preload button hover image:
HomeSearchRankingsStatisticsAboutContact
Current Time: Oct 19, 2018, 05:41:03 am
 Mount&Blade Repository » Mods » Gameplay Mechanics » The Vision LE v1.003
      
Registration is not required to download. However, it will allow you to vote, comment, and request upload access. Forgot your password?
View this file on the M&B NexusFile Listing: The Vision LE v1.003
Last Updated: Mar 11, 2012, 03:55:34 am
First Created: Oct 30, 2011, 05:11:40 pm
File version: 1.003
For M&B version: Warband 1.143
Downloads: 8,499 (10,967) Size: 48.07 MB
Views: 8,310 (10,831) Type: EXE
Home:  Taleworld Forum
Rating (5 votes): 4.9 / 5.0
Description
The Vision LE v1.003
Features :
  • Time Shifting, battles and actions will take time to perform.
  • Advanced Custom Camera
  • 1 v 1 Tournament with 9 new tourney heroes, available too from quick battle.
  • autoloot
  • new luck system for Player Character and NPC
  • more readable and reference books for PC and NPC
  • ability to 'send your troops without you' with scene and strategical battle panel activated, allowing player to focus only on strategical battle and leadership focused character build
  • NPC surnames
  • Most of features can be enabled/disabled by accessing Module Config by Click Tab from WorldMap.
  • Remapable Key Assignments.
  • Active/Passive Battle Panel
  • Shieldbash & Pikebrace (Holding Right Mouse Button and Left Click with shield to do shieldbashing or with polearm to do pikebracing). AI troops will do shieldbashing too, so beware! Shieldbashing success rate is depend on shield skill. So it's a good reason to buy the shield skill point now.
  • Motomataru's formation and formAI. You can let AI to do the tactics and formations for your team so you can focus to hunt your enemy's head by Click F9 from Formation Order. Any keypress related to tactics/formation after this point will take the control back from AI.
  • Battle Continuation. If you're down in the Battle, the battle continues and AI will take control of tactics and formation.
  • Crouching stance and Walking. You can command your troops to crouch/stand ( < and > key). AI teams leader will do it too.
  • Deployable Pavise Shield (Hold CTRL Key and click crouch button), Default Crouch Button is Caps Lock and it's remapable.
  • Experimental Driven Cart, only available for Rodrigo & Sverre in Quick Battle (K to accelerate, J is brake, N and M key to turn Left/Right), and they are remapable.
  • Custom Banner
  • PC and NPC will be aging.
  • Starting the game with more experienced Character (more age) will boost starting stats.
  • Possibility to start the game as a vassal. Just find out how to do it. It's a little easter eggs.
Commands
More From This Author
Comments
IP: logged
 The Vision LE v1.000 (v 1.000)  » posted by moggers1 on Nov 01, 2011, 05:51:06 am
looks promising :)
IP: logged
 The Vision LE v1.003 (v 1.003)  » posted by NeloAngelo on Mar 12, 2012, 09:23:33 am
It looks great but I have problem...
when I launch the game crash and pop-up window : RGL ERROR get_object failed for texture: noner
I reinstall MB warband and download again this mod but the problem isn't solved :cry:

I'm sorry for my english
comment last edited by NeloAngelo on Mar 12, 2012, 09:24:44 am
IP: logged
 Re: The Vision LE v1.003 (v 1.003)  » posted by dunde on Mar 12, 2012, 10:24:39 am
NeloAngelo wrote:
It looks great but I have problem...
when I launch the game crash and pop-up window : RGL ERROR get_object failed for texture: noner
I reinstall MB warband and download again this mod but the problem isn't solved :cry:

I'm sorry for my english
This mod has no use of texture named noner, so there's no noner.dds in the package. I don't know why your Warband need the texture for this mod.
I can't replicate the error on my PC too, so I'm sorry I can't help about it.
IP: logged
 The Vision LE v1.003 (v 1.003)  » posted by Shapik on Mar 31, 2012, 02:13:47 pm
I have a problem when trying to start game with this module. Everything loads fine and when it shows Finished Loading the game crashes. I've found some suspicious looking entries in rgl_log but I'm not sure what does it mean. Can you help me ?

