 'Are you ready...' options should not display when not appropriate
- Brutus the Vaegir no longer calls himself a Swadian knight :P
- Sr. Therese's new ability now in submenu
- Norse troops have different equipment and upgrade line now
- Mercenary cavalry horses now no longer overpowered
- Courteous Mateus quest hopefully working now
- Other minor tweaks.

v0.4.7 - June 2, 2007
- Sir Caelas, Brutus and Kairgeth now have "hunt spawns" of powerful enemies for those who like a challenge.
- New enemy parties like Norse Invasions, Rogue Mercenaries, Hell's Fury etc.
- Merchant quests now fixed, should be able to all of them again.
- Ymira castle bug fixed.
- Swadian / mercenary / female troops tweaked. * Many improvements in equipment. Some new troops.
- New river pirate line added.
- Rusty Pete has a new ability.
- Sister Therese has a great new ability.
- Borcha is now worthy of the name 'horse thief'.
- Marnid can now become your squire if you are knighted.

v0.4.4 - May 19, 2007
- Dark Cultist foot troops / equipment-ability tweak
- Swadian/Vaegir/Skullcrusher/Dark Warrior troops levelled so tough armies only show up when you reach
a certain level
- Kings for Swadia/Vaegir no longer random quest gives. Added in equivilent Regent style characters.
- Sir Caelas only available to those who advance in Swadian faction.
- Brutus only available to those who advance in Vaegir faction.
- Band of Warriors party control source added. Some parts working, some parts buggy. Hopefully will
be fixed by next version.
- Ymira quest bandits shouldn't get destroyed before you meet them.
- Can become a Knight of Zendar. New quests added. Now worth finishing river pirate quest.
- Added new hints, specific to this module and a few others.
- Added two new horse types - horse and light warhorse. They fill in the cost / ability gaps that were in
the horse lines.
- Other minor tweaks for balance.

v0.4.2 - May 6, 2007
- Hopefully fixed horse 'flickering' bug.

v0.4.1 - May 6, 2007
Bugfixes, tweaks to heros, new enemies/castle
- Added in dreaded Skullcrusher bandits
- New challenging quests (from the salt mine)
- Fixed Sister Therese as addable character and gave her 'special ability'
- Changed Captain Morgeth's join requirement and gave him 'special ability'
- Added 'special ability' to Rusty Pete, and gave him his signature weapon
- Tweaked norse / sea raider line.
- Added innkeeper and merchant to Four Ways Inn
- Moved towns and things around to be more strategic
- Sped up Swadian / Vaegir quest progression in preparation for new storyline
- Added new castle, Cold Rock Castle. Will be adding more castles in main storyline.
- Innkeepers now buy prisoners.

v0.3.7 - Apr 22, 2007
Bugfixes and new heroes
- Toned down mercenaries
- Toned down leadership skill, it was prob too high
- Added gladiator class, tweaked soldier class
- Manhunter horses no longer have armour
- Fleshed out Black Khergit and Sea Raider armies
- Added new neutral merchent caravans to raid, and increased farmer/refugee parties
- To get Kairgeth and Rusty Pete to join you now have to do things for them
- Jessa the Amazon now has a neat special ability
- Ymira now has her questline done.
- Lots of other minor tweaks and improvements.

v0.3.1 - Apr 13, 2007
Bugfixes and new heroes
- Added 11 new hero characters to game.
- tweaked horses to provide more balance
- tweaked swadian equipment to provide a more consistent army experience
- tweaked female mercenary troop lines
- slavers / manhunters should no longer have armoured horse models
- tweaked vaegir troop lines, spear throwers etc actually have javelins now
- fixed character leaves / rejoins party for everyone except 3 gladiator heros, still have to fix them


