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 Mount&Blade Repository » Mod Source Files » 15th Century 'Englyshe' Plate Armour Pack
      
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View this file on the M&B NexusFile Listing: 15th Century 'Englyshe' Plate Armour Pack
Last Updated: Jan 18, 2015, 11:56:15 am
First Created: Feb 08, 2012, 12:46:52 pm
File version: 1.02
For M&B version: Warband 1.143
Downloads: 1,377 (4,439) Size: 23.35 MB
Views: 9,403 (16,672) Type: RAR
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Rating (0 votes): Unrated
Description
15th Century 'Englyshe' Armour Pack V1.02

new_plate_armour_03-1.jpg

*New in 1.02
+ Redid Narf and A2K's Sallet meshes and also retextured them so now there's English and Italian versions in the pack - both with and without coif and bevor.
+ Edited the mesh for the Hounskull Bascinets to make them smoother.
+ Updated the Tournament Helms with the new meshes.

*New in 1.01*
+ Added Kettle Helms with padded cap and chin-straps.
+ Added Tangent Dirs to the Plate Armours and the Gambesons with Cuirasses, also fixed the textures on the second LODs.
+ Included Instructions on how to add heraldic armours into the module.

-= Credits =-
- Mesh and Texture Editing -
Baraban Sternaxe (B. Robertson)

- Original textures and meshes -
Brendan Rogers (Archangel2K/A2K)
Narf of Picklestink
OSP pack authors & the Taleworlds team for the original Warband Brigandine and various base meshes.

Please see the Readme File for more details and full credits.
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IP: logged
 15th Century 'Englyshe' Plate Armou (v 1.00)  » posted by FrisianDude on Feb 12, 2012, 09:01:07 am
Oh, looks very nice. :)
IP: logged
 15th Century 'Englyshe' Plate Armou (v 1.00)  » posted by RJA on Feb 28, 2012, 09:04:01 am
Looks indeed very cool. I have one question though. How do you make the heraldic armors work? Because I tried implementing them in my savegame, but it did not work. Do I need the module system for that?

RJA
IP: logged
 Re: 15th Century 'Englyshe' Plate Armou (v 1.00)  » posted by FrisianDude on Feb 28, 2012, 06:44:40 pm
RJA wrote:
Looks indeed very cool. I have one question though. How do you make the heraldic armors work? Because I tried implementing them in my savegame, but it did not work. Do I need the module system for that?

RJA
Afraid so, it's a whole business with templates and meshes. It's not as basic as 'just' adding an item, the heraldry adds quite some challenge.
IP: logged
 15th Century 'Englyshe' Plate Armou (v 1.01)  » posted by Baraban on Mar 03, 2012, 07:53:41 am
I've only just this moment updated it to version 1.01 which contains a few fixes, but most importantly it also contains a small txt file that explains how to add the heraldic armours into your module, so that RJA and others can use them in the game.

Enjoy!

Best,

Baraban
IP: logged
 15th Century 'Englyshe' Plate Armou (v 1.01)  » posted by bernardo03301945 on Dec 10, 2012, 06:42:18 pm
Hey guys i was having some trouble with his pack. I put it on my module folder and it went automatically to the 'Resources' folder. After thet i launched the game but my character's armor was invisible, as well as his body, the same happens to the helmet. How can i fix this?!?!?!? plz help
IP: logged
 15th Century 'Englyshe' Plate Armou (v 1.01)  » posted by Sir Heavy on Jan 07, 2013, 07:39:07 am
Help I know this for warband but I know how to port it back to Vanilla.
Only problem is when I use heraldic platemail armour, It's show blank white colour over the armor except for the arms and the legs.
Please fix it! :cry:
IP: logged
 15th Century 'Englyshe' Plate Armou (v 1.01)  » posted by Baraban on Feb 19, 2013, 04:36:05 pm
As FrisianDude has quite rightly said, it's not as easy as just adding the items, you need to know how to edit the module files to get these to work, especially if you want to get the heraldic ones to show the correct flags and not appear white or invisible... Please visit the Taleworlds forum to find tutorials and posts which explain how to do this in more detail.

Many thanks....

Baraban
comment last edited by Baraban on Feb 19, 2013, 04:37:06 pm
IP: logged
 15th Century 'Englyshe' Plate Armou (v 1.01)  » posted by Vades on Mar 21, 2013, 01:26:07 am
Hi I am having issues getting the armors to display. I have no issues with the python heraldic armors, but I don't know where the item_kinds1.txt entries are located. I have placed the BRF and DDS files in the correct spaces and am at somewhat of a loss because I don't know what to do about making the non-heraldic armors appear. I have used other armor packs like this, notably Narf's transitional pack. The only difference I see in the files available in each DL is that you don't have text files available for your other armors.
IP: logged
 15th Century 'Englyshe' Plate Armou (v 1.01)  » posted by Baraban on Aug 09, 2013, 11:40:34 am
Hi Vades... Sorry for the late reply, I very rarely check these pages much anymore since Skyrim, VBS 2 and Minecraft FTB engulfed my life....

Unfortunately unlike the armour mod packs like Narf's - which I'm not really familiar with - this is more of a modders and experienced users resource pack than a standalone mod; which means that it needs a lot of manual editing of the python files and repacking it all into a module again to get this working, the least of which would be adding new sets of entries for the armours and pointing them in the direction of the filenames for each of the meshes they use.... I'll try and copy and paste an example for you....

i.e. adding an entry under the other armours in the module_items.py such as:-

["plate_armor_02", "Plate Harness", [("plate_harness_02",0)], itp_merchandise| itp_type_body_armor |itp_covers_legs ,0,
10000 , weight(28)|abundance(10)|head_armor(0)|body_armor(60)|leg_armor(20)|difficulty(10) ,imodbits_plate ],


plate_armor_02 is the entry name, but you can name it whatever you like, just as long as you remember when referencing it in other files...
plate_harness_02 is the name of the mesh, you can find all the mesh names by looking in the module's resource file using OpenBrf or whatever is the most common editor these days.

There are many detailed tutorials on how to do this posted online in the forums that explain this in much better detail than I ever can, so I suggest reading up on them and experimenting..... Or if you're not comfortable doing it yourself, try asking one of the friendly people on the forums for assistance, as I'm sure one of them would gladly show you the basics if you ask them nicely enough...

Good luck!

Best,

Baraban
comment last edited by Baraban on Aug 09, 2013, 11:41:36 am
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