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 Mount&Blade Repository » Mods » Large » The Last Days PATCH from 3.0 to 3.01 (MnB1.011)
      
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View this file on the M&B NexusFile Listing: The Last Days PATCH from 3.0 to 3.01 (MnB1.011)
Last Updated: Nov 07, 2011, 02:29:18 pm
First Created: Nov 07, 2011, 12:38:12 pm
File version: 3.01
For M&B version: 1.010/1.011
Downloads: 19,699 (20,056) Size: 4.28 MB
Views: 70,631 (71,265) Type: 7Z
Home:  TLD forums
Rating (6 votes): 3.3 / 5.0
Description
TLD 3.0 to 3.01 patch.
Should be installed on existing 3.0 version!
NOT SAVE COMPATIBLE! Sorry, tried our best to have it compatible, but MB is a bugged game.. :)

Installation:
1. Extract to your Modules\TLD folder, overwrite when asked
2. Run IronLauncher to launch game as usual.
Or, if you used manual install previously, put brf files from Modules\TLD\Data\ to MB\CommonRes\, and put mb.fxo from Modules\TLD\Data\ to MB\

Changelog (most important issues):
- Elves nerfed somewhat, -40 weapon proficiencies across the board, fewer volunteers, a bit slower training
- Gunda and Rhun buffed somewhat, to not suck on dwarves and Dale too fast
- Marshalls made more persistent in campains. How it plays out actually is for you to test
- Dwarves got LODs, will be less demanding to video
- Fixed MANY bugs, see forum 1st post in bugreport thread

Main archive, TLD 3.0 mod for M&B1.011can be found here: http://www.mbrepository.com/file.php?id=3370

Regards,
TLD team
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Comments (Page 1 of 2)
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 The Last Days PATCH from 3.0 to 3.0 (v 3.01)  » posted by Armut Asil on Nov 07, 2011, 02:41:40 pm
Hello...

The "bridge" to Cair Andros is not working... :cry:

Hmmm...looks like no working "bridge" a whole map.
I reload the previously map txt, but is not the best solution.
comment last edited by Armut Asil on Nov 07, 2011, 03:09:09 pm
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 The Last Days PATCH from 3.0 to 3.0 (v 3.01)  » posted by Timohept on Nov 07, 2011, 04:04:08 pm
Here is a link directly to their forum, just in case you don't know and don't want to go searching. :pint:

http://mbx.streetofeyes.com/index.php/board,20.0.html
:hammer:
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 The Last Days PATCH from 3.0 to 3.0 (v 3.01)  » posted by BeanyUndead on Nov 07, 2011, 05:33:41 pm
I'd just like to say that this mod is the greatest and not just because it is Lord of the Rings. The detail and atmosphere you have captured is nothing short of astonishing. Minas Tirith is amazing! You have almost completely reinvented the game. Great work. :pint: There is one bug still not quite resolved but I believe it a limitation of Mount & Blade itself and that is the 'Vertex Buffer' error and the occasional ctdt during very big battles. I fix it by simply turning the settings down for the big siege engagements. Well done in fixing the 'Marshals never want to attack' bug. I am finally off to war! Anyway, you guys and girls are awesome! Thanks again!
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 The Last Days PATCH from 3.0 to 3.0 (v 3.01)  » posted by thorproject on Nov 08, 2011, 07:08:07 am
i heard so much about this, i dont have mount and blade only warband and i would love to see it on warband plz if you know if you are going to in the near future or if someone is in the process of doing it i would like to know if they are making a lord of the rings mod for warband!! ty!!
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 Re: The Last Days PATCH from 3.0 to 3.0 (v 3.01)  » posted by BeanyUndead on Nov 08, 2011, 04:54:47 pm
thorproject wrote:
i heard so much about this, i dont have mount and blade only warband and i would love to see it on warband plz if you know if you are going to in the near future or if someone is in the process of doing it i would like to know if they are making a lord of the rings mod for warband!! ty!!

Seriously, all Warband is is a glorified mod for the original mount and blade. On the other hand, you can download the original mount and blade from Steam for less than 20 bucks. It will take you half an hour. And trust me, I would take this mod over any Warband mod. Lastly, the designer of this mod as said a number of times that a Warband port would be almost impossible.
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 The Last Days PATCH from 3.0 to 3.0 (v 3.01)  » posted by tupums on Nov 08, 2011, 06:21:12 pm
YEY!!!!
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 The Last Days PATCH from 3.0 to 3.0 (v 3.01)  » posted by BeanyUndead on Nov 09, 2011, 05:59:12 pm
Don't know if this is the right place to post observations but here goes anyway.