v0.2.5 - Mar 25, 2007
Bugfixes and new horses
- tournament heads now let you leave the arena areas and go into town
- vaegir troops now have boots :)
- rebalancing of troops
- mercenary calvary now guaranteed horses
- dark factions now in game
- commoners (refugee, farmer, peasant) now attackable
- short swords are now no longer as good as long swords
- added 'soldier' and 'war captain' as startable classes. war captain has 8 mercenaries to start and food/money to
pay them
- retweaked horses and added talak's horse pack so each horse has unique model
- added halberd and warhammer as new weapons


v0.2 - Mar 23, 2007
Initial Public release
- got it playable by public finally

Commands
More From This Author
Comments (Page 1 of 2)
IP: logged
 Re: Caladria at War v0.2  » posted by StairwaytHeaven on Mar 25, 2007, 03:52:11 pm
God darn... does anyone know why i can only use mods if they are in a form of an application?
IP: logged
 Re: Calradia at War v0.2.5  » posted by Sir Longarm on Mar 29, 2007, 07:05:51 pm
I will trust u this time if its bad :evil:
IP: logged
 Re: Calradia at War v0.2.5  » posted by Chow_Total_War on Apr 08, 2007, 10:01:46 pm
Please, Dogs of War now. Calradia ar war is so good, but it reaches little to the game in native.
IP: logged
 Re: Calradia at War v0.3.1  » posted by Sir Longarm on Apr 13, 2007, 04:05:38 pm
WHo likes stronghold?
:lol:
IP: logged
 Re: Calradia at War v0.4.2  » posted by voximpopuli on May 10, 2007, 07:10:25 am
A nice mod. Like it much more than I do native. Just a few comments, however:

*Skullcrusher bandits are lame. Do you know polehammers can even give them couched lance damage? Either make skullcrusher parties more scarce, smaller, or less well equipped. Or remove them altogether. They should have better loot too: all I ever got from those parties I manage to defeat are some shields.

*Less frequent appearance of powerful armies. I'm currently level 4 (A fairly low level, at least in native) and I keep running into and from skullcrusher armies and dark slavers. This is very annoying.
IP: logged
 Re: Calradia at War v0.4.2  » posted by Sir Grigor on May 19, 2007, 09:39:23 am
Hello,

Later today I will release a new version of the mod that has powerful armies not appearing until you level up.

There are also new quests / horses etc.

Enjoy!

SirGrigor :!:
IP: logged
 Re: Calradia at War v0.4.4  » posted by daa! on May 20, 2007, 01:32:15 am
i like strongholds :-D i have stronghold crusader, original stronghold and stronghold 2 demo :hammer:
IP: logged
 Re: Calradia at War v0.4.4  » posted by Niles on May 20, 2007, 01:01:44 pm
LOL, I'm an idiot. I should have read the description first.

Is possible to get a post detailing where all the heroes are...:P. Lol, I guess that's the fun of it.

GREAT MOD!

Niles,
IP: logged
 Re: Calradia at War v0.4.4  » posted by voximpopuli on May 25, 2007, 01:36:41 pm
Thanks, well done! Now there's hardly anything at all to prevent me from enjoying this mod.
IP: logged
 Re: Calradia at War v0.4.4  » posted by Niles on May 27, 2007, 09:53:34 am
Hi,

How do I hire the two heroes in the Wercheg Tavern? The guy just says "you look like a manhunter", and my character responds "you look like a pirate." The lady up above tells me to leave her be. I read the comments, this time...not sure if this is a level thing, but I tried it with a level 30 char and it still didn't work.

Niles,
IP: logged
 Re: Calradia at War v0.4.4  » posted by stupac on May 27, 2007, 11:08:02 am
Excellent mod, good break from playing native. Love the new characters and quests, but I can't seem to rescue the earl's daughter. He said that the bandits were fleeing south, but which way is south and how do you tell? I tried heading for the snowy parts, but all I found were decoys. Regardless, I really am enjoying this mod, thanks for all the great work.
IP: logged
 Re: Calradia at War v0.4.4  » posted by Sir Grigor on May 29, 2007, 07:10:55 pm
-
How do I hire the two heroes in the Wercheg Tavern? The guy just says "you look like a manhunter", and my character responds "you look like a pirate." The lady up above tells me to leave her be. I read the comments, this time...not sure if this is a level thing, but I tried it with a level 30 char and it still didn't work.
-

Listen to the words of the female... are you a male????