Here are the entries from rgl_log:

Unrecognized Module_info directive = network_compatible . Skipping.
Unrecognized Module_info directive = hide_other_mod_servers . Skipping.
Unrecognized Module_info directive = ground_weapon_collision . Skipping.
Unrecognized Module_info directive = use_missile_damage_type . Skipping.
Unrecognized Module_info directive = allow_unset_script_params . Skipping.

} //Processing Ini File Finished
Loading Music...
Loading Textures...
Finished Loading Textures...
L8 Format is unsupported
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_multiplayer_admin_panel
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_profile_banner_selection
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_set_multiplayer_mission_end
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_get_console_command
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_check_party_sees_party
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_get_mission_template_name
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_receive_network_message
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_get_multiplayer_server_option_for_mission_template
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_multiplayer_server_option_for_mission_template_to_string
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_multiplayer_get_game_type_mission_template
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_get_multiplayer_game_type_enum
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_receive_url_response
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_multiplayer_event_duel_offered
IP: logged
 Re: The Vision LE v1.003 (v 1.003)  » posted by dunde on Mar 31, 2012, 05:25:15 pm
Shapik wrote:
I have a problem when trying to start game with this module. Everything loads fine and when it shows Finished Loading the game crashes. I've found some suspicious looking entries in rgl_log but I'm not sure what does it mean. Can you help me ?

Here are the entries from rgl_log:

Unrecognized Module_info directive = network_compatible . Skipping.
Unrecognized Module_info directive = hide_other_mod_servers . Skipping.
Unrecognized Module_info directive = ground_weapon_collision . Skipping.
Unrecognized Module_info directive = use_missile_damage_type . Skipping.
Unrecognized Module_info directive = allow_unset_script_params . Skipping.

} //Processing Ini File Finished
Loading Music...
Loading Textures...
Finished Loading Textures...
L8 Format is unsupported
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_multiplayer_admin_panel
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_profile_banner_selection
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_set_multiplayer_mission_end
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_get_console_command
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_check_party_sees_party
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_get_mission_template_name
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_receive_network_message
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_get_multiplayer_server_option_for_mission_template
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_multiplayer_server_option_for_mission_template_to_string
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_multiplayer_get_game_type_mission_template
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_get_multiplayer_game_type_enum
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_receive_url_response
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_multiplayer_event_duel_offered
That's normal rgl_log.
Unrecognized Module_info directive things are WSE related. The messages will never been shown if we use WSEloader. But even without WSE, the messages won't crash the game. THe WARNING : UNABLE TO MAP * things are normal too. I removed all multi-player related scripts and presentations. Even native have the warning message too about prsnt_game_start. So the warning messages won't crash the game either.
I receive some start up crash reports, but I never experience the crash on my system. It should be something else. Try to use another configurations like disable edit mode, or load texture on demand.
IP: logged
 The Vision LE v1.003 (v 1.003)  » posted by tito_egy on Apr 18, 2012, 02:13:32 am
now this is a real mod mate ;D ...... a good mod isnt about adding new maps and armors ........ but adding more options to the game ... i hope u do a patch for that mod later to add more options ;D bless u mate :-D
IP: logged
 The Vision LE v1.003 (v 1.003)  » posted by tito_egy on Apr 18, 2012, 02:22:07 am
it looks cool but .... the installer doesnt even start it says nisis error ...... i hope u work this out mate
IP: logged
 The Vision LE v1.003 (v 1.003)  » posted by poohgunner on Apr 21, 2012, 11:52:46 pm
Very interesting module through many new functions for me because I mostly spend my free time in other game. :roll:
But it's still good to collect this mod. Thx a lot. ;-)
HomeSearchRankingsStatisticsAboutContact

Hosted by Hypernia.
Website © 2018 FenriSoft. The core site script is PHCDownload (© 2005-2018).