Once again, fantastic mod. The best bar none and I have played many. Couple of problems though:
1) :-| The Gondorian Martial, the Prince, still, after the patch, does not commit to a campaign. He calls all th lords together, then cansels the campaign. Meanwhile, Mordor is trashing everything in sight. The Mordor martials seem to be working better now though. Rohan seems also to be engaging in war, although it is always King Theodin who is sieging outposts.
2) :-( I am not sure why the designers took out the player's ability to siege. This is very frustrating for me in particular as having to wait for the M&B AI to do it is irksome. Besides, I want to liberate East Osgilliath and make the Lord of the Rings story my own. The new and varied nature of quests compensates but to deliberately take away the players ability to affect the game's momentum seems unnecessary somehow and disempowering.
3) :roll: Don't know if it is the result of choices I have made (I am a Guardian of the Steward, Commoner background, Male) but my party size is very low. Charisma and Leadership have very little impact on this number making my participation in the War of the Ring (which I cannot control anyway due to sieges being removed) very tokenistic. It might be possible that when I surpass the rank of Captain of Gondor (if there is a rank higher) the troop numbers might jump considerably to be comparable with other lords, but I don't know. Most of the Morgul Hosts are very large and I cannot even attempt to face them with forty five men, no matter how good those men may be.
4) :-| The individual lords of Gondor are very passive. They do very little other than sit in their respective towns and cities. I have only, after more than 15 hours of game-time, seen an actual lord's army roaming the country-side twice. Once was in Rohan and the other was in northern Gondor. And both these lords were returning to their towns.
5) :shock: Mordor Orcs are tough, and I'm talking about the little runty goblinoid ones here. I've got PowerStrike 4 and a sword that does 40 damage and it can take up to three strikes to fell one of the warriors. They are faster than me, quicker to attack, do much damage and there are always many of them.

Well thats it. Hope this helps. Once again, brilliant mod. :-D
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 The Last Days PATCH from 3.0 to 3.0 (v 3.01)  » posted by Antonis92 on Nov 10, 2011, 12:27:18 am
For me, the patch is perfectly working.

The mod is perfect.You have captured perfectly the sense of the books.If I may say so, "The last Days'' mod is better than most of the "official" Lord of the Rings games.
Thank you ,guys.
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 Re: The Last Days PATCH from 3.0 to 3.0 (v 3.01)  » posted by thorproject on Nov 10, 2011, 04:34:52 am
BeanyUndead wrote:
thorproject wrote:
i heard so much about this, i dont have mount and blade only warband and i would love to see it on warband plz if you know if you are going to in the near future or if someone is in the process of doing it i would like to know if they are making a lord of the rings mod for warband!! ty!!

Seriously, all Warband is is a glorified mod for the original mount and blade. On the other hand, you can download the original mount and blade from Steam for less than 20 bucks. It will take you half an hour. And trust me, I would take this mod over any Warband mod. Lastly, the designer of this mod as said a number of times that a Warband port would be almost impossible.

Even if it is its a more fluent version. Im just asking how would it be impossible to make it is all, what would make it impossible? Im not saying this mod is bad bc it isnt its a awesome mod and i give a 5/5 on it. If this mod can be done on this version of mount and blade why cant it be done on warband. Other than that will the battles progress the longer i play? or will it always be scouts running around fighting each other?
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 The Last Days PATCH from 3.0 to 3.0 (v 3.01)  » posted by Kid Koala on Nov 10, 2011, 01:41:56 pm
Warband is more than a "glorified mod" for the original, the fact that this mod is not on warband is it's biggest weakness in my opinion as the combat system in Warband is significantly more elaborate and fluid in terms of animations and tactics. Having to get used to the annoying parts of the original M&B (Not being able to pick up all weapons/arrows, limited command system) is a pain in the arse, the amount of detail and effort that's gone into this mod makes it worth the compromise though in my opinion.
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 Re: The Last Days PATCH from 3.0 to 3.0 (v 3.01)  » posted by BeanyUndead on Nov 10, 2011, 06:14:35 pm
Kid Koala wrote:
Warband is more than a "glorified mod" for the original, the fact that this mod is not on warband is it's biggest weakness in my opinion as the combat system in Warband is significantly more elaborate and fluid in terms of animations and tactics. Having to get used to the annoying parts of the original M&B (Not being able to pick up all weapons/arrows, limited command system) is a pain in the arse, the amount of detail and effort that's gone into this mod makes it worth the compromise though in my opinion.

