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 Mount&Blade Repository » Mods » Large » tEatRC: Struggle for Bermia
      
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View this file on the M&B NexusFile Listing: tEatRC: Struggle for Bermia
Last Updated: Nov 11, 2011, 10:42:19 am
File version: Unspecified
For M&B version: Warband 1.143
Downloads: 13,757 Size: 166.28 MB
Views: 34,295 Type: ZIP
Home:  Forum Thread
Rating (8 votes): 1.9 / 5.0
Description
mainwj.jpg

THE EAGLE AND THE RADIANT CROSS: STRUGGLE FOR BERMIA

It's year 1426.

No more than 14 years ago, the Laurian king, Luis Loher, seized the Duchy of Apulia, assuring for himself a bridge-head to the fertile Bermianese valleys.

On the East, fearing a Laurian conquest of the rich inland and the richer ports of Bermia, Haelmarian king Iohan IV does the same, preparing for a full-scale invasion of the Eastern Bank of river Eridanus.

In the middle, Bermianese petty duchies, republics and principalities look at this as one of the countless invasions of the past, knowing little about the refinment of Laurian administration and military.

For the Bermianese, it may be the last free spring.

This is essentially a mod based on a previous mod.
But quite a good one, in my opinion.

Thanks to D'Sparil for the mod & the support.
Also thanks to Somebody, who did the awesome port of teatrc to WB and helped me whenever i was in need wit SFB.
Thanks to Captured Joe for his great dialogues for the new set of npcs.


CURRENT FEATURES:

- 8 New factions, complete with appropriate Claimants.
- New map
- New items, merchandise and unique.
- New lords
- Lots of new troops
- New mercenaries with backstory.
- Naval battles code by ruthven
- Formations (by Chel, edited by D'Sparil)
- Recruiter's kit
- Diplomacy kit
- lots and lots of tweaks and stuff.
- Lots of New Lore & Background stories
- Many hidden references to Movies and History!
- Live the experience of italian Reinassance and late middle-age without the unsubstainable weight of historical learning!
- Join the Alma Mater and fight to spread the light of knowledge in the world!

HOW THIS IS DIFFERENT FROM TEATRC

-Bermia is no Calradia, first of all. A completely new map awaits you.
-pike&shot vs pavise&crossbow: more infantry-focused battles (yes! it's possible!).
-a different feeling.
-less firearms (i know, i love them too. But they just don't fit the timeframe).
-of course, different factions, troops, items etc.

Of course, you are kindly invited to give me your feedback

Credits:

D'Sparil for the great idea\setting and modding. Actually, he did 80%of the work.
Somebody. He did most of the remaining 20%
Captured Joe, he helped me with some great dialogues for the new NPCs

Merlkir, Jan Boruta, Corvid, Justiciar, LordWedggie, TRC, Venitius, CinuzITA, Mimombo

For a complete list of the people who helped me and\or lend me their resources, visit the forum link!
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Comments (Page 1 of 2)
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 tEatRC: Struggle for Bermia (v )  » posted by HolyWarrior on Nov 11, 2011, 12:43:58 pm
is this for warband or mb cos it says on the forum that its for mb
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 Re: tEatRC: Struggle for Bermia (v )  » posted by Nikephoros on Nov 11, 2011, 01:05:14 pm
HolyWarrior wrote:
is this for warband or mb cos it says on the forum that its for mb

It's for WB, don't worry.
IP: logged
 Re: tEatRC: Struggle for Bermia (v )  » posted by HolyWarrior on Nov 11, 2011, 01:13:23 pm
Nikephoros wrote:
HolyWarrior wrote:
is this for warband or mb cos it says on the forum that its for mb

It's for WB, don't worry.
oh ok thx
by the way a great job mate
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 tEatRC: Struggle for Bermia (v )  » posted by Coselete on Nov 12, 2011, 06:06:50 am
A second part of my favourite mod? Thank you Nikephoros, you are my hero. :-D
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 tEatRC: Struggle for Bermia (v )  » posted by Kytuzian on Nov 13, 2011, 06:50:45 pm
For some reason, when I try to move around, the camera moves itself.

