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 Mount&Blade Repository » Mods » Misc. » Firearms - Call To Arms
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View this file on the M&B NexusFile Listing: Firearms - Call To Arms
Last Updated: Jun 23, 2007, 02:19:46 pm
First Created: Feb 01, 2007, 05:23:07 pm
File version: 0.999
For M&B version: .808
Downloads: 54,666 Size: 14.9 MB
Views: 57,225 Type: EXE
Home:  Firearms - Call To Arms
Rating (8 votes): 4.3 / 5.0
Firearms - Call To Arms 0.999
A mini mod for Mount & Blade 0.808

This mod brings firearms merchants to all cities with a lot of firearms weapons.(28 pistols + 35 rifles)

Swadians & Vaegirs have new units and uses firearms weapons.Some new crossbows and musketeer hats are included.

You can choose to start game as a musketeer.Selecting a musketeer career will give you much more firearms weapon profiency.

Also there are two npcs Kanji and Aghtar.(without background story at the moment.)One is eastern style one is western style.

I hope you enjoy it.

Yoshiboy (Models from Pirates mod)
Great Duke (Model from Age Of Descent mod)

The Pope
Chel & Leprechaun

Special Thanks to the lost four horseman of The Turkish forums

  • 28 new pistols
  • 35 new rifles
  • 14 new scabbards
  • new Vaegir/Swadian Troop Types
  • new npcs

File History
0,999 corrects the invisible huntersword.Shotgun rifles and pistols are put out of the game.

0.971 Contents
0.971 fixes some bugs and rebalances firearms items.
Rifles are now counted 2 handed.You can not equip shield while holding a rifle.(This is done to give the pistols some advantage.)
All of the rifles and pistols are much more accurate.
Some of the crossbows are repositioned.
Peasants can be invited to join your party.
You can recruit from the prisoners you hold.

0.97 Contents
Worked on rebalancing weapons.
All of the firearms merchants tables arefilled with firearms weapons.
Added new troop tree for both Svadians and Vaegirs.
Some minor improvements.

0.95 Contents
Every single rifle and pistol has been repositioned ,rebalanced ,repriced.(This took nearly 2 days.. )Weapons are cheaper.Revolvers and some rifles can fire more than once before reloading.
Added the option to become a musketeer at the start up.
Some of the enemies use firearms weapons now.Gave them the chepest weapons.(river pirates , bandits, brigands, mountain bandits, sea raiders)I can add all enemy troops (vaegir,swadian, khergit) the firearms weapons or completely remove this in the next version according to your thoughts.
Kanji has a new shield.He uses his Katana's scabbard as a shield.
Aghtar has some more weapons.

Fri, Feb-09-2007

0.972 Contents
Fixed the 4 shot rifle problem.
Fixed the dragoons and heavy dragoons nonmelee weapon lack.

Tue, Feb-13-2007

0.980 contents.
New armored and designed troops.(Vaegir/Swadian)
New pistol scabbards.(Just 14 at the moment.
Attackable towns.(At early stage development.)
Minor improvements.

Thu, Mar-01-2007

0,997 contents
New faction Mestizos
2 new cities
Added xpack weapons pack
Added The Pope's spanish armor pack
New pistol & rifle sounds
New Scabbbards
New battle music
Some minor improvements

0,998 contents
Fixed some bugs
More From This Author
IP: logged
 Re: Firearms - Call To Arms  » posted by robbot on Feb 08, 2007, 11:43:04 pm
Very nice work, just reporting an error, dragoons and heavy dragoons cause an error and it crashes and closes down. Just thought u shud know. good job!
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 Re: Firearms - Call To Arms  » posted by Saji on Feb 23, 2007, 10:55:07 am
Hey I love this mod, found a problem though, got an RGL Error get_object failed for piercing_arroL. Happens anytime I engage in combat. Thanks for this cool mod keep up the good work.
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 Re: Firearms - Call To Arms  » posted by Arktos on Feb 26, 2007, 02:52:26 pm
:-D Great job! Now it's much better! But when I enter a tavern and then i select go to town square, my character appears far away from the town. Appart from that, this mod is awsome :-D
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 Re: Firearms - Call To Arms  » posted by Berzo on Mar 02, 2007, 09:09:20 am
Yes, fine upgrades, just crushes sometimes :( .. and about Merind, I just cannot find that armor for him anywhere, searched about 20 times but nothing, is it bad luck or what ?
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 Re: Firearms - Call To Arms  » posted by captain january on Mar 25, 2007, 06:31:25 pm
This is an awesome mod -- the gun models are incredible and I've really been enjoying the gameplay.