Fair enough. Can't argue with any of that. Trouble is, Warband is constantly being updated while Mount and Blade is currently static, making the latter earsier to mod effectively. It is also more stable and does not have annoying restrictions such as corps-caps etc. It has taken the dev team years to construct this mod. Don't know if we would be playing it at all if they were making it for Warband. Although, that would be very cool. B-)
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 The Last Days PATCH from 3.0 to 3.0 (v 3.01)  » posted by thorproject on Nov 10, 2011, 11:47:13 pm
BeanyUndead wrote:
Kid Koala wrote:
Warband is more than a "glorified mod" for the original, the fact that this mod is not on warband is it's biggest weakness in my opinion as the combat system in Warband is significantly more elaborate and fluid in terms of animations and tactics. Having to get used to the annoying parts of the original M&B (Not being able to pick up all weapons/arrows, limited command system) is a pain in the arse, the amount of detail and effort that's gone into this mod makes it worth the compromise though in my opinion.

Fair enough. Can't argue with any of that. Trouble is, Warband is constantly being updated while Mount and Blade is currently static, making the latter earsier to mod effectively. It is also more stable and does not have annoying restrictions such as corps-caps etc. It has taken the dev team years to construct this mod. Don't know if we would be playing it at all if they were making it for Warband. Although, that would be very cool. B-)

Ah ok so bc its bc of the restrictions that make it harder the make mods and im guessing this mod having so much added features would make it very hard to do if not impossible on warband? If that is so then that makes me very sad :-(
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 The Last Days PATCH from 3.0 to 3.0 (v 3.01)  » posted by 3ther on Nov 11, 2011, 01:41:46 pm
"get_shader failed for windy_flora"...
What do i have to do?????
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 The Last Days PATCH from 3.0 to 3.0 (v 3.01)  » posted by thorproject on Nov 13, 2011, 11:32:04 pm
so i saw that none of the leaders come out to roam around they just sit there and scouts do most of the fighting, will i see the leaders pop out and do some fighting later down the road if i play longer? or do they just never come out bc i was to see some huge battles!!!!!!
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 The Last Days PATCH from 3.0 to 3.0 (v 3.01)  » posted by Kid Koala on Nov 15, 2011, 10:38:04 am
You need to level up first (somewhere between level 6 and 10 I believe) is when you get a notification and a little cinematic that the war has begun, at that point all of the lords leave the cities/citadels and begin fighting, there's honestly no lack of action once that begins.
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 Re: The Last Days PATCH from 3.0 to 3.0 (v 3.01)  » posted by thorproject on Nov 15, 2011, 07:03:01 pm
Kid Koala wrote:
You need to level up first (somewhere between level 6 and 10 I believe) is when you get a notification and a little cinematic that the war has begun, at that point all of the lords leave the cities/citadels and begin fighting, there's honestly no lack of action once that begins.

ah ok cool thanks man!
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 The Last Days PATCH from 3.0 to 3.0 (v 3.01)  » posted by VincentK on Nov 17, 2011, 05:35:34 am
I have a weird problem and i dont know how to explain it. I cant read the letters i think i can only less then half of the letters
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 The Last Days PATCH from 3.0 to 3.0 (v 3.01)  » posted by Kid Koala on Nov 18, 2011, 06:18:23 pm
Found a little easter egg, if you're an orc/urukhai playing for the Twilight of Man and go to Troll Cave, go into the scene walk to the cave and talk to the troll :) you get some.. interesting dialog
comment last edited by Kid Koala on Nov 18, 2011, 06:19:51 pm
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 The Last Days PATCH from 3.0 to 3.0 (v 3.01)  » posted by carlosdelsol on Nov 20, 2011, 06:42:27 am
hi,i have window 7 in my computer and in a few minutes when i put the game,the game stop and appear a window"The program has stopped working, window is trying to solve the problem"and when this happens the game exit,at the firts i think that could be a runtime problem but i downloaded a program for solve this and still happens to me.

┬┐what should i do?

thanks and sorry for the english,im spanish :-P
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 The Last Days PATCH from 3.0 to 3.0 (v 3.01)  » posted by Mikemikey on Dec 20, 2011, 05:03:22 am
Hi guys ive downloaded the patch and then extracted it to the Modules/TLD folder but i can still continue my previous save from versio 3.0
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