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 Mount&Blade Repository » Mods » Large » Native crosbow v 0.9 (No Enlistment mod)
      
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View this file on the M&B NexusFile Listing: Native crosbow v 0.9 (No Enlistment mod)
Last Updated: Dec 20, 2011, 11:22:50 pm
File version: 0.95
For M&B version: 1.010/1.011
Downloads: 796 Size: 24.96 MB
Views: 3,678 Type: ZIP
Rating (3 votes): 0.0 / 5.0
Description
Ok, third version of mod is up, No enlistment mod
Polished Troop Tree;
Mercenary Footman
Mercenary Captain (hero unit)
Mercenary Skirmisher
Hired Bow (formally Hired blade)
New Hired Blade
Forest Archer
Forest Axeman
Merry Man (Forest Bandit Hero :-o)
Mountain Chief (Mountain Bandit Hero)
Nord Javelin Man
Rhodok Untrained Swordsman
Rhodok Trained Swordsman
Remember people, this is still a work in progress.
As always, comment if you have suggestions, compliments or complaints. (Next version, I will be adding new sounds and textures)
Happy Holidays
Also, This mod is based off of ranged combat, so bring a shield, grab some heavy armour or invest in ironflesh, I have seen 20 hired bows take out a party of looters with 1 casualty, so don't rage when you get killed by a hail of arrows.
This mod works best with battlesizer active to roughly 300.
People seem to hate my mods, is there a reason why? Did I make bandits too powerful, is it taboo to add cavalry to Rhodoks and Nords?
http://www.mbrepository.com/file.php?id=3462
Do Not download, this is an old version, and to curb people screaming bloody murder about my mod go to the link I have included in this description
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 Native crosbow v 1.2 (No Enlistment (v V 1.2)  » posted by DatrixTSW on Dec 21, 2011, 02:28:20 pm
I forgot what my comment was on the last one of this mod but is there a way you could add item upgrading? I also forgot to ask if there is a way to hire recruiters instead of you having to recruit people yourself? :-D :-) :hammer: :hammer: :hammer: :pint:
comment last edited by DatrixTSW on Dec 22, 2011, 12:23:56 am
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 Native crosbow v 1.2 (No Enlistment (v V 1.2)  » posted by ThorofAsgard on Dec 21, 2011, 04:58:09 pm
Sry, python/mod merger= (insert crazy physics symbol)
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