Any idea why?
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 tEatRC: Struggle for Bermia (v )  » posted by thorproject on Nov 13, 2011, 07:19:07 pm
yes im getting the same thing, when i move the cam moves up so i cant see, the only thing i can do is multiplayer against bots plz help?
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 tEatRC: Struggle for Bermia (v )  » posted by Nikephoros on Nov 14, 2011, 04:18:08 am
When you begin a single-player game, the first thing that pops up is a screen in wich you can set your camera movement keys.
I set them on WASD because i use the arrows, but you can change that any time.
It will pop up after you defeated the guy in the alley and enter the stratmap.

Or, you can go to the camp menu and set it from there.
IP: logged
 Re: tEatRC: Struggle for Bermia (v )  » posted by thorproject on Nov 14, 2011, 04:20:06 am
Nikephoros wrote:
When you begin a single-player game, the first thing that pops up is a screen in wich you can set your camera movement keys.
I set them on WASD because i use the arrows, but you can change that any time.
It will pop up after you defeated the guy in the alley and enter the stratmap.

Or, you can go to the camp menu and set it from there.

oh ok ty
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 tEatRC: Struggle for Bermia (v )  » posted by Bombi on Nov 14, 2011, 10:01:50 am
Why there's only or mostly dyes on MP and in Villages :/??
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 tEatRC: Struggle for Bermia (v )  » posted by Daiyousei on Nov 14, 2011, 12:10:01 pm
When I fight a lord, I crash before the battle even starts.
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 tEatRC: Struggle for Bermia (v )  » posted by Cristian on Nov 18, 2011, 03:44:18 pm
Im really enjoying this one, big time!, congratulations. I love the fact that i dont need cavalry to win at all, it really portraits the situation of calvalry against the new technologies and strategies.
Bugs I found:

:!: (Daiyousei, this one will interest you) Something messed up with the charger horses resource (that's why it crash when you fight a lord whom is mounted in a charger), more specifically the "warhorse_variants".
To fix it (more like... jump over the problem), go to modules\Struggle for bermia\Modules.ini, open and add a " # " to the start of the line " load_mod_resource = warhorse_variants ".
Sometimes you will see horseless riders, but it wont hang anymore.
Something funny, the game also crashed when i was in the last instance of the first quest you get, the one with the merchant who asks you to deal with the eeeeeviiiiil captain of the guard. For some reason, unknown to me, doing this will also allow you to finish this quest.

:!: Brigdes in the ocean

:!: Sometimes the other lords (allies) start following you (in the world map) and when they catch up... simply disapear.

:!: and i get a continuos message about some faction looking for a profitable trade route with another faction, all in red. It goes on and on, and after a while i can't see any messages at all (damage reports, exp reports, relation reports). They just stop, but i still see those if i go to the quest screen and look in recent messages. Actually i dont mind couse it adds a new challenge to the game, NOT knowing stuff just by looking at the menssages, but i recognize its anoying in other instances.
comment last edited by Cristian on Nov 25, 2011, 01:52:58 pm
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 tEatRC: Struggle for Bermia (v )  » posted by Cristian on Nov 18, 2011, 03:48:37 pm
And i forgot.

The merchants stops selling firearms, cartriges or boots of anykind after a while. you need to find those through looting.
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 Re: tEatRC: Struggle for Bermia (v )  » posted by Nikephoros on Nov 19, 2011, 06:04:51 am
Cristian wrote:
And i forgot.

The merchants stops selling firearms, cartriges or boots of anykind after a while. you need to find those through looting.

Thanks for the reports, it's probably one of the most useful ones i had in the last weeks.
By the way, the problem with the merchant not selling firearms, gloves and boots seems to be a hard-coded problem with the last version of WB.
IP: logged
 Re: tEatRC: Struggle for Bermia (v )  » posted by Cristian on Nov 21, 2011, 06:33:27 pm
Nikephoros wrote:
Thanks for the reports, it's probably one of the most useful ones i had in the last weeks.
By the way, the problem with the merchant not selling firearms, gloves and boots seems to be a hard-coded problem with the last version of WB.