The pirate character is not available until you wipe out the existing pirate structure.

-
Excellent mod, good break from playing native. Love the new characters and quests, but I can't seem to rescue the earl's daughter. He said that the bandits were fleeing south, but which way is south and how do you tell? I tried heading for the snowy parts, but all I found were decoys. Regardless, I really am enjoying this mod, thanks for all the great work.
-

I changed the text in the latest version. Go UP the river towards the sea. (where the river pirates spawn)
IP: logged
 Re: Calradia at War v0.4.4  » posted by Niles on May 30, 2007, 08:03:01 pm
Hi,

Ok...so I have to have a female character to hire the lady. Fair enough..and yes I am a male. Why did you have to have a sexist hero?

And about the other guy...you mean...kill all the river pirates? Just the river pirates or other groups?

thanks,
Niles
IP: logged
 Re: Calradia at War v0.4.4  » posted by Sir Grigor on Jun 01, 2007, 09:35:00 pm
Most people play as male character, so having female only NPC makes it worthwhile for female characters.... there are lots of other NPCs to get anyways.

The get Rusty Pete you have to complete the River Pirate quest Constable Harneck gives you.... then raise 4-8 river pirates and he will join your band. Rusty Pete has a couple of neat abilities.
IP: logged
 Re: Calradia at War v0.4.7  » posted by Clegane on Jun 07, 2007, 05:50:53 am
In which verison you are adding jousting?
IP: logged
 Re: Calradia at War v0.4.7  » posted by rtm on Jun 07, 2007, 01:02:46 pm
Nice mod, but i have bit of a problem...
i have a quest to capture 5 axe throwers but i cant find single one, so on wich partys are they on :?:
IP: logged
 Re: Calradia at War v0.4.7  » posted by RenegadeMerc on Jun 07, 2007, 02:21:58 pm
My friends and I really enjoy your mod.. Awaiting your next update
IP: logged
 Re: Calradia at War v0.4.7  » posted by Sir Grigor on Jun 07, 2007, 06:01:59 pm
>i have a quest to capture 5 axe throwers but i cant >find single one, so on wich partys are they on

They are Vaegir.

Visit here for more info:

http://forums.taleworlds.net/index.php/topic,22017.msg565255.html#msg565255
IP: logged
 Re: Calradia at War v0.4.8  » posted by Chow_Total_War on Jun 09, 2007, 05:19:59 pm
In my opinion you are achieving the best mod of this game, because of it I would like to give you some ideas that they would do (from my point of view) a maybe grater mod.
- City sieges (like in Total War mod. Not the game, the mod).
- Joust, tilts (I think in english is so. I refer better combats than in native).
- If it was possible, titles (or something like this, like epic swords or horses) on having won important combats against other knights.
- Collection of taxes of the castles or cities that you conquer, and to be able to recruit troops of them.
- Since you are working in improving the missions, I do not treat it.
- Finally, and for asking for something that I know that it would be already too much (and probably impossible but to ask is free), to change the BSO.

Tranks for your mod, and I hope that you continue doing a great work.

Psd: I wait not to have been too demanding with the requests :hammer: , and sorry for my english.
IP: logged
 Re: Calradia at War v0.4.8  » posted by Ire on Jun 13, 2007, 08:15:48 am
ya hi,

I'm knew to this whole "mod" thing and
I cant get this one to work, or I am getting it to work but I cant tell the difference between this one and the native version.

Can you help me out?

Thanks, Ire

P.s How do you switch between the two modes? please help!
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