I've found two problems, though:
1) As far as I can tell, food is not buyable anywhere. Maybe this is just my subconscious psyche's way of subtly suggesting that I eat too much? I do not know. But my troops are ready to go all Donner Party on one another if food does not become buyable soon.

2) When I "talk" to a troop through the Party screen, I only see my own character (or sometimes nothing) in the box that usually shows the character I'm talking to. This is only a minor annoyance, but if you're doing something like giving Borcha some new armor, you want to see how he looks! Or I do, anyway. Of course, I also played with dolls.

Overall: awesome! Just give me food, please.
IP: logged
 Re: Firearms - Call To Arms  » posted by Some Noob on Jun 25, 2007, 07:10:44 pm
can anyone tell me where the new npc's are?
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 Re: Firearms - Call To Arms  » posted by Wraithcat on Jun 29, 2007, 10:05:52 am
An excellent mod, although in terms of player efficiency, firearms do tend to rule the roost, once the multi barreled rifles are obtained. In this game, there is simply no other better way for the player to go, in terms of battlefield control.

Firearms (true to life), do way too much damage, so its just as well that the NPCs don't get access to anything decent and are useless at using those they do have. A couple of random hits can easily kill you and can seem overly powerful at the begining of the game, when all you have are single shot pistols, but thankfully this ceases to become an issue after you get better weaponry.
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 Re: Firearms - Call To Arms  » posted by Caspie on Aug 01, 2007, 09:45:39 am
:shock:has anyone just so happen to look into the chest at the tavern other that me?:shock:
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 Re: Firearms - Call To Arms  » posted by Caspie on Aug 01, 2007, 09:45:39 am
:shock:has anyone just so happen to look into the chest at the tavern other that me?:shock:
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 Re: Firearms - Call To Arms  » posted by CaiusAugustus on Aug 21, 2007, 08:05:02 am
Excellent mod!Only "bad thing":too few heroes :-(
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 Re: Firearms - Call To Arms  » posted by DickamusMaxamus on Oct 20, 2007, 01:56:23 pm
man you need to port this over to the latest versons of M&B
i really wana play this mod!!!
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 Re: Firearms - Call To Arms  » posted by Fox on Nov 16, 2007, 02:51:03 pm
Will this run in the trial?? send me in e-mail with the answer please [email protected]
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 Re: Firearms - Call To Arms  » posted by Fox on Nov 17, 2007, 10:39:58 am
Will this run with the trial version???
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 Re: Firearms - Call To Arms  » posted by Mithril on Dec 19, 2007, 09:13:48 pm
firearms are the greatest hehehe
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 Re: Firearms - Call To Arms  » posted by Andrew T on Dec 22, 2007, 04:44:01 pm
can U post some better versions?!! :hammer: :hammer: :hammer: :hammer:
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 Re: Firearms - Call To Arms  » posted by Mithril on Dec 30, 2007, 07:24:13 pm
lots of mods coming in 0.903 with lots of firearms
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 Re: Firearms - Call To Arms  » posted by Jman on Apr 02, 2008, 06:28:36 pm
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 Re: Firearms - Call To Arms RGL ERROR!!!!!!!!!  » posted by dingle on Jan 02, 2009, 11:24:32 am
when i start up the game and choose firearms mod as my module i click play and then it gets to loading Ini files and i get an RGL error saying
attempt to reregister texture

:( cant start up game dunno how to fix the problem im running on version 1.010 of mount and blade and on the steam version but the mod is going to the correct place :( can some1 help plz?
IP: logged
 Re: Firearms - Call To Arms  » posted by SuomiLeijona on Feb 11, 2009, 09:53:01 am
It's so because this mod made in the ancient times is for M&B 0.808
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 Firearms - Call To Arms (v 0.999)  » posted by slinter on Nov 14, 2010, 02:05:09 pm
i cant play it becouse when the loading starts it appears a mesage saying get_object ... and it turns off.
Please someone help me, i wanna really to play this module :-( :cry:

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