Hey no problem. Another random bugs i found so far.

IMPORTANT

:!: If you take a loan with the guildmaster and wait until the next "pay day", it doesnt only disapear but now they owe you instead! (i noticed this when i was in posession of palormo, laurian kindom, and usually after each payday the "debt" was around the -5000 or -7000)
-If you take more than the amount they "owe" you, the guildmaster substracts the rest (example, if the "debt" was -5000 and you take 6000, now you owe 1000.... at least until next payday, when it resets back to -5000).
-If you take less than the amount in "debt", it goes back to normal and you cant get the rest without going into debt again ( "example, debt was -5000 and you take 100 denars, it goes back to 0)

-I noticed a rise (a really big rise! almost *500%) in the prices of the market if you owe money to the guild master. Also if you try to sell you get ridiculous prices (lordly mail, 500 denars... pffff). But i guess thats not a bug, the guild overcharges you until you cancel your debt.

So far i can take almost 12000 denars a week, wait for payday, and repeat.

:!: Wine production it almost as profitable (900 denars a week) as dye production. Only wine costs 2500 to set up and dye 10000.
:!: The quest of the farmer in the tavern its broken, when you get there, there is no raid going on.
:!: Units stuck in boat boarding.


i dont know if those are bugs:

:!: The prize weapons you get in tournaments cant be used.
:!: if you mount another horse and leave the battle, you keep that horse and yours.
comment last edited by Cristian on Nov 25, 2011, 01:52:25 pm
IP: logged
 tEatRC: Struggle for Bermia (v )  » posted by Cristian on Nov 22, 2011, 07:23:46 am
Another one i didn't notice until now, game breaking somewhat....

After some time ( i been playing for 100 days so far) the other lords start being replaced by a series of lords named "marquis 7 4" or "marquis 8 2" (playing laurian) and so on. They always look like a bonomiese lord for some reason (leather with blue and a hat with plumes).
I say they "dissapear" because i cant find them nor they daughters in the lists when i ask for the location of a lord. Also their fiefs and towns are being distributed by the king.

Its like a scary movie, first was one of them and then after some days was another... then i go campaigning for 40 days into helmarian territory and when i come back almost 9 of them!, owning fiefs, owning towns, being marshals, marrying the daughters of the remaining lords... I can hear them lurking around, craving my flesh and bones. I wonder how long ultil they replace all of us... Diary of Cristian, 22/11/11 XD

**Actually i was wrong, its the same lords and they dont change into bonomiese lords its just, two of the bonomiese became laurian lords and some of the laurian lords became alma matter lords, thats why i didnt find the ladies i was looking for. I never knew becouse i cant see the reports. so, emot-ms.gif
comment last edited by Cristian on Nov 22, 2011, 06:33:07 pm
IP: logged
 Re: tEatRC: Struggle for Bermia (v )  » posted by Nikephoros on Nov 22, 2011, 02:41:47 pm
Cristian wrote:
Another one i didn't notice until now, game breaking somewhat....

After some time ( i been playing for 100 days so far) the other lords start being replaced by a series of lords named "marquis 7 4" or "marquis 8 2" (playing laurian) and so on. They always look like a bonomiese lord for some reason (leather with blue and a hat with plumes).
I say they "dissapear" because i cant find them nor they daughters in the lists when i ask for the location of a lord. Also their fiefs and towns are being distributed by the king.

Its like a scary movie, first was one of them and then after some days was another... then i go campaigning for 40 days into helmarian territory and when i come back almost 9 of them!, owning fiefs, owning towns, being marshals, marrying the daughters of the remaining lords... I can hear them lurking around, craving my flesh and bones. I wonder how long ultil they replace all of us... Diary of Cristian, 22/11/11 XD

Now, that's bloody scaring.
I'll check it out ASAP.
IP: logged
 tEatRC: Struggle for Bermia (v )  » posted by Cristian on Nov 22, 2011, 07:05:21 pm
The error i get over and over and over again its this one:

SCRIPT ERROR ON OPCODE 521: Invalid party ID: 1000; LINE NO: 20:
At script: cf_select_most_profitable_town_at_peace_with_faction_in_travel_route
At script: cf_select_most_profitable_town_at_peace_with_faction_in_travel_route


and some times

SCRIPT ERROR ON OPCODE 2204: Invalid party ID: 1000; LINE NO: 9:
At script: cf_select_most_profitable_town_at_peace_with_faction_in_trade_route
At script: cf_select_most_profitable_town_at_peace_with_faction_in_trade_route


Wont allow other reports to show up. How can i fix this?
IP: logged
 tEatRC: Struggle for Bermia (v )  » posted by SirLancelot98 on Nov 23, 2011, 10:12:36 am
Wow man, just wow. Great job with this man, its great. i have a problem and then ill make some suggestions for the mod:

problem= when ever i try to load up mount and blade warband and it goes into that taleworlds video bit, at the end of it, it keeps saying its not responding so i have to close it so i cant play the mod, help please?:/(ive found out it doesnt work even without the mod please help)

My suggestions :-) :
1) Maybe add in jousting tournaments for single player?
2) Make it so you can MAKE your own banner with emblems such as a male lion face, a dragon or animals and things. (Those animals/creatures are suggestions.) Most people look for mods where you can make your own banner as it makes it more "personal".
Hope you take these into consideration and find out how to help with my problem.
Thankyou
SirLancelot.
comment last edited by SirLancelot98 on Nov 23, 2011, 10:47:33 am
IP: logged
 Re: tEatRC: Struggle for Bermia (v )  » posted by Cristian on Nov 25, 2011, 07:01:36 am
SirLancelot98 wrote:
Wow man, just wow. Great job with this man, its great. i have a problem and then ill make some suggestions for the mod:

problem= when ever i try to load up mount and blade warband and it goes into that taleworlds video bit, at the end of it, it keeps saying its not responding so i have to close it so i cant play the mod, help please?:/(ive found out it doesnt work even without the mod please help)

My suggestions :-) :
1) Maybe add in jousting tournaments for single player?
2) Make it so you can MAKE your own banner with emblems such as a male lion face, a dragon or animals and things. (Those animals/creatures are suggestions.) Most people look for mods where you can make your own banner as it makes it more "personal".
Hope you take these into consideration and find out how to help with my problem.
Thankyou
SirLancelot.

So, you couldn't play the mod and not even warband and you are giving veredict and suggestions? WAT?

Anyways, more problems:

:!: If you start your own kindom and assign a fief (castle, town or village) to any of your companions, they disapear forever. :(

also, i noticed that the name changing ( example vicecount fernandi to Marquis 4 1) happens when the lords change factions.
comment last edited by Cristian on Nov 25, 2011, 01:57:18 pm
IP: logged
 tEatRC: Struggle for Bermia (v )  » posted by Cristian on Nov 25, 2011, 01:51:00 pm
Calvacade of new bugs:

:!: If you send one of your companions in a diplomatic mission:
*He may never come back... never.
*some times he may come back but you wont get the welcome back option (even if you have many free spots), you tell him automatically that you cant right now. (tried everything, you cant have him back).
*if you send more than 2 companions and cant get the first one you sent to rejoin the company, you lost the other for good too (he'll never report back).

:!: A new Error line its coming up now. Something about "consecuences 19" i dont remember.

:!: Usually every 8:00 in the morning the game would stop for a few seconds and then continue, now it takes almost 10 to 20 seconds every time.

:!: I noticed that not only allies, any lord, can travel to your position and disappear but actually they are kinda "following you"... invisible mode. After a while they reapear and go on their bussiness. If you get into a fight, those invisible lord will fight for or agaisnt you, depends on your relations.

:!: If you lend one of your companions to a lord and forget get him back after a long time (or maybe he changes alliegances? not sure what triggers the bug) You lose the companion for good (the quest its failed and disapears from you questbook.)

Its unplayable for by now, and by the number of issues i dont think we going to get a miracle fix anytime soon.
comment last edited by Cristian on Nov 25, 2011, 01:59:44 pm
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