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 Mount&Blade Repository » Multiplayer » WildWind Mod
      
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View this file on the M&B NexusFile Listing: WildWind Mod
Last Updated: Feb 07, 2012, 07:54:03 am
File version: 0.16
For M&B version: Warband 1.143
Downloads: 674 Size: 98.16 MB
Views: 3,183 Type: RAR
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Rating (0 votes): Unrated
Description
The Wild Wind is a multiplayer modification of Warband that focuses on survival and politics. I suppose the currently released mod that you could most closely compare this to would be Persistent World, but that's a bit of a stretch. Probably the most important thing you will need to do is collect food in order to not die, but the most interesting element is the building of structures and villages. I've already scripted a nifty little menu that gives you access to different buildings and props that you can spawn just by clicking a few buttons. Of course, you will need to collect resources to be able to build them. The only two current resources are wood and metal, but I will surely be adding more to make the gameplay deeper. You can also craft items that you can then stock a shop prop (lol rhyming) with, allowing other players to buy them from you. This gives you the option to either make a little shack at the edge of the map and live like a hermit by yourself, subsisting by your own inventions, or to join a player-built village and become part of the economy.

You can, of course, also live less legally. Everyone will have the ability to kill anyone at any time, but doing so will raise the bounty on your head. It's up to players who decide they've had enough with all the crime and want to stamp out the wrongdoers, be it for money or honor. I'm also thinking about having a "restore player" button for admins that will restore a wrongfully killed player (see: player who was killed by griefing noob) to his original position with his original gold and items, but I'll have to see if that's plausible before giving it too much consideration.

If it wasn't already obvious, the mod takes place in the American Old West. Specifically the year 1890. I haven't actually done too much modeling yet because I've been doing the fancy menus and various other scripts that are necessary, but that shouldn't take too long. Honestly, this mod has been going swimmingly so far.
Check http://forums.taleworlds.com/index.php/topic,156054.0.html for more information.
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