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 Mount&Blade Repository » Modding Tools » Blender SMD import & export scripts
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View this file on the M&B NexusFile Listing: Blender SMD import & export scripts
Last Updated: Feb 12, 2007, 01:02:27 pm
First Created: Feb 07, 2007, 12:28:46 pm
File version: 0.1
For M&B version: .808
Downloads: 4,649 Size: 9.5 KB
Views: 9,338 Type: ZIP
Home:  Blender thread on MBX
Rating (0 votes): Unrated
UPDATE - Now includes horse skeleton export script.

These scripts allow importing of BRFEdit's .SMD exports into Blender, with all texture, UVMap, skeleton, and bone weights intact, and exporting into BRFEdit-readable .SMD files with same.

Usage notes:
- Requires installs of Blender current version (v2.42) and Python 2.44 (NOT the current version, 2.5x!), with appropriate PATH environment variable. For BRFEdit 0.8.2.
- Place scripts into /.blender/scripts.

- Save .SMD as /yourMod/yourSubdirOfChoice/yourModel.smd
- Save texture as a targa (.tga, lower case is important) with the same name as the .dds file referenced in BRFEdit. Texture goes in /yourMod/Textures/yourTexture.tga
- Activate script within Blender under 'File->Import->SMD'

- Select your mesh(es?) in Blender.
- Activate script under 'File->Export->SMD for M&B'
- Works on meshes rigged to the M&B 0.8xx default human or horse skeleton (choose appropriate script) ONLY.
- You may need to respecify the material/texture within BRFEdit, depending on how your file path is set up.

Tested both ways on the Khergit lamellar armour from Native, and the Courser. Please follow above instructions exactly; report bugs to MBX Blender thread only after careful